Fallout 4 Speculation Suggestions and Ideas #165

Post » Thu Nov 28, 2013 9:30 pm

And I would suggest further back than that; those two only worked on the sequel.
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David Chambers
 
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Post » Fri Nov 29, 2013 12:55 am

And what does that movie have to do with fallout,it was not used as source material for the univsere.

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Brιonα Renae
 
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Post » Thu Nov 28, 2013 8:49 pm

I was not using wikipedia information just for the sake of using it, only stating the facts as to why the auido file is a hoax,but apperently people just want to have something to argue about.

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XPidgex Jefferson
 
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Post » Fri Nov 29, 2013 3:53 am

The wiki is a double edged sword that anyone can edit, and does; changes to revert errors might not happen if it's become an unofficial consensus and is assumed true. :shrug:

Fallout is what they imagined it future might be. I say it has no bearing on the fifties that transistors could not at least exist as an unpopular option; (of last resort?)

**But if it must... Transistors were invented in the 40's :shrug:
http://en.wikipedia.org/wiki/Transistor

:chaos:
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Kate Murrell
 
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Post » Fri Nov 29, 2013 12:42 am

On one hand I want to say that yes, they should certainly play the earlier Fallouts because why wouldn't you? It makes so much sense to actually do much more research into a subject then looking at some simple wikia or hearing from others, or just skimming at face value. It makes so much sense to actually go well past what let you pass in High School or maybe even college.

It makes so much more sense and allows you to consider on a deeper level how your themes fit into the narrative, or how you can contribute to it. Instead, we got Aliens.

On the other hand, that brings me to another point: Fallouts 1 and 2 were not the best conveyers of what Fallout may have been getting at, and Fallout New Vegas does it best(When it works best). Discuss.

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Jesus Duran
 
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Post » Thu Nov 28, 2013 8:19 pm

And since you want to say dig deeper then you should know that the patents didn't amount to any actual physical results till the early 50s,but even then the transistors created were still large and still in protoype and NOT WIDLY used commercially.

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A Dardzz
 
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Post » Thu Nov 28, 2013 6:09 pm

The people on reddit figured out that the phone tones spell out "IM SECURE". Im on the fence about the audio being real but thats strange that it would spell that out in a direct reply to the morse.

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Blaine
 
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Post » Thu Nov 28, 2013 2:36 pm

What I personally think they should do is GO BACK TO THE BEGINNING and just start from scratch

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Dan Endacott
 
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Post » Thu Nov 28, 2013 6:14 pm

Good suggestion, as I loved the New Vegas DLCs. The characters created in said DLCs were top notch, but I honestly feel like Bethesda has improved their writing ten fold since Fallout 3 and can compete with Obsidian in terms of plot. What I usually hear from New Vegas lovers is that the story provided factions that were neither good nor evil, but instead provided a moral struggle for the player to determine what was best for the wasteland. I feel like they took this to heart in Skyrim with the Imperials and Stormcloaks and would love to see it reappear in Fallout 4.

And my suggestion would be the implementation of more in depth factions. Simple enough. I'd prefer them done similar to how Oblivion's guilds were done, as a quest line with progression rather than quests relating to a faction that yielded reputation points, along with a few smaller quests involving characters and members of the guild to make the experience and interaction with characters more memorable. And of course, completely optional with a lot of freedom and player choice.

The addition of factions that lock you out of other faction content would not only increase replay value, but also depth and immersion. Imagine four different factions, each of them joinable and designed for certain characters in mind but in the end open for everyone until you join and commit to another. For the Brotherhood, perhaps starting out as an initiate before choosing to go down the Scribe or Knight path.

I'd also like weapons mods to make a triumphant return along with the return of some weapons from Fallout 3 such as the R91 assault rifle (hopefully with the ability to turn it into a Infiltrator knockoff with a silencer, scope, and shortened stock.)

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Damien Mulvenna
 
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Post » Fri Nov 29, 2013 2:00 am

Nothing makes me feel better then having a good brianic moment with fellow humans,its a rare breed you and I,the things we know and the lengths we go to continue to learn,the fires of knowldge burn bright inside us my friend.

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Peter lopez
 
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Post » Thu Nov 28, 2013 7:59 pm

Does it matter that much? The patent [unnecessary as it is] shows the idea ~imagined. That's what the Fallout setting reflects. :shrug:

Like I said, if they imagined a cell phone ~that's how it would look.

(But really I'd say it's rather in reverse, and if they were building a cell phone, that's how they would design it. If they were building a Plasma rifle, they would design it with that 50's sci-fi appearance.)

I'm hoping the new guys at Bethesda don't take that opinion as a given, and instead play the series, and learn the details about the games. (This is an earnest suggestion.)
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CArla HOlbert
 
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Post » Thu Nov 28, 2013 7:11 pm

I do agree but it is widley BELIEVED that the transistor was not created as evidance by what is known of the universe,so then I can sayTHAT THE AUIDO FILE COULD NOT EXIST WITHIN THE CONFINES OF THE UNIVERSE.

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Alkira rose Nankivell
 
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Post » Thu Nov 28, 2013 11:08 pm

What is known of the universe?

What audio file?

Aside: Is it possible that FO4 will be designed by new devs with the mistaken assumptions made fact by fiat? If anyone else has suggestions about what technology is appropriate please post it with the reasoning.
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{Richies Mommy}
 
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Post » Fri Nov 29, 2013 4:08 am

page one half way down but here is the link I was provided:

http://turbolego.com/%5BMegafileupload%5Ds920.wav

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Guinevere Wood
 
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Post » Fri Nov 29, 2013 12:48 am

That from looking at what is placed in the world from the games shows that transistors and the minturizing of technology did not take place.

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Albert Wesker
 
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Post » Thu Nov 28, 2013 3:56 pm

Are you meaning that they could not generate that with anolog equipment? Why not?
Why would it have to be seen to be proven existent? (or proven non-existent if not seen?)

BTW yes... The developers used Forbidden Planet to shape their art design; even Bethesda followed suit for once and fashioned the Protectrons after 'Robbie the Robot' (from the film.)
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jasminε
 
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Post » Fri Nov 29, 2013 2:29 am

Thats exactly my point, vaccum tubes could not do it as they would burn out to easily from the constant ON/OFF cycle needed to create the tones needed to make the sounds.

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Marquis deVille
 
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Post » Thu Nov 28, 2013 9:55 pm

It was created with anolog equipment for a long time. A transistor can be used for digital and anolog prposes too. The whole discussion is unnesersarry.

Wrong! For example http://www.radiomuseum.org/r/clamann_niederfrequenz_tongenera.html

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Ricky Rayner
 
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Post » Thu Nov 28, 2013 5:06 pm

If you look at any of the robots or the computers or any of the other eltronics scattered around the worlds....they are all based on the 1900-1950s versions of those equipment,which all had vaccum tubes,if transisstors were created they would have gotten smaller then what they appeared in the world,so by that reasoning then transisstors were not created,or atleast not widly known,as if you look at the FALLOUT:NV DLC Old World Blues the scientists computers are all Cathode Screens,which did not have any tranisstors in them(THEORY)

GRANTED nothing is actually proven and I could all be wrong in this whole thing and I wouldn't care if I was but if you look at what is there to been seen, and what is BELIEVED then my th0ory hold thats the auido file is actually impossible to make back then,or more realistically not a viable use for an EMERGENCY MESSAGE as the tubes would burnout quite often and sometimes without any warning,which would hinder the system being used.

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Victoria Bartel
 
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Post » Thu Nov 28, 2013 2:18 pm

I have no idea what to think of the teasing sites, if they are that, but they might as well come out and say it. They can be spending the time they work on that on preparing a game that will hopefully not requiring patching in 5 days.

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GLOW...
 
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Post » Thu Nov 28, 2013 10:48 pm

So? I would say no... they look like it surely, but that's tubes made in 2050 not 1950... Everything is supposed to look like the 50's inspired future utopia... but why would it have to actually stagnate with 50's tech ~this doesn't fit the series mentality. Have you played Fallout?

Don't you think they'd make a better tube after 100 years? Did you know that there transistor radios in the 50's?
(And they also envisioned cell phones; it doesn't matter how it's built, just that its got the aesthetic.)
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Richard Dixon
 
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Post » Thu Nov 28, 2013 2:43 pm

You are still under the assumption that technology in the Fallout universe is at the same level as in the 50's which isn't the case. It developed differently then our real world but it's a !science! :wink: fiction setting. So a lot of things are changed and improved compared to our world.

About vacuum tubes (in the real world) they are actually pretty durable if used properly and creation of low frequency (khz range) audio (which we heard in the broadcast) is a very easy task for them. Building complex high frequency computers with them is different kind of coffee.

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Anthony Santillan
 
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Post » Thu Nov 28, 2013 3:34 pm

Is this audio directly linked to the survivor site?

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Zoe Ratcliffe
 
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Post » Thu Nov 28, 2013 9:54 pm

So I believe the general consensus is that the radio frequency thing was a fake. The morse code may of never meant to tune in to that frequency. Instead a radio pirate noticed the interest, got a hold of the frequency and illegally transmitted what everyone heard on it.

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Ray
 
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Post » Thu Nov 28, 2013 3:39 pm

that's the publishing arm

not the developer

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Lizbeth Ruiz
 
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