Fallout 4 Speculation Suggestions and Ideas #165

Post » Thu Nov 28, 2013 4:20 pm

We can spend all day discussing if Mothership Zeta should be canon or not. That's not my point.

Aliens in general are canon, that's not going to change.

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Victoria Bartel
 
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Post » Fri Nov 29, 2013 1:33 am

A few Aliens here or there isn't that bad and it could always be worse, they could add the Fallout equivalent of Morrowind's Cliff Racers

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Luis Longoria
 
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Post » Thu Nov 28, 2013 3:50 pm

But why? They appear in a DLC, aside from that they are only easter eggs. One could even theorize that MZ was meant to be an easter egg DLC. Easter eggs aren't an actual part of a game's story.

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neen
 
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Post » Thu Nov 28, 2013 11:30 pm

The examples you posted (are not the only ones btw), but they are not verifiably true (and haven't been), and the series pokes fun ~and when it does it's not canon. :shrug:

(Or is http://i.imgur.com/pfhh6Wl.png and http://i1.ytimg.com/vi/fVtPf-1CEkY/hqdefault.jpg also canon in Fallout?)

Fallout 2 has talking cows as well as talking deathclaws; but only the talking deathclaw is canon.
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Jack Moves
 
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Post » Fri Nov 29, 2013 12:34 am

Who says official DLC aren't canon? "But it's a DLC!" doesn't exactly constitute an argument against their content being canon.

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David Chambers
 
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Post » Thu Nov 28, 2013 10:06 pm

Because they are reported in terminals, multiple weapons and Alien Power cells are scavenged by the Lyons, Outcasts, and Enclave. And the Enclave even have their own Alien Blaster.

Those are one-time events.

The general non-show-specific Aliens are consistent. Especially their technology. Their tech has been a staple throughout every single Fallout game save for one[don't know which one, could very well be ALL of them for all I care.] From some robot being built with Alien tech[details escape me, but I know in one of the games, some super-computer is built on Alien tech], to Alien weapons and ammo, and now even their crashed ships[three times, four if you count the Firelance "crash" as a crash]

When something is consistent like that, it's canon.

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gemma
 
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Post » Fri Nov 29, 2013 3:02 am

cannon vs creativity. . . . :yuck:

Where did this stupid argument start? I mentioned that I was interested in seeing some different kind of Alien other than the one in fallout 3 and now this happens. . .

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Emily Graham
 
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Post » Thu Nov 28, 2013 12:57 pm

Yeah, lets not turn this thread into another canon debate. What we say is completely irrelevant. Aliens have appeared in the game, that much is fact, and that much is not going to change.

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Skivs
 
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Post » Thu Nov 28, 2013 3:47 pm

Not in the official lore they ain't.

In Fallout 1 there is a crashed UFO IIRC and the UFO has something about the US Military on the side of it, in Fallout 2 I think you got it from a Star Trek pod that crashed, both of which are special encounters which are not canon. The crashed UFO and body in Fallout 3 was also a special encounter, a easter egg, meaning it ain't canon. In Fallout New Vegas the aliens and landed UFO are part of the Wild Wasteland trait which isn't canon material. And finally, there is MZ, to which the ratio of people who think it isn't canon far outweighs the people that do. Until Bethesda clearly states it is canon the majority of people hold the vote. There aren't a lot of times when fans can decide what is canon and what isn't as it usually means everyone has to be on the same page or at the very least a vast majority, and on this issue the vast majority does not consider it to be canon.

Apart from MZ every single one of the alien encounters have been special encounters and easter eggs; not canon. If you think those are canon then every single easter egg, reference and special encounter is just as viable to be canon as the aliens are. Which means a whale fell from miles above out of nowhere, godzilla is roaming the wastes somewhere, and somewhere out there there is a ship from Star Trek floating around.

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Irmacuba
 
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Post » Thu Nov 28, 2013 2:32 pm

Yes they were, and so was the every other encounter I've seen... except the MZ dlc.

As for the blaster... If anyone was going to make a raygun in Fallout ~that's what it'd look like; and there are others:
http://fallout.gamepedia.com/YK42B_pulse_rifle_(Fallout_2)
http://fallout.gamepedia.com/YK32_pulse_pistol_(Fallout_2)
http://fallout.gamepedia.com/Alien_blaster_(Fallout) (Mark the quotes on "alien ship".)

* They almost put this one in too: http://fallout.gamepedia.com/Phazer

That's not exactly the kind of setting Fallout has.
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Markie Mark
 
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Post » Fri Nov 29, 2013 12:19 am

God im sick of this "cannon" BS. Bunch of nerds arguing about nothing.

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Imy Davies
 
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Post » Thu Nov 28, 2013 9:26 pm

Thought the Enclave alien blasters and the other ones weren't actually alien. Just like wanamingos weren't actually alien, even though iirc they were called that. I don't think they ever state [censored] like this in the core games. Also BoS "scavenging" alien equipment happens only when you give them the alien equipment? That's a player choice, which is not canon until the writers make it canon in the next game. The robots built with alien tech were the robots in MZ, and that DLC may have been meant as an easter egg.

Which terminals are they reported in, btw? I'm asking both NV and FO3. I'm also specifically asking for the Arizona secret base thing in NV.

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Nikki Morse
 
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Post » Fri Nov 29, 2013 3:34 am

Be as sick as you want to of it (by the way, it's "canon", one N, not two) but for a setting and its lore to be consistent the canon elements are very important for everything to fit together. That's what makes a great setting, a consistent one. The moment you start throwing canon out the window and messing up with the lore cause an idea you had is more "fun" that's when the setting will start to deteriorate into a mess. Fallout's setting is already on the verge of being a mess, it doesn't need to be screwed up even worse.

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Bereket Fekadu
 
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Post » Thu Nov 28, 2013 10:43 pm

It's stretched thin at this point; but tonight I realized that the new devs will likely take fO3 as the source material. :cold:
I hope they read this thread and take pause, before designing on assumptions.

__________

Another suggestion I have is a return of thrust/stab and swing for melee combat in VATS; preferably with different risk & damage potential.
Fallout had always offered the choice, and rewards for each; with FO3 we lost it all, and only had a generic melee attack for each weapon.
(And a non-targeted one at that.)
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Chavala
 
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Post » Thu Nov 28, 2013 4:42 pm

after all of this i really would enjoy if a "Alien Canon" weapon shows up in F4

also there is no solid lore or canon in the age of retconning

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Jessica Phoenix
 
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Post » Thu Nov 28, 2013 7:05 pm

Like devs are really going to read this forum. . . :confused:

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CRuzIta LUVz grlz
 
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Post » Thu Nov 28, 2013 9:23 pm

There were already a dozen threads like this. The whole gaming community spat on MZ, for various reasons. I think they figured it out that they have to cut down on aliens.

I'm pretty sure they do read some of it. They are careful not to show themselves, but at times they slip up. I spotted them in threads at the bottom sometimes, where the names appear.

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Claudz
 
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Post » Thu Nov 28, 2013 8:17 pm

Well, there's the Drone Cannon, that count?

http://fallout.wikia.com/wiki/Drone_cannon

Occasionally you see one of them reading the forum. Besides, if they're going to listen to the fans and see what they want why not check the very forum they created for them?

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Astargoth Rockin' Design
 
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Post » Thu Nov 28, 2013 1:05 pm

Im not even asking to throw cannon out the window, I just want this pointless argument to stop. My idea about puting Aliens into fallout werent the same kind of aliens in the easter egg from fallout 3 or mz.

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R.I.P
 
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Post » Fri Nov 29, 2013 4:41 am

with so many disagreements on this forum, its hard to say who the devs will listen to for ideas.

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Scotties Hottie
 
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Post » Thu Nov 28, 2013 2:03 pm

You mean the NMA'ers who consist of 3% of the entire fan-hood>

Who are you to suggest what the "majority" is? you can't. None of us can't. From what I've seen on these forums; which consist of a very small minority of total fans, the opinion on MZ is pretty EVENLY split. That is not "far outweighs." That is an even split, a 50-50.

Now that that's out of the way.

Aliens have appeared in every Fallout game. Starting "small" with one encounter. Then Fallout 3 comes along with multiple small encounters, and then an entire DLC.

And then Fallout New Vegas continues on the trend.

And unlike the Whale in the middle of no-where and Godzilla... Aliens are consistent. When something is literally consistent, you know what that means? It means that they have become a part of the setting.

Which means Aliens existing are canon. And until Bethesda declares them non-canon, they are canon. Not the other-way around.

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Charleigh Anderson
 
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Post » Thu Nov 28, 2013 5:34 pm

Why should there be aliens in Fallout in the first place?

They fit as mere easter eggs when it was flying saucers and greys as those were big in the 50's culture IIRC and that's all that there should be, mere easter eggs. Why should Fallout have 'any' kind of alien in it apart from grey easter eggs?

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I love YOu
 
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Post » Thu Nov 28, 2013 1:11 pm

I'd be disappointed if there wasn't an Alien Blaster in Fallout 4. I think it's almost as Iconic as Power Armor. Just not the same without it. Mothership Zeta was IMO highly enjoyable, but I wouldn't mind not seeing any other greys for a while. But an Alien Blaster locked away in the institute with a terminal entry questioning its origins would be greatly appreciated. I love that gun. <3

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matt
 
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Post » Thu Nov 28, 2013 2:23 pm

New devs? While there is certain to have been some personel changes since 2008, Fallout 4 will be made by essentially the same team that made Fallout 3. Why wouldn't they take their previous work into consideration?

Bethesda owns Fallout now. They decide what's canon. They make the games. They will, thankfully, expand the Fallout universe as they see fit.

Fortunately for those who don't like the direction Fallout has taken, Wasteland 2 will enter beta in a couple weeks. I'm sure it will be much more like the original Fallouts.

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Kelly Osbourne Kelly
 
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Post » Thu Nov 28, 2013 3:30 pm

MZ wasn't sold as a b-side DLC like Saints Row 4's Enter the Dom or SWtFU1+2's DLC parallel universe missions. MZ wasn't a external episode like DA:O's Leliana's Song or Darkspawn Chronicles so i would believe that suggests that MZ is part of Fallout 3's story.

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Theodore Walling
 
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