This could only be a good thing. FO 1 & 2 did allow (or inflict) situational perks and traits depending on player actions. Arcanum did alter the PC stats and starting resources; and/or NPC rections based on the PCs [optional] origins.
This is the dread that many FO series fans hate & loathe (sorry, but it really is). Optional augmentation through technology is fitting the series; but optional super powers from the war aftermath; and curable ghoulism ~when ghouls are so complex ~prior to FO3... is just not fitting, and in many opinions is outright cheapening the fiction.
Myself I don't even want ghouls as a playable race; not because the player shouldn't be able to play them (though that is my opinion on it), but because it's rather predictable how they will be implemented ~and implemented wrong. See/// Todd Howard (and others) would mandate that ghouls be fun to play; have perks of their own ~so to speak ... (
as well as literally )... When ghouldom is harshly portrayed and they are in many places shot on sight... The only ~seriously the ONLY~ way to make it work is to rip-off "Blazing Saddles" when designing the MQ... and who thinks they can manage a feat like that? (I do not.) That is not a battle they want to pick. We would effectively get Argonians in Fallout 4 as a result.
That's how it would happen, and that's the extent of the depth it would offer.
Not so. Fallout is an alternative future, as extrapolated by popular 50's sci-fi; it's the future if it had actually happend the way they guessed at it. It does not mean that it's the locked in the 50's. It does not mean that they couldn't have cell phones and Viagra ; it means they would make (and market) them with a 50's aesthetic to them. There is a none too subtle difference. Fallout has plasma rifles; plasma rifles are not from the 50's, but they guessed at ray guns and other high tech weaponry... Bethesda got it wrong (but did a beautiful result with it). Look at their laser rifle... It looks like it's made of 50's electrical parts; it does not look like a Flash Gordon prop. This is because the artist was thinking "a laser gun from the 50's", and not "a 50's guess at a 1970's laser gun". This is a misinterpretation (one among many, many, many); ~and also canon by fiat, so it's a moot point. Even Todd himself has joked (in the George Mason Speech), that he "had an out", and did not have to include a thing, because it happened after the 50's... He either has no clue ~or, more likely, he's just sticking to their re-defined & repackaged skewed version of the original concepts... onerous IMO, but easily marketable).
This is true, but I feel that it's a shame that it's true. It is marketed that way, and that's how people see it now, but that's not how it's supposed to be.
None of the games ever allowed that. Personally I've nothing against it, but I'd rather it copy Wasteland 2's methods, and make it never a guarantee. Also, I'd think that the PC's Charisma and Strength should combine for a derived intimidation/respect attribute, that influences NPCs loyalty and trust... Weak leaders would not be able to command a group on a suicide mission, unless they trusted him to get them back alive.... or were the type to do it because they wanted the mission to succeed even if they didn't come back. In Both cases, a weak leader would not convince them that it was worth risking their lives on the PC's half baked plans.