Fallout 4 Speculation, Suggestions and Ideas #197

Post » Fri Apr 11, 2014 3:02 am

This thread is so that we can keep all the discussion, rumors and speculation in one place.
This topic is for a friendly discussion of ideas and suggestions for Fallout 4.

We all have opinions about what the next game should have and should not have. Each of us has the right to express that opinion freely. There are points we agree on and points we do not agree on. This means that people are going to disagree with you on some things. Accept that and move on. No need to beat your point so far into the ground that no one wants to look at it any more.

At moderator discretion, threads about specific and distinct topics as they relate to FO4 and the rest of the Fallout series may be acceptable in the Fallout Series forum. General idea/suggestion topics for a future Fallout game will either be closed, or moved to this one.

This thread should be used to discuss items you'd like to see in a future game, gameplay tweaks, quest ideas, things you hope are not in the next game and so on. If you want to discuss major issues, use a separate topic - such as the discussion about adding multi-player or co-op play, which already has a thread. Please search first to see if there is an active/recent thread on a particular topic.

Something to note. Discussions of Child Killing is not allowed on these boards. Don't even bring it up in this thread. It won't happen in any future game from Bethesda, so there is no reason to even discuss it. If you post about this subject, you may be Warned and or Banned from the boards for doing so.

This is also not a thread to discuss current or past Fallout Games, other than to mention an aspect of the game you want to see included, or not included, in a future Fallout game.

http://www.gamesas.com/topic/1498248-fallout-4-speculation-suggestions-and-ideas-196/

http://www.gamesas.com/topic/1496507-fallout-4-speculation-suggestions-and-ideas-195/

http://www.gamesas.com/topic/1494933-fallout-4-speculation-suggestions-and-ideas-194/

http://www.gamesas.com/topic/1492896-fallout-4-speculation-suggestions-and-ideas-193/

http://www.gamesas.com/topic/1490066-fallout-4-speculation-suggestions-and-ideas-192/#entry23383025
http://www.gamesas.com/topic/1488233-fallout-4-speculation-suggestions-and-ideas-191/#entry23341022

http://www.gamesas.com/topic/1486923-fallout-4-speculation-suggestions-and-ideas-190/
http://www.gamesas.com/topic/1485487-fallout-4-speculation-suggestions-and-ideas-189/
http://www.gamesas.com/topic/1484659-fallout-4-speculation-suggestions-and-ideas-188/
http://www.gamesas.com/topic/1483938-fallout-4-speculation-suggestions-and-ideas-187/
http://www.gamesas.com/topic/1482975-fallout-4-speculation-suggestions-and-ideas-186/
http://www.gamesas.com/topic/1482021-fallout-4-speculation-suggestions-and-ideas-185/
http://www.gamesas.com/topic/1481257-fallout-4-speculation-suggestions-and-ideas-184/
http://www.gamesas.com/topic/1480783-fallout-4-speculation-suggestions-and-ideas-183/

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suniti
 
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Post » Fri Apr 11, 2014 4:19 am

Fallout Tactics https://www.youtube.com/watch?v=VwvnREVigyo. Make it canon please :D

Also I agree UnDeCafIndeed that trapped doors an so on shouldn't be obvious the player. Maybe some small signs depending on the trap, but no pipboy warning or flashing red light. If you don't have skill or miss the small details the trap will go off. If you have skills such as explosives, you go to open the door an a message about it being trapped comes up.

Not sure how that can be done. Maybe just a writen message. I would hate to have a minigame to disarm it. "Hurt Locker the mini-game!"

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Sunny Under
 
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Post » Fri Apr 11, 2014 2:05 pm

I think it'd be a great way to bring about some hardcoe roleplaying and player integration. (And a great way to see whining over 'I CANT DO THIS' or the people trying to mask their svckiness at the minigame with 'THIS SHOULD BE SKILL BASED FOR MY PC'. :evil: )

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Avril Churchill
 
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Post » Fri Apr 11, 2014 4:06 am

I just think minigames svck for RPG's for the simple reason that it dislocated the PC from the equation most of the time. You either have stupidly easy minigames that let the player get into things that are way over skilled if you look at the PC's stats. (Like every mini-game in TES and now FO.) Or on the opposite end, for the people that don't have the tolerance to pick at them or the manual dex to find the right pixel to move the lockpick to completely invalidates the PC skill most of the time, failing moderate locks that there master lockpicker could easily handle. I'm also against the FPS sytle of play for this reason too.

For example, on FONV if you svck at FPS it's hell to hit cazadors when they are buzzing around, so my insanely accurate gunslinger is helpless. Now flash to the FPS expert on a nerdy scientist character even with little to no PC skills he takes them down quickly with little wasted shots.

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Destinyscharm
 
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