Fallout 4 Speculation, Suggestions and Ideas #198

Post » Tue Apr 22, 2014 5:06 pm

Not really.

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Maria Garcia
 
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Post » Tue Apr 22, 2014 9:54 am

The guards will need a place to rest, and eat, so there's a barracks with a mess hall, thats more size and population. A doctor to tend to the good health of the settlement, a mechanic to mantain and even build those walls, towers, and turrets. Having someone who can reload spent brass would be a good idea, and then it would be wise to have people sent out on teams to scavenge and gather resources, not to mention the small agriculture that should be going on within the walls. Those are all increases in size and population...

Hopefully with modern consoles we can actually have something like that in the next game. Just thinking about Fallout 4: Tirefire makes me wish I had the skills to mod it into a existing game. Man, I hope there's something like this in Fallout 4...

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Natalie Harvey
 
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Post » Tue Apr 22, 2014 1:05 pm

Post-apocalyptic sandbox game, in which you can create your own settlement. (explanation of the link above)

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Natasha Biss
 
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Post » Tue Apr 22, 2014 12:07 pm

Ive actually looked into Kenshi a little bit, but im holding off for a 1.0 release, the same with Project Zomboid. I dont want to spoil the game too early, when it isnt feature complete. Although with those games, 1.0 is just a single milestone as they keep on developing.

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Marta Wolko
 
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Post » Tue Apr 22, 2014 10:59 am

Perhaps, then, the stronghold/fortress idea can be implemented in a positive to add to the game as a whole. Though, not to center the story around your stronghold; it's hypothetical existence should serve as a piece of the world that you just happen to own and maintain.

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Bitter End
 
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Post » Tue Apr 22, 2014 3:20 am

Yeah, I wouldn't want to play a Fallout game with a story built around building and maintaining your stronghold.

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Sarah Unwin
 
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Post » Tue Apr 22, 2014 4:37 pm

Again, there's Morrowind which had it as a pretty big quest, which is a great way to do it. Even if its a DLC like those Home DLCs for Oblivion or Hearthfire for Skyrim, I would be in absolute love with it.

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Sarah Bishop
 
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Post » Tue Apr 22, 2014 12:39 pm

Yeah but the Morrowind story wasn't really created specifically to allow the stronghold was it?

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Add Meeh
 
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Post » Tue Apr 22, 2014 7:55 am

No it wasnt, and I dont think in any future games it should be. It was more of a endgame reward.

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RUby DIaz
 
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Post » Tue Apr 22, 2014 1:10 pm

Please lets not spoil anything. I mean not much was said.. But now I know that a home is rewarded endgame.

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clelia vega
 
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