Fallout 4 Speculation, Suggestions and Ideas #210

Post » Tue Sep 22, 2015 12:51 pm

So they should have the Voight-Kampff Test machines in FO4. :laugh: :thumbsup:

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Stryke Force
 
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Post » Tue Sep 22, 2015 8:32 am

The 50s style robots are the square ones with a coat hanger on its head.

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Suzie Dalziel
 
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Post » Tue Sep 22, 2015 5:53 pm

A barcode or a serial number a tattoo something .

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Joe Bonney
 
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Post » Tue Sep 22, 2015 2:33 pm

Would androids really make sense in Fallout? Mr. House is the fiction's best robotics expert and he didn't have them. The Calculator didn't have them. The Big MT is by far the most likely place that any would be built and they still just use robots. Though I suppose 3 was made before New Vegas. :shrug:

I think the "android hunter" thing was a reference to Blade Runner. As to why they look like humans... it doesn't really make much sense to me. In other fiction, androids are made to look familiar for other people's comfort or because the goal was to make one as human as possible. If they're all just treated as slaves, it doesn't really seem like there's a reason beyond "we didn't want to make a crazy looking robot thing just for this one quest" or "because we wanted something that looked like a human and that's what everything else used".

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dav
 
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Post » Tue Sep 22, 2015 10:10 pm

They looked like humans because that is what an adroid is supposed to look like. . . Also, they were taking inspiration from Philip K. dike's Blade Runner.

You are right about how they should have had abilities beyond what humans are capable of though.

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RUby DIaz
 
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Post » Tue Sep 22, 2015 4:33 pm

Its been so long since ive read "Do Androids Dream of Electric Sheep?" but the biggest thing I remember between the book and the movie is Deckards gun being called a "Laser tube" in the book to the bullet gun we have in the movie and in Fallout for some reason. Of course there's the whole electric animal thing, but I think im turning into more of a weapon nut as days go by...

Anyways, im a bit cautious about how the cyberpunk elements that are rumoured to be in Fallout 4 are going to balance out with the usual scenery gorn post-apocalpyse that the commonwealth is described as being. I think that a big part of the story will be the sort of disconnect that the beyond pre-war tech insitute has to the hellish wasteland that we are all used to. From what little we know, the Insitute would kind of be a heavily fortified city state that just vaporizes any wastelander that gets within 100 meters of their walls.

Breaching the walls and secrecy of the insitute is probably going to be a major event too. Getting inside of that place and seeing all of the wondrous technology that they have created, with their high tech city being utterly unlike anything that anyone in the wastes could imagine, that's going to be cool. I get the impression from Dr. Zimmer that he is amazed that the people of the capital are having trouble -purifying water-, when his work is of such a higher caliber that he almost weeps having to be in such a low-tech burg that is the capital.

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Breautiful
 
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Post » Tue Sep 22, 2015 2:48 pm

I imagine the civilized area themselves won't be completely futuristic or anything like that. I imagine it would look cyberpunk in that there's pockets of strange and advanced technology mingling with the normal looking areas. They'll probably go for a "trouble in paradise" type story where everything's perfect until the protagonist shows up and causes problems whether by their actions or merely their presence.

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Mr. Allen
 
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Post » Tue Sep 22, 2015 12:14 pm

Well, I think a big thing in imagining the Commonwealth and the Insitute is that we have so little information to go on. I think its a fortified city state that likely vaporizes anything that gets close with hyper advanced weaponry, but its entirely possible that they are just a slightly isolationist community in the wastes that have just rose to prominence by retaining a lot of the pre-war MIT people. Androids could be their main export, sending slaves across their known world and making a pretty penny off that.

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Steven Nicholson
 
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Post » Tue Sep 22, 2015 7:37 am

It could be that the [necessary] complexity of the design calls for organically grown components... Note that in the movie, J.F Sabastion was a genetic engineer, and Hannibal Chew's lab had only what looked like preserved organic eyes. :shrug:

When Eldon Tyrell explained why they could not alter Batty, he was talking about viral infections.
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RObert loVes MOmmy
 
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Post » Tue Sep 22, 2015 10:28 am

Well we have different models of Power Armor, I can imagine different models of Androids. Using the oldest models as slaves, with a simple and basic humanoid form. Up to Harkness, who is nearly indistinguishable from humans just by appearance.

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Tiffany Carter
 
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Post » Tue Sep 22, 2015 8:09 am

Trade for resources makes sense but I highly doubt that scientists would want to share their superior tech with what they consider to be ignorant savages and if they're so advanced they can easily grow their own food, purify their own water and maintain electricity.

Could be but I hope Bethesda doesn't copy other fiction to the letter.

Yes but power armor is upgraded for increased combat effectiveness. Making androids look more human doesn't change how effective or useful they are at working as slaves.

EDIT: And making them look more human might make people more sympathetic to them and the scientists would definitely not want that.

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Camden Unglesbee
 
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Post » Tue Sep 22, 2015 8:29 am

It's a little thing but how about having it so that we get hurt by walking into a fire such as a campfire?

In New Vegas if you walk into the hot steel you get hurt. So this can be done with fires as well.

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Peter P Canning
 
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Post » Tue Sep 22, 2015 8:54 pm

They could expand this to acid and radioactive waste spills too. You could need boots (like Fallout 2) or a radiation suit to pass through them without taking serious damage and reach areas with nice loot.

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Bird
 
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Post » Tue Sep 22, 2015 5:05 pm

Agreed. Toxic "green goo" in Fallout and Fallout 2 create barriers and burn the player. The Gunner Runners fort has a moat of it which we can't cross without going across a board. Fallout Tactics even has examples of that.

But it would be odd to see rivers of radioactive goop again that are so toxic we can't cross. But yeah they could have it so when we are in radioactive waste areas and we don't have protective clothing we should get burned by it to some degree. Maybe even have it so it speeds up the rate at which our clothing and armour deteriorates.

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Amber Hubbard
 
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Post » Tue Sep 22, 2015 6:38 am

People. Move on from if the androids should look human. They already look human. Would be strange to go back now. As far as we know the fallout androids are only human looking on the outside and their innards are quite different. If I remember correctly, if you choose to help him track down this android that ran away, he gives you a piece of it's hardware to help you. So the ones in fallout have to be somewhat like the terminator robots in that they only have a little bit of organic tissue. Someone pointed out how in the film Blade Runner, the androids are actually so perfect that they're mostly biological. The reference to them not being able to alter them is quite false of course. If they use a virus to transport the coding to the DNA, you do not have a limit on how many times you can alter their DNA. That is the nature of life. If there was a limit, then evolution would have stalled a long time ago. It would perhaps made more sense to say that we do not know how to alter you yet. Though the question is open of what they look like on the inside. I am not sure I would like the concept of limited the androids internal hardware to the fifties as they didn't have the tech to build something as sophisticated as this. We don't even have it. We are at least ten to twenty years off from that. Now if it comes to style and we have those odd kind of doctor who like innards in terms of style strictly, then that could be cool.

We don't really have enough information to speculate on what the Commonwealth is. Too many possibilities. We could say what we want it to be though. Personally, I would like it if it the population inside MIT was a small band *150-300* humans, smaller group of ghouls, massive group of robotics, and a small group of androids with really good defenses and just surrounded by "savages" who don't dare go near because they don't want to die.

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lucile davignon
 
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Post » Tue Sep 22, 2015 2:04 pm


No.
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Ridhwan Hemsome
 
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Post » Tue Sep 22, 2015 11:45 am

https://www.youtube.com/watch?v=QLWrmlIWb_w will basically be the main antagonist of Fallout 4. As he absorbs your bullets and gets his skin blown off by explosions, you must kill him https://www.youtube.com/watch?v=Waa0Tl_mX3k in the final main quest.

There. Fallout 4 gameplay leaked already.

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X(S.a.R.a.H)X
 
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Post » Tue Sep 22, 2015 6:38 am

Spoiler
The end boss's last dialogue in Fallout 4 after being defeated is " :thumbsup: "

I wouldn't be surprised if Bethesda's teaser for the game was an android fighting raiders with a minigun as a little joke. Maybe they'll throw it in the game play trailer somewhere.

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Raymond J. Ramirez
 
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Post » Tue Sep 22, 2015 1:05 pm

Androids already exist in Fallout, and yes they look indistinguishable from humans. You can encounter a few in Fallout 3, particularly in Rivet City. There's a good chance that the first time you visit Rivet City, you'll encounter one and never know it. They're not going to go back on the lore they've already established. Fallout 3 indicates clearly that these "exact-human-replica" androids come from "the Institute" in Boston, which is very likely to be the setting of a future Fallout game (as hinted heavily by Fallout 3 and its DLC).
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Calum Campbell
 
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Post » Tue Sep 22, 2015 3:14 pm

I hope not, but if the next Fallout is also real-time, they should take the action points into account outside the Vat.

If you don't have enough action point, you shouldn't perform skill/inventory/combat actions. If you want your action points to replenish, you should stay still.

Same for allies & ennemies.

It would be closer to TB than the vat.

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CArlos BArrera
 
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Post » Tue Sep 22, 2015 11:53 am

Next fallout will absolutely be real time. VATS will definitely return in some form. I'd be fine with it if action points factored into real time combat.
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Rowena
 
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Post » Tue Sep 22, 2015 5:59 am

Nah I disagree. The next Fallout will be a text based adventure. Thats how it was in Fallout -1 and thats how it was meant to be.

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Alexandra Louise Taylor
 
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Post » Tue Sep 22, 2015 9:27 pm

They should, but they won't. This has been suggested many times; concurrent AP usage for realtime actions, such that the Pipboy (now made into the inventory some how)... cannot be used when short of APs.
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Spooky Angel
 
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Post » Tue Sep 22, 2015 11:10 am

If fallout 4 is about the institute. I hope they do not have another clean environment wasteland. I think you will be freeing the androids by hacking the think machine supercomputer. So I will be making my character good at science. I hope they focus more on Robco industries and Vault Tec and hopefully not have the synth retention bureau the commonwealth police pop up all the time like the Talon company in fallout 3.

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SWagg KId
 
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Post » Tue Sep 22, 2015 8:23 pm

Dishonored 2 or the console port of TESO, I guess. It is too good to be true.
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louise tagg
 
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