Fallout 4 Speculation, Suggestions and Ideas #210

Post » Tue Sep 22, 2015 11:18 am

There's really no way to know if it was his idea, but he certianly had a hand in designing the looks of it.

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Laura Ellaby
 
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Post » Tue Sep 22, 2015 5:39 pm

It isn't an actual anniversary of anything. In fact, nothing happened on July 10th, 2004. January of that year marked the release of The Burned Game. The next bit of history was June 5th, 2007, when Bethesda released their first Fallout 3 teaser trailer. The next trailer came out July 12, 2007... not exactly 10 years... :shrug:

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Jynx Anthropic
 
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Post » Tue Sep 22, 2015 8:02 pm

It's gotta be my favorite weapon in fallout 3. If it returns in fallout 4 i'm going to lose my [censored] :D

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Andrew Tarango
 
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Post » Tue Sep 22, 2015 7:42 am

Really? Peeps are saying it is the anniversary.

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CArla HOlbert
 
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Post » Tue Sep 22, 2015 7:43 pm

I think its the anniversary of it getting sold to Bethesda.

You know, the Rock-It launcher always seemed too zany to me. I always inject realism in my Fallout through mods, and well, launching teddy bears at people and having it do more damage than 5 shots from my R91 didn't sit well with me. Atleast its a player-only weapon, and I can just ignore it and not get mods involved.

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Crystal Clear
 
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Post » Tue Sep 22, 2015 7:59 pm

@Wolfy

Yeah... not sure why. I didn't think anything major happened ten years ago for fallout aside from the Burned Game, so I did some searching around. Didn't take long to find out nothing happened. So I think it is safe to say nothing will happen on the 10th.

Edit:

That might be right, I'll look around a little more.

Edit of the Edit: In 2004, Bethesda licensed the rights to make Fallout 3, but did not acquire the franchise until 2007. After looking for an actual date for the licensed rights, it seems like July 12th, 2004 was the date, not the 10th. Even still, I highly doubt Bethesda will do anything special on such an odd anniversary. :shrug:

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Peetay
 
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Post » Tue Sep 22, 2015 3:05 pm

Yeah but it's a fun weapon when your bored. I do like realism over...Non-realism? Is that a word? I love nothing more than a desperate world where survival of the fittest is the only rule

but if I have the chance to launch a teddy bear at a deathclaw, I'm gonna take it.

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Bethany Watkin
 
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Post » Tue Sep 22, 2015 11:34 am

Yeah, I do some pretty heavy roleplay, and it hurts my characters head enough when it takes like 5 rounds of 5.56 to drop a raider. Atleast with that I can rationalize it away with 200 year old guns and wasteland quality ammo, but a teddy bear gibbing a deathclaw would just make him think that people take drugs in the wasteland to have a anti-trip, since reality is so crazy.

I would like the craftable weapons to show up again though, but have a bit of a progression from making slapdash home made weapons to making heavy modifcations to normal small guns. Id love a sort of attachment system that is unlocked by a high repair skill, instead of just the max of three permament weapon mods. Expanded magazines, laser sights, longer or shorter barrels, different configurations for iron sights and maybe a very rare red dot sight of some sort.

Id also like there to be a bit more focus on basic resources in the crafting system. Ive seen mods for New Vegas that lets you melt down shell casings into a generic brass resource, and then use that resource with various special tools to make it into any ammo you desire. Id love to see this alongside a full workshop at the player home, with the special tools and what not needed to do a lot of the high level crafting being a big quest in the game. It would fit nicely into my dream of the My Megaton House in the next game being less of a home and more of a player-built town or compound, with fortifications, guards, storage, workers, and all sorts of things.

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Anna Krzyzanowska
 
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Post » Tue Sep 22, 2015 6:41 am

For all we know they could have player made compounds in the game, After what they did with hearthfire for skyrim it's very possible. So we could possibly see them. Another thing that would be cool with crafting is finding like an old rusty blade, some ducktape, And a piece of wood, And then you could make a makeshift machete. After the awesome crafting system they made in skyrim, You can expect an even better one in fallout 4.

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Blaine
 
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Post » Tue Sep 22, 2015 11:33 am

Yes, I am hoping for a whole bunch of Hearthfire stuff. Also what you described is basically the Legion standard issue machete. Lawnmower blade wrapped to a handle. That broad machete was always my melee fighting weapon, or the modded kukri in Fallout 3.

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Emilie Joseph
 
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Post » Tue Sep 22, 2015 1:05 pm

Melee fighting will be better too, Coming from skyrim. Dual wielding a 10mm pistol with a rusty machete would be so awesome. And if they don't have hardcoe mode from fallout nv I will be dissapointed. I love that desperate feeling of being all alone, hungry and low on ammo...

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Alexandra Louise Taylor
 
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Post » Tue Sep 22, 2015 5:04 pm

10 years anniversary.

The release of the last Troika's game (Bloodline). (the company made by Fallout's daddies)

They were outbidden for buying Fallout and closed the company.

Not saying it is necessary related, but considering they were preparing a post-nuclear RPG the same year, one can have doubts.

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Joey Bel
 
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Post » Tue Sep 22, 2015 4:11 pm

Going all space marine with a pistol and a sword would be pretty cool, and its probably going to make it in. I never really got into any situations in New Vegas where I was actually out of food, the Mojave is full of food if you know where to look, and then you can always just buy some. Same with the ammo, between reloading my spent brass and buying hundreds of rounds at a time from vendors, even with my usual house rules of limited weapon carry I never really ran that low on ammo. I did a few characters that only used revolvers, and I was always short of .357 early on, and using the Survivalist Rifle means that getting a good source of 12.7mm is a real problem. Its much the same in Fallout 3 if you fast travel, but when you don't you get into a lot of situations of being stuck in downtown DC with half a mag of AK ammo, a single stimpak, and not much of a idea of how to get you and your precious salvage out of the city and back to civilization. Not having a warp drive combined with carrying realistic amounts of weaponry makes for some pretty tense times when supplies run low.

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cassy
 
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Post » Tue Sep 22, 2015 8:00 am

Something to celebrate indeed. :sadvaultboy:

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Elizabeth Davis
 
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Post » Tue Sep 22, 2015 10:56 am

All I could think of after reading this.. http://www.southparkstudios.com/clips/155700/those-arent-ideas-theyre-special-fx

Bethesda's creative writing process.

I would hope that several conditions would be met..
- It's not "joining" like how we join the BoS in Broken Steel
- We aren't able to become the grandmaster of the College of Winterhold, leader of the Dark Brotherhood, Harbinger of The Companions.. Oh wait.. :stare:

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Sheila Reyes
 
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Post » Tue Sep 22, 2015 6:51 am

Man I can't wait until I build my first gaming rig. I already found a build i'm gonna do.....Now I need money...and fallout 4

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Nuno Castro
 
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Post » Tue Sep 22, 2015 9:11 am

My rig needs a good reformat right now. All my games run fine, but it takes a full 10 minutes to start up now, and windows just generally runs like crap, so thats not fun at all.

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Solène We
 
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Post » Tue Sep 22, 2015 11:54 am

Atleast you can run games.

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Shiarra Curtis
 
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Post » Tue Sep 22, 2015 5:47 am

Indeed. :lol:

Who'd be their proverbial Mel of Fallout 4's writing team (or at the very least their Shyamalan; Bay they already have)...

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Darren Chandler
 
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Post » Tue Sep 22, 2015 2:46 pm

Yes, by "joining" you'd have to undergo the same requirements that every other being in the wastes would have to endure in order to be considered part of the faction. And none of that "join the greatest singer's group in Skyrim by slaying 100 undead and recovering an old journal!" These requirements should be pertinent to the role of the group. I also don't want to be drafted by the BoS because "hey look that guy toppled a Behemoth, let's knight him"

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carley moss
 
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Post » Tue Sep 22, 2015 5:39 pm

Speaking about Adam Adamowicz, who will now lead the art design for Fallout 4? They are going to be using all of the art he created for Fallout 4, but when he passed they stated that their next game is still many years off which means years of absence of art design direction.

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Felix Walde
 
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Post » Tue Sep 22, 2015 8:12 am

Does that mean bethesda had to hire a new lead art designer?

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Smokey
 
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Post » Tue Sep 22, 2015 4:55 pm

I would like the option to turn off the bullet cam so I will not die if I shoot in V.A.T.S.

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jessica robson
 
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Post » Tue Sep 22, 2015 4:34 pm

another thing that i realized while playing this weekend

LOCAL MAPS

they are awefull especially in building , i rarely even bother with them they sometimes so confussing

surely this is a point they can improve on

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i grind hard
 
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Post » Tue Sep 22, 2015 6:55 am

fallout 3 was teased in 2007 with a countdown.. no big public announcement

http://en.wikipedia.org/wiki/Fallout_3

A teaser site for the game appeared on May 2, 2007, and featured music from the game and concept art, along with a timer that counted down to June 5, 2007. The artists and developers involved later confirmed that the concept art, commissioned before Oblivion had been released, did not reveal anything from the actual game.[32] When the countdown finished, the site hosted the first teaser trailer for the game, and unveiled a release date of "Fall 2008".

oblivion was announced by a news article September of 2004

skyrim VGA, but I think that the monks singing etc was NOT Todd Howards idea, but VGA's

March 2000: Morrowind is announced
May 2002: Morrowind is released

September 2004: Oblivion is announced
March 2006: Oblivion is released

July 2004: Fallout 3 is announced
June 2007: First glimpse of the game is shown
October 2008: Fallout 3 is released

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Haley Merkley
 
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