Fallout 4 Speculation, Suggestions and Ideas #213

Post » Sun Jul 13, 2014 9:26 pm

Live and let die evil. :lol:

Is that the homeless voice actor suggestion I see cropping up again?

I have had a few games I bought just because of the voice actor. I would love to see more cut scenes in the game. They do a few actually. They are made out of the game engine and are scripted.

You hoping I won't buy it? lol I won't know if i will buy the game until it comes out. If it's complete trash I won't buy it, but I might just wait until the price drops considerably and buy it then. I don't think it would really be worth 64 dollars to me if they didn't get off their butt and compete with the other AAA titles. That's really the root of what I am getting at and a voiced pc is just one spoke on the wheel of that conundrum.

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luis ortiz
 
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Post » Sun Jul 13, 2014 6:08 pm

Voiced PC is not something that I would like, and thankfully I think that Bethesda has their head on right and knows that Skyrim sold a -lot- more than the Mass Effect or Dragon Age type games, and that they've got a real winner both in critical acclaim and mind-blowing sales numbers.

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Vivien
 
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Post » Sun Jul 13, 2014 5:24 pm

Many things that are initially intended never go on to be realized in the packaged game, I know that. I'm more focused on the concept of the player manually inserting objects or terrains in the world and calling it an improvement. If it wasn't put there by the developer, then you're altering the artist's vision.

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Stefanny Cardona
 
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Post » Sun Jul 13, 2014 3:25 pm

It's the future I am thinking of. There will be some fierce competition for them.

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Tamara Dost
 
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Post » Sun Jul 13, 2014 7:05 am

I'm the reverse; I would never play an RPG as me, I play RPGs for the characters, and the better fleshed out the character is... the better. It outlines the role... That is the chief peeve I have with Bethesda's games... they give you a PC that's just become an advlt... but that hasn't any developed skills or plausible history in the world. How did they survive to advlthood with no developed skills and no previous acquaintances or family? How does one roleplay a non-entity? :shrug:

I would greatly prefer it if they took a few pages from Arcanum for their PC design mechanics; and a few other design pages come to think of it.

Arcanum allowed for limited character backgrounds that affect the PC in the game. At least that gives us something to go on.

In Fallout we knew the character's background; in FO3 we saw the least important parts of it ~every time we started a PC. Next time I hope it's a little less tedius to make a new PC.
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Allison Sizemore
 
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Post » Sun Jul 13, 2014 12:31 pm

Then you ought to also realize that Beth takes ideas from those mods which alter their vision and turn around and use them in the next game too. You should also be aware that Beth freely distributes the tools necessary to create those vision altering mods for anybody with enough talent to accomplish those mods.

Think about mods not as destroying the creators vision, but rather as a limitless supply of free ideas for Beth to choose from, which one(s) to implement in the next game...much like Archery is in Skyrim, was also a mod in Oblivion. And much like hardcoe mode in New Vegas was also a mod from Fallout 3...and crafting too. The list does go on, but I think I've gotten my point across.

Fortunately, Beth takes quite a different view on mods. They clearly don't view them as altering their vision of the games, they see it as an opportunity to improve them.

You certainly don't have to use mods, or even like them, but you cannot deny how useful they've been to the future of both Fallout and TES.

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Jynx Anthropic
 
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Post » Sun Jul 13, 2014 1:21 pm

I actually don't think they have much to fear right now, which kind of makes me sad in a weird way. With Skyrim being a absolutely huge success, I was hoping for someone to take notice and make a true competitor to Bethesda's games, and sadly that hasn't surfaced. The few other games that offer such a open world with so much player freedom are completely different genres, and I dont think anyone has made a true Skyrim or Fallout killer yet.

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Andrea P
 
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Post » Sun Jul 13, 2014 3:57 pm

Of course they're useful, I never denied that. They provide the fanbase with a springboard of opportunities. I was just claiming that using these tools within the play through as opposed to using it to experiment and supply Beth with ideas is a tad not kosher since it spoils the meaningfulness of what has already been bequeathed to the PC.

I facepalmed whenever I watched someone run around fallout 3 with techno tron-inspired gadgets and armor. That's not how the game is meant to be played. But ah, to each his own I suppose.

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Nitol Ahmed
 
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Post » Sun Jul 13, 2014 9:58 am


I'm not hoping you won't buy it. I'm asking a question. You say something is an "absolute necessity", which to me means you won't buy it if it is without it.


Also, competition will be from good games with quality gameplay and story. You can have a voiced pc, the best voice actors, and if the game svcks, it svcks.
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Mark Churchman
 
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Post » Sun Jul 13, 2014 6:26 pm

It's not just the fanbase that benefits from them.

Your "claim" that they alter the vision of the artists, while technically true, is quite a skewed view of what mods really are. They're not all naked girls and bikini armor, you know....although sometimes those are nice. :hehe:

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Sarah Bishop
 
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Post » Sun Jul 13, 2014 4:10 pm

The Witcher 3, Dragon Age Inquisition, and No Mans Sky say you're wrong.

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Steven Nicholson
 
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Post » Sun Jul 13, 2014 9:20 am

Only one is a competitor. That is witcher 3.. Dragon Age has a certain crowd and no mans sky isn't even an RPG.

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Cartoon
 
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Post » Sun Jul 13, 2014 4:08 pm

All three are RPGs and competitors. lol. You really going to try and tell us that No Man's Sky isn't an RPG? It's world of infinite exploration with many RPG elements. Just because you think a crowd is different does not mean the game will not compete with bethesda if they ever even annonce this game. And even if I let that go, he said there were none. I didn't even mention them all. I just mentioned the ones right off the top of my head.

http://www.gamesradar.com/no-mans-sky/

http://www.gamespot.com/articles/dragon-age-inquisition-here-are-14-more-minutes-of/1100-6421060/

http://www.ign.com/games/the-witcher-3/pc-134497

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SiLa
 
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Post » Sun Jul 13, 2014 8:22 am

No mans sky actually interests me the little that I know about it. One of the few games other than Bethesda and the almighty Fallout 3 that I actually enjoy is X3 TC, and that has the same huge open world with limitless player freedom thing, but its more about building a giant space corporation over thousands of hours of play rather than exploring the post-nuclear world with a loaded rifle and a loyal dog at your side. A space sim that is at its heart a weird mashup of a business sim and a 4X game is something truly unique, and I hope that one day it blossoms into a truly huge and succesful game, just like Bethesda.

To be honest I think what people get out of Bethesda games is different from person to person. I like the huge open world, player freedom, and exploration aspect, and there are other games that mirror some of that, but there are other people who are in it for the story or the fighting or what not. I suppose any game that mirrors a bit of what is present in Bethesda's games is a competitor in some way.

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Erich Lendermon
 
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Post » Sun Jul 13, 2014 10:32 am

No Man's Sky is my wet dream come true. lmao! infinite explorable universe and mind boggling be made by four dudes. X3? What is that distant worlds universe you're talking about?

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Sabrina Schwarz
 
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Post » Sun Jul 13, 2014 2:31 pm

No Mans Sky is a Sandbox exploration title, not an RPG. It may have fetch-em quests, but that doesn't make it an RPG. Deus Ex is an RPG for example. Bethesda titles are Sandbox RPG. Dragon Age is an RPG. Witcher 3 is more of an RPG than a sandbox adventure title but it does have that element. All games compete with each other, it comes down to what Bethesda will learn from likewise competitors. I don't really thing No Mans Sky or Dragon Age fit that bill. Witcher 3 was made and advertised as a competitor to Skyrim. They took loads of ideas from Skyrim to beat what Bethesda can do. They are a competitor. Dragon Age and No Mans Sky don't really seem at all effected by Bethesda's doings. Some of yours links didn't work (or atleast for me).

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krystal sowten
 
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Post » Sun Jul 13, 2014 10:43 pm

"No Man’s Sky is a game about exploration and survival in an infinite procedurally generated universe." I don't know what you think an RPG is, but you need to get your head out of the sand friend. This game screams RPG. I don't want to play the games you think are RPG if this game isn't.

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Bigze Stacks
 
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Post » Sun Jul 13, 2014 4:15 pm

I can't tell if your seeking to offend me to win some debate but an RPG is not what your stating. It has perks/skills, choices/consequences, player builds, and many more features. Sometimes exploration is a part of that but it is not the defining trait. I wouldn't call Minecraft an RPG. Also, don't think I am saying this because No Mans Sky is bad, I prob will get immediately when it is available. Just this is not a competitor of Skyrim(or other bethesda titles) if you play Skyrim for its RPG qualities. RPG is like player-centric while sandbox is world-centric

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dean Cutler
 
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Post » Sun Jul 13, 2014 12:36 pm

Well this isn't a debate. Nor does it matter but an rpg is whatever we want it to be. Minecraft is an rpg to me. Whether you like that or not. If this offends you oh well. I have a different opinion than yours and if that opinion is offensive then so be it. It's not my intention, but I don't go on here walking on eggshells that's for sure.

BACK ON TOPIC PLEASE

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Nick Swan
 
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Post » Sun Jul 13, 2014 5:12 pm

What has the world come too..

I like the idea of VATs being isometric/tactical. Right now the system is broken and borderline unsalvageable

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Gavin Roberts
 
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Post » Sun Jul 13, 2014 12:05 pm

see, this is kinda where I am coming from. Not that I play "me" in builds, but having a voiced PC means that I am forced to play a predetermined build style, with absolutely no value added and essentially redundant pc dialogue.
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Manny(BAKE)
 
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Post » Sun Jul 13, 2014 7:12 am

That [quality] does not ~by itself~ make a game an RPG, not by any description I'm familiar with... That's sounds like a sandbox game.
Is it that you equate RPG with world simulation/ exploration? Many of the finest RPGs ever made were in some cases linear games with cherry picked locations; and some featured preassigned player characters. :shrug: While not necessarily sand-box style... some of those games have yet to be surpassed as RPGs; Fallout [1] among them IMO.

Several have mentioned [hopeful even] the inclusion of procedural landscapes in FO4, but it's surprising the amount of negative flak we get for it. Personally I think it's due to assumptions, or the lack of a clear understanding of what it would mean; and what it would not mean. But by itself... that's not screaming RPG in any language.

No man's Sky sounds like a wonderful idea, but if it's just a procedural universe... I think ~like an http://i271.photobucket.com/albums/jj125/Gizmojunk/1243187314ymqAYW1_zpsd778e1f6.jpg... few would be entertained all day by it. :(

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Heather beauchamp
 
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Post » Sun Jul 13, 2014 7:19 am

as far as modding goes and I can only speak to myself on this, I think It would be nice with the next gen to be able to have a disk or two for the game and maybe a disk for the geck so we can actually contribute or even see what the benefit is if any to console gamers since we have never been able to see except on youtube and similar places what the mods even look like. maybe only be able to use your own mods cant download others. I mean come on ps4 and x1 both have camera and recording ability so why not?

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Antonio Gigliotta
 
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Post » Sun Jul 13, 2014 10:16 pm


So long as Microsoft and Sony say no to mods in their EULAs don't ever expect mods on console.
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Olga Xx
 
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