Fallout 4: Speculation, Suggestions and Ideas #36

Post » Sun Sep 18, 2011 6:58 am

As you wish.
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Dan Wright
 
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Post » Sun Sep 18, 2011 6:35 am

As you wish.

Arrrgh, tis never as I wish.
Also, be thar a way to be bringing back of the new plague. Such be the way of them thar things that a carrier may be hidden away like buried treasure that kills me mates. aaarrrrrrrrrggggghhhh.
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Ray
 
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Post » Sun Sep 18, 2011 6:46 pm

Too much rum, matey? Even a filthy, rotten, poopneck halfpirate scamp like ye should know yer limits, aye? And if ye start not making sense, ah will pull yer filthy [censored] under the keel. Savvy?
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vicki kitterman
 
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Post » Sun Sep 18, 2011 11:19 am

Too much rum, matey? Even a filthy, rotten, poopneck halfpirate scamp like ye should know yer limits, aye? And if ye start not making sense, ah will pull yer filthy [censored] under the keel. Savvy?

Arrgh, I be not in love with rum....
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Jennifer May
 
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Post » Sun Sep 18, 2011 2:37 pm

Please type like a normal [censored] person, you are getting on my nerves.
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rae.x
 
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Post » Sun Sep 18, 2011 6:32 pm

Please type like a normal [censored] person, you are getting on my nerves.

Wat be "normal" in dis dar world of ares? Now be gone with ye, till ye get back to thee talking of thee on topic discussion.
Could thar "new plague" strike again with thee fury of a spaniard? A vault be at thee center of this pandemic of wasteland proportions, I do think.
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Charity Hughes
 
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Post » Sun Sep 18, 2011 4:54 am

NEIN NEIN NEIN!!!! FIX ZEE G11!!!!!

In Fallout 2 it is listed as a sub-machine gun on the vault, so that is what I am going with for now. I'm probally going to take it off too now that you reminded me, probally the UMP and MP5 also.

Also got rid of some of the New Vegas "cowboy" weapons.
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Carolyne Bolt
 
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Post » Sun Sep 18, 2011 8:17 pm

Agreement and Disagreement.

1) Uncross Super Mutants. Being able to play a super mutant would be a huge selling point for me. I dont know about android, but Cyborg would be interesting, and not beyond the realm of possibility.

2) If you dont want to play past the end of the main quest, dont, but drop the "US" crap, because I DO. I like seeing what happens to the world after I'm finished being the hero, rather than just being informed of it by proxy and not allowed to play any more. This may be fallout, but THE GAME COMPANY MAKING IT IS BETHESDA, and they make a certain kind of game, and I happen to LIKE the elder scrolls series. This is a large part of why I liked Fallout 3 much more than New Vegas (namely the non-linear go anywhere and do anything gameplay where I could be level 16 by the time I even consider doing the main quest ("I COULD go searching for my lost father, but oh look, a sprawling desert wasteland calling to me to explore!") I was extremely displeased when I got to the end of FO3 and was basically told "Ok, that's your lot, you're dead now, move along. Oh, you want to play more? Well then start a new character!"

3) Mixed Agree/Disagree regarding Liberty Prime. The Liberty Prime sequence was extremely cool, but horribly uninvolved. A sequence like that with MUCH MORE player involvement would be great, especially where your progress helps govern the event's progress, rather than simply following along behind at a brisk pace. Keep the epic, but lose the "You're just here because I like being watched" angle.

4) Dungeons and Raider Groups are a staple of the Bethesda MO, and something I also actually enjoy. I LOVED spending hours underneath the Washington ruins exploring old subway tunnels and finding long-lost goodies, like the Burnmaster. As for raider groups, or generic 'Goblin Encounters' in general, you kind of need those to fill the place in a little. Granted, it should only be where appropriate, and not taken to extremes, but the wasteland would seem awfully empty without a little bit of roughage out there to waste your bullets on. Besides, the raiders and mutant encounters in FO3 all seemed to have been intentionally and intelligently placed, with small outlying camps of 3 or 4 individuals scattered throughout the wasteland, and larger communities nestled into various bunkers and shelters, hiding and scurrying like cockroaches.



Now to add my own Dont Want list:

5. -DO NOT seal us into a strictly linear railroad path by surrounding us with invisible walls made of monsters that can kill me instantly, like New Vegas did. Dont tell me I have to go to X, then make EVERY SINGLE PATH OTHER THAN X a surprise instant death trap and quick-load sandwich. Let me freaking explore!
6. -DO NOT give us another a$$-pull ending like the Change Of Management quest in New Vegas where you are promised ultimate power over the destiny of the city and lead a glorious robot revolution to drive out the NCR and Legion and rule over New Vegas as the new Mr. House, only to have the robot conveniently find a "Free Will Program" that magically appeared in Mr. House' computer for no adequately explained reason at the very end! I dont care if you let us rule the city, dont even give the option, or just come up with a better excuse than Magic Last-Minute Phlebotinum! Dont even HAVE the option if you're not gonna do it properly!

More may or may not come later.

1. No, the game I had set up in my head would allow for Super Mutants to easily be playable, but considering the amount of dialogue they require and the complete change in gameplay it's just not realistically possible.

2. Already stated why it should not be done in previous threads, in no mood to rehash the same debate again. So a simplification is all I can give:
Fallout is about changing the world, not just letting it stay the same, in order to play after the ending sliders it can go about in three ways.
21. Let the player continue past the game ending and show some changes and let the player break the future.
22. Downplay every ending slider so none of the effects of your decisions are so big or future impacting that they have to redesign the world.
23. Allow an easter egg continuation that shows some slight changes but which is completely non-canon.
I know you want to play past the ending and have the effects of your choices be shown, but there just isn't enough time or money for them to do that.
Cause they have to redesign the entire gameworld because of the ending sliders and it's just not possible without them being forced to draw money and resources from other areas in the main game.
And then we have the ending sliders, what if an ending slider says Pepe Le'shawn became mayor of Breadtown in a few years after the ending? He can't just turn into mayor directly, it has to actually take several ingame years for that to happen, and what if you kill him? Then you break the ending slider.
The ending sliders "could" be watered down so that the changes aren't so heavy that they have to redesign the gameworld after the ending but that is a horrible design decision cause Fallout is about changing the world, not just giving it a slight nudge.
They either have to break the Fallout concept or take money and resources away from the actual game or it won't happen.

There is after all only so much a development studio can do, cause really picture it, picture all the different kinds of ending sliders there are for New Vegas.
All the new models and textures and NPC's they have to create and change previous ones.
All the new dialogue to really reflect on the changes made in a meaningful way.
All the new quests that would have to be created to give the aftermath something to gnaw on.
It's too much to be included,

And if the ending sliders are watered down then it breaks the Fallout formula. And I'd much rather that Fallout stays true to it's roots than that it allows post-ending gameplay simply cause some people can't use the [Load Game] in the menu.

3. I don't mind an ending sequence feeling 'epic' and I agree that it should involve the player a lot more (which was the point actually) but Liberty Prime hardly fit in, it's an easter egg moment at best, it should have just stayed down in that basemant but actually allowing it to walk around and say nifty catchphrases made the ending ridiculous.

4. Having dungeons is fine but the amount that FO3 had became ridiculous, it might be Bethesda's thing but it isn't Fallout's thing and Bethesda needs to learn how to separate two franchises from another and not merge them into the same. And the raider groups were absolutely horrible, they had absolutely no variation and all were comically chaotic evil. Raiders should have a point for being there, generic enemies thrown in there just for teh lulz is boring. I at least want notes and diaries from them to flesh them out when I kill them. (And unique appearal.)

5. Well New Vegas had a story reason for doing it but I wouldn't mind it if they went fully explorable or invisible wallapalooza.

6. Maybe Yes Man knew about it all along and didn't tell you? He's suppose to say yes to everything you say and explain everything you ask, but the Courier never thought about asking about a free will program so I guess Yes Man never had to reveal it. (It's not a secret unless someone asks about it. Let me put it into context, I'm bisixual but I don't go around advertising it or include it as part of my greeting to people I meet "Hello I'm Gabe and I'm bi." That being said, unless my sixuality comes up to question I have no obligation to announce that I like girls. So I think Yes Man might have played you all along.)
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Sophh
 
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Post » Sun Sep 18, 2011 4:58 pm

In Fallout 2 it is listed as a sub-machine gun on the vault, so that is what I am going with for now. I'm probally going to take it off too now that you reminded me, probally the UMP and MP5 also.

Also got rid of some of the New Vegas "cowboy" weapons.

When I checked it, it was in the assault rifle cat.
I think you could keep the "cowboy" rifles, lever actions are great guns and a lot of people have one.
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Laura Shipley
 
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Post » Sun Sep 18, 2011 11:40 am

I think all DLC for future Fallout games should have overarching stories like New Vegas has.
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Peter lopez
 
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Post » Sun Sep 18, 2011 7:25 am

When I checked it, it was in the assault rifle cat.
I think you could keep the "cowboy" rifles, lever actions are great guns and a lot of people have one.

I think I kept the brush gun, but dropped the trail carbine and cowboy repeater. I also left out the anti-meteriel rifle and the marksman carbine. I would rather have more of the weapons focus on the fallout 3 ones, such as the assault rifle and chinese assault rifle. I also kept the lever-action shotgun and dropped the single shotgun and Caravan shotgun.

I do thought have some other decent assault rifles added.
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Elizabeth Lysons
 
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Post » Sun Sep 18, 2011 3:51 am

I think I kept the brush gun, but dropped the trail carbine and cowboy repeater. I also left out the anti-meteriel rifle and the marksman carbine. I would rather have more of the weapons focus on the fallout 3 ones, such as the assault rifle and chinese assault rifle. I also kept the lever-action shotgun and dropped the single shotgun and Caravan shotgun.

I do thought have some other decent assault rifles added.


No, no, no, no... You can't drop the AMR. You need a big, heavy duty long range weapon and it fits the bill perfectly. And it's one of my favorite weapons.
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Damned_Queen
 
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Post » Sun Sep 18, 2011 6:44 am

No, no, no, no... You can't drop the AMR. You need a big, heavy duty long range weapon and it fits the bill perfectly. And it's one of my favorite weapons.


Agreed, using that gun is just.......... amazing.
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Melanie
 
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Post » Sun Sep 18, 2011 6:18 am

Agreed, using that gun is just.......... amazing.


Yes, it is amazing, but it's not just about that. Consider the long range, accurate rifles they had in New Vegas.

On the low end, firing the 5.56mm round, you had the varmint rifle (bolt action) and the marksman carbine (semi-auto).

In the mid range, firing the .308, you had the hunting rifle (bolt action) and the sniper rifle (semi-auto).

At the high end, firing the .50 MG, you had the AMR.

Those weapons cover the full range, from low end weapons to high end weapons. The AMR is the high end, end game long range rifle. That's why it shouldn't be taken out. It has it's defined role it fills and it fills it well.
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Stace
 
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Post » Sun Sep 18, 2011 6:30 am

I thought it was pretty much overpowered. Maybe I can just wish that the desing would be an M82A1.

Also as the PMG Hectate II is French which the gun is based off, I'm figuring that the Gun Runner's just happened to find some schematics to it making it west coast exclusive.

EDIT: I changed my mind :) just cause I use it so much, but I would like it if they changed the desing just kept the general anti-materiel rifle name.
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Scotties Hottie
 
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Post » Sun Sep 18, 2011 3:33 pm

Wait until we have the Bozar again.

I think the Vault-Tec vaults need to look like they can support 1000 people instead of thirty. There should only be one or two of them in a game, and they should be a major encounter area and not an after-thought. I am not saying all the vaults in the previous games were just left-overs just most of them.
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Ells
 
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Post » Sun Sep 18, 2011 5:24 pm

Wait until we have the Bozar again.

I think the Vault-Tec vaults need to look like they can support 1000 people instead of thirty. There should only be one or two of them in a game, and they should be a major encounter area and not an after-thought. I am not saying all the vaults in the previous games were just left-overs just most of them.


As much as I would love for vaults that large its completely unrealistic.

Also I don't see how most of the Vaults in-game are an "afterthought", they were all pretty well thought-out and complete imo.
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Natasha Callaghan
 
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Post » Sun Sep 18, 2011 8:19 pm

When does Fallout 4 come out? I know this isn't the topic to ask, but I don't feel like starting a new post because it's been asked so many times...
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Nick Swan
 
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Post » Sun Sep 18, 2011 8:55 am

Just one little request, but I hope the DLCs are similar to NV where they know exactly what they are going to do. They have an over-arching story.
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Blaine
 
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Post » Sun Sep 18, 2011 6:07 am

my post from before - here is my idea- Fallout: new york. you live in a vault on the island of manhatan- Vault 98. its been there for sience before the war. the problem is the residents of vault 98 start to riot because the food despensers have all broken down and there are no parts left for them. you as well as one of your best freind try to get out of the vault. but your freind gets shot before he leaves the vault with you. you leave the vault and continue your journey onto this settlement in an appartment complex. the group of people that live there are talking about a building in the center of the city that is a place before the war where all the technologys and all the big buisneses headquarters were at, like nuka cola, and all those other companys. the only problem about the building, is that anybody that enters it, to scavenge it, never comes out. there are never any sounds comeing from the building, just the wasteland wind that whistles into the broken windows. you want to go into the building to see what is happening inside and why people are going missing inside. but the journey there will not be easy, you will have to fight through raiders, super mutants and hostile prospectors just to get to the building. if anybody can add on to this
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Jason White
 
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