Fallout: Houston
Location
-Houston
Reason for location
-The largest city in Texas
-The 4th largest city in the U.S.
-One of America's largest and most important ports
-Home to the worlds largest concentration of Healthcare Facilities
-Home to more Fortune 500 companies then any city but New York
-Home to NASA's Johnson Space Center, where the Mission Control Center is located
-The Houston Theater District, located downtown, is home to nine major performing arts organizations and six performance halls. It is the second-largest concentration of theater seats in a downtown area in the United States.
-The metropolitan area is home to an estimated 1.1 million (21.4 percent) residents who were born outside the United States
-The Museum District's cultural institutions and exhibits attract more than 7 million visitors a year.[118][119] Notable facilities the include The Museum of Fine Arts, Houston Museum of Natural Science, the Contemporary Arts Museum Houston, the Station Museum of Contemporary Art, Holocaust Museum Houston, and the Houston Zoo.
Plot
-A G.E.C.K. located in Vault 52 is mutated buy a member of X faction due to his/her belief that since humanity destroyed the world, nature should have the right to reclaim it, and that humanity should become a part of it.
-Vault 52, a Vault that was designed to see if the most stupid of America's people could survive a prolonged period of time inside of a Vault, as a extension of the Vault's test any and all information databases were removed to keep the average intelligence down, the end result what that the Vault citizens let the smartest person in the Vault, a complete and total idiot by our standers, lead.
-When the member of X faction find Vault 52 he/she finds that the people of Vault 52 still live and quickly and VERY easily outsmarts the current leader, becoming the new leader of the Vault, and his/her knowledge of biology, and the various pre-war Enclave medical centers around Houston to mutate both the people of the Vault and the G.E.C.K.
-The people of Vault 52 are mutated into half plant monsters, becoming similar to spore carriers but smart enough to know how to use guns and doors, the people's half-mutant plant nature allows them to walk the ruins of Houston where the mutant forest grows without fear of harm.
-The player Character is a citizen of The Tower, a city that was built into a large sky scrapper. Due to the mutant forest, travel on the ground has become impossible, and the vines have been slowly destroying the city and the bridges across the sky scrappers, severely limiting their ability to trade with the outside. The player character is sent to find help for The Tower and eventually find and destroy the source of the mutant forest.
Factions
-The BoS will be present however as a twist a small group from the Core Region BoS, The Capital Wasteland BoS and the Midwestern BoS have all arrived at around the same time after hearing reports of the mutant forest, and to explore the remains of the Fallout equivalent of the fortune 500 companies. there was hostility at first but after seeing the threat the forest presents they decided on a uneasy truce for the time being. As part of a series of quests the PC can either destroy the combined BoS group, Leave them alone, Help them come together, or help one faction dominate the other two making that factions ideals the ruling ones.
-Super Mutants, the super mutants in Texas would be a combination of Core Region Super Mutants who fled when The Master was defeated and Mutants from the Midwest who fled the MWBoS. They live in a small community far away form most people, and are generally non aggressive unless provoked. Normal quests such as making peace with the humans and stopping raids against their town.
-Raiders, there would be several groups of raiders each coming from a destroyed tower city in Houston, These raiders would occasionally attack the few remaining towns, the BoS, and the super Mutants for food and other items. They would have a neutral base camp and the PC can help them either take over towns, help them get supplies from the various factions so they don't have to go out and murder people, or In a very difficult series of quests help them reclaim their towns from the ever expanding jungle.
-The Tower Cities, these are cities built into the remaining tall buildings in Houston, there would be several of them each with their own beliefs and customs. As of the start of the game they are generally uncommunicative with each other and are trying separately, but failing miserably, to fight back the vines of the jungle. They are all connected by bridges spanning Houston. The PC can help them come together or help one city become dominant over the other.
-New Springs, The largest city in the area outside of Houston. While they have a large population they are generally all poor, the city itself is barley held together, and its people are hated by the tower City people. The PC can help destroy it or build the city up into the prosperous and powerful city in the south
-The Freed, These are human/plant hybrids and other creatures affected by the mutant jungles growth that have become peaceful instead of violent like most others, They live in one of the old Houston medical centers near the outskirts of the jungle, and generally keep to themselves. They are preyed upon by both the mad mutants of the Jungle and normal people who see them as being no better then the vines that destroy their cities. The PC can as always either convince them to rejoin the jungle horde, help them make peace with the normal humans or outright destroy them.
Locations
-Vault 52, The end game location and source of the Mutant Jungle
-Vault 53, Mentioned in the Fallout bible, A Vault that constantly breaks down but is repairable, creating a group of highly technology savvy people, should the PC choose to help them permanently fix their vault they will offer to help the various Tower Cities make defenses against the jungle, can be killed or have their Vault destroyed.
-Vault 55, Mentioned in the Fallout Bible, had all entertainment tapes removed, a Vault that failed and is now lootable
-Vault 56, Mentioned in the Fallout Bible, had all entertainment tapes removed except those of a particular bad comedic actor. This vault was predicted to fail long before Vault 55, and did.
-Various Tower Cities in the ruins of tall buildings in Houston connected to each other by bridges
-Faction bases for the BoS, Raiders, and Super Mutants located out the surrounding wasteland of the city
-Medical Research facility on the border of the city, home to The Freed. various other medical facilities, each holds one of the keys to stopping the mutant jungle threat.
-NASA Launch Center, re-purposed before the end of the Great War into a missile launching facility, contains several working bombs and the means to launch them.
-Remains of various pre-war company sky scrappers, full of PHAT LUTE.
-New Springs, a post war city, and the largest inhabited city, north of Houston. continuously suffering hard times.