Fallout 4: Speculation, Suggestions and Ideas # 42

Post » Fri Nov 18, 2011 2:14 pm

I would love to see another intelligent race, created from the Wasteland Radiation! (eg. mutated dogs that have become like Werewolves, and they could be sworn enemies of the mindless DeathClaws)
User avatar
Nathan Hunter
 
Posts: 3464
Joined: Sun Apr 29, 2007 9:58 am

Post » Fri Nov 18, 2011 7:42 pm

I would love to see another intelligent race, created from the Wasteland Radiation! (eg. mutated dogs that have become like Werewolves, and they could be sworn enemies of the mindless DeathClaws)

I think for dogs to become werewolves, there would have been some FEV or scientific experiment involved, most likely merging humans and wolves. Radiation in Fallout just makes creatures bigger, and maybe develop an extra limb or eye in rare cases, so I wonder why we haven't seen, like, really big dogs. But not werewolves, as in either http://upload.wikimedia.org/wikipedia/en/b/b9/Loup-garou.jpg or http://upload.wikimedia.org/wikipedia/commons/6/6a/Werwolf.png?
User avatar
Amiee Kent
 
Posts: 3447
Joined: Thu Jun 15, 2006 2:25 pm

Post » Fri Nov 18, 2011 12:59 pm

Guys, we have to remember that FO locations are different from when they were before. For all we know, Florida is either underwater, or the world's tallest mountain!
User avatar
Rodney C
 
Posts: 3520
Joined: Sat Aug 18, 2007 12:54 am

Post » Fri Nov 18, 2011 3:51 pm

Guys, we have to remember that FO locations are different from when they were before. For all we know, Florida is either underwater, or the world's tallest mountain!


Not really.

Florida would've had to been hit really bad for the whole thing to be underwater, but it would make sense if the shore is further inland than in reality.

And I doubt Florida, being as flat as it is (where I live is just hill after hill and Florida is just dead flat), would definantly not be the world's biggest mountain, its probably still Mount Everest unless the US nuked it.

But who would waste nukes on a mountain.
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Fri Nov 18, 2011 5:27 am

I just read a story called "the long tomorrow". It is a cool work of post apocalyptic fiction written by the author who wrote "the empire strikes back". The general theme of the novel centers on the development of post war culture. In it, the survivors by and large become Mennonites (since they knew how to farm and live off the land already) and they develop strong religious taboos surrounding technology specifically atomic technology. At anyrate, it is a very interesting story and I think the theme lends itself very well to the fallout series. In considering what setting, I guess we haven't seen a midwest setting. Mayne its because farm country isn't quite as obviously exciting as Vegas or Washington dc. But chicago
and the great lakes area could be cool. I know they have this real life atom smash thing in a mineshaft in northern Minnesota, that could be pretty cool. I am aso reading the leatherstocking tales by james fenimore cooper. Those stories are an excellent source
for iconic, archetypical characters.


isn't that a part of 'a canticle for leibowitz'-because of the nuclear war in that, people hate technology so they go around destroying it, which is why leibowitz tries to protect knowledge, get matryed and why the abbey exists-to help protect technology

if that was in a game, they could be the opposite of the Brotherhood of Steel and maybe the Reavers [from Fallout Tactics]
User avatar
Josh Lozier
 
Posts: 3490
Joined: Tue Nov 27, 2007 5:20 pm

Post » Fri Nov 18, 2011 7:36 am

Not really.

Florida would've had to been hit really bad for the whole thing to be underwater, but it would make sense if the shore is further inland than in reality.

And I doubt Florida, being as flat as it is (where I live is just hill after hill and Florida is just dead flat), would definantly not be the world's biggest mountain, its probably still Mount Everest unless the US nuked it.

But who would waste nukes on a mountain.

Someone that wants to taint China's and India's water supplies.
User avatar
lacy lake
 
Posts: 3450
Joined: Sun Dec 31, 2006 12:13 am

Post » Fri Nov 18, 2011 9:01 pm

Not really.

Florida would've had to been hit really bad for the whole thing to be underwater, but it would make sense if the shore is further inland than in reality.

And I doubt Florida, being as flat as it is (where I live is just hill after hill and Florida is just dead flat), would definantly not be the world's biggest mountain, its probably still Mount Everest unless the US nuked it.

But who would waste nukes on a mountain.

It's been written that the nuclear war caused a shift in tectonic plates, causing entire mountain ranges to crumble and forge fresh mountains and pieces of land. For all we know, Hawaii can be the size of Alaska because of land being trapped under water, rising to the surface.
User avatar
He got the
 
Posts: 3399
Joined: Sat Nov 17, 2007 12:19 pm

Post » Fri Nov 18, 2011 9:26 am

Songs: Billy Eckstine - I Apologise, Billy Eckstine - Prisoner of Love, Frankie Laine - That's My Desire - 1957 mix, Frankie Laine at The End of The Road, Bob Crosby and the Bobcats - Fool`s Paradise, Bob Crosby and the Bobcats - Rag Mop, Rockin' at Midnight - Roy Brown, Roy Brown - Cadillac Baby, Frank Sinatra - That's Life and Louis Armstrong - A Kiss To Build A Dream. Along with some Fallout 3 and NV songs.

ED-E and the Enclave Remnants should be in Fallout 4. They went east after NV. They could've been contacted from one of the bases in the Mid-West, while they're in the Vertibird. Arcade and ED-E could be a companion. And they could reveal who the Courier sided with. It would be interesting what they would be like with the factions over there like the MLA, Enclave, CWBoS, MWBoS, etc.
User avatar
Soku Nyorah
 
Posts: 3413
Joined: Tue Oct 17, 2006 1:25 pm

Post » Fri Nov 18, 2011 6:43 am

ED-E and the Enclave Remnants should be in Fallout 4. They went east after NV. They could've been contacted from one of the bases in the Mid-West, while they're in the Vertibird. Arcade and ED-E could be a companion. And they could reveal who the Courier sided with. It would be interesting what they would be like with the factions over there like the MLA, Enclave, CWBoS, MWBoS, etc.

I could see it fitting in the Midwest, but only the remnants, and it would be pushing it. They are all old, so they could be dead, but that can easily be ignored. Being all the way on the east though I don't think would work too well. Almost as if Bethesda is trying too hard to include the Enclave.

As for ED-E I don't think he should return unless we go west. For the most part he stays out there, and if he keeps his Enclave info he keeps going to Navarro, not east.
User avatar
Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

Post » Fri Nov 18, 2011 1:32 pm

I could see it fitting in the Midwest, but only the remnants, and it would be pushing it. They are all old, so they could be dead, but that can easily be ignored. Being all the way on the east though I don't think would work too well. Almost as if Bethesda is trying too hard to include the Enclave.

As for ED-E I don't think he should return unless we go west. For the most part he stays out there, and if he keeps his Enclave info he keeps going to Navarro, not east.

Unless the next Fallout game is in the time between when ED-E left and ED-E got to Hopeville. Anywhere in between they can squeeze in ED-E on his way to Navarro.
User avatar
Devils Cheek
 
Posts: 3561
Joined: Sun Aug 13, 2006 10:24 pm

Post » Fri Nov 18, 2011 7:03 am

Not really.

Florida would've had to been hit really bad for the whole thing to be underwater, but it would make sense if the shore is further inland than in reality.

And I doubt Florida, being as flat as it is (where I live is just hill after hill and Florida is just dead flat), would definantly not be the world's biggest mountain, its probably still Mount Everest unless the US nuked it.

But who would waste nukes on a mountain.




It wouldn't take much for Florida to sink or become largely underwater seeing how it is mainly below sea level.
User avatar
scorpion972
 
Posts: 3515
Joined: Fri Mar 16, 2007 11:20 am

Post » Fri Nov 18, 2011 7:21 am

I want a radier in a Santa Claus costume as a Wild Wasteland encounter.
He lives in the sewers and comes up to snatch little children to eat.
User avatar
Charlotte Buckley
 
Posts: 3532
Joined: Fri Oct 27, 2006 11:29 am

Post » Fri Nov 18, 2011 8:45 pm

I want a radier in a Santa Claus costume as a Wild Wasteland encounter.
He lives in the sewers and comes up to snatch little children to eat.

So pretty much what Santa normally does?
User avatar
John N
 
Posts: 3458
Joined: Sun Aug 26, 2007 5:11 pm

Post » Fri Nov 18, 2011 7:28 pm

I want to be able to be a Yellow Nuka-Cola salesman
User avatar
Bedford White
 
Posts: 3307
Joined: Tue Jun 12, 2007 2:09 am

Post » Fri Nov 18, 2011 6:15 pm

I'm just wondering how many of these threads there will be before the game gets announced and they actually start a FO: forum on it's own merits. Anybody wanna start a pool? I've got 5 caps it reaches 189 threads.

-Gunny
User avatar
glot
 
Posts: 3297
Joined: Mon Jul 17, 2006 1:41 pm

Post » Fri Nov 18, 2011 8:40 am

I'm just wondering how many of these threads there will be before the game gets announced and they actually start a FO: forum on it's own merits. Anybody wanna start a pool? I've got 5 caps it reaches 189 threads.

-Gunny

I bet 107 threads.
User avatar
Darren Chandler
 
Posts: 3361
Joined: Mon Jun 25, 2007 9:03 am

Post » Fri Nov 18, 2011 7:15 am

I'm just wondering how many of these threads there will be before the game gets announced and they actually start a FO: forum on it's own merits. Anybody wanna start a pool? I've got 5 caps it reaches 189 threads.

-Gunny

I have enough caps to cover over 100 people at 5 caps a head.
User avatar
Eduardo Rosas
 
Posts: 3381
Joined: Thu Oct 18, 2007 3:15 pm

Post » Fri Nov 18, 2011 12:18 pm

Someone had I an idea that we get to choose where we start (i.e as a raider, enclave, or BoS; being able to be born within a certain faction) this is a really good idea with a lot of potential; which would allow every play through to be different.
User avatar
Donatus Uwasomba
 
Posts: 3361
Joined: Sun May 27, 2007 7:22 pm

Post » Fri Nov 18, 2011 8:51 am

I'm just wondering how many of these threads there will be before the game gets announced and they actually start a FO: forum on it's own merits. Anybody wanna start a pool? I've got 5 caps it reaches 189 threads.

-Gunny


I'll put 5 caps on 93 threads
User avatar
Antonio Gigliotta
 
Posts: 3439
Joined: Fri Jul 06, 2007 1:39 pm

Post » Fri Nov 18, 2011 11:58 am

Where and what fallout 4 should look http://imageshack.us/photo/my-images/97/fallout4map.jpg/.
User avatar
Steeeph
 
Posts: 3443
Joined: Wed Apr 04, 2007 8:28 am

Post » Fri Nov 18, 2011 9:00 pm

Perception should matter a lot more. It should take (Whatever amount, preferably 7 and higher) perception to tell if a corpse is empty. 10 Perception to tell how many Rads exactly the water has. 5 To tell if it's radiated or not.

SPECIAL Needs to have more effects on gameplay.
User avatar
Lucky Girl
 
Posts: 3486
Joined: Wed Jun 06, 2007 4:14 pm

Post » Fri Nov 18, 2011 9:37 am

Perception should matter a lot more. It should take (Whatever amount, preferably 7 and higher) perception to tell if a corpse is empty. 10 Perception to tell how many Rads exactly the water has. 5 To tell if it's radiated or not.

SPECIAL Needs to have more effects on gameplay.


I agree with the corpse thing but your pip boy tells you how many rads water has, you do not look at it and see.

I also think that perception should affect how close you have to be for things to become visible on screen, if you have a perception of 1 you only see 150ft. in front of you, and add +20ft. per point of perception.
User avatar
Tiffany Castillo
 
Posts: 3429
Joined: Mon Oct 22, 2007 7:09 am

Post » Fri Nov 18, 2011 6:32 am

After the DLC Honest Hearts, I've been thinking about linguisitcs and the speech skill. IMHO In Fallout 3 it was pretty limited (the whole precentage thing was more realistic, but mildly agrivating) and in New Vegas it was essential for a playthrough (you either had to have it, or miss out on dozens of alternatives) I Honest Hearts we were introduced to something we haven't seen before: alternative languages.

If the game were to take place in Montreal (or another town where French is the primary language) or somewhere close to the Mexican border, a different skill, known as linguistics couls take the place of speech. What it would let the player do is understand the various spoken languages (Tribal languages, local dilects, and even Chinese could be incorperated) the higher the skill level, the better the player would be able to understand and speak the various languages. Meanwhile a low skill would often lead to misunderstandings, while not being crucial to completing the story.

It's an idea.
User avatar
Dean
 
Posts: 3438
Joined: Fri Jul 27, 2007 4:58 pm

Post » Fri Nov 18, 2011 5:54 pm

After the DLC Honest Hearts, I've been thinking about linguisitcs and the speech skill. IMHO In Fallout 3 it was pretty limited (the whole precentage thing was more realistic, but mildly agrivating) and in New Vegas it was essential for a playthrough (you either had to have it, or miss out on dozens of alternatives) I Honest Hearts we were introduced to something we haven't seen before: alternative languages.

If the game were to take place in Montreal (or another town where French is the primary language) or somewhere close to the Mexican border, a different skill, known as linguistics couls take the place of speech. What it would let the player do is understand the various spoken languages (Tribal languages, local dilects, and even Chinese could be incorperated) the higher the skill level, the better the player would be able to understand and speak the various languages. Meanwhile a low skill would often lead to misunderstandings, while not being crucial to completing the story.

It's an idea.


I do not think it should be an entire skill but it could work with factoring in Speech and Perception.

And it wouldn't require a setting where they spoke different lamguages Pre-War, some tribals could've come up with their own language.
User avatar
Bee Baby
 
Posts: 3450
Joined: Sun Jun 18, 2006 4:47 am

Post » Fri Nov 18, 2011 8:00 pm

I'd love to have Linguistics as a skill in the game, would love to have Academics as well.

Would the skills be "as" viable as the others? Nope.
But "if" you take them then you are going to be able to access certain content cut off for others without it.

I honestly don't care so much about the skills' viability. They should of course have more then a dozen times they can be used, but I don't mind a couple of skills thar are less viable than the others are.
Cause isn't that how it is like in real life?
I can type english pretty well, but speaking it? I'm awful at that.
I get obsessive compulsive about cleaning stuff, so when a friend has tons of dishes just sitting there then I "hate to" take care of it.
So it's a helpful thing I have around my own place and my friends' places, but would it be useful in certain situations? No.
I can also draw, but it's mostly not that useful.
I can also run pretty fast, but I rarely have to run so it's not something that is used a lot for me.
We all have these skills we have that aren't going to be useful all the time, but we still have them.

It would help define characters a lot more to have a lot of skills, some very useful, some moderately useful and some that aren't as useful but have their moments of glory.
Like Atlethics(?) and Swimming. I'd love for those two to be skills. Endurance and Agility are very much in charge of these two, 1AGI/End=5skillincrease, so say you have 10 Agility and 5 Endurance, then you'd have 75 in both skills, so you don't actually have to put any skill points in them if you don't want to, but if you want to swim really fast with a 3 AGI and 2 END then you can but it's gonna take some skill points.

Anyway, point is that I'm all in favor for less viable skills, as long as they do have some form of purpose.
I don't want a knitting skill that is useful with one old lady where we have a knitting contest to make an oven mitt(?).

So as long as Linguistics have it's uses and can be used for a good one and a half dozen occasions then I'm all in favor of it being a new skill.

Don't see what would be so bad about it either.
If someone considers a skill useless cause it's less viable then they don't have to use it, but it means that when that skill is requiered that that person is gonna be screwed.
At least it could offer us a lot more defined characters, and since Fallout is an RPG series that's what I want, defined characters.



Couple of skills I've been thinking of:
Traps (Spotting traps, disarming traps, creating traps and using traps.)

Taming (A knockout weapon is used on an animal then when close to it you choose "Tame" and an ingame week passes in a fade to black screen, depending on how high your Taming skill is the % is better.)

Poison Making (Good for creating poisons to be used for Taming but also for coating Blade weapons and bullets, you can also create syringes with poisons in them or poison food.)

Cooking (Survival is split into Poison Making and Cooking, cooking is only for creating better dishes to eat that grants extra bonuses with none of the side effects that chems have. It's healing effects also stacks.)

Linguistics (I've actually had this in mind for a long time, I'm surprised someone else suggested it actually, a good three dozen NPC's would be tribal'esque, with linguistics you can understand them easier, one could be a companion exclusive to linguistics players, a trader in this tribe could give a discount on his wares, a farming tribal could hand you poison ingredients if you pass a linguistics check and tons of quests can be solved easier with a high linguistics.)

Academics (It's an alternative to dialogue situations, intelligent NPC's can be responded to with unique dialogue and understood better (the player character))

Atheletics (Decides how well you can run, dodge, sidestep and how much fall damage you can take.)

Climbing (Allows you to climb walls, either houses to sneak through the roof or through windows or maybe climb over a walled community. In certain dungeons there can also be floors that have caved in but a high climbing skill means that if you are under that corridor whose corridor had collapsed you can climb up and find secret loot.)

Swimming (Decides how well you can swim, dive, hold your breath and fight underwater with Blunt or Blade.)

Outdoorsman (Decides when animals pop up as icons on the compass, allows you to travel closer to them without them attacking you and you can get more ingredients from plants.)

None are completely useless but they aren't going to be as viable as let's say Hacking or Deception or Steal or Lockpick.
User avatar
Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

PreviousNext

Return to Fallout Series Discussion