» Fri Nov 18, 2011 8:00 pm
I'd love to have Linguistics as a skill in the game, would love to have Academics as well.
Would the skills be "as" viable as the others? Nope.
But "if" you take them then you are going to be able to access certain content cut off for others without it.
I honestly don't care so much about the skills' viability. They should of course have more then a dozen times they can be used, but I don't mind a couple of skills thar are less viable than the others are.
Cause isn't that how it is like in real life?
I can type english pretty well, but speaking it? I'm awful at that.
I get obsessive compulsive about cleaning stuff, so when a friend has tons of dishes just sitting there then I "hate to" take care of it.
So it's a helpful thing I have around my own place and my friends' places, but would it be useful in certain situations? No.
I can also draw, but it's mostly not that useful.
I can also run pretty fast, but I rarely have to run so it's not something that is used a lot for me.
We all have these skills we have that aren't going to be useful all the time, but we still have them.
It would help define characters a lot more to have a lot of skills, some very useful, some moderately useful and some that aren't as useful but have their moments of glory.
Like Atlethics(?) and Swimming. I'd love for those two to be skills. Endurance and Agility are very much in charge of these two, 1AGI/End=5skillincrease, so say you have 10 Agility and 5 Endurance, then you'd have 75 in both skills, so you don't actually have to put any skill points in them if you don't want to, but if you want to swim really fast with a 3 AGI and 2 END then you can but it's gonna take some skill points.
Anyway, point is that I'm all in favor for less viable skills, as long as they do have some form of purpose.
I don't want a knitting skill that is useful with one old lady where we have a knitting contest to make an oven mitt(?).
So as long as Linguistics have it's uses and can be used for a good one and a half dozen occasions then I'm all in favor of it being a new skill.
Don't see what would be so bad about it either.
If someone considers a skill useless cause it's less viable then they don't have to use it, but it means that when that skill is requiered that that person is gonna be screwed.
At least it could offer us a lot more defined characters, and since Fallout is an RPG series that's what I want, defined characters.
Couple of skills I've been thinking of:
Traps (Spotting traps, disarming traps, creating traps and using traps.)
Taming (A knockout weapon is used on an animal then when close to it you choose "Tame" and an ingame week passes in a fade to black screen, depending on how high your Taming skill is the % is better.)
Poison Making (Good for creating poisons to be used for Taming but also for coating Blade weapons and bullets, you can also create syringes with poisons in them or poison food.)
Cooking (Survival is split into Poison Making and Cooking, cooking is only for creating better dishes to eat that grants extra bonuses with none of the side effects that chems have. It's healing effects also stacks.)
Linguistics (I've actually had this in mind for a long time, I'm surprised someone else suggested it actually, a good three dozen NPC's would be tribal'esque, with linguistics you can understand them easier, one could be a companion exclusive to linguistics players, a trader in this tribe could give a discount on his wares, a farming tribal could hand you poison ingredients if you pass a linguistics check and tons of quests can be solved easier with a high linguistics.)
Academics (It's an alternative to dialogue situations, intelligent NPC's can be responded to with unique dialogue and understood better (the player character))
Atheletics (Decides how well you can run, dodge, sidestep and how much fall damage you can take.)
Climbing (Allows you to climb walls, either houses to sneak through the roof or through windows or maybe climb over a walled community. In certain dungeons there can also be floors that have caved in but a high climbing skill means that if you are under that corridor whose corridor had collapsed you can climb up and find secret loot.)
Swimming (Decides how well you can swim, dive, hold your breath and fight underwater with Blunt or Blade.)
Outdoorsman (Decides when animals pop up as icons on the compass, allows you to travel closer to them without them attacking you and you can get more ingredients from plants.)
None are completely useless but they aren't going to be as viable as let's say Hacking or Deception or Steal or Lockpick.