Fallout 4 Speculation, Suggestions and Ideas thread #106

Post » Mon Feb 04, 2013 5:13 pm

Bethesda's Game Studio Todd Howard please have the PC version of Fallout 4 have all these features.

Physical retail copy of Fallout 4 that sells for at retailer stores like GameStop, Wal-Mart, Target, and Best Buy to be Digital Rights Management (DRM) free no Steam Works and of course have it ship with G.E.C.K like Fallout 3 and Fallout: New Vegas has don't add subscribe button or any Steam Works buttons on it now sell a Steam version specifically on Steam only and integrate Steam Workshop for Fallout 4 Steam version only but not for the retail boxed physical copies leave those Digital Rights Management (DRM) free please and sell a version on gog.com as well I would gladly buy all 3 versions retail from store, gog.com, and off of Steam.

Digital Rights Management (DRM) is not the solution Digital Rights Management (DRM) hurts the loyal paying customers not the pirates arg ye matey copy protection should cease and never exist on the physical boxed video game copies sold at retailer stores.

Do what CD Projekt RED did to The Witcher 2: Assassin's of Kings offer a Digital Rights Management (DRM) free version on http://www.gog.com/ and at brick and mortar retailer stores like Best Buy, GameStop, Target and Wal-Mart and a Steam Works version specifically on Steam only.

Get rid of the Havok Physics Engine use Nvidia's PhysX Physics Engine Borderlands 2 uses it and it is amazing especially the Liquid/Fluid Simulations and tear-able Cloth Simulations I have no Nvidia graphic card only a AMD/ATI graphic card while I can't play with PhysX on max settings I can play with them on medium settings with no freezing/stuttering issues or performance loss and every other graphical setting I can run on max I just don't like Havok it's terrible and sluggish also Nvidia's PhysX Physics Engine Source (Software) Development Kit (SDK) is free to use for all systems Xbox 360, PlayStation 3 (PS3), Wii, WIi U, and PC.

Or you can just make your own proprietary physics engine made with your own Source Code so that you can release the full Source Code of your own proprietary physics engine that you made for the PC version of Fallout 4.

Oh and release full Source Code and Software Development Kit (SDK) ability so modders on PC can make even more better and bigger mods.

Pretty sure you heard of the OpenMW Team they got a really good plan set out.

https://openmw.org/en/

Here is the most important part for PC gamers who are modders especially modders with programming skills Zenimax Media Inc, Bethesda Softworks, and Bethesda Game Studios please build a brand new video game engine from the ground up for PC with PC gamers in mind with your own proprietary software and middleware software so that you can release the full Source Code for the PC version of Fallout 4 like Id Software does with their PC versions of their video games.

Add support for all 4 Windows versions for the PC version of Fallout 4 Windows XP, Windows, Vista, Window 7, and Windows 8 I do hate Windows 8 certification thing that Microsoft added though :/.

Add support for all 3 DirectX versions DIrectX 9, DirectX 10, and DirectX 11 and DirectX 11 to it's fullest potential with all the DIrectX 11 features such as tessellation and the ability to render Unlimited Particle FX and Nvidia's PhysX physics engine features APEX Clothing, APEX Destruction, and APEX Turbulence.

Crytek's CryEngine 3 can render Unlimited Particles at a time and Crytek said Crysis 3 will have that.

Same goes for Epic Games Unreal Engine 4 although I think they said that Unreal Engine 4 can render over 1,000,000 particles at a time.

1. I want Fallout 4 to have 300 hours of quests and to be open world bigger than Fallout 3, Fallout: New Vegas, and The Elder Scrolls V: Skyrim combined with 400 places to explore.

2. More animations than ever before ability to repair weapons and armor and to actually see myself in 1st person and 3rd person at work benches stitching clothing and armor together with thread in cloth or leather and pounding out iron, steel or what ever else metal there is with a hammer.

3. More eating Animations I don't want to see NPC's when they drink different types of beverages to drink the same coke bottle when they drink water from a purified water bottle or a dirty water battle see the drinking animation for that or if they drink the different types of Nuka Cola bottles that there are see them drink those with that color same goes for food if they eat bread show bread if it's soup show them eating soup with a spoon or if it's squirrel on a stick, dog meat, or mole rat meat.

4. Please give us a slider bar in the options menu to set the shell casings how many to stay in the world and not disappear example 0-infinite people who have weak PC's can set 0-100 or 0-900 etc and people with very powerful PC's can set it to infinite and to never disappear.

5. Please give us tessellation in the options menu section in the graphics options menu section in the DirectX 11 options menu section of the PC version of Fallout 4 off, low, medium, high, very high, ultra high, maximum. The PC version of Aliens vs. Predator has this in the options menu in the graphics options menu section, the PC version of Metro 2033 has this in the options menu section in the graphics options menu section, the PC version of Deus Ex: Human Revolution has this in the options menu in the graphics options menu section, the PC version of Batman: Arkham City has this in the options menu section in the graphics options menu section.

6. Please give us level of detail (LOD) distance in the options menu section in the graphics options menu section in the DirectX 9 options menu section in the graphics options menu section, in the DirectX 10 options menu section in the graphics options menu section, and in the DirectX 11 options menu section in the graphics options menu section of the PC version of Fallout 4 off, very near, near, far, very far, ultra far, maximum. The PC version of The Witcher 2: Assassins of Kings has this in the launcher menu under the video and language section but I want this option in the video game itself not in the launcher menu like the PC version of The Witcher 2: Assassins of Kings and the PC version of The Elder Scrolls V: Skyrim.

7. Please give us decals in the options menu section in the graphic options menu section in the DirectX 9 options menu in the graphics options menu section, in the DirectX 10 options menu section in the graphics options menu section, and in the DirectX 11 options menu section in the graphics options menu section of the PC version of Fallout 4 off, low, medium, high, very high, ultra high, maximum. The PC version of The Witcher 2: Assassins of Kings has this in the launcher menu under the video and language sction and the PC version of The Elder Scrolls V: Skyrim has this in the launcher menu in the options menu section.

8. Ability to pant and grow crops for food and raise live stock for food.

9. More movement animations Dodge, Roll, Lean against walls, and vault over low obstacles.

10. Ability to add modifications to weapons such as changeable butt stocks, changeable barrels, flash lights, grenade launchers for assault rifles, laser sights, scopes, and suppressors (Also known as (AKA) silencers) for all assault rifles, rifles, and pistols.

11. No Marriage.

12. Add companions humans and dogs.

13. No purchasing property it is a wasteland everyone for them self survival of the fittest find bandit, raider hide outs kill them and take over their place and claim it as your home purchase property in towns only.

14. Adoptions (maybe).

15. Do jobs for people.

16. More enemies in the wasteland and more dungeons, caves, etc this goes along with the previous statement I said above to adding 400 places to explore.

17. Do not get rid of repair like in The Elder Scrolls V: Skyrim make guns get jammed and break and make other weapons dull such as knives and break and sharpen knives once dull.

18. Add geiger counter to detect if water has radiation don't have it show up on HUD and how much RADS it has that's to easy.

19. No enchanted clothing, if it makes sense, fine, but a lab coat does not increase my knowledge of science.

20. Add perks every level.

21. Fill the wasteland with enemies.

22. Let us continue past the main game.

23. Don't remove or merge any skills.

24. Add magical bobbleheads that have skill or stat enchantments.

25. Don't remove traits, add more, make them important.

26. Introduce a perk tree system.

27. Do allow both men and women to wear the same clothes.

28. Do explain how agriculture, production, industry and trade works so that the wasteland is coherent.

29. Focus on quantity of companions and focus on quality.

30. Focus on dungeons.

31. Add the ability to see yourself in 1st person when looking down chest, torso, and legs and see animations for my legs when I am jogging, running, sprinting, and walking.

32. Add dynamic foot pathing so that when I walk on the ground my feet actually touch the ground, floor, terrain and not go through and clip through the ground, bushes, plants, trees, foliage of any type, dead NPC's, animals, creatures, monsters, or anything in the Fallout 4 world I don't like when I see my characters feet go through dead bodies in Fallout 3 and Fallout: New Vegas. Improve the physics engine and collision boxes.

33. Add spray paint cans so we can spray our armor, clothing, and weapons whatever color we want on them and spray whatever designs we want on them.

34. Zenimax Media Inc, Bethesda Softworks, and Bethesda Game Studios please debug and fix every single bug, clipping issues, exploits, and glitches before releasing Fallout 4 don't do what you did with The Elder Scrolls V: Skyrim and know that the video game is riddled with bugs, clipping issues, exploits, and glitches and release it just because you want to release it on time on a set schedule like The Elder Scrolls V: Skyrim for 11.11.11. I don't want to see Fallout 4 released with a target date goal fix everything before releasing and shipping it. Take your time please. In the end customers will be very happy and pay full price.

DAMN you summed up pretty much everything not just for PC gamers but other users as well... though I doubt its possible for Bethesda to do all that.
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Emma-Jane Merrin
 
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Post » Tue Feb 05, 2013 4:17 am

1. I want Fallout 4 to have 300 hours of quests and to be open world bigger than Fallout 3, Fallout: New Vegas, and The Elder Scrolls V: Skyrim combined with 400 places to explore.

2. More animations than ever before ability to repair weapons and armor and to actually see myself in 1st person and 3rd person at work benches stitching clothing and armor together with thread in cloth or leather and pounding out iron, steel or what ever else metal there is with a hammer.

8. Ability to pant and grow crops for food and raise live stock for food.

11. No Marriage.
14. Adoptions (maybe).

16. More enemies in the wasteland and more dungeons, caves, etc this goes along with the previous statement I said above to adding 400 places to explore.

19. No enchanted clothing, if it makes sense, fine, but a lab coat does not increase my knowledge of science.
24. Add magical bobbleheads that have skill or stat enchantments.

20. Add perks every level.

21. Fill the wasteland with enemies.

22. Let us continue past the main game.

26. Introduce a perk tree system.

30. Focus on dungeons.
Yay it's this post again.

1. You do realize that just saying I want 400 X doesn't really mean anything... Like at all. You can go to 400 locations in Minecraft but most of them are going to be boring and repetitive, so saying that you want an absurd number of X doesn't really say anything.

2. This is going to become really annoying after just a short while to have to wait for an animation to play out before you can actually craft stuff.

8. No, because this isn't farmville, you're not supposed to plant crops and herd brahmin, you're meant to do quests and advance the storyline.

11/14. These contradict one another. And both should not be in Fallout, marriage because it doesn't fit in with the narrative and Adoption because it especially does not fit in with the narrative.

16. More doesn't = good. Fallout 3 had tons of enemies all around and that just got annoying and made the setting lose any kind of logical sense. It's not fun to be forced to shoot something every 40 meters. And adding in a [censored]load of dungeons like Skyrim means we'll get repetitive copy paste crap with little to no substance, not to mention that the gameworld won't make any sense at all if there is a treasure trove of ammo/weapons/medicine/supplies/chems every 40 meters.

19/24. These two contradict themselves, you're against magical clothing but you're for magical bobbleheads.

20. How about no? Perks every level means we'll either get too damn powerful so that us who want balance are forced to nerf ourselves in order to have the slightest bit of fun or the perks will all be so watered down that taking one won't feel like it's doing anything. Too many perk options mean there is no thought behind it, why bother going over the pro's and con's about picking X when you'll get 29 to 49 perks?

21. Absolutely not, Fallout is not a shooter, it's an RPG that 'currently' takes place in first person, it does not mean that it should be about running and gunning through the wasteland.

26. No. Perk trees are too limited and decreases specialization, free perk choice offers maximum specialization as you're not forced to pick perks you don't want to get the perks you do want.

30. Fallout isn't a dungeon crawler, so no they should not focus on dungeons, what they should do is make sure that the dungeons they do have are polished, but they should not focus entirely on making a dungeon crawler palooza, Skyrim did that and it's quests, dialogue, CnC, structure, balance and lore turned out like [censored] because of it.
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joannARRGH
 
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Post » Mon Feb 04, 2013 6:00 pm

1. I want Fallout 4 to have 300 hours of quests and to be open world bigger than Fallout 3, Fallout: New Vegas, and The Elder Scrolls V: Skyrim combined with 400 places to explore.

2. More animations than ever before ability to repair weapons and armor and to actually see myself in 1st person and 3rd person at work benches stitching clothing and armor together with thread in cloth or leather and pounding out iron, steel or what ever else metal there is with a hammer.

3-5.
6. Ability to pant and grow crops for food and raise live stock for food.

7. No Marriage.

8. Adoptions (maybe).

9. More enemies in the wasteland and more dungeons, caves, etc this goes along with the previous statement I said above to adding 400 places to explore.

10. Add perks every level.

11. Fill the wasteland with enemies.

12. Let us continue past the main game.

13. Don't remove or merge any skills.

14. Add magical bobbleheads that have skill or stat enchantments.

15. Don't remove traits, add more, make them important.

16. Introduce a perk tree system.

17. Do explain how agriculture, production, industry and trade works so that the wasteland is coherent.

18. Focus on quantity of companions and focus on quality.

19. Focus on dungeons.

20. Add the ability to see yourself in 1st person when looking down chest, torso, and legs and see animations for my legs when I am jogging, running, sprinting, and walking.


1. I disagree, the size of the gameworld does not always make the game better, Skyrim's world alone was too big, so they had to populate the parts they hadn't made quests for with dull radiant quests, even if they hadn't, the quests or the gameworld would be lacking, because it's not as easy as it sounds to have 300 hours of quests accompanied by a gigantic gameworld, the devs can't do everything at once. Furthermore, Fallouts focus isn't (or at least shouldn't be) about the gameworld (terrain-wise, towns are a different story) , so putting that much time into the game world would take away from the quality of the quests and dialogue, which IS (or at least should be) Fallouts focus. And let me just say that this suggestion is far from reasonable.
2. Not particularly against it.

3-5. Again, not against it but this implies that they focus on graphical quality, which I consider less important than things that still desperatley need improving that are an important part of the game, pretty graphics are nice and all, but are also not important, I'd give them up in heartbeat just for decent voice acting from Bethesda alone.

6. I strongly disagree, this isn't Farmville: Wasteland Edition, people that suggest these types of things need to understand context, the game can't do everything, nor can it let the player do everything, to attempt that would cause the game's features to be underdeveloped. Marriage in Skyrim is an example of this.

7. Thank you, and I strongly agree.

8. I strongly disagree, why do want adoptions but not marriage?

9. Replace 'more enemies' with 'less enemies' and 'dungeons' with 'towns' and I agree.

Actually no, less towns, but make them bigger.

10. I disagree, I prefer every other level, or even better, every third level if the perks confer big enough bonuses.

11. I'd rather Fallout 4 be less combat oriented, so I disagree.

12. No thanks, if you want to keep playing after finishing, you can load your save or, as I do, start a new game.

13. I agree

14. I strongly disagree, it's unbalanced, you might as well give the player an extra 7 SPECIAL points during character creation, many bobbleheads in Fallout 3 were easy to find and, even worse, many were poorly placed and allowed you to get them very early on in the game.

15. I agree, although they should still be optional and shouldn't feel like I'm missing out if I don't take one, keep them balanced.

16. No, it's a poorly designed system that forces me to take perks I don't want in order to get ones that I do want.

17. Strongly agree.

18. o_O

19..NO! Last I checked this isn't TES, this is Fallout. Dungeon crawling isn't, and shouldn't be Fallout's focus, you can play TES if you want that, just as I play other games for things that don't fit in Fallout, I don't go onto a JRPG forum and suggest they make the game for a western audience, I shouldn't expect the focus of a game series to change just because I want it to when the fans don't.

20.It really helps the immersion, I fully agree.
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SiLa
 
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Post » Mon Feb 04, 2013 5:31 pm

31. Add the ability to see yourself in 1st person when looking down chest, torso, and legs and see animations for my legs when I am jogging, running, sprinting, and walking.

...All I can see come from this is people complaining that their character's briasts don't bounce enough O.o (Sorry everybody :sadvaultboy: )
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Project
 
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Post » Mon Feb 04, 2013 7:55 pm

Yay it's this post again.

1. You do realize that just saying I want 400 X doesn't really mean anything... Like at all. You can go to 400 locations in Minecraft but most of them are going to be boring and repetitive, so saying that you want an absurd number of X doesn't really say anything.

2. This is going to become really annoying after just a short while to have to wait for an animation to play out before you can actually craft stuff.

8. No, because this isn't farmville, you're not supposed to plant crops and herd brahmin, you're meant to do quests and advance the storyline.

11/14. These contradict one another. And both should not be in Fallout, marriage because it doesn't fit in with the narrative and Adoption because it especially does not fit in with the narrative.

16. More doesn't = good. Fallout 3 had tons of enemies all around and that just got annoying and made the setting lose any kind of logical sense. It's not fun to be forced to shoot something every 40 meters. And adding in a [censored]load of dungeons like Skyrim means we'll get repetitive copy paste crap with little to no substance, not to mention that the gameworld won't make any sense at all if there is a treasure trove of ammo/weapons/medicine/supplies/chems every 40 meters.

19/24. These two contradict themselves, you're against magical clothing but you're for magical bobbleheads.

20. How about no? Perks every level means we'll either get too damn powerful so that us who want balance are forced to nerf ourselves in order to have the slightest bit of fun or the perks will all be so watered down that taking one won't feel like it's doing anything. Too many perk options mean there is no thought behind it, why bother going over the pro's and con's about picking X when you'll get 29 to 49 perks?

21. Absolutely not, Fallout is not a shooter, it's an RPG that 'currently' takes place in first person, it does not mean that it should be about running and gunning through the wasteland.

26. No. Perk trees are too limited and decreases specialization, free perk choice offers maximum specialization as you're not forced to pick perks you don't want to get the perks you do want.

30. Fallout isn't a dungeon crawler, so no they should not focus on dungeons, what they should do is make sure that the dungeons they do have are polished, but they should not focus entirely on making a dungeon crawler palooza, Skyrim did that and it's quests, dialogue, CnC, structure, balance and lore turned out like [censored] because of it.
1. I ask Bethesda Game Studios to give us 300 hours of quests and to make the world for Fallout 4 bigger than Fallout 3, Fallout: New Vegas, and The Elder Scrolls V: Skyrim alongside with 400 places to explore because I want to finally see huge video games and not small ones also I hope Bethesda Game Studios makes all the 400 different places that you explore different from each other not like The Elder Scrolls V: Skyrim. Another reason I ask for it to be this big is because I am a PC gamer and I play video games on PC only so when Fallout 4 is released I want it to have all this stuff so I can also add in my own content for the PC version of Fallout 4 with the GECK mod tool.

2. Animations like that may seem boring to you but not to you it adds more realism.

8. Of course this isn't Farmville but do you think human beings can survive without eating food and drinking water? Even when there is an apocalypse people will have to learn how to plant crops to grow for food, raise live stock for food, and get clean water for drinking because if you go 3 days without drinking water you die. So that is why I want the ability to plant and grow crops in Fallout 4. Think about it human beings need food and water to survive otherwise we die. You can't travel in a desert or wilderness place or whatever without any water for more than 3 days or 2 weeks at least without food.

11. I ask for no marriage because when an apocalypse happens and the world goes into anarchy there will be either no religions or different brand newly made up religions forming and no governments to control society.

14. Notice how I said maybe to adoptions. Anyways I am pretty sure when the apocalypse happens and the world is destroyed and in anarchy people will still want to have families you know. Anyone who is alive on Earth after it has been destroyed and have family members who are alive children, daughters, sons, boyfriends, girlfriends, husbands, wives, cousins, aunts, uncles, grandmothers, and grandfathers will make sure they take care of each other more than ever and make sure no one comes and robs them of their food and water and kills them. Watch some apocalypse documents on Discovery channel and History channel. If you were alive after the Apocalypse has happened would you not try to take care of your family? Especially if you have daughter(s), son(s), and, or a girlfriend or wife? What if you did have kids and they died during the apocalypse and you only survived wouldn't you want to adopt any? Or make new ones with a new girlfriend if the one you had died? Unless your girlfriend or wife survived with you.

16. Again I ask for more because more makes me happy and as a PC gamer I like using mod tools to also add more on top of that. I made a mod for The Elder Scrolls III: Morrowind using the Construction Set that has land bigger than The Elder Scrolls III: Morrowind itself, The Elder Scrolls IV: Oblivion, Fallout 3, etc combined. I also used the Creation Kit for The Elder Scrolls V: Skyrim to put 8,000 trees from White Run all the way to Markarth because the forests and wilderness was pretty much barren from them I wanted to make it more like a real life medieval forest I also put about 267 deer, 100+ rabbits, some wolves, some bears. I know you like stuff like that.

19. whatever.

20. I love perks I have mods for The Elder Scrolls V: Skyrim that add more perks than the original The Elder Scrolls V: Skyrim itself has and if they are not balanced I balance them myself.

21. I want more enemies because I love killing NPC's for me it's fun. As I said I put over 8,000 trees from the Whiterun all the way to the Markarth area that has 267 deer, 100+ rabbits, wolves, bears, etc. I forgot to mention I put a whole bunch of deathclaws and ghouls using the GECK for Fallout 3, and Fallout: New Vegas. FPS, TPS, strategy, or whatever genre it is killing is fun in video games.

24. whatever.

26. See number 20.

30. I love exploring dungeons and killing NPC's in video games it is one of my favorite.
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Kyra
 
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Post » Mon Feb 04, 2013 8:20 pm

1. I disagree, the size of the gameworld does not always make the game better, Skyrim's world alone was too big, so they had to populate the parts they hadn't made quests for with dull radiant quests, even if they hadn't, the quests or the gameworld would be lacking, because it's not as easy as it sounds to have 300 hours of quests accompanied by a gigantic gameworld, the devs can't do everything at once. Furthermore, Fallouts focus isn't (or at least shouldn't be) about the gameworld (terrain-wise, towns are a different story) , so putting that much time into the game world would take away from the quality of the quests and dialogue, which IS (or at least should be) Fallouts focus. And let me just say that this suggestion is far from reasonable. 2. Not particularly against it. 3-5. Again, not against it but this implies that they focus on graphical quality, which I consider less important than things that still desperatley need improving that are an important part of the game, pretty graphics are nice and all, but are also not important, I'd give them up in heartbeat just for decent voice acting from Bethesda alone. 6. I strongly disagree, this isn't Farmville: Wasteland Edition, people that suggest these types of things need to understand context, the game can't do everything, nor can it let the player do everything, to attempt that would cause the game's features to be underdeveloped. Marriage in Skyrim is an example of this. 7. Thank you, and I strongly agree. 8. I strongly disagree, why do want adoptions but not marriage? 9. Replace 'more enemies' with 'less enemies' and 'dungeons' with 'towns' and I agree. Actually no, less towns, but make them bigger. 10. I disagree, I prefer every other level, or even better, every third level if the perks confer big enough bonuses. 11. I'd rather Fallout 4 be less combat oriented, so I disagree. 12. No thanks, if you want to keep playing after finishing, you can load your save or, as I do, start a new game. 13. I agree 14. I strongly disagree, it's unbalanced, you might as well give the player an extra 7 SPECIAL points during character creation, many bobbleheads in Fallout 3 were easy to find and, even worse, many were poorly placed and allowed you to get them very early on in the game. 15. I agree, although they should still be optional and shouldn't feel like I'm missing out if I don't take one, keep them balanced. 16. No, it's a poorly designed system that forces me to take perks I don't want in order to get ones that I do want. 17. Strongly agree. 18. o_O 19..NO! Last I checked this isn't TES, this is Fallout. Dungeon crawling isn't, and shouldn't be Fallout's focus, you can play TES if you want that, just as I play other games for things that don't fit in Fallout, I don't go onto a JRPG forum and suggest they make the game for a western audience, I shouldn't expect the focus of a game series to change just because I want it to when the fans don't. 20.It really helps the immersion, I fully agree.
See my comment above this one ^.
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Pants
 
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Joined: Tue Jun 27, 2006 4:34 am

Post » Tue Feb 05, 2013 4:51 am

...All I can see come from this is people complaining that their character's briasts don't bounce enough O.o (Sorry everybody :sadvaultboy: )
Ok this confuses me what?
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Abi Emily
 
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Post » Mon Feb 04, 2013 11:38 pm

...All I can see come from this is people complaining that their character's briasts don't bounce enough O.o (Sorry everybody :sadvaultboy: )
There's already a mod for that.................. it makes me sad, very much so.
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Marina Leigh
 
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Post » Mon Feb 04, 2013 11:36 pm

I love exploring dungeons and killing NPC's in video games it is one of my favorite.

I want more enemies because I love killing NPC's for me it's fun.
I want more enemies because I love killing NPC's for me it's fun.
I want more enemies because I love killing NPC's for me it's fun.
I want more enemies because I love killing NPC's for me it's fun.

My jaw has been dropped. This has nothing to do with 'videogame cruelty' or violence or something, but if you like killing in games so much, why don't you just play an FPS, rather than forcing something that belongs in an FPS into an RPG which is only going to be annoying for everyone else. Refer to number 19 of my post with the JRPG anology. This is made worse by the fact that you can just increase enemy spawns in your own game if you're on PC.


There's already a mod for that.................. it makes me sad, very much so.

I'm sure this mod you speak of is done very tastefully and is very well made and shows just what the best of the Bethesda modding community can do.
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Natalie Harvey
 
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Post » Mon Feb 04, 2013 2:44 pm

My jaw has been dropped. This has nothing to do with 'videogame cruelty' or violence or something, but if you like killing in games so much, why don't you just play an FPS, rather than forcing something that belongs in an FPS into an RPG which is only going to be annoying for everyone else. Refer to number 19 of my post with the JRPG anology. This is made worse by the fact that you can just increase enemy spawns in your own game if you're on PC.




I'm sure this mod you speak of is done very tastefully and is very well made and shows just what the best of the Bethesda modding community can do.
Wait you are saying killing belongs in FPS video games? Fallout 1 and Fallout 2 let you kill NPC's.
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michael flanigan
 
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Post » Mon Feb 04, 2013 2:45 pm

My jaw has been dropped. This has nothing to do with 'videogame cruelty' or violence or something, but if you like killing in games so much, why don't you just play an FPS, rather than forcing something that belongs in an FPS into an RPG which is only going to be annoying for everyone else. Refer to number 19 of my post with the JRPG anology. This is made worse by the fact that you can just increase enemy spawns in your own game if you're on PC.

I want killing in Fallout games.. But killing isn't the main asset to the game.. I don't want any essential NPCs in the next game..
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Elisha KIng
 
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Post » Mon Feb 04, 2013 11:29 pm

I want killing in Fallout games.. But killing isn't the main asset to the game.. I don't want any essential NPCs in the next game..
I agree with this. Having essential NPC's is stupid they should be like in The Elder Scrolls III: Morrowind where if you kill an NPC important to that specific quest it will say severed or whatever.
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Vicki Blondie
 
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Post » Mon Feb 04, 2013 11:36 pm

Wait you are saying killing belongs in FPS video games? Fallout 1 and Fallout 2 let you kill NPC's.

No, I'm not saying that but it's literally all you do in FPS's, with RPGs there's usually a balance, and it can become frustrating and boring when combat goes over dialogue and story exposition too much, there's already plenty combat in the game's as it is, the fact that you're suggesting filling the game with enemies make's me think you want even more, when there already is enough for most people, it doesn't help that the combat isn't too good.
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He got the
 
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Post » Mon Feb 04, 2013 5:10 pm

My list grows. What I hope for in Fallout 4...

1: Ability to repair weapons with certain items found in the world not just with copies of the weapons.

2: Not located in the American Southwest or California. It's been done. And done. And done again. Wasteland + Desert = Redundant

3: No further dumbing down or steering toward a FPS. No "filling the wasteland with enemies". On the other hand, a slight increase in danger that stayed more steady throughout a hundred or more hours of exploration would be nice.

4: Don't make it like Skyrim. I love Skyrim, but perk trees don't belong in Fallout. Weapon crafting to the degree it exists in Skyrim doesn't belong in Fallout, unless it is a special reward for something (as in: Complete a certain quest-line, get a special weapon schematic. A nice rifle, perhaps). Marriage and adoption damn sure don't belong in Fallout. I'm pretty sure the devs know all this already, but I'm just listing hopes here.

5: No Feral Ghoul Reavers.

6: A hockey stick as a weak melee weapon. Just because it'd be fun for a few minutes, and because I'm a hockey fan. :D

7: An edit of 4 - There is one way I hope Fallout 4 is like Skyrim. The dragons don't show up until you complete a certain portion of the main quest. Having said that, Deathclaws shouldn't show up at all until you reach a certain level. That stretch in New Vegas really pissed me off. Level 1... and Deathclaws everywhere? Seems excessive and like someone ran out of ideas.

"It's too easy to get to the Strip."

"Well we can put a bunch of Deathclaws over here"

"What? Why? You can just go around"

"Yeah. It'll take longer to get to the Strip that way"

"I don't know. Seems poorly thought out"

"You have a better idea? I'm getting hungry"

"Me too. [censored] it. Deathclaws"
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Ezekiel Macallister
 
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Post » Tue Feb 05, 2013 1:00 am

5: No Feral Ghoul Reavers.
Reavers arent that bad..... as long as they are NOT the Fallout 3 kind.

Fallout 3's FGR were stupid, really, really, really, stupid.

The ones in New Vegas managed to be strong, but not absurdly so.
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Damian Parsons
 
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Post » Tue Feb 05, 2013 2:19 am

Reavers arent that bad..... as long as they are NOT the Fallout 3 kind.

Fallout 3's FGR were stupid, really, really, really, stupid.

The ones in New Vegas managed to be strong, but not absurdly so.

Yeah, you're absolutely right. As long as they're not the Fallout 3 kind. I agree 100%
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Claire Mclaughlin
 
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Post » Tue Feb 05, 2013 5:16 am

Yeah, you're absolutely right. As long as they're not the Fallout 3 kind. I agree 100%
Fallout 3's reavers, them and super mutant overlords, nothing has made me want to smash my monitor, or break my keyboard, more.

Stupid 40 unblockable damage. If Skyrim is any indication, they have moved past that.... hopefully forever.
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Dean Ashcroft
 
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Post » Mon Feb 04, 2013 1:29 pm

7: An edit of 4 - There is one way I hope Fallout 4 is like Skyrim. The dragons don't show up until you complete a certain portion of the main quest. Having said that, Deathclaws shouldn't show up at all until you reach a certain level. That stretch in New Vegas really pissed me off. Level 1... and Deathclaws everywhere? Seems excessive and like someone ran out of ideas.
(snip)

The basic concept of the introducing of deathclaws in FO3 for the player was actually nicely done. Raider talking about the dangers of the north and if you think as a low level character "I take a look" you get your ass kicked. So it should be imho. But the area was to small and unimportant also the deathclaws a bit to weak that's why it didn't work out how it was planned in FO3 imho. NV was to direct in this matter and so it felt cheap.
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JLG
 
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Post » Mon Feb 04, 2013 4:45 pm

Fallout 3's reavers, them and super mutant overlords, nothing has made me want to smash my monitor, or break my keyboard, more.
They're not so bad once you get the equally gamebreaking Ghoul Ecology perk. With that, Rippers destroy anything they touch.

But I guess countering gamebreakers with other gamebreakers still isn't the optimal solution.
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Andres Lechuga
 
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Post » Tue Feb 05, 2013 4:12 am

They're not so bad once you get the equally gamebreaking Ghoul Ecology perk. With that, Rippers destroy anything they touch.

But I guess countering gamebreakers with other gamebreakers still isn't the optimal solution.
I had the Unoffical Fallout 3 patch, which fixed that perk....... so......... yeah.

But yeah, Bethesda changed the way they give enemies more damage in Skyrim, insted of giving them unblockable damage, they gave them special perks that double, or triple, thier damage, but the damage is still negated by armor rating and the like. It works out far better.

At least in Skyrim, when wearing dragonbone armor, I dont have some high level monster just plow through my hp becuase every attack he has gets some unblockable amount of damage like Reavers and Overlords had. even with 85 DR, a fully repaired suit of t-51B power armor, ovelrords and thier tri-beam rifles just plow through it like its butter.
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Elizabeth Davis
 
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Post » Tue Feb 05, 2013 3:49 am

The basic concept of the introducing of deathclaws in FO3 for the player was actually nicely done. Raider talking about the dangers of the north and if you think as a low level character "I take a look" you get your ass kicked. So it should be imho. But the area was to small and unimportant also the deathclaws a bit to weak that's why it didn't work out how it was planned in FO3.

How it was done in 3 was fine. I wish New Vegas had done that too. Give me the option, you know? Don't put a Deathclaw nest between a Level 1 and an objective. It's just...cruel is what it is. And pointless.
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Brandi Norton
 
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Post » Tue Feb 05, 2013 4:11 am

What can be done with cars that can not be done better with modified robots?

My place in Megaton even had a Mr. Handy, the armory a Mr. Gutsy there was the deputy at the front gate, the counter bot at rivet city, tinkerer at Robco who sold me RL-3, the mechanist at Canterbury Commons, Cerberus of Underworld robots and tinkerers have interacted as NPCs and companions for a while.

Cyber dog Rex replaced Dogmeat, ED-E replaced RL-3 then ED-E had a DLC, Lonesome road.

Why can't the PC be a tinkerer doing tech repair and recovery missions and gaining skills?

He/she could trade with, offer service perform quests for factions like the followers, BoS, Enclave, outcasts, other tinkers, settlements you name it.

Allow them to fix up their own power armor or a construction/industrial grade power suit that allows them to run all terrain at mountain bike speeds, lift and carry a couple hundreds of pounds with the ability to use power tool/machine tool attachments, cutting-welding tools, and wield weapons. Maybe armor the power suit, or wear power armor while using the power suit.

Allow them a Mister Gutsy and a Mr. Handy capable of wielding weapons or tools, and credibly carrying weighty gear, weapons, loot, supply inventory. A mobile brain bot capable of heavy hauling given it's treads, maybe a couple more bots for sale or trade. Design or modify the bots so that they look like they can credibly carry internally and externally the weight in weapons, loot and gear they are rated to.
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LijLuva
 
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Post » Tue Feb 05, 2013 2:45 am

I don't see why so many people here I agree with on so many things are so against marriage in Fallout 4. It's the post-apocalypse, procreation to keep the species going is your civic duty as an American!
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Andrew Lang
 
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Post » Mon Feb 04, 2013 9:45 pm

You mean it was impossible to script this?



It's simple scripting, really.
If you just remove the pipboy glove your hand won't be exposed.
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Lil'.KiiDD
 
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Post » Mon Feb 04, 2013 8:06 pm

Marriage =/= procreation, it is essentially just a word, and unnecessary thing in the wasteland. If you love someone, do you really need to prove it by some rituals and binding yourselves by law? Thus, in post apocalypse there's no need for marriage because it holds nothing useful legally(there's no real law there's no need to "make it official"), you would just come and live together and make kids, that's all.
Even thinking about that while talking about Fallout makes me cringe...
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c.o.s.m.o
 
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