Fallout 4 Speculation, Suggestions and Ideas thread #106

Post » Mon Feb 04, 2013 10:43 pm

My list grows. What I hope for in Fallout 4...7: An edit of 4 - There is one way I hope Fallout 4 is like Skyrim. The dragons don't show up until you complete a certain portion of the main quest. Having said that, Deathclaws shouldn't show up at all until you reach a certain level. That stretch in New Vegas really pissed me off. Level 1... and Deathclaws everywhere? Seems excessive and like someone ran out of ideas.

"It's too easy to get to the Strip."

"Well we can put a bunch of Deathclaws over here"

"What? Why? You can just go around"

"Yeah. It'll take longer to get to the Strip that way"

"I don't know. Seems poorly thought out"

"You have a better idea? I'm getting hungry"

"Me too. [censored] it. Deathclaws"

I assume you really like frictionless gaming. God forbid you have to face a challenge in the map. Fallout/Fallout 2/Tactics were a dangerous place, where wandering into certain areas of the map (such as the stretch of desert around Mariposa, ruins of San Fran or the desert northwest of Vault 13) would be suicide at low levels. New Vegas continues this tradition: the wasteland is a dangerous place and not all of its areas are safe for travel. Demanding that Fallout 4 dumb it down and make every spot on the map accessible to a level 1 character is nonsensical.
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u gone see
 
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Post » Mon Feb 04, 2013 6:43 pm

Marriage =/= procreation,

Fair enough. I suppose marriage can be substituted with "love interests/six" then. It's a little ridiculous that Bethesda likes to turn the gore up to eleven but won't flash a nipble or mention six except in the most PG way.
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Elisha KIng
 
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Post » Mon Feb 04, 2013 5:52 pm

I assume you really like frictionless gaming. God forbid you have to face a challenge in the map. Fallout/Fallout 2/Tactics were a dangerous place, where wandering into certain areas of the map (such as the stretch of desert around Mariposa, ruins of San Fran or the desert northwest of Vault 13) would be suicide at low levels. New Vegas continues this tradition: the wasteland is a dangerous place and not all of its areas are safe for travel. Demanding that Fallout 4 dumb it down and make every spot on the map accessible to a level 1 character is nonsensical.

The problem was that Obsidion throw it literally in your face. Warnings from Goodspring NPCs, signs everywhere, invisable walls so you cant get creative (yes I know they forgot a small area but that wasn't deliberate, I assure you) and last but not least the workers that live right next to them with a roadstop (I wonder how they did survive, in FO3 this design is normally called poor and unlogical here). It's emberassing.

Simply let the player run in his death if he don't want to hear the first warning. FO3 was a lot harsher because Raiders normally don't live long enough that a player can hear the warning about "the monsters in the north". It's not the fact that there are deadly areas (The Cascadores placing is a lot better done even if I hate the idiotic sound designer) it is how it's executed and that was cheap and linear. For me that is dumbed down at all levels.

Ontopic a suggestion: Please Bethesda & Obsidian never such a thing again. It's cheap.
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Rozlyn Robinson
 
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Post » Mon Feb 04, 2013 2:27 pm

Fair enough. I suppose marriage can be substituted with "love interests/six" then. It's a little ridiculous that Bethesda likes to turn the gore up to eleven but won't flash a nipble or mention six except in the most PG way.

Welcome to America ;) .
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Robert Devlin
 
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