I'd say they've done pretty well for themselves.
Moreover, they are going to give us what ever the aggregate of us demands. People didn't like how fundamentally familiar New Vegas was and it showed on the grades despite the overall high quality of the game. You watch, they will make considerable changes, question is what?
A couple of things:
1)
2) I can't wait to tear your arguement apart.
Call of Duty had it's change from Call of Duty 3 which featured the same WW2 era to Call of Duty 4: Modern Warfare. Since then, however, the formula has been almost exactly the same. This was CoD's change.
Fallout changed from Fallout 2 to Fallout: Tactics but was going back to the Fallout 2 style with Van Buren (the original Fallout 3) before that project got cancelled and Bethesda bought the rights. Then Bethesda changed the game with Fallout 3. This was Fallout's change.
Now here's where I get back to the point I made in my last post:
Some change can be good, Fallout belongs to a company that's not going anywhere anytime soon, seems to be ready to listen to the series' fans, and they can mix together the good of the old and the new to make an absolutely awesome game.
That is good change but constant change would be bad.
If Call of Duty were to have a completely different style and setting change between every game do you think it would be as successful? It wouldn't be able to give people who were fans of the last ones much that they liked and would eventually die out due to lack of any sort of following between games.
That is why Fallout doesn't need to keep changing. Go through a big change and you might live on the top, stay the same you die and change to much you die.
Moreover, you're wrong about the reviews. Improvements aren't enough, people want innovation. If you pick up fallout 2 and pick up fallout 3 you know you are looking at two different types of games. So there's a precedence for this. They tried something different, unfortunately the reviewers didn't like it, but it outsold FO3 because it had the momentum of the previous game and it was different. I am simply saying that need to look a new level of differentiating the game in stead of changing the atmosphere (one of solitude to one of power struggle) and radically change how the change the settings. In short, I'm saying that simply changing the location and advancing the time frame a few years is going to get old and I want to see Fallout stick around.
But constantly changing is bad, especially when it takes away the core part of the games.
The core of Fallout is humanity's rebuilding, there was none of that right after nuclear war.
But you apparently don't know that so I will stop wasting my time.