Fallout 4: Speculation, Suggestions and Ideas - Thread #59

Post » Thu May 03, 2012 2:40 pm

You could not have picked a worse example in Call of Duty. The original two were considered popular among first-person shooters, then they decided to abandon the WWII setting altogether, move to consoles and go to a modern setting. They literally only kept one character.

I'd say they've done pretty well for themselves.

Moreover, they are going to give us what ever the aggregate of us demands. People didn't like how fundamentally familiar New Vegas was and it showed on the grades despite the overall high quality of the game. You watch, they will make considerable changes, question is what?

A couple of things:

1)

2) I can't wait to tear your arguement apart.

Call of Duty had it's change from Call of Duty 3 which featured the same WW2 era to Call of Duty 4: Modern Warfare. Since then, however, the formula has been almost exactly the same. This was CoD's change.

Fallout changed from Fallout 2 to Fallout: Tactics but was going back to the Fallout 2 style with Van Buren (the original Fallout 3) before that project got cancelled and Bethesda bought the rights. Then Bethesda changed the game with Fallout 3. This was Fallout's change.

Now here's where I get back to the point I made in my last post:
Some change can be good, Fallout belongs to a company that's not going anywhere anytime soon, seems to be ready to listen to the series' fans, and they can mix together the good of the old and the new to make an absolutely awesome game.

That is good change but constant change would be bad.

If Call of Duty were to have a completely different style and setting change between every game do you think it would be as successful? It wouldn't be able to give people who were fans of the last ones much that they liked and would eventually die out due to lack of any sort of following between games.

That is why Fallout doesn't need to keep changing. Go through a big change and you might live on the top, stay the same you die and change to much you die.

Again, like Sebor, if you're going to make a correction be right about it. I never said remake, I said prequel. I didn't say they should, I said it would be interesting of them to do. If they feel that settings might get repetitive, why would they just cross that opportunity of the list and never explore it? These forums aren't on here to suppress ideas. If people should simply do the reading and never ever explore reinterpretations, remakes or transitions to different mediums we wouldn't have films like The Hunger Games or shows like Game of Thrones. Like i said about Call of Duty, that transition from the formula seemed to work out for them.

Moreover, you're wrong about the reviews. Improvements aren't enough, people want innovation. If you pick up fallout 2 and pick up fallout 3 you know you are looking at two different types of games. So there's a precedence for this. They tried something different, unfortunately the reviewers didn't like it, but it outsold FO3 because it had the momentum of the previous game and it was different. I am simply saying that need to look a new level of differentiating the game in stead of changing the atmosphere (one of solitude to one of power struggle) and radically change how the change the settings. In short, I'm saying that simply changing the location and advancing the time frame a few years is going to get old and I want to see Fallout stick around.

But constantly changing is bad, especially when it takes away the core part of the games.

The core of Fallout is humanity's rebuilding, there was none of that right after nuclear war.

But you apparently don't know that so I will stop wasting my time.
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Emily Shackleton
 
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Post » Thu May 03, 2012 9:16 pm

If you're going to troll you should at least be right when you do it. You could not have picked a worse example in Call of Duty. The original two were considered popular among first-person shooters, then they decided to abandon the WWII setting altogether, move to consoles and go to a modern setting. They literally only kept one character.

I'd say they've done pretty well for themselves.

Moreover, they are going to give us what ever the aggregate of us demands. People didn't like how fundamentally familiar New Vegas was and it showed on the grades despite the overall high quality of the game. You watch, they will make considerable changes, question is what?

COD fundamentally was the same game throughout, it just changed the setting, that's it.

F:NV was obviously going to be familiar since it used the same engine and everyone knew this when the game was even first announced. The reason I didn't like that it was fundamentally familiar is because I didn't like what Fallout 3 was, and F:NV made great improvements on it. It didn't get as good of a rating because they were rushed to release the product, and also because it used the same engine, since it would be impossible to make a completely new product, but that doesn't mean it wasn't a better game. And I am quite sure F4 will be fundamentally the same as Fallout 3, knowing Bethesda.


But you apparently don't know that so I will stop wasting my time.

I feel that way JUST READING these forums a lot of the time....
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claire ley
 
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Post » Thu May 03, 2012 6:29 pm

You make a good point, but they could at least have your character talk at some points in the game like at certain cut scenes. I hate that they make your character completely mute other than the points were you cripple a limb and they grunt. Another thing that they can do is show the character's face because I will sometimes put alot of time into the structure of my characters face and it would not even matter because they don't even show it unless you force the camera to angle at your face.
I'd hate to have a talking PC in the game, It takes away from the role-playing aspect of the game. I'm perfectly happy with the grunting.
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brandon frier
 
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Post » Thu May 03, 2012 10:38 am

I think that the next Fallout should take place before FO3 and FO:NV. It seems that civilization has started up again and would start creating cops, who would stop you, arrest you, and take your confiscated items. If the series continues into the future, it will start to turn to TES in the aspect of law.

Another thing is location. There are many great ideas, and I think that it should take place in Hollywood or Los Angelos. No good reason, just I feel that it could be cool. Maybe even redo San Fransisco and throw in some sweet Alcatraz quests.

One question though: Where can we post ideas for completely new games, not ones from a series?
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Brian LeHury
 
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Post » Thu May 03, 2012 9:13 pm

I think that the next Fallout should take place before FO3 and FO:NV. It seems that civilization has started up again and would start creating cops, who would stop you, arrest you, and take your confiscated items. If the series continues into the future, it will start to turn to TES in the aspect of law.

Another thing is location. There are many great ideas, and I think that it should take place in Hollywood or Los Angelos. No good reason, just I feel that it could be cool. Maybe even redo San Fransisco and throw in some sweet Alcatraz quests.

One question though: Where can we post ideas for completely new games, not ones from a series?

There was literally just a discussion above your post, that talked about future Fallouts taking place before FO3 and NV. Bethesda won't do it, they said it themselves when FO3 was coming out, and they've showed nothing more than what they said they planned on doing, which was to continually go further in years, not back.

Also, it's funny you comment on Fallout moving forward for fear that there'll be law everywhere you go, yet you want to take a game to where there would undoubtedly be nothing but law. Los Angeles and San Francisco are both in the NCR. They're not like Las Vegas, where they're on the frontier of the NCR. If Fallout went to either of them, it would be nothing but NCR controlled. Other factions wouldn't be/act as they do in New Vegas and elsewhere, vying for some power, the NCR would crack down on them without hesitation.

And if it's not a game that has to do with a Beth game, all other games are discussed in the Community Forum.
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John N
 
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Post » Fri May 04, 2012 1:57 am

Maybe I should read a little more of these discussion :tongue:

So we can post game ideas (like games that I think of but haven't been created or thought by anyone else) in the Community Forums? If so I probably will. Actually, the game idea started out as a main quest idea for Fallout, although it quickly turned away from Fallout tradition.
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mishionary
 
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Post » Thu May 03, 2012 9:49 pm

How come there's no other country ideas. Did the developers decide to only do the us?
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Bellismydesi
 
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Post » Thu May 03, 2012 10:30 am

Just in case: Before stating my Quest ideas, I must say that any of these can be used in a Fallout game, BUT I want to be notified so I can get ecstatic ASAP. Also, I want feedback! Lol.

Also bear in mind that I only took 30 minutes to come up with these, so they're fairly rough and should probably be adjusted.

General:
  • In hardcoe mode, display dehydration, starvation, and exhaustion bars on screen.
  • A type of dog that is used by raiders to raid camps for supplies and bring them back (a necessity for one quest idea). They're loved for their intelligence, reliability, their ease to train, and the fact that they're fairly hard to kill. Raiders place bags on the creature's side and the creature will put stolen items in there using its mouth. Reference name for this comment: Scaywolf.
  • For some quest items, you can drop or sell them (another must for a quest idea)
Quests:
  • Tin City- A city that incorporates a lot of tin (such as houses and furniture. Weird, I know) It has a Tin Can Processing plant where you can compress tin cans into certain items (you can also store your tin cans there so that you don't have to lug them all there at once). (Next part is highly debatable) For example: Weapons, ammo, and armor. Each item takes a different amount of cans to make (here comes another highly debatable and must be adjusted idea), such as 50 cans for ten 9mm bullets and 20,000 (probably a lot less) for the Reinforced Tin Armor (rating of about 15?). Basically the quest is similar to the Sunset Sarsaparilla quest for FO:NV.
  • Ferris Wheel Sabotage-Some guy wants you to sabotage a ferris wheel to collapse when a famous crook (stole billions from the government and got away with it) is going to ride the Ferris Wheel with his wife and 6-year old daughter. If accepted, you can do two things: Sabotage it to collapse, or snipe the guy (who is hard to hit because his family is in the way so you might shoot them) from afar.
  • If you choose Sabotage, the success depends on your Luck trait (LT). If LT is 1,2, or 3, the man and his family live and he tries to seek revenge, but isn't too persistent. If LT is 3, 4, or 5, his family dies but he lives and will continue to hunt you down until you eventually kill him. If LT is 6 or 7, the man dies, but everyone know you sabotaged the Ferris Wheel and you can get shunned, banned from traders, and maybe close some quest possibilities. If LT is 8 or 9, some people know that you sabotaged it while others think it was an accident, some shunning, trader banning, and quest closing may occur but not as much as 6 or 7 LT level. If LT is 10, everyone thinks that it was an accident and you get no negative karma effects.
  • If you choose assassinating, no one thinks it was an accident. If LT is 1-5, everyone knows it was you and the same thing could happen from sabotage LT 6 & 7 players (shun, ban, close). If LT is 6-10, some people think it's you, but not all. Same thing with Sabotage LT 8 & 9 people, except the number of people who think you did it is decreased as you Luck level goes up.
  • Another part of this is if you get your luck level goes up after you have experienced negative effects, the effects can decrease so you don't have to live with it forever.
3. Scaywolf Raid-A pack of Scaywolves raided a town and a valuable religious statue is stolen. You are hired to find it and bring it back for 500 caps (statue is worth 2,000 caps). One citizen will tell you the general direction they went (like North-Northeast {not precise}) and you have to find the tracks (which can vary between easily visible and nearly impossible to see at different intervals) on the ground. They eventually lead you to another town that was burned down a while ago and only a few people are around. The tracks end at this town because the wind has covered the tracks. If you ask around, one person directs you to an old man who has lived in this area his whole life, and may know about these animals. The man lives underground in nearby hills. Once you talk to him, he knows what you're talking about and he marks the Raider camp on your map, but warns you that there is a Deathclaw nest nearby. If you can beat the Deathclaws and the Raiders and retrieve the statue, you are given two choices:
  • Give it to the church. Despite what they originally offered, they give you 750 caps and a special flask (highly debatable considering it strays from typical Fallout). You can fill the flask with any water, and after 24 hours in the bottle the Rads are gone and, when drinken, you get: +20 HP,-10 Rads, +1 strength for 30 seconds. The flask is worth 500-1,000 bottle caps and can be sold.
  • Sell it to a merchant. This could happen because you are told you'll only get 1/4 of what it's worth, so people may sell to get more money not knowing you get better stuff. Of course, you'll have to sell this on some sort of Black Market considering its fame and value.
I may post more quests if I think of them, but I would like to polish these ones first.
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Mashystar
 
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Post » Thu May 03, 2012 5:45 pm

How come there's no other country ideas. Did the developers decide to only do the us?
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Haley Cooper
 
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Post » Thu May 03, 2012 2:01 pm

Because Fallout is centered on what 1950s Americans/entertainment, perceived a post-apocalyptic nuclear world to be like (not 100%, but it's why pre-war America has that retro-futuristic 50s aesthetic to it). Fallout wouldn't be Fallout, if it was set in Europe or somewhere like that. Mexico and Canada, would be as far from the US as Fallout would probably get, considering the US in the Fallout Universe annexed them for personal gains, but Fallout outside of North America, isn't going to happen.
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Gavin boyce
 
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Post » Thu May 03, 2012 10:11 pm

How come there's no other country ideas. Did the developers decide to only do the us?
Yes they did, because it makes no sense to half it outside the US.
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Blackdrak
 
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Post » Fri May 04, 2012 1:00 am

I'm going to go back to my corner as my dreams of a different theme was shattered.
I actually had a nice story
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Emmanuel Morales
 
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Post » Thu May 03, 2012 10:57 pm

If music and radios "has" to be in Fallout 4 then please, don't just have 50's stuff, it's ridiculous to think that musical evolution completely halted in the 50's and remained stagnant for 127 years.
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claire ley
 
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Post » Thu May 03, 2012 5:03 pm

  • How [censored] would areas around major faultlines be? Tehres gotta be room for some storycontent built around faultlines.. Newly found resources like minerals or aquifers, causing a habitable zone? Cthulhu released?

That would be awesome to see too bad they didn't show anything like that in California, but they could do it with St. Louis because of the New Madrid Fault Line.
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Tanika O'Connell
 
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Post » Thu May 03, 2012 1:58 pm

I'm not going to say this game needs more Aliens...




But it needs more Aliens.

You know you aren't supposed to talk about those things, those non canon things that will not be named.
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Sheila Esmailka
 
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Post » Thu May 03, 2012 10:23 pm

Or events leading onto The Master in Fallout 1???
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Dalley hussain
 
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Post » Thu May 03, 2012 10:53 pm

If music and radios "has" to be in Fallout 4 then please, don't just have 50's stuff, it's ridiculous to think that musical evolution completely halted in the 50's and remained stagnant for 127 years.

If you can find music that has a legitimate 1950s feel that's been made recently, then let Bethesda no. Otherwise, they'll keep use old songs again.

I'd like to see NCR or Brotherhood of Steel return. Or, have a strong ghoul faction. I did plan this idea for a roleplay forum when thinking of a fascist sort of organisation, but I'll post it here. A faction of ghouls who are fed up that they're being persecuted, and now openly oppose humans. They believe all humans should be turned into ghouls, or exterminated. They have a small number of human slaves who are used to give birth to new recruits. The recruits are raised by the ghouls until around 17 (when they should be in peak physical condition) before they're exposed to radiation, in an attempt to ghoulify the person. Obviously, they'd lose a lot of recruits, as many would simply die. That would be a weakness; that they're losing more fighters than gaining them.

Anyway, that's enough. If interest is expressed in my idea, I'll add more >.<
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Paula Ramos
 
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Post » Thu May 03, 2012 6:37 pm

If you can find music that has a legitimate 1950s feel that's been made recently, then let Bethesda no. Otherwise, they'll keep use old songs again.
Why does it have to be 50's feel to the music?
Why not 60's`?
Why not 70's? Or 80's?
Why not punk?
Why not heavy metal?

The setting of Fallout is based on if society stayed in the 50's, the clothes, the "future of tomorrow", the commercials and stuff like that.
But I find it completely ridiculous that music simply stopped progressing after the 50's.

I want rock, I want blues, I want jazz, I want punk and I want funk.
I want anything but pop, techno, dub, electronic, trance and so forth.

Just cause it ain't 50's music doesn't mean it's not Fallout.

"Then why don't you just turn off the radio and listen to your own music on the computer?"
Because it's not about if I like the music that's on the radio, it's about the music not making a damn lick of sense for the lore.
I most likely won't listen to the radio, I'll listen to my own music, but I want lore that shows that creativity didn't just suddenly stop after the 50's.
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Greg Cavaliere
 
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Post » Thu May 03, 2012 6:49 pm

But I find it completely ridiculous that music simply stopped progressing after the 50's.

Indeed. Which is why I think there should be no musical radio broadcasts at all. Modern music (rock'd roll, punk, metal, +80's pop, what ever) just doesn't work with the feeling of the setting.
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Liv Staff
 
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Post » Thu May 03, 2012 2:54 pm

This will offend some viewers but it has to be said. This game needs some better graphics. If they are making a new engine for the new MMO they are making why not make another for the main Fallout games.
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Vicki Blondie
 
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Post » Fri May 04, 2012 1:32 am

This will offend some viewers but it has to be said. This game needs some better graphics. If they are making a new engine for the new MMO they are making why not make another for the main Fallout games.

They are not making an MMO (they one the rights and cancelled it), the Creation Engine (the new engine used in Skyrim) is for single player games, and most long time fans can careless about graphics and prefer the writing.
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Nicole Elocin
 
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Post » Thu May 03, 2012 11:15 pm

If music and radios "has" to be in Fallout 4 then please, don't just have 50's stuff, it's ridiculous to think that musical evolution completely halted in the 50's and remained stagnant for 127 years.
The music would stay with the culture though, but they could at least add some jazz.

I just downloaded the mod that gives you a bunch of weapons from the old fallouts. I really like it...and tcl, unlock, kill commands.
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Elizabeth Lysons
 
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Post » Fri May 04, 2012 2:04 am

They are not making an MMO (they one the rights and cancelled it), the Creation Engine (the new engine used in Skyrim) is for single player games, and most long time fans can careless about graphics and prefer the writing.

Is that the engine they're using for F4? I know they're not going to use the same one from F3 and NV.
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Pumpkin
 
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Post » Thu May 03, 2012 5:07 pm

Is that the engine they're using for F4? I know their not going to use the same one from F3 and NV.

Creation isn't much better.

They're both not great.
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Jessica Lloyd
 
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Post » Thu May 03, 2012 4:51 pm

Should the next Fallout have more customizing for your character? Ability to buy land or buildings? What perks and skills should be kept, tossed or added? What about starting and owning a business? How about being able to continue your game after completing the main quest? More weapon mods,or even armor mods?

Im not 100% familiar with the Fallout Lore, New Vegas was my first experience with it, but I like what I played but these are all questions I asked myself after playing NV and I think it would be cool if some of these could fit into the next game but lets all discuss these and other possibilities for the next Fallout and what we would like to see... or not!
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Katey Meyer
 
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