Fallout 4: Speculation, Suggestions and Ideas - Thread #59

Post » Thu May 03, 2012 2:21 pm

awesome. because i waited a whole year for new vegas to come out and to be honest it was a bit of a let down and all my friends agree with me, but i hope this new one wont :)
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Jodie Bardgett
 
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Post » Fri May 04, 2012 12:18 am

You should probably like the next one too, It's (most likely) going to be developed by Bethesda. Still hoping for a partnership with Obsidian for it. :ermm:
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XPidgex Jefferson
 
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Post » Thu May 03, 2012 10:11 am

I'm sure the next fallout will be released soon.I hope for a big announcement at the E3 and a release before the end of the year. Bethesda launched the 3 in 2010, they had 2 years to improve the game and a few months to include the progress done by obsidian. I'm sure they will use the same engine (but refined) so my guess is not too far fetch.
A big company needs a great success every year.
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Marta Wolko
 
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Post » Thu May 03, 2012 9:57 pm

After looking at all these mods I honestly don't understand why Bethesda doesn't say "FU" to microsoft and sony and just put mods from the pc on the consoles. They can polish them up and give them dialogue if they need to and either give it free or for really cheap.
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Tiff Clark
 
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Post » Thu May 03, 2012 5:17 pm

Bethesda launched the 3 in 2010, they had 2 years to improve the game and a few months to include the progress done by obsidian.

Fallout 3 was released in 2008. :/
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Neliel Kudoh
 
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Post » Thu May 03, 2012 8:16 pm

I'm sure the next fallout will be released soon.I hope for a big announcement at the E3 and a release before the end of the year. Bethesda launched the 3 in 2010, they had 2 years to improve the game and a few months to include the progress done by obsidian. I'm sure they will use the same engine (but refined) so my guess is not too far fetch.
A big company needs a great success every year.

yes as Gab said it was 2008, plus they just released Skyrim and will most likely be using that engine, it will probably be at least another 18 months(minimum) until they release F4
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Latisha Fry
 
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Post » Thu May 03, 2012 10:07 pm

beacuse i love fallout 3 its my favourite. The storyline, the weapons, bobble heads, the expansions and it wasn't as hard or complicated as new vegas. So if there is a new one coming out i hope it is as great as fallout 3...
I couldn't disagree more, IMO it would be horrible to bring back FO3 black and white, easy and uncomplicated setting. There should be hard things, complicated things, basically anything that challenges the player to think before acting and living with those decisions.

Oh and OT: musicians who compose their own music and songs.
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Logan Greenwood
 
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Post » Thu May 03, 2012 4:08 pm

Whatever they do, I hope they keep the old west sort of feel to it. That's the only reason my brother loves the games, and I think it definetly improves it.
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michael danso
 
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Post » Thu May 03, 2012 10:32 am

I couldn't disagree more, IMO it would be horrible to bring back FO3 black and white, easy and uncomplicated setting. There should be hard things, complicated things, basically anything that challenges the player to think before acting and living with those decisions.

Oh and OT: musicians who compose their own music and songs.

I couldn't agree with your disagreement more. I liked the moral ambiguity of several of the situations in NV and the complexity of the interaction between the factions. In fact, I'm hoping for more major factions in the next game. I'd like to see the game end with you choosing between the NCR, Caesar's Legion, Enclave, BoS, or citizens of w/e city it's placed in. Although I don't know if there's logically a place where all those factions would be prominent.
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Ricky Meehan
 
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Post » Thu May 03, 2012 6:47 pm

I couldn't disagree more, IMO it would be horrible to bring back FO3 black and white, easy and uncomplicated setting. There should be hard things, complicated things, basically anything that challenges the player to think before acting and living with those decisions.

I must admitt it did get a little easy. But it was much more interesting than new vegas. Being born in a vault ,growing up, than your dad leaving and everyone tries to kill you, then you travel the wasteland looking for him, but hes in another vault simulation, find him and help purify the water as it was his mothers and fathers dream. In new vegas you just find benny coz he shot you in the head and then fight in hoover damm and the mr house thing which is just upgrad the robots.

But the true reason i feel fo3 is better becuase it felt more like a bomb has gone off. where in newvegas i thought it felt like it was more of a cowboy themed game due to the game being set in the desert. and the vaults are usless and i loved the vaults.
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LuCY sCoTT
 
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Post » Thu May 03, 2012 9:22 pm

I must admitt it did get a little easy. But it was much more interesting than new vegas. Being born in a vault ,growing up, than your dad leaving and everyone tries to kill you, then you travel the wasteland looking for him, but hes in another vault simulation, find him and help purify the water as it was his mothers and fathers dream. In new vegas you just find benny coz he shot you in the head and then fight in hoover damm and the mr house thing which is just upgrad the robots.

But the true reason i feel fo3 is better becuase it felt more like a bomb has gone off. where in newvegas i thought it felt like it was more of a cowboy themed game due to the game being set in the desert. and the vaults are usless and i loved the vaults.

In F3 you were just looking for your Dad when his plan to keep you safe in a vault run by a crazy man backfired (who would've that was possible?).

In NV a war is brewing in the Mojave, you get shot in the face delivering a mysterious package and for vengeance and keeping mercenaries from hunting you down you hunt down the man who shot you to try and find it.

And NV was more correct for it being over 200 years after the bombs fell.

Also things being moraly grey isn't just more difficult to decide, it's more realistic. In reality things aren't usually good vs. evil the heroes fighting the bad guys.
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Deon Knight
 
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Post » Fri May 04, 2012 1:20 am

1. But the true reason i feel fo3 is better becuase it felt more like a bomb has gone off.
2. where in newvegas i thought it felt like it was more of a cowboy themed game due to the game being set in the desert.
3. and the vaults are usless and i loved the vaults.

1. So every place has to be nuked for it to feel Fallout?
2. Well, yeah, what else would it be? 50's suburban?
3. Vault 34, tons of weapons, Vault 21, gambling, Vault 3, quest with Fiends, Vault 11, fantastic unmarked quest, Vault 22, quest along with Spore Pods for crafting. Useless? I think not.
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Kelly Tomlinson
 
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Post » Thu May 03, 2012 12:20 pm

But the true reason i feel fo3 is better becuase it felt more like a bomb has gone off.

And that was a big mistake on Bethesda's part. It's 200 years after the bombs had gone off, the majority of radiation would have been gone like in the Mojave. FO3 should have been set 60 or so years after the bombs.
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Alexander Lee
 
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Post » Thu May 03, 2012 3:15 pm

And that was a big mistake on Bethesda's part. It's 200 years after the bombs had gone off, the majority of radiation would have been gone like in the Mojave. FO3 should have been set 60 or so years after the bombs.

The problem with setting Fallout 3 being set 60 years after the bombs would be that there couldn't be the Brotherhood of Steel and Enclave in the game. Since Fallout 3's story relies so much on ripping Fallout and Fallout 2 off and putting it in DC it wouldn't make sense for factions to be there when canon wise they shouldn't. So it is good they set it 200 years but they shouldn't have made it look like the war happened only a few years ago.
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Heather M
 
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Post » Thu May 03, 2012 8:31 pm

Maybe I should give it a try and bring the thread back on topic?.. :confused:
Tries:
- More civilization and town reputation. Make us feel like there are actually thriving towns.. and make our character aware of towns we should "avoid" (or embrace)
Quote du jour: Obi Wan Kenobi: Mos Eisley spaceport: You will never find a more wretched hive of scum and villainy.
- Drop Karma or make it real.. I don't want to gain karma for killing ghouls or fiends.. or lose karma for stealing from enemy factions.. Make evil actions more general and reward true good actions more
- Get rid of omnipotent hitsquads.. The karma based hitsquads made no sense whatsoever in FO3, but in most cases nor do the NCR and Legion ones in FO:NV
- Use a different, as in completely new engine, Skyrim showed us the enigine is done it is still generating old issues and because of compression ads new ones.

However my $0,02 about the current discussion:
To add to my wishes to get it back to real suggestions...
after the spoilertags
Spoiler


I must admitt it did get a little easy. But it was much more interesting than new vegas. Being born in a vault ,growing up, than your dad leaving and everyone tries to kill you, then you travel the wasteland looking for him, but hes in another vault simulation, find him and help purify the water as it was his mothers and fathers dream. In new vegas you just find benny coz he shot you in the head and then fight in hoover damm and the mr house thing which is just upgrad the robots.

But the true reason i feel fo3 is better becuase it felt more like a bomb has gone off. where in newvegas i thought it felt like it was more of a cowboy themed game due to the game being set in the desert. and the vaults are usless and i loved the vaults.
1. Your character is set up from the start.. Yes one does have freedom.. but logically your character should be of good karma..
there is for example no reason whatsoever to blow up Megaton...except for RPing a psychopath.. Since you know your heritage.. this does not make a whole of sense.. Even if you RP as a brat... your father is such a goody two shoes.. there is nothing you really can do than to follow in his footsteps..
2. Why should I follow my fathers dream.. to hell with the wasteland.. let's purify the wastes... or ... I don't want clean water.. What if I feel survival should come from character and that rebuilding society is not about easy access to clean water.. The plot is a prime example of Bethesda not understanding FO1 and FO2 and trying to TES it. (as in play it safe). While FO 1 and 2 set you out on good goals, logic did not necessarly dictate that one was to follow that path. It is exact;y what FO:NV does understand. FO3 could have been brilliant if with speech for example or science I could convince my father to follow a different route or maybe even making him follow the Enclave...(and if the Enclave was portrayed less stereotypically evil)
3. eeeh There is only two ways, really, in which I can finish FO3. Either restart the purifier or don't. Every other decission is only part of your general karma description.
FO:NV actually makes you feel that you shaped the lives of many, many people in the wastes of Mojave...
Finally: FO3 looking more bombed as has been mentioned in many threads is nice to look at, but since it has been more than 200 years.. makes zero sense.
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Sophh
 
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Post » Thu May 03, 2012 9:38 pm

The problem with setting Fallout 3 being set 60 years after the bombs would be that there couldn't be the Brotherhood of Steel and Enclave in the game. Since Fallout 3's story relies so much on ripping Fallout and Fallout 2 off and putting it in DC it wouldn't make sense for factions to be there when canon wise they shouldn't. So it is good they set it 200 years but they shouldn't have made it look like the war happened only a few years ago.

Well that's another problem with FO3, no doubt that goes without question. They should have made it an entirely new thing. Obviously kept the Fallout title, but instead of rehashed enemies already seen, make new factions for the East, that are unique to the East Coast. Like the Commonwealth/Institute, that was unique, and so should of been groups to replace the Enclave, Super Mutants, and BoS.
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Genocidal Cry
 
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Post » Thu May 03, 2012 5:49 pm

The problem with setting Fallout 3 being set 60 years after the bombs would be that there couldn't be the Brotherhood of Steel and Enclave in the game.
Well that's another problem with FO3, .

The real problem with Bethesda producing FO3 is this...
they made a popular PC title (though commercially having limited success) into a mass market product.
Did they do a good job, well objectively it is a fine game. If one disregards the first two parts an excellent job. The game is fluid, really embraces the post apocalyptic feel etc.. (Yes I am being cynical), but objectively this is how many will see the game)
The real problem is that they made a game which took risks...and still was successful and made it their own. They copied what they felt were the most important elements and made a very safe mass market game.
1. Drug use: It is basically potions.. but with risks of getting addicted..
2. advlt themes: I don't need to see six in cg... but sleaze is part of parts of the world... FO:NV understands this better.
3. VATS is not a turn based compromise...In an FPS (even if dicerolls decide hits) aiming will take the edge over strategy. VATS is simply an easy alternative.
4. They made the games (FOII in particular) factions very black and white. IMHO not because they didn't understand the lore, but to play it safe. So ... the main antagonist in FO2 became like the nazi's (even though, their main philosophy could be followed following the previous game), BOS had the coolest armor, so let's make them gooooood and add a big robot to boot.
5. The bombs fell like 200 years ago...but lets make people feel like they fell yesterday and that we basically give you.... MAD MAX II the RPG..
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Cheville Thompson
 
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Post » Thu May 03, 2012 12:33 pm

The real problem is that they made a game which took risks...and still was successful and made it their own.

Fallout 3 took risks? :rofl: It is a TES game with a Fallout paint job.

Fallout 3 is a great game for what it is but it is a bad Fallout Game. I rank it 5th out of the 5 canon Fallout games.

But this suggestion topic so that is all I have to say about Fallout 3 in this topic.
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R.I.p MOmmy
 
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Post » Fri May 04, 2012 12:24 am

Ability To Go Prone
Ability To Hide In Trashcans/Dumpsters/etc.
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scorpion972
 
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Post » Thu May 03, 2012 3:45 pm

Wherever the next Fallout takes place and whatever the situation, I hope...

...nah, it's not going to happen, so I'll say I wish:

*That they would stop with the humanity redeeming itself.

Take Mr. House. He is a visionary and a hero. His intentions, while self serving, are good for the people of New Vegas. Take Dr. Li. She is a brilliant mind and, because Fallout 3 wrote her that way, seems in it only to help *gag* these poor people. These examples are too good for the same mankind that destroyed everything. So why not take away any and all of man's chances at redemption, but lead him to believe there is hope so that he takes a chance... and everything backfires.

Look at Fallout 1. You go to any 'town' and it is a pisshole full of piss people who are boozing, jetting, lying, cheating each other, etc. At no time did I ever say 'these people deserve better.' No. I was glad to see them get what was coming to them. Brotherhood of Steel had the right idea: keep important stuff out of the hands of these animals. There can seem to be some good ones, as long as it is possible to find that their motivations are foul. I don't care what it is: To get all the good looking women, for the credit and glory, to secretly help fund an abortion football field, whatever.

So. One difference like this in the next Fallout and those Dr. Usanagi's are now refusing drug rehab service to those of specific races. The Dr. Li's are working hard to ensure that the benefits of their work are not available to those of opposing religions and views. And most importantly it is shown that the best examples of man are clearly motivated by selfishness or some other foul, and it is illustrated and underlined in what they say and what others say of them behind their back.

I don't want some established heroic order, such as the NCR, giving protection, medicine, and other aid to these post-apocalypse pigs. Yes, I know the NCR are not knights in shining armor, but the way they are portrayed in New Vegas is some noble hero entity that will lay the path for a greater future. Do not give hope to mankind unless it will surely backfire and everyone will end up crying because things became worse. There should be no hope for these swine after they crapped their planet.

Generally, it should be a slow and painful decline sprinkled with desperate moves to improve that always fail until man gets to the point where he beats himself to extinction with rocks. That would be the Fallout that I love, not this rebuilding and prospering [censored].
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marie breen
 
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Post » Thu May 03, 2012 1:00 pm

The problem with setting Fallout 3 being set 60 years after the bombs would be that there couldn't be the Brotherhood of Steel and Enclave in the game. Since Fallout 3's story relies so much on ripping Fallout and Fallout 2 off and putting it in DC it wouldn't make sense for factions to be there when canon wise they shouldn't. So it is good they set it 200 years but they shouldn't have made it look like the war happened only a few years ago.
The way everything looks was more a design decision than anything else. It could have been worse after all, the wasteland was originally MUCH smaller and the city was going to be a massive maze. While everything looking like it just got hammered by icbms was a move they probably could have done without, or at least gotten ride of some of the radiation. The ocean wouldn't still be radioactive for one thing and there would be rain. I believe that Bethesda is gonna learn from the mistakes they did with Fallout 3/New Vegas as well as the things that they did good in them. And Jason Bergman will hopefully be on the team and help voice some of the opinions of the fans. Like mods people have made being polished and put in game. Like these.
The Classic Weapons pack
http://newvegas.nexusmods.com/downloads/file.php?id=37002
Leather Backpack
http://newvegas.nexusmods.com/downloads/file.php?id=39611

And again I would like ot voice my want for Bows and Crossbows to be added to the games as well as more "Wasteland Made" weapons.
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Lou
 
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Post » Thu May 03, 2012 2:49 pm

Ability To Go Prone
Ability To Hide In Trashcans/Dumpsters/etc.

The ability to go prone was something on my list, along with being able to drop/sell Quest Items (but before you do it lets you know that it is a quest item) because sometimes I would rather sell the item than return it (plus I would need it for one of my Quest ideas), in hardcoe mode they should display the thirst, hunger, and exhaustion bars in HUD, and finally when you lie, you're effectiveness is based on your speech skill. Some people say that they should just add a new skill called Deception, but that falls under speech and why make it more complicated (not that it would be hard) than it needs to be?
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W E I R D
 
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Post » Thu May 03, 2012 1:09 pm

I would like to be able to use dynamite and c4 to clear out collapsed tunnels in caves, with the correct Explosives skill the debris is cleared and without the correct Explosives skill the cave collapses even more, making it really hard to clear it out with 100 in Explosives or not clearable at all.

I'd also like to be able to climb up gutter, vines, pipes and stuff like that on the side of buildings to get up to 2nd, 3rd and 4th floor and so on.

It'd be really nice if animals had a rage, hunger and protective stat which is hidden from the player.
The stats decide how wildlife behaves around you, a Deathclaw which isn't hungry isn't going to attack the player unless the player moves in too close, which will raise the Rage and/or Protection meters.
A Mother Deathclaw has a high protection meter, which means that she isn't very keen on the idea of a player going near her children, and if the children has a low hunger meter then the mother deathclaw will attack the player for food.
Same goes for other things, if there is a group of molerats then they will likely attack the player due to their protection meter being high, meaning they think they can take you out due to their large numbers, whereas a lone hungry molerat might attack you while a lone non-hungry molerat is going to ignore you.

Could make wildlife a bit more dynamic and unexpected.

This goes for all types of wildlife, including insects and ferals.

All creatures, insects and feral humanoids should have several animations that display how they feel about the current situation. A feral ghoul who isn't very angry or hunry might look at the player then just continue to search through rubble for shiny things, whereas a feral ghoul who is feeling a bit more angry might growl at the player and jump back and forth showing it wants the player to leave it alone.

So that if the player is perceptive enough they can see how to act around potential enemies and can live and let live with a lot of them.

Animal Friend would increase the threshold for hunger, rage and protection meters, so that a molerat which is hungry needs 70 in hunger meter to be desperate enoug to attack the player.

Now if a player has 3 companions with him/her then the protection meters of animals is lowered wildlife but the rage meter can fill up faster due to a animal feeling a lot more threathened.

There is also the fear meter, which determines if a animal, insect or feral humanoid will run away from the player. Terrifying Prescense will autoamtically give +20 to all fear meters immediately.


Simply, make wildlife dynamic with how they react through hidden stats and predetermined scripts based on said stats.
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Hussnein Amin
 
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Post » Thu May 03, 2012 1:00 pm

Spoiler
I would like to be able to use dynamite and c4 to clear out collapsed tunnels in caves, with the correct Explosives skill the debris is cleared and without the correct Explosives skill the cave collapses even more, making it really hard to clear it out with 100 in Explosives or not clearable at all.
I'd also like to be able to climb up gutter, vines, pipes and stuff like that on the side of buildings to get up to 2nd, 3rd and 4th floor and so on.
It'd be really nice if animals had a rage, hunger and protective stat which is hidden from the player.
The stats decide how wildlife behaves around you, a Deathclaw which isn't hungry isn't going to attack the player unless the player moves in too close, which will raise the Rage and/or Protection meters.
A Mother Deathclaw has a high protection meter, which means that she isn't very keen on the idea of a player going near her children, and if the children has a low hunger meter then the mother deathclaw will attack the player for food.
Same goes for other things, if there is a group of molerats then they will likely attack the player due to their protection meter being high, meaning they think they can take you out due to their large numbers, whereas a lone hungry molerat might attack you while a lone non-hungry molerat is going to ignore you.
Could make wildlife a bit more dynamic and unexpected.
This goes for all types of wildlife, including insects and ferals.
All creatures, insects and feral humanoids should have several animations that display how they feel about the current situation. A feral ghoul who isn't very angry or hunry might look at the player then just continue to search through rubble for shiny things, whereas a feral ghoul who is feeling a bit more angry might growl at the player and jump back and forth showing it wants the player to leave it alone.
So that if the player is perceptive enough they can see how to act around potential enemies and can live and let live with a lot of them.
Animal Friend would increase the threshold for hunger, rage and protection meters, so that a molerat which is hungry needs 70 in hunger meter to be desperate enoug to attack the player.
Now if a player has 3 companions with him/her then the protection meters of animals is lowered wildlife but the rage meter can fill up faster due to a animal feeling a lot more threathened.
There is also the fear meter, which determines if a animal, insect or feral humanoid will run away from the player. Terrifying Prescense will autoamtically give +20 to all fear meters immediately.

Simply, make wildlife dynamic with how they react through hidden stats and predetermined scripts based on said stats.
I really like this idea. It could even change how a creature looks depending on their stat levels. A hungry Yao Guai could look emaciated or it could also affect where you find creatures, possibly seeing a very hungry Deathclaw far from where you would expect to see it while it searches for food.
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Neko Jenny
 
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Post » Thu May 03, 2012 3:55 pm

Ability To Go Prone
Ability To Hide In Trashcans/Dumpsters/etc.
Ability To Go Prone
Ability To Hide In Trashcans/Dumpsters/etc.
Yeah, Sneak is also one of my personal favorite skills in fallout that should be have more additions like those.
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Stephanie Valentine
 
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