Fallout 4: Speculation, Suggestions and Ideas - Thread #60

Post » Thu May 03, 2012 6:16 pm

Because it's a good movie, that obviously left an impact on you if you're trying to forget it. Also Bethesda bring back the old school weapons, it doesn't make sense that they would just all disappear and be replaced with new ones that never showed up before or were mentioned in previous games.
I liked it, plus I found about Lizzy Caplan from it to. Also you have the classic weapons mod for New Vegas? It's pretty awesome I have to say. There are some pretty ugly weapons in it and some of the sights are off but it's got a lot of cool weapons. I run around with weapons from it all the time and they get used on you by enemies as well.

Also I would like to add this http://newvegas.nexusmods.com/mods/39611 mod into the thread again. It goes really well with the game I think, plus it would give a bit more to the player for immersion. The bedroll on it is nice to, though I have never used it. I really never understood why they made the bedroll 15 pounds, my military surplus 2-3 person sleeping bag doesn't even weigh that much.
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Emma louise Wendelk
 
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Post » Fri May 04, 2012 12:28 am

Maybe bethesda is already working on Fallout 4's design but I'm gonna toss this out there anyway. What about have 3 big maps? Each map is 50-70% of how big Fallout 3's map is This means we could have one realistically sized town or part of a city in the corner like how Fallout 3 ahd part of DC in the corner in each map. Along with this area settlements, outposts, bases, smaller towns, mining sites, industrial sites, farms and other things. Then, we have more locations added to this which act like Satellite Arrey Station in Broken Steel did. Basically, these minor locations are very small, and serve only as outside quest areas. Like if Angels Of Anarchy is going to make a deal with Sons Of Goradash, and these two factions each exist in different main maps, then the deal is made outside of these, in one of the smaller maps. Here is a very VERY quickly made pitch of how I was thinking: http://gabriel77cortez.deviantart.com/art/asd-297706218 Basically, we get a compromise. We don't get "one" giant sandbox map but we don't get a map node system either. The red markings show where the exit points are on the maps, when you go to an exit point you can choose to enter world map, when you enter world map it shows the entire world except nodes you don't know about, this means that nodes that are related to quests, the smaller ones, aren't shown. Then you select a node to travel to and what entry point to use and you instantly travel there. Why instantly? Cause I think it would be asking too much for Bethesda to have 3 maps which would at it's smallest be 50% bigger than Fallout 3's map and in addition to that have extra minor nodes for quests, so adding in at least 2 dozen if not more random encounter maps might be asking too much. So, that's my suggestion for it. We get tons of things to explore. We can fit in 3 realistically sized towns or do like Fallout 3 and have "part" of a city in the corner like DC was. We get realistic distances between major factions. And if we have something like Raven Rock then it can be in one of the smaller nodes instead of being on the main map but locked. With this Bethesda can also lock out certain main quest paths so we don't interfer with them until the main quest asks of us to do so. It's a lot of work though, but I think it would be the best solution and it would bring us a step closer to the originals while still keeping the Elder Scrolls exploration aspect. A compromise.
3 big maps huh..... I like the idea. Also DC is a weird city in that it's supposed to be diamond shaped. They didn't do the city right, unless they added after the divergence. Lol, I was just listening to Beethoven's ninth, now its Rooster by Alice in Chains. Anyway, I think that if they just used PA's they could make realistic sized cities and at the same time put in many different things out on the wastes. This would make the wasteland feel more empty because things are more spread out where it makes sense and more things could be put together where the same idea applies. This could also added more regions in so it's not all the same. And to add to that, they could randomly dump the player somewhere in the map as well as add mounts like horse's or just vehicles.
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Antony Holdsworth
 
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Post » Thu May 03, 2012 10:50 pm

I think a movie does it's job if it leaves any kind of impact.

Though a negative impact isn't a great thing, but why do the producers care, they still have your money, and mine when I saw it twice in theaters and bought the DVD.

they didn't have my money, I watched it on tv

Writing was terrible. Dialogue, plot, setting, etc was just terrible.

I agree there...it was so stupid and bad in every department. This movie makes me angry just thinking about it.
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JUDY FIGHTS
 
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Post » Fri May 04, 2012 7:37 am

I'm assuming Bethesda will want to do their story and not continue Obsidian's story. However, I'm really hoping we move away from the Enclave storyline and do something different.

I'm assuming FO4 will be announced in 2013 and released in 2014. I've heard that Bethesda often takes about 6 years on one of their games, and there was a 3 year window between the FO3 and Skyrim releases. I expect another 3 year window between Skyrim and FO4. There were only 5 years between Oblivion and Skyrim, so maybe we'll get an announcement in late 2012 and a 2013 release.

A holiday 2013 release could make FO4 a launch title for the next Playstation and XBox.
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Harry-James Payne
 
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Post » Thu May 03, 2012 9:08 pm

Any weapons that are from the old game (IE what is now the Plasma Caster) might not be able to be made exactly like they are and still have a logical place.
The Plasma Caster seems too clunky for that small bit of plasma it fires, considering we have a more rifle-sized plasma rifle now.
Having a point-lookout size maps with nodes system would benefit modding, yes?
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Naomi Ward
 
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Post » Fri May 04, 2012 8:43 am

I thought it would be good too, but PL isn't really big and a lot of people would bash Fallout 4 for not having enough exploration, which could hurt Fallout's future.
Why it could hurt it?
If people bash Fallout 4 enough for it's change then it could hurt the sales, making Bethesda nervous about making another game.
Or they might revert back to how Fallout 3 was designed, just to play it safe, or go The Elder Scrolls VI on Fallout 5.

I wouldn't mind about one dozen PL/OWB maps, two to three dozen Satellite Array Station maps and 6 The Pitt maps.
But I'm sure newfans would criticize or even bash the crap out of Fallout 4.

That would be great(IMO).

But your right some people would probrably bash that FO4 was to small even though if they were to combine them its overall size would be greater, and the range of different areas justifilably numerous.

Or maybe they just hate the load screens :shrug:
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Hussnein Amin
 
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Post » Thu May 03, 2012 6:18 pm

I thought it would be good too, but PL isn't really big and a lot of people would bash Fallout 4 for not having enough exploration, which could hurt Fallout's future.
Why it could hurt it?
If people bash Fallout 4 enough for it's change then it could hurt the sales, making Bethesda nervous about making another game.
Or they might revert back to how Fallout 3 was designed, just to play it safe, or go The Elder Scrolls VI on Fallout 5.

I wouldn't mind about one dozen PL/OWB maps, two to three dozen Satellite Array Station maps and 6 The Pitt maps.
But I'm sure newfans would criticize or even bash the crap out of Fallout 4.
There are areas they could essentially force the map to be made of some type of node system. Like Miami and the Florida keys, maybe Miami is looking to control the tribes men living in the tropical Florida keys. The islands there are typically small so there could be several nodes for islands and a big mainland area.

http://www.septembersea.com/images/Living%20Aboard/Website%20Map%20of%20Florida%20Keys.jpg. a map could look like this, except cut off the west side at marathon, and not every island would need a node.

First link doesn't want to work, but I found a better one anyways. http://rob.orangejack.com/wp-content/uploads/2009/06/map-keys.png
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Krista Belle Davis
 
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Post » Thu May 03, 2012 11:26 pm

More survival horror areas, such as the Dunwich building in fallout 3. It had an amazing back story and the change of pace was very entertaining. It had a very post apocolyptic feel, wondering the dark corriders, everything blown up, and the sound of ghouls around every corner.

I'd also like to see more unique weapons/legendary weapons. I must have spent 50 hours just on searching for those unique armors and weapons in the wasteland. Even used youtube once in a while.


Little side jobs such as patroling a town or cooking at a makeshift diner for some caps would be pretty cool.
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Stephanie Nieves
 
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Post » Thu May 03, 2012 10:18 pm

That would be great(IMO).

But your right some people would probrably bash that FO4 was to small even though if they were to combine them its overall size would be greater, and the range of different areas justifilably numerous.

Or maybe they just hate the load screens :shrug:
People are going to bash Fallout 4 no matter what happens. People can find anything to complain about.
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Jordan Moreno
 
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Post » Fri May 04, 2012 8:40 am

Fallout 4 should take place in Beijing.
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biiibi
 
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Post » Thu May 03, 2012 10:30 pm

I like what others have put. I'd add how darkness and flashlights should be more realistic. Have dark rooms where flashlights are needed and have realistic dark vs. light physics.
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JD bernal
 
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Post » Thu May 03, 2012 4:47 pm

I think New Orleans would be a better local...
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Jennifer Munroe
 
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Post » Thu May 03, 2012 5:50 pm

I think New Orleans would be a better local...

Wouldn't an apocalyptic scenario make New Orleans a better place to live in?
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evelina c
 
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Post » Fri May 04, 2012 4:11 am

Fallout 4 should take place in Beijing.

Ugg. No thanks.

I think New Orleans would be a better local...

There is a high possibility, there would be no New Orleans. As in, it would be under water.

Btw guys, there is a FO4 Locations thread.
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Dan Scott
 
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Post » Fri May 04, 2012 6:13 am

No one is gonna bring it up? Really? Ok fine I will, where are all the domestic and zoo/experimental animals? There should be great apes all over the place since they are used all over the US for animal testing since they are so close to humans genetically. Plus there is no way all the horse's would just die or the ostriches, pigs, etc etc.
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Jesus Duran
 
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Post » Fri May 04, 2012 2:33 am

I would love to see new variations in creatures, but also have old ones return with as much ferocity as ever. A bigger map with more to explore, weapons mods (including flashlights), armor crafting and the same good classic Bethesda loot system.
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Rachael Williams
 
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Post » Fri May 04, 2012 5:54 am

Fallout 4 should take place in Beijing.

Fallout wont be taking place out side of the USA.
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Joanne Crump
 
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Post » Thu May 03, 2012 10:47 pm

monsters are overdone if the next fallout goes forward the period of the game should imply less monsters more civilization. I don't think it makes sense to have so many monsters and mutants more than 200 years after the war. we should see more nature more normal animals.

mutants and ghouls can be there but more organized. if the game is set after FNV they cannot be wanderers. F3 and FNV were strange to stay polite because the east was a century [censored] compared to the west. why is there an empire and a big republic in the west and nothing in the east?
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Rachel Tyson
 
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Post » Thu May 03, 2012 4:30 pm

I don't see why fallout could not take place outside the states maybe it would allow a refreshing new entry.we can imagine Europe or Asia would be far different from the actual reality. fallout depicts an alternate history, an alternate USA. do why a not a game set in London or Paris?Europe should have been in the war like USA.... where is it written no fallout outside America?
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jaideep singh
 
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Post » Fri May 04, 2012 2:10 am

When they exhaust all of the ideas for the USA then they can think about the rest of the world
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FITTAS
 
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Post » Thu May 03, 2012 11:14 pm

Fallout wont be taking place out side of the USA.

We are fast approaching the time when the amount of things we can do in the USA will be exhausted. We've been to Washington D.C. for chrissakes, the HEART of the United States. By the end of New Vegas, the entire USA is on its' way to some sense of returned order. How many games out there take place in post apocalyptic CHINA? In fact, how many games take place in China in general? Think of the fresh concepts and ideas brought on by the culture and setting. Imagine fighting amongst the rooftops of a dilapidated oriental ghetto in pouring rain, and imagine the different characters and philosophies inspired by Asian culture. Beyond that, it's an incredible bit of perspective, considering they were the aggressor in the War that caused the entire Fallout Universe. It's the mirror image of America. Imagine the war torn streets of shanghai, and there's this crazy military group that insists that the war with the USA is still going on, and they aim to resurface an immensely advanced nuclear strike submarine to assault Juno, Alaska, or San Francisco is you wish to be more cinematic. Imagine there's a rebel group forming that wishes for democracy rather than communism, and they begin looking for ways to stop the commie-Chinese before they re-destroy the world. And you a the player can choose which side you want to be on. Imagine the awesome locations offered by China, and imagine what they'd look like in Atomic ruin. Imagine an expansion where you journey into the mountains to defend a colony of Buddhists monks somehow immune to radiation, or imagine an expansion that leads you into the Gobi desert where you come toe-to-toe with a madman claiming to be the reincarnation of Kubla Kahn, and his vast army. Imagine an Expansion where you go to the city of Neo Tokyo, which is now completely flooded, due to a massive earthquake, in order to find a supposed Terraforming/weapon device created by a joint Japanese-American science program. Perhaps there's gangs of pirates in the Bering Straight, and you can move between an Alaskan map and Shanghai map by traversing the dangerous waters. Perhaps the game starts in Alaska, thus explaining what a possible caucasian/other minority is doing in China, 300 years after the great war. There are so many possibilities and fresh ideas never seen in an RPG before, to attempt in a China-based Fallout, that they'd be stupid not to go for it.
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james reed
 
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Post » Thu May 03, 2012 11:04 pm

Snip
First off we haven't come close to exploring all of America. Two rather large cities, California, and a bit of the Midwest is far from the US as a whole.

And second, Bethesda said they aren't going to go into the past for fallout so everywhere should have progress like places in the US.
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Rhysa Hughes
 
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Post » Fri May 04, 2012 5:51 am

this no geographical pb but more time pb. Bethesda has reached the threshold of laughable. Washington should have been more civilised and we know the ncr is now very big. a fallout in ncr only controlled territories would be tedious. Paris will offer so much, the same for London or Rome...a game set in Japan could be also awesome. I'd like to have links to interview where guys wat Bethesda says they won't do outside America...but I doubt there are any proof
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Celestine Stardust
 
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Post » Fri May 04, 2012 4:17 am

Sprint
Add more gravity(I hate bouncing down every staircase)
Set it in New York or somewhere on east-coast.Prefer New York though.The Big Wasteland or The Central Wasteland.Imagine all the places,creatures,& weapons you would find.
3rd person option to talk like Skyrim.
This is a HUGE hope.Importing saves.
Everything else that Fallout 3 has.
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Skrapp Stephens
 
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Post » Fri May 04, 2012 12:56 am

There are so many possibilities and fresh ideas never seen in an RPG before, to attempt in a China-based Fallout, that they'd be stupid not to go for it.
First off there have been plenty of games with a Chinese setting. Second the fact that you think it's good idea does not imply it is a good idea for the developer or for other fans (with as a side-note that nearly all of your suggestions are conflicting with the known lore)

First off we haven't come close to exploring all of America. Two rather large cities, California, and a bit of the Midwest is far from the US as a whole.

This
snip
First of the games plot is told from an American perspective, second there is no backstory to other countries, other than they are utterly destroyed, non of the elements making fallout --> fallout would be present.
And finally Let's move this discussion here :
http://www.gamesas.com/topic/1361798-official-future-fallout-locations-suggestions-topic-14/
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Ellie English
 
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