Fallout 4: Speculation, Suggestions and Ideas - Thread #60

Post » Fri May 04, 2012 6:36 am

In FO2 I already felt it was over the top... so it's a taste thing..
In hindsight the WW being a trait.. does indeed not make any sense.. so make it an option (like HC)
Definitely.
Then again, how much should WW be?
The actual WW was pathetic, it barely did anything.
But Old World Blues was just a giant lulz-fest.

I liked Fallout 2's way of doing things.
We had the rat-god in Klamath, Torr and the twins doing their Bugmen thing, but that was it, apart from those few instances Klamath was a rather serious town.
I never found Fallout 2 to be "too much", it had funny moments, but it paced it nicely, serious serious serious serious lulz serious serious serious serious lulz serious serious serious serious lulz serious serious serious serious lulz and so on.
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Tamara Primo
 
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Post » Thu May 03, 2012 11:32 pm

I never found Fallout 2 to be "too much", it had funny moments, but it paced it nicely, serious serious serious serious lulz serious serious serious serious lulz serious serious serious serious lulz serious serious serious serious lulz and so on.

I disagree. I actually played Fallout 1 immediately before Fallout 2, and during my first playthrough I remember being absolutely surprised at how different it was in tone to its predecessor, Fallout 1's humor was mostly dark humor with the occasional but not out of place pop culture reference, and the only utterly silly moment was when you met Harry, but Harry had a plausible explanation for being the way he is. Humor in Fallout 1, for the most part, wasn't as in your face and out of place as the humor of Fallout 2, and to a lesser but still significant degree Fallout 3. Fallout 2 is filled to the brim with out of place pop culture references, equally out of place over the top slapstick, juvenile situations/dialogue, and fourth wall breaking, and it's everywhere, including Klamath... to me the game felt like (and still does feel like) a parody of Fallout as opposed to a genuine sequel.
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Paula Rose
 
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Post » Fri May 04, 2012 12:15 am

Again, I don't see it. :shrug:
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anna ley
 
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Post » Thu May 03, 2012 4:36 pm

I'm really enjoying reading a lot of the posts made by everyone. As far as suggestions I've read that I'd like to see myself would to have be, more crumbled buildings instead of caves or dungeons that are excessable by lockpick or strength where you'd have to break boards to get in and have the appropriate strength and maybe perk? I hate the only way you can "break" into anything is by the lockpick skill. With the way Beth has gone from Morrowind till now Skyrims joinable factions I doubt we'd get this one but a huge one I'd like to see is a ton of joinable factions where as if I join the Envlave there is no way I can do BoS quests? Similar to how Morrowinds factions were. Would bring great replay value if you could only join a couple factions each game and there were something like 10 joinable factions
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Jessie
 
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Post » Thu May 03, 2012 8:15 pm

Or, we could have Blood, from A Boy And His Dog.

This! :D

Blood is called Dogmeat once in the movie, that's where the name comes from.
It's from mad max.

The dog in Mad Max is called Dog. I think I recall Max shouting something like "Dog! Come on, Dog!"
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kelly thomson
 
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Post » Thu May 03, 2012 7:15 pm

This! :biggrin:



The dog in Mad Max is called Dog. I think I recall Max shouting something like "Dog! Come on, Dog!"
Or he might not have bothered to name it.

Mad Max lost alot, he probably would have gotten even more sentimental if he named him.
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carley moss
 
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Post » Thu May 03, 2012 10:03 pm

Or he might not have bothered to name it.

Mad Max lost alot, he probably would have gotten even more sentimental if he named him.

Yeah, that is what I meant. He just calls it "dog", not as a name. Sorry.
Btw, didn't he have a different dog in Mad Max 1?
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Rowena
 
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Post » Fri May 04, 2012 3:25 am

Yeah, that is what I meant. He just calls it "dog", not as a name. Sorry.
Btw, didn't he have a different dog in Mad Max 1?

He didn't have a dog, he had a wife and kid that got ran over by a motorcycle.
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Kat Ives
 
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Post » Thu May 03, 2012 7:01 pm

Probably sounds foolish, but wherever they make the next fallout, I would like there to be a city with a few standing (even if only two or three) taller buildings maybe half of a once huge skyscraqer. I think it would be cool to explore tall structures and maybe have ziplines or something of the sorts between some buildings. You could have certain zones in the city that were barricaded or somewhat protected by a few less powerful tribes as they had in new vegas, others are are just free for all gouls or thugs. (I liked in gears 3 how some of the stranded were holed up on the top of partially destroyed buildings saying something along the lines of "only fools travel on the ground") I hate to use NYC as an example because it is maybe cliche, but having ellis island and the statue of liberty as a base for one faction. Using water as a defensive perimiter to keep out the dangers of the external wasteland. The nuclear reactor could be in partial capacity and controlled by a major faction as well. You could explore this facility etc. Perhaps one faction is set up in one of the stadiums in the city. You could also explore part of new jersey, though it would probably look much the same if not better than it did before the great war haha.

I dont remember reading that NYC was completely obliterated, though one could assume it was a target. I dont hear much said about it in the game outside of the "New York Incident". Im not from NY either, I just think exploring a demolished metropolitan area would offer new types of options. Regardless of where it is based though, I would like to see the same type of multifaction layout, not simply two sides to chose from.
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luis dejesus
 
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Post » Thu May 03, 2012 11:45 pm

As suggested many times previously, make it so that factions are actually join able.
However, joining a faction should be a character defining choice. As such when you talk to a faction leader or recruiter, and you complete the necessary dialogue options; a screen warning should appear telling you that you are about to become permanently affiliated with that faction. From there you become permanent enemies with all rivals of that faction and all hostile faction quests are failed. This should either happen as soon as you join a faction, or after you have completed enough tasks for that faction and have attained a certain rank. Speaking of ranks that brings me to my next suggestion...

Include a defined rank system within join able factions.
Similar to how it is in Skyrim, just much more fleshed out and meaningful. In Skyrim, once you joined a faction and completed a certain number of missions you got a promotion. In F4 it should be similar to this, except there should be more ranks within factions and it should be harder to promote (having to do more missions for promotions).

As for rank meaning, your rank should determine how your faction members and rival faction members respond to you. For example, a player affiliated with the BoS is the rank of Head Paladin/Star Paladin. Whenever that player talks to a Knight or the standard Paladin, they should respond attentively with, "Yes Sir!" and "Anything for you Sir!" While enemies of the player respond with "I want this Pally's head on a plate! (get it?)" or "Ooooo This one has colorful armor! I call dibs on it when he/shes dead!."

Another player is affiliated with a Raider/Slaver gang and is the rank of Raider Chief/Head Slaver. When around members of a lower rank they should hear, "Watch out for him/her they're totally ruthless." or "Hey boss! Could I join you on the next raid? Show you I'z a good raider?". Enemies of this char should respond with, "Be careful boys! This ones killed many before us!" and "I'll make a fortune off this demons head!".

Simple things like this increase your Role Playing immersion and the notoriety of being a high ranking member of a faction.
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Khamaji Taylor
 
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Post » Fri May 04, 2012 2:16 am

it seems safe to assume that the next fallout is going to be influenced by skyrim. some will scream others like me are going to say "why not if it's improving the game?"
in skyrim you can join a faction and when you do there is a threshold which crossed prevent you from doing quests and going to certain towns.
fallout should do that. you must have more than that: some kind of gauge to know where you stand. you can't be friends with Caesar and ncr, nor can you with bots and enclave. it should be like this. some community would hate slavers some would like them or be indifferent. in fallout 2 you had a way of knowing if you were liked in any given town. it should be enhanced: more than towns it should include factions, gangs, mobsters families...
I also hope Bethesda will use in fallout 4 the progression system from skyrim the more you do something, the more you use some weapons the more efficient you are with them. not some perks points
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Jason King
 
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Post » Thu May 03, 2012 5:55 pm

Bethesda, I do not want to "join" any faction and go up in ranks.
Helping out factions is fine, becoming an honorary member is fine, joining one where joining actually means very little and you're still free is fine.
But I do not want to "join" a faction.
I do not want to start out in a faction.
I do not want to pick an origin faction.

Now, why don't I want to join a faction? Cause it'd feel ridiculous. If I'm a recruit legionnaire why the hell would I be allowed to run around as I please? A decanus would tell me to guard some mongrel feces and that's that. Same for NCR, same for BOS.
If we actually join a faction, as in becoming part of it's ranks, then it has to make sense.
And a trooper/recruit isn't allowed to run around as they please.
And they can't gain ranks too fast either, cause that'd just feel even more ridiculous.

No "joining" factions.

Now, as for other things like FotA, they can be joined as they have no ranks and follow no real order as they do as they please to help people.
But when we have a faction with an army and a hiearchy(?) then it makes no sense for the player to run around as they please without being crucified.
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Tiffany Carter
 
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Post » Thu May 03, 2012 7:40 pm

it seems safe to assume that the next fallout is going to be influenced by skyrim. some will scream others like me are going to say "why not if it's improving the game?"
If it will "improve" the game.. nobody will complain.. but they will if we apply certain Skyrim mechanics.
in skyrim you can join a faction and when you do there is a threshold which crossed prevent you from doing quests and going to certain towns.
You are generalizing here.. I was reading this and literally was like: "what are you talking about?" Then it hit. You are talking about stormcloacks vs. empire.
Not only is this a bad example as Gabriel above me explains very well.
It is also much more shallow than the reputation system which was re-introduced in NV.. Something I feel they were trying to implement in Skyrim... but failed.
I also hope Bethesda will use in fallout 4 the progression system from skyrim the more you do something, the more you use some weapons the more efficient you are with them. not some perks points
This again.. TES is TES. Fallout is a franchise, though changed, which is an RPG based on a different RPG system.
Plus your argument does not make any sense.
In Oblivion, when I leveled.. in a certain skill.. That skill would improve... So if I grind (shiver) one handed my sword-fighting would improve.
Now Skyrim... I use one handed.. my skill will go up... but the damage I do is only improving slightly.. I have to invest in that awful perk tree to get decent damage.. IE leveling becomes strategic choice of choosing perks.. (which is essentially the oposite of what you are claiming)
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kevin ball
 
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Post » Fri May 04, 2012 12:35 am

Bethesda, I do not want to "join" any faction and go up in ranks.
Helping out factions is fine, becoming an honorary member is fine, joining one where joining actually means very little and you're still free is fine.
But I do not want to "join" a faction.
I do not want to start out in a faction.
I do not want to pick an origin faction.

Now, why don't I want to join a faction? Cause it'd feel ridiculous. If I'm a recruit legionnaire why the hell would I be allowed to run around as I please? A decanus would tell me to guard some mongrel feces and that's that. Same for NCR, same for BOS.
If we actually join a faction, as in becoming part of it's ranks, then it has to make sense.
And a trooper/recruit isn't allowed to run around as they please.
And they can't gain ranks too fast either, cause that'd just feel even more ridiculous.

No "joining" factions.

Now, as for other things like FotA, they can be joined as they have no ranks and follow no real order as they do as they please to help people.
But when we have a faction with an army and a hiearchy(?) then it makes no sense for the player to run around as they please without being crucified.

It's simple Ga77, if YOU don't want to join a faction than YOU don't have to. And because you say "I don't want" a surplus of 4 times in your post you sound rather selfish ima. With that, any type of appreciation/respect I had for you because of your elite status on these forums goes down the drain as a result of your childish rant. From now on all posts made by you directed at me will be shot down with extreme prejudice. You have been told. You factionless wasteland merc soon to be wasteland goo pile :evil:

Also allow me to clarify that if ONE chooses to join a faction they understand the obligations that come with being a full time member. As such, if for 4-6 hours after joining a faction full-time membership status you are stuck doing a few jobs for that group and can't go explore the ruins; understand that this is what you signed up for. And when you start ranking up fast because of the Fallout player characters death-defying abilities and get unique weapons, armor, and loads of faction celebrity perks; smile, and know that this is what you signed up for. :disguise: I sure will
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Sammykins
 
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Post » Fri May 04, 2012 1:33 am

did not say skyrim is perfect. what I relay mean is that it's stupid to give points like in the first fallout to become good on some fields. you could have been an expert in laser without using a.ny energy weapons. the elder scrolls system must be tweaked to avoid the abuse you just pointed out.
it wild be nice to be able to join a faction but we must also be able to betray it or stay free.
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Adam Porter
 
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Post » Fri May 04, 2012 2:16 am

^^^^^^^^^^^^^^^ Agreed
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SUck MYdIck
 
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Post » Fri May 04, 2012 7:49 am

It's simple Ga77, if YOU don't want to join a faction than YOU don't have to. And because you say "I don't want" a surplus of 4 times in your post you sound rather selfish ima. With that, any type of appreciation/respect I had for you because of your elite status on these forums goes down the drain as a result of your childish rant. From now on all posts made by you directed at me will be shot down with extreme prejudice. You have been told. You factionless wasteland merc soon to be wasteland goo pile :evil:

Also allow me to clarify that if ONE chooses to join a faction they understand the obligations that come with being a full time member. As such, if for 4-6 hours after joining a faction full-time membership status you are stuck doing a few jobs for that group and can't go explore the ruins; understand that this is what you signed up for. And when you start ranking up fast because of the Fallout player characters death-defying abilities and get unique weapons, armor, and loads of faction celebrity perks; smile, and know that this is what you signed up for. :disguise: I sure will
I want Fallout to make sense.
So I don't want it, period.

I've already given reasons as to why it doesn't make any sense but I'll give you one more:
Fallout isn't about becoming part of a community, the protagonists have always moved on after they were done, you think a recruit or trooper can do this? No, they can't.
Fallout: You leave V13 and go north with others to start Arroyo.
Fallout 2: You become leader of New Arroyo.
Fallout 3: After getting the purifier working and defeatign the enclave (originally) then you leave towards the unknown.
New Vegas: After helping X you leave towards the unknown.

In none of these games are the protagonists having any attachement to anything. (Actually, you do have an attachment to certain things, but you have nothing preventing your character from moving on, that was the point, like Lone Wanderer, has an attachment to LB, but since she isn't part of it she can just move on. As Vault Dweller was kicked out he can just move on. Since first Arroyo was destroyed the Chosen One moved on to form New Arroyo instead. They have the freedom to do as they please by the end of the story.)
Joining a faction gives you a attachment you can't just ignore.
Your character can't just walk away without being marked for death.

Then we have the ranks, again, it makes absolutely no sense you'd be able to move up 5 ranks within a month.
The idea of it is ridiculous, it takes months, maybe years to earn a promotion, even if you are efficient they won't just be tossing you promotions all the time.

Also, this isn't The Elder Scrolls, no faction joining with ranks.
For Elder Scrolls it sadly works, they have a history of just tossing you ranks after a few missions and then becoming leader after doing bugger all to want to become one.
For it it works to have faction joinin with ranks as it doesn't take itself as seriously with game mechanics as Fallout (should) do(es).

In Fallout, it takes years to become Centurion.
And to become a frumentarii you have to show you are exceptional and have a history of loyalty to the Legion.
You can't just after 3 skirmishes become a Decanus and after 5 more become a Centurion, it makes no sense.
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Emmanuel Morales
 
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Post » Fri May 04, 2012 7:43 am

It's simple Ga77, if YOU don't want to join a faction than YOU don't have to. And because you say "I don't want" a surplus of 4 times in your post you sound rather selfish ima. With that, any type of appreciation/respect I had for you because of your elite status on these forums goes down the drain as a result of your childish rant. From now on all posts made by you directed at me will be shot down with extreme prejudice. You have been told. You factionless wasteland merc soon to be wasteland goo pile :evil:

Also allow me to clarify that if ONE chooses to join a faction they understand the obligations that come with being a full time member. As such, if for 4-6 hours after joining a faction full-time membership status you are stuck doing a few jobs for that group and can't go explore the ruins; understand that this is what you signed up for. And when you start ranking up fast because of the Fallout player characters death-defying abilities and get unique weapons, armor, and loads of faction celebrity perks; smile, and know that this is what you signed up for. :disguise: I sure will

Gab explained why with logical points.

Your post stating what YOU want makes you selfish too....everybody on here wants something, just because he specified "I" doesn't make it any more selfish than you. Stop treating people without respect and like children with your ignorant comments directed toward how you will treat them.

Fallout was never about the factions anyway, it was about the protagonist, so more effort into this will dilute the gaming experience which was provided by the original Fallout games.
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Ash
 
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Post » Fri May 04, 2012 4:28 am

everyday we read stupid stuffs on this forum but stupid for someone makes sense for stone other. we're here to express ourselves state what we'd like.only Bethesda can say what they think is gonna make it in the final game. the more ideas they have the more creative they will be
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Farrah Barry
 
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Post » Fri May 04, 2012 12:36 am

I'm not convinced by a ranking system either btw
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MISS KEEP UR
 
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Post » Thu May 03, 2012 8:23 pm

did not say skyrim is perfect. what I relay mean is that it's stupid to give points like in the first fallout to become good on some fields. you could have been an expert in laser without using a.ny energy weapons.
It is a choice. Like I said it is based on an RPG system.. It's building a character instead of developing a character..
TES is about developing a character it is how the system works.
If FO were to embrace this system it would turn (as some would say even more) in TES with guns..

the elder scrolls system must be tweaked to avoid the abuse you just pointed out.
Well except for its pointless grinding.... the system would have worked in Skyrim.
I actually liked its nerfed mechanics..but having to chose perks to improve my armor rating or make my sword attacks meaningful sort of take away the use of leveling.

it wild be nice to be able to join a faction but we must also be able to betray it or stay free.
How, is this different than it worked in NV..? You work with NCR, Legion, House, Powdergangers, Kahns etc.. without the need to truly join them... but... you can RP like you did.. because the game doesn't put restrictions on you.
The games factions judge you based on your actions not because they magically know what your affiliation is.
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Catharine Krupinski
 
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Post » Thu May 03, 2012 10:33 pm


Stop treating people without respect and like children with your ignorant comments directed toward how you will treat them.

Fallout was never about the factions anyway, it was about the protagonist, so more effort into this will dilute the gaming experience which was provided by the original Fallout games.

I don't recall ever talking to you Seb, so the respectful thing for you to do is quit yapping. And I'm not treating him like a child, but more like an opponent since he blatantly came out and disagreed with everything I had suggested. So mind your own business. And tread carefully around me little buster or I'll go cook-cook on that behind. :flamethrower:
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Cagla Cali
 
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Post » Thu May 03, 2012 5:09 pm

I don't recall ever talking to you Seb, so the respectful thing for you to do is quit yapping. And I'm not treating him like a child, but more like an opponent since he blatantly came out and disagreed with everything I had suggested. So mind your own business. And tread carefully around me little buster or I'll go cook-cook on that behind. :flamethrower:

You treated me the same way in another thread, and this is a forum, we all participate. and you just did it again.
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Arrogant SId
 
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Post » Thu May 03, 2012 6:14 pm

everyday we read stupid stuffs on this forum but stupid for someone makes sense for stone other. we're here to express ourselves state what we'd like.only Bethesda can say what they think is gonna make it in the final game. the more ideas they have the more creative they will be
There is a difference: Stupid suggestions will be ignored.. bad (depending on opinion) suggestions will be argued and discussed.
Solid suggestions will either be ignored in discussions or if a member is particular fond of them embraced.

To Seb and MysteriousD use the PM if you want to discuss each others posting behavior.. (which I would but it is a general tip as well)
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Amysaurusrex
 
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Post » Fri May 04, 2012 5:18 am

After explaining it a lil clearer I seen what you were talking about Gab77. But nevertheless, I'd still like there to be say, 30-40 major faction related missions that would earn you immense prestige among them and hate among their rivals. Effectively joining that faction but not "joining" that faction
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Ricky Rayner
 
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