It's simple Ga77, if YOU don't want to join a faction than YOU don't have to. And because you say "I don't want" a surplus of 4 times in your post you sound rather selfish ima. With that, any type of appreciation/respect I had for you because of your elite status on these forums goes down the drain as a result of your childish rant. From now on all posts made by you directed at me will be shot down with extreme prejudice. You have been told. You factionless wasteland merc soon to be wasteland goo pile
Also allow me to clarify that if ONE chooses to join a faction they understand the obligations that come with being a full time member. As such, if for 4-6 hours after joining a faction full-time membership status you are stuck doing a few jobs for that group and can't go explore the ruins; understand that this is what you signed up for. And when you start ranking up fast because of the Fallout player characters death-defying abilities and get unique weapons, armor, and loads of faction celebrity perks; smile, and know that this is what you signed up for.
I sure will
I want Fallout to make sense.
So I don't want it, period.
I've already given reasons as to why it doesn't make any sense but I'll give you one more:
Fallout isn't about becoming part of a community, the protagonists have always moved on after they were done, you think a recruit or trooper can do this? No, they can't.
Fallout: You leave V13 and go north with others to start Arroyo.
Fallout 2: You become leader of New Arroyo.
Fallout 3: After getting the purifier working and defeatign the enclave (originally) then you leave towards the unknown.
New Vegas: After helping X you leave towards the unknown.
In none of these games are the protagonists having any attachement to anything.
(Actually, you do have an attachment to certain things, but you have nothing preventing your character from moving on, that was the point, like Lone Wanderer, has an attachment to LB, but since she isn't part of it she can just move on. As Vault Dweller was kicked out he can just move on. Since first Arroyo was destroyed the Chosen One moved on to form New Arroyo instead. They have the freedom to do as they please by the end of the story.)Joining a faction gives you a attachment you can't just ignore.
Your character can't just walk away without being marked for death.
Then we have the ranks, again, it makes absolutely no sense you'd be able to move up 5 ranks within a month.
The idea of it is ridiculous, it takes months, maybe years to earn a promotion, even if you are efficient they won't just be tossing you promotions all the time.
Also, this isn't The Elder Scrolls, no faction joining with ranks.
For Elder Scrolls it sadly works, they have a history of just tossing you ranks after a few missions and then becoming leader after doing bugger all to want to become one.
For it it works to have faction joinin with ranks as it doesn't take itself as seriously with game mechanics as Fallout (should) do(es).
In Fallout, it takes years to become Centurion.
And to become a frumentarii you have to show you are exceptional and have a history of loyalty to the Legion.
You can't just after 3 skirmishes become a Decanus and after 5 more become a Centurion, it makes no sense.