Fallout 4: Speculation, Suggestions and Ideas - Thread #62

Post » Fri May 04, 2012 5:51 am

Sure theres a ton of mp games, but people want a FALLOUT mp game
I certainly do not!

Things I'd appreciate if omitted or otherwise excluded (read: not implemented to begin with):

- Sandbox map -- the game can still be an open world (like how the first games) and support random exploration with large enough "nodes".
- Main focus on exploration -- this shouldn't be the selling point of the game, it's fine for TES, but Fallout should be set apart from that series in all ways possible.
- Too heavy focus on combat more than other styles of gameplay -- there should be more balance on how to fare with the gameworld, well made and settlement centric nodes would support this in that there'd be less empty space that needs to be filled with random combat.
- Straightforward FPS run'n gun combat - there's nothing more boring in these games than RPG combat hampered by FPS mechanics (and while this works both ways, I do not care about improving the FPS elements at the cost the RPG side).
- And stop wasting time in handplacing every sandbead in the desert. There's absolutely no need what so ever to not use procedurally generated landscapes in a wasteland that is mostly sand, rocks and rubble. Use that time to create as unique and differing focus spots as possible.
- And most importantly... less content from the Big Bag of Cool-on-paper +1 -- think before implementing, does it fit the setting, does it make sense, does it have a real purpose.
- Extraterrestials
- All that The Settlers/Sim(s) stuff like: building a house and playing home, building a city and "defending" it, forming a faction, setting up and managing a shop, farming, playerdriven marriage and romances, and all that useless and distracting fluff which is better suited for other games that use them as a the core point of gameplay.
- No multiplayer of any kind - there is a [censored] ton mp games out there for pepole who want that, there's absolutely no reason what-so-ever to have it in here.
- ...to be continued...
I must say that I completely agree with everything in this list of needed omissions.
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Harinder Ghag
 
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Post » Fri May 04, 2012 3:32 pm

If I may interject, what you are saying is a TES thing, if you suggested this stuff on the TES boards I would mostly agree with you on all the points you've made, but Fallout on the other hand has always been a story driven, rpg heavy game and your suggesting that Beth makes both series even more similar then they are now. That is the exact opposite thing they should do, imo they should make the Fallout series more rpg and story heavy and TES should become more of the customizable story book you want (and I do too, just not for Fallout), they need to make more contrast between there games or they'll bore the hell out of us all.

i always thought it should be the other way around, with TES becoming more and more "mainsteam" i always thought that it should become a linear, story driven, game with little thought involved, essentially you just pick it up, play and have fun.

but fallout, by being set in a somewhat more realistic world should be the "post-apocalyptic life simulator" which would offer a much needed alternative to all the mindless run and gun bullcrap on the market today.
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Allison C
 
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Post » Fri May 04, 2012 6:55 am

i always thought it should be the other way around, with TES becoming more and more "mainsteam" i always thought that it should become a linear, story driven, game with little thought involved, essentially you just pick it up, play and have fun.

but fallout, by being set in a somewhat more realistic world should be the "post-apocalyptic life simulator" which would offer a much needed alternative to all the mindless run and gun bullcrap on the market today.
That wouldn't make much since because thats taking both of there original design (TES's "be who you want to be in another world, and Fallout's choice and consequence focused gameplay) and switching it around, possibly gutting the soul of each series.
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Astargoth Rockin' Design
 
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Post » Fri May 04, 2012 3:54 am

I just made a new character on Tactics and I noticed that there is a tough guy option. You can only save at the bunkers, they could put this in as a mode for F4. Only be able to save in beds or maybe campsites that you make similar to Red Dead Redemption.

And as always I want more guns, at the very least as weapon packs that I can buy on the side. These packs could even be modern weapons and stuff that doesn't fit into the game. They could be considered no-canon like the pre-order dlc. Weapons and house packs could also be added in the same line.
Packs would be nice, as well as a overhaul of power armor so it carries it's own weight and add some extra carry weight. The weight cap should be taken away as well.
Vehicles SHOULD be included, the ability to make massive maps is available right now. Hell there's a game that will be a http://www.infinity-universe.com/Infinity/index.php?option=com_content&task=view&id=12&Itemid=33 in it. A vehicle would then be the only way to get around that doesn't takes weeks irl. And with such a massive map the wasteland can seem more empty while still having many places to explore. Random encounters could be made that only happen when your are in a vehicle.
I really like the weapons in Metro as well, and I don't see why we don't have more wasteland made weapons in Fallout either. All the engineers, scientist's, gunsmith's, and tech junkies couldn't all have died or been in Vaults. Wasteland made weapons both energy and regular small arms should be all over, we have already seen modifications for these weapons done by wastelanders after all. And just think what they could have done with fission cells and crossbows or harpoon guns!!! And think of all the ball bearing that could be used as ammo that are just lying about, or even marbles. What we need to do is start emailing Bethesda with weapons ideas, maybe they will look at them and think NICE and put them in. Think about this, a fission powered crossbow with different types of ammo including a exploding arrows that could be used to kill things or blow up traps, rocks, barriers so that we can progress to other areas.
And vehicles really need to be added to the game, mounts as well. It is curretnly possible to make massive maps use procedural algorithms. There is actually a game coming out that will build a ENTIRE GALAXY so something as small as the Southwest(example) should be easy. In this way there can be large barren areas filled intermittently with locations and people. Hidden caches/towns/cities could be put in the game then as well as making pre-war cities larger.
I want to meet someone that is call "The Kid". He is a rapist and has a hotrod and say's happy crappy. Or just a hotrod surrounded by the copses or wolves with a skeleton inside it(yes I know he did try to escape and died fighting the wolves) with 2 1911's. Maybe its still working to...

Spoiler
Small alien crashed wreackage town.
I want tribal weapons and pneumatic weapons to be added in.
sprint and varying terrain and the new hotlist.
More alien stuff, and I wanna know what all the pre-war government knew about them.
I want to be able to into a fullsize theme park.
CHANGEING FREAKING SEASONS, I want them possibly.
Well I was thinking along with the changeing seasons there could be seasonal quests/enemies, as well as holidays. I want to give a Raider a 12 gauge gift to the head.
I would love easter eggs from other games as well as movies and tv shows.
I want to know more about the pre-war government plans with the vaults. And what happened to the heads of all the major corporations.
Bring back the slavers, I need something good to hunt. Make sure they have good weapons and armors though, the slavers in Fallout 3 were mostly pushovers.
I want to see what happened to all the survivalist group's out there, and I would like to see some fallout shelters and bunkers that the civilain population built.
I've been thinking, why don't they have locations outside the main map before they even announce the dlc which then could either expand these out maps or add more of them.
One thing I would like again like I have said before, a alien town full of several different types of aliens. They should all be only in one area that you need to do and get certain things to get to them. And once you get to them you can't fast travel to them, you have to go up a mountain pass every time. I always liked the concept art of the stranded alien. I'm talking about something filled with maybe a dozen aliens(possibly the aliens that aren't greys or greens are slaves?) with some "scouts" patrolling the outer areas with "alien stealth suits" on. The town would either be underground inside a mountain or at the top of a mountain in a valley Shangrala style.
Well since there hasn't really been a game where they would be(other than tactics I guess) there isn't anything to say bison could be in the game. Their heads would be the strongest part of their body, so headshots would be a no-no unless you have a big gun.
Hmmm, can tabs should be a secondary currency.
MMT=More Metro Tunnels
One thing I think we can all agree, the next game should have the Bozar in it.
I want this in the next game.
What I would like to see with weapons alongside the skill's for them is something that allows you to get better with that particular type of weapon from use. Like how San Andreas did it with it's guns.
A avro car.
I just had a idea for a random encounter.
It only happens at right when you are either in a bed while sleeping, or when you are walking down a road without anyone else except maybe 1 companion. It's a different experience if you are on the road or in your bed at the first part, but the second part where you see a light and some figures above you doing experiments on you. This part goes by fast though, and you are sent back to where you were. You gain a perk from the experience as well as a odd rifle that will be lying next to you when you are returned. Also while this is all happening the x-files theme song is playing.
I would like to see more military holotapes and stuff about the aliens, as well as some more aliens in general.
The return of traps.
Hunting and trapping for skins and meat.
I would rather see the factions that are strong and centralized that keep to their own. Maybe each is rebuilding in it's own way and fashion, one group's cultures is more like ours in it's music and ideals and fights for peace and justice. Another a group of stoners that sell their product to the waste and no one would attack because they hold the secret's of pot. A third faction that is more war-like yet with a culture set in honor so they wont attack weaker groups without cause, they patrol the wastes doing their best to control the 4th faction. The 4th faction is a group of raiders, marauders, and some light ritualistic cannibalism. The last group is similar to how broken hills was, mutants and humans living together just to survive. They have ghouls that have managed to conceive ONE baby ghoul which they hope will help them to be able to have more.
All these factions have built of the refuse of the old world, with only the first faction having built a actual small city with 4 50 story skyscraqers as they have access to a concrete plant and a steel mill. There also 3 more factions which are the main factions. One is a group that is made up of the ancestors of soldiers that survived the great war, they are similar to the BOS but more willing to take some people in that they think that can fight. They have power armor and combat armor, both of which they have modified since the war to suit their combat needs. They don't use many energy weapons but instead use guns and some silent weapons. The opposite faction is a group of cultist mutants that abduct people and turn them into mutants who they then brainwash to fight for them. The last of the three main factions is a large tribe, there are tribes in the game that don't belong to any group but this one is special. This tribe is extremely violent and attack all the other factions, they do everything in their power to kill as many as possible and are trying to get their hands on nukes so that they can again cleanse the world. This is one of the main enemies in the game, the other enemy is yet to be come up with.
Fallout 4 needs to combine the things that are in NV(except the closed ending) with the truly unique feel of Fallout 3 with it's devastation, desperation, general atmosphere, the amazing music that haunts my TEOTWAWKI dreams, and little things that litter the map with what people were doing when the bombs fell and afterwards. As well as a new location maybe in the middle of the country. Toss in more weapons, maybe all the ones in fallout 2 and some from tactics. Add in some survivalist groups that survived since the great war as well as abandoned military bunkers and bases that were made up of military forces that survived the great war but not as part of the enclave. And some hints at a return of the Enclave in one way or another, or contact between the Enclave and this other military faction. Toss in a map that is 3 or 4 times bigger than Fallout 3's and let it ripe.
Bracing for hate!!!!
Camels and bisons.
Dual Wielding pistols and one hand weapons.
One thing I would like to see are weapons that look cobbled together like this.
As well as weapons like crossbows and spearguns(never used it in tactics when I got it). One other thing is I would like to see more tribal specific armors, not really in there right now. I would really love to see more of the inside of buildings, maybe they can give you a crowbar that works like the shovel does. In that you have to have it to open a certain type of door or container. I would also very much like that they bring back what was in the original fallout with being able to blow upon certain things. As well as rope, to get in and out of certain places. A map without invisible walls would be nice along with more sideoftheroad type things like in New Vegas, as well as a old amusemant park that is controlled either buy traders or raiders.
The ability to call in mortars, airstrikes with vertibirds, or artillery.
After main quest play like Fallout 3, would not be considered canon as Bethesda could just say you did all the dlc and such before you beat the game.
Non canon Easter eggs.
Zoo's, movie theaters, Freddy's Fears house's of screams, gun shops, carnivals, amusemant parks, assorted pre-war places to make the game feel like people actually lived before the war.
Seattle needs to be done. This area should have rain and be barely hit by any nukes because of unknown reason's, which make themselves parent at the beginning part of the game. The Chinese had planned their own invasion in the shadows, and along with help from Chinese American citizens that managed to hide from the commonwealth police. They came in small group's and began killing police and military personal 3 days before the Great War happened. Seattle is still there, among the colds. The Chinese invaders have been gathering strength for over 200 years, waiting for a signal from from China. Well the signal has come, and it's time to begin the second phase.
I have talked about Seattle being a cool place to go before, I did in the last thread.
And I still say that packs should be in the game, or exoskeletons that add strength AND extra carry weight. The exoskeleton would take the place of a power pack but not a regular carrying pack.
I want more bunker's, both civilian and military ones. And I want fallout shelter's as well, ones people dug in there backyards or out in the middle of nowhere. I also want to see more armor's and weapons, as well as some vehicles that I can use.
More alien quests. And the return of the Enclave, only small scouting parties though. Fallout 4 should have them still regaining strength and watching other groups. Maybe some actual Quests by them to take out people or buildings and such.
Paraffin slugs for shotguns, as well as hillbilly slugs.
Samurai and Black Knight armor.
And I still say that packs should be in the game, or exoskeletons that add strength AND extra carry weight. The exoskeleton would take the place of a power pack but not a regular carrying pack.
I would still like to be able to get a pack for my character, maybe be able to get power packs to boost energy weapon stats.
That's why it would be out of the way, also both the guns I mentioned are in F2. You can get night-vision for the fal if I remember right.
Maybe some Easter egg armor that is EXTREMELY expensive(like 1,000,000 caps) and a pain in the ass to get.
bounties and hits that groups/factions can give
prone position, make sniper rifles show their true potential
bipods for added accuracy
a job where you can increase stats with time and such
dual wielding(this one is more than likely gonna be in anyways,dual wield .32 revolvers or chinese officer swords)
LARGER MAPS
What I would love to see like I have been saying for a while is this:
Aliens
Alien hidden village in a very hard place to get to or a crashed alien mothership filled with alien tech and corpses, as well as frenzied alien robots. Maybe not a mothership but still something kinda large.
weapons from all the previous games
pop culture references like OWB has
midgets and fat people
crossbows and bows
ninja stars for when I'm bored
more types of dogs
more types of animals
squirrels
iguanas
snakes
bats
sks and AK-47
less nerfing of guns and armor
more bolt actions
DeLisle carbine(yes the ww2 enfield .45 acp conversion)
tent with sleeping area and campfire
the ability to run a business, have to keep it stocked and such
flashlight that isn't crap and can be used to blind a enemy at night
M1 carbine
the ability to call in artillery or mortars after making friends with a certain faction or acquiring them
a vehicle, either a horse or something that uses microfusion cells
a tank?(needs to be a Sherman, or a Sherman shaped tank that is futuristic in it looks and/or weaponry)
alien abduction random encounter that is brief and ends with you crashing a alien ship then getting out and scratching your head
a walkie talkie that you can use to call in support that doesn't run off as soon as combat starts or just gets to you period
caravan jobs where you have to protect a caravan or help carry stuff
more open building that make the world look like people actually lived were able to live
movie theaters that you can go inside
slavers
the ability to take over a abandoned building and stock it with things or fix it up and make it either a store or a faction outpost or just a plain house
more Chinese weapons and armors
pre-war military caches with experimental armors, weapons, and medicines
more audio holotapes that tell stories like what we saw a lot of in Fallout 3
said holotapes should have emotion in them, unlike the OWB holotapes....
the return of the radio towers like in Fallout 3, with the accompanying bunkers
better weapon upgrades
slingshot with ammo being things like spark balls, explosive balls, rocks, fireballs, metal ball bearings
pellet guns
different types of pellet ammunition
musket's and black powder rifles
the weapons talked about in the Museum of Technology
the Museum of Ordinance
a dunce hat found in a school with a small skeleton sitting facing the corner
more radio stations with different genres of music
a talk show radio station that has to wildly different hosts that turn out to be the same person but with split personalities
a crazed man with a dog, sawed off unique shotgun, unique leather armor, and only 2 rounds
more .22lr weapons
.22lr minigun and midget m1919
.22lr lever and bolt action as well as semi auto, all can be suppressed
more types of rounds for the fatman
the ww2 piss pot helmet
ww2 military uniforms found in museum or some guys house, maybe even bunker or basemant
have a weird story behind said costumes
have the weapons used by each military
bunkers and fallout shelters in people's houses and yards
these scattered around the wasteland
Bunker design one
Bunker design two
Bunker design three
the ability to make zip guns
the ability to make shotgun round grenades
packs like Alice packs and such
a miniguns in either 5.56 or .308
bowling alleys
catspaw magazine that gives increased speech or six appeal to the opposite six
bobs big boy type fast food joints
roadside attractions
raiders like the ones from Fallout 3
raider groups and clans
traps and alarms
the ability to build traps from ammo and other things
environmental traps and occurrences(fog, rain, storms, dust devils[these hurt the player some], haboobs[giggity], etc. etc.)
Mosin Nagant M91/30 and M44 rifles in 7.62x54r with the ability to buy and use chamber inserts for the .32 caliber pistols rounds and 7.62x25 pistol rounds
railway rifle,, also needs to be able to make rounds for it that can do other things
Tulip from underworld out in the wastes and you save her then date and marry her(......)
a guy named Bubba with a tricked out M4 carbine(in 5.56x45) that has a laser, scope, suppressor, beta mag, bipod, AND its red, white, and blue
more action Abe figurines
Honest Abe's Combat and Power Armor(somehow these things got sent to George Lincoln Jr's house!!!! Wait.....how did Abe have power armor? and for that matter combat armor?)
A suppressed .44mag lever action rifle
Co2 pistol
changing seasons
Halloween and Christmas are celebrated in certain locations
the ability to to smoke cigarettes and do hookah
more survivalist stories
splinter Desert Ranger faction that refused to join the NCR
Tent cities
wasteland swap meets/markets
gypsies traveling nomad groups
Large map
Unique monster's(random encounters)
Sasquatch
Werewolf
Vampire
etc.
What about the Enclave being a splinter faction of a government that controls from the shadows? What if this "shadow government" is the ones behind all the worst things that have happened? What if they tell Daniel Littlehorn what to do and who to kill? And they have a moon base.
Changing seasons, as well as the holidays that go with them.
I want more bunker's, both civilian and military ones. And I want fallout shelter's as well, ones people dug in there backyards or out in the middle of nowhere. I also want to see more armor's and weapons, as well as some vehicles that I can use.
Light and Medium power armor.
Theme park locations and more roadside attractions.


Things I don't want to see.
Spoiler
turn based gameplay/isometric, it's no longer a part of Fallout you want that go play wasteland 2 when it comes out whenever
nodes
I remember now. Don't make the wasteland so dead for the love of god. There should be plants and animals, its been 200+ years since the bombs fell.
DAMN IT, now I forgot the other thing I just came up with.
closed ending
use of obsidian in the story(I wasn't able to get into their story, I just wasn't. Felt nothing about killing benny.)
no more third person button, use the button for something else and put third person in the setting

"Dear Bethesda, should any of you read this. Please look at the mods people have made, there are a lot I know. But there are gems in there, like the Leather Backpack, Classic weapon pack, and many others. And for the love of Gob please include spears, bows, and crossbows."
That is all for now.
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Natasha Callaghan
 
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Post » Fri May 04, 2012 10:53 am

On the concept of marriage, I feel it has a place in the post-apocalypse. It is an aspect of survival, not just looking out for yourself. It also brings a feeling of needing to keep the bloodline going. A purpose in the game that can have you fighting for something more than yourself.

As long as it's not like Skyrim where the NPC wife only has one piece of crap line she repeats over and over and over.

Like in Braveheart, a woman is the reason William Wallace catapults into history. Love as "corny" as it is motivates humans, and in this human tragedy, it merits it's own place.
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BlackaneseB
 
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Post » Fri May 04, 2012 9:47 am

A more Expanded Weaponary would be awesome i mean a few pistols is ok but if i was in the wasteland i wouldnt find a 9mm here and about 75 32. pistols there i would walk into a gun store and find glocks desert eagles and a larger variety of shotguns and Rifles than just Hunting rifles and varmit rifles that would keep my interest and just amaze me to walk into a house and find a g17 or a G18 now adding the M1911 in the one dlc to fallout new vegas got me excited as ever because thats probably my favorite pistol in the world the ammo variety and weapon mods where mindblowingly great in NV but the weapons werent that impressive now special weapons where cool dont get me wrong.

Vehicles would be a lifesaver and the ability to modify vehicles with weapons would have my money the day it comes out

online Multiplayer adding at least 1 more player to reign the wastes would make the game have a never dying appeal to it thats mainly all i could ask for in a fallout game along with stuff from fallout 3 and NV so THANKS!
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IM NOT EASY
 
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Post » Fri May 04, 2012 11:07 am

Changing weather and destructible landscape. Let me explain:

1. Weather should be apparent and effective. If it rains, water levels should increase. If it snows, your character should have to wear clothing to keep them warm. Wildlife should change with the weather and seasons, and some quests should be based around the setting (seasonal quests, holiday quests that are only optional at certain times of the year). Granted, the calendar wouldn't take 365 days of play to go fully around, maybe only a few days or weeks for a complete in-game year.

2. If I throw a bomb at a building, the wall should break. The wall debris should be in consideration for damage, such as falling walls and traps can hurt enemies (makes battle more strategic). The effects of destroying places should affect quests and enemies. Destroying the houses in towns will stop a lot of quests in that area, etc.

Yes, these would take a strong engine to create but I know Bethesda could eventually do it.
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Steven Nicholson
 
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Post » Fri May 04, 2012 1:17 pm

love too see the lone wanderer vs. the courier. maybe take your lone wanderers skills and perks and fight the couriers with the skills and perks you obtained. love too see the super mutants from FO3 and nightkin from FNV join forces.
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Gracie Dugdale
 
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Post » Fri May 04, 2012 3:59 am

I'd like to see more humor like in Fallout 2: like the talking stone head, the talking spore plant, King Arthur's (steel) Knights etc. Not the same things but again, a little bit of comedic jest is great. One thing that would be cool is to be able to choose which character race, not just human. I'd love to play as a supermutant or nightkin. I also miss the days where you could JOIN a group, not just help one out, again like Fallout 2. I'd like to be able to actually be a member of the Khans, or become Captain of the Guard in Vault City etc.
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Jeffrey Lawson
 
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Post » Fri May 04, 2012 1:20 pm

FALL OUT VEGAS as we know it is way to short once you beat it it made me lv but yet game over not like fall out 3 u beat the story line and u can continue playing the game i really think they rushed this game out becasue this game selling at gamestop for 20 dollars it dropped it's price pretty fast knowing it was not worth to buy. I called the company told them that vegas was not worth it to get me wrong iam a fall out fan but as a gammer i want to keep playing befor and after i beat the story line my opion is they should delvelope something so that once u beat the game after the hoover damn fight u can wake up knowing your in the game and ready for more like fall out 3 with brother hood of steel.Wake the developers make this game worth playable make it so you can continue playing it,
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carly mcdonough
 
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Post » Fri May 04, 2012 4:06 am

FALL OUT VEGAS as we know it is way to short once you beat it it made me lv but yet game over not like fall out 3 u beat the story line and u can continue playing the game i really think they rushed this game out becasue this game selling at gamestop for 20 dollars it dropped it's price pretty fast knowing it was not worth to buy. I called the company told them that vegas was not worth it to get me wrong iam a fall out fan but as a gammer i want to keep playing befor and after i beat the story line my opion is they should delvelope something so that once u beat the game after the hoover damn fight u can wake up knowing your in the game and ready for more like fall out 3 with brother hood of steel.Wake the developers make this game worth playable make it so you can continue playing it,
Welcome to the forums. :tops:

I'd rather have a game with as many complex choices like New Vegas then a game that is a straight black and white conflict that doesn't allow you to make your own choices like Fallout 3. This has been discussed many, many times on the forums. The fact is that in order to make faithful post-story gameplay you need to have a very simple story to limit the number of variables and I would find this very unsatisfying in a Fallout. The amount of time and resources needed to make a faithful post-story environment for a game as complex as New Vegas would be about equivalent to making another whole game. It just isn't worth it.

Another reason for me personally is since New Vegas is an RPG, I role-play a character for each playthrough. When I complete the Battle of Hoover Dam that character's story is also complete, whatever I do in the wasteland I simply do before the Battle. Having it go on after would be...anticlimactic.

Note: If you continue posting on these forums it would be a good idea for you to improve your grammar. Use punctuation, spell correctly and make paragraphs. It helps to get your point across if you make the effort. If english is not your first language then I apologize.
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Kristina Campbell
 
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Post » Fri May 04, 2012 10:51 am

I must say that I completely agree with everything in this list of needed omissions.

:foodndrink:

i know the game has to have an ending for the player to feel like they have acomplished something, but what i don't want is a "game over ending", which prevents you from being able to continue your game

I've never understood the need to keep playing after the "ending" when there's nothing to go for anymore. What is there but random, goalless running around, killing respawns, and gathering loot for no purpose, all of which you can do - if you want to - before ending the MQ anyway?

I know my experience gets hurt if, after ending credits, the game just randomly drops me back in as if I didn't just finish it, and further, back in a world that does not recognize what I just did. If you offer multiple world defining choices throughout the game, there's no way you can depict all possible outcomes physically without doubling the size of the game and furthermore, you'd only be catering to a portion of playerbase by doing so rather than trying to cater to everyone playing the game. Wasted time and money if you ask me.
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Sammie LM
 
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Post » Fri May 04, 2012 3:43 am

I'm pretty sure they won't end the game after the main quest is finished. I think Bethesda got the point when they released Skyrim.

Also, I would love for them to go the extra mile and add dialogue after the main quest… add things that can be fun and replayable.

A game that can continue letting you roleplay after the main quest is long gone.
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Sun of Sammy
 
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Post » Fri May 04, 2012 10:13 am

I'm pretty sure they won't end the game after the main quest is finished. I think Bethesda got the point when they released Skyrim.

Also, I would love for them to go the extra mile and add dialogue after the main quest… add things that can be fun and replayable.

A game that can continue letting you roleplay after the main quest is long gone.
Figure it is like a book, you get to the very end and it was incredibly ratifying, but then 50 more pages come out of nowhere and just make the whole book pointless.
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Tessa Mullins
 
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Post » Fri May 04, 2012 2:33 pm

Figure it is like a book, you get to the very end and it was incredibly ratifying, but then 50 more pages come out of nowhere and just make the whole book pointless.

True, but I still find myself going back to both the mojave and capital wastelands looking for more things to do…. Also sometimes a book will leave you wanting more. Something I can keep going back to is just my escape from this World that tries to make sense.

Also, we all know Fallout 4 will be bigger in popularity than Skyrim is right now… Why not make it as awesome as they possibly can?
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Javier Borjas
 
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Post » Fri May 04, 2012 2:04 pm

What's with peoples obsession with playing after the ending....if it bothers you then just do everything you want to before it ends, and if not then just reload. There are no time limits on the game, you have plenty of time to do everything.
Why does this keep getting brought up, there have been recent discussions about this already.
And I really hope Bethesda aren't dumb(and lazy) enough to simply copy what Skyrim was.
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leigh stewart
 
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Post » Fri May 04, 2012 8:57 am

What's with peoples obsession with playing after the ending....if it bothers you then just do everything you want to before it ends, and if not then just reload. There are no time limits on the game, you have plenty of time to do everything. Why does this keep getting brought up, there have been recent discussions about this already. And I really hope Bethesda aren't dumb(and lazy) enough to simply copy what Skyrim was.

Some of us want to see the fruits of our labor, some of us want to see the impact we've had around us. This isn't a hollywood movie where it ends after the "main" quest or some mindless shooter. Fallout has a destiny as strong as a word that is, it is in fact true that it certainly has a destiny to fulfill.
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DeeD
 
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Post » Fri May 04, 2012 9:11 am

doesn't what UnDeCafIndeed said make sense to yourself or anyone else that want it?
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xx_Jess_xx
 
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Post » Fri May 04, 2012 7:08 am

doesn't what UnDeCafIndeed said make sense to yourself or anyone else that want it?

No, some people here make no sense at all. Most people want to take the fun out of everything and make everything harder… I don't exactly agree, people are preprogrammed to find the easy way to do things whether it's in our genetics or not.

What I want is a fun game that reflects the ills of our society, doing things we can in an RPG that we can't do IRL because some asssshole in the government wants to place laws that are basically our right from birth.

There will always be people who want to take away the fun from other people because they don't know how to have fun themselves.

What is this thread about again?
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joannARRGH
 
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Post » Fri May 04, 2012 9:36 am

Allow us to kill anyone we want, this means no essential NPC's.

Allow us to have multiple endings like in Fallout: New Vegas please don’t give us the white knight crap again.
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Marguerite Dabrin
 
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Post » Fri May 04, 2012 2:34 pm

No, some people here make no sense at all. Most people want to take the fun out of everything and make everything harder… I don't exactly agree, people are preprogrammed to find the easy way to do things whether it's in our genetics or not.

What I want is a fun game that reflects the ills of our society, doing things we can in an RPG that we can't do IRL because some asssshole in the government wants to place laws that are basically our right from birth.

There will always be people who want to take away the fun from other people because they don't know how to have fun themselves.

What is this thread about again?

I don't see what that has to do with anything he said, or taking fun out of a game, or doing things we can't do in real life...you're going off on some strange tangent now.
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Carlos Rojas
 
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Post » Fri May 04, 2012 4:08 am

some people here make no sense at all.

Oh, I agree with that.

Other than that, I have no idea what you were referring to (or what was the general statement) in your post.
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RUby DIaz
 
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Post » Fri May 04, 2012 2:11 am

Oh, I agree with that.

Other than that, I have no idea what you were referring to (or what was the general statement) in your post.

Yeah i cant quite work out what that was about either :shrug: It doesnt make sense.
Maybe the someone who makes no sense at all is himself? What a wonderful paradox, i need another coffee.
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Stat Wrecker
 
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Post » Fri May 04, 2012 1:23 am

:foodndrink:



I've never understood the need to keep playing after the "ending" when there's nothing to go for anymore. What is there but random, goalless running around, killing respawns, and gathering loot for no purpose, all of which you can do - if you want to - before ending the MQ anyway?

I know my experience gets hurt if, after ending credits, the game just randomly drops me back in as if I didn't just finish it, and further, back in a world that does not recognize what I just did. If you offer multiple world defining choices throughout the game, there's no way you can depict all possible outcomes physically without doubling the size of the game and furthermore, you'd only be catering to a portion of playerbase by doing so rather than trying to cater to everyone playing the game. Wasted time and money if you ask me.

i want to keep playing after the main quest and SEE THE EFFECTS of my actions.
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Alycia Leann grace
 
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Post » Fri May 04, 2012 4:33 pm

Well what can I say. You aren't going to see or have a lot of variety that way.

Like I said, wasted time and money by forwarding a lot of resources and time in constructing something only a few will bother to see, and wasted time and money from aspects that are offered for everyone throughout the game. That's a concept for DLC or a sequel, but not for a proper game that tries to offer the player choices in how to approach matters, and rewards and consequences according to those choices in the overarching narrative. Although, even with a DLC or a sequel, they'd need to choose what playerwhims they take into account, so it's not a comprehensive take for a post-ending content that way either.

A narration driven ending, a proper ending, offers much higher degree of variety in possible outcomes than one that forcingly strives towards physical evidence of the results of given acts. I prefer it that way. I say no to limiting the possibilities just for the sake of seeing a couple of things that aren't all that major in their nature anyway, and because seeing them first hand has no further point as the game after it's ending has no goal anymore (no point in further building the character, no point in doing quests anymore, only the random roaming remains without anything to look forward to).
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Wane Peters
 
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