Fallout 4: Speculation, Suggestions and Ideas - Thread #62

Post » Fri May 04, 2012 2:33 am

Fallout is deep, it has drama and emotional appeal. If you stopped and smelled the roses, you would see it for yourself.

Also your ideas are all from Skyrim, do you really think we as a whole here want anything to do with magick?

No to skill trees, forcing me to invest in perks I have no intention of wanting in order to get a perk I do want. That is an emphatic no.

Also you can "cover," it's called sneak mode.

I'm tired of the enclave, I'd want new factions to deal with.

I will agree with combining armor however.

All I'm saying is the best of Fallout 3 and the best of New Vegas should find their way into Fallout 4 along with newer and innovative ideas that we may or may not have discussed in these 62 threads.
Magic would be terrible, not what i was saying at all.

For taking cover, i meant to hide up against a box or something, or maybe even lay down.

As far as skill trees go, nothing says that they have to have some things that are useless, or maybe rethink it. But i doee what you're saying for them.

And for the dramatic, emotional, deepness, i meant like how FO3 was dark and gloomy vs. FONV being bright and shining. The Mojave Wasteland didn't feel like a Wasteland.
Also, I do know Fallout is ultimately a very dramatic game no matter where it is New Vegas, or DC. I do however, think FO3 had more to offer, but that's my opinion. I just want to see more of these things in the future. The lack of them would make the game end up like many other series' that just die off.
Again, this is just opinion.
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Vahpie
 
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Post » Fri May 04, 2012 3:56 am

Just because you are more experienced doesn't mean that guns necessarily get stronger. I would like to see something there. In real life, the only thing that progresses is efficiencty, and familiarity with that gun.

I would love to be able to custom paint weapons and armor.

setting up temporary camps, maybe even have a customizable outpost for a house. Being able to fortify almost any building you want.

throwing knives, throwing hatchets, spears placed as ammo

would love to use a crossbow, or compound bow.

Love using hand to hand and would love to see more ability there.

sprint button, which i'm sure they'll have.

multiple scopes, mags, and other accessories for single weapons. Like on a hunting rile, put either a normal scope, night vision scope, custom scopes, and be able to take them off and put them on other weapons.

be able to have many followers. Like a group in itself. could control the group and raid places rather easily.

Going on a deathclaw hunt would be awesome. Being able to tame would be even cooler

Some kind of enemy that makes a deathclaw look like a radroach, and some enemies are hard to kill because of their number. Giant ant hill with hundreds of giant ants. Think of all of the people they would have taken down to the queen and how much loot they would have dropped off there, that they couldn't of ate. Heck, as big as they are they could have even pulled an atomic bomb into the hole.

assassinations.

flash bangs, gas, non lethal weapons.

Arenas. Some for just going to see or compete in fist fights like a boxing ring. Some like gladiator battle's on a football field or something. Heck they could even have multiplayer battles, or even some form of paintbaill like games. Maybe even a wasteland baseball, basketball, or football league. (probably not going to happen.) Betting on the fights would be nice.

Enimies that can hide and make you lose complete sight of them. Not just using stealthboys either.

Crafting weapons and armor as a major type of equipment.

Some kind of flying superbird, or giant bat. He he he, mutant bat cave.

interogation with weapons

fishing, boats, trapping

Many vaults

a large underground civilization.

Some towns that don't even care if you have a shootout in the streets. Like a dysfunctional western gambling town, but not necessarily western, just corrupt.

This is really intricate, but i would like to have a hospital, or some other kind of building that just scares the crap out of you when you walk in. Somewhere you walk in and there is literaly blood all over the place. A place where you walk in and there is no light at all, pitch black, and you have to turn your pipboy light on to see. The place would be like the building off of I Am Legend. You would walk around the corner and there would stand about ten or more blood thirsty mutants ready for lunch.

This is just off the top of my head. Some are just what-if's. Some probably wouldn't work, just for ideas.
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CHANONE
 
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Post » Fri May 04, 2012 4:03 am

The crux of the point is that they will have to, and they will, nerf the ending if post-ending gameplay is intoduced - and if you give it a second more thought, you will see why. And that's something I would never want or ask for. All the romantic visions of them actually making due with a (complex) ending is just that, hopeful thinking. You saw it already in Fallout 3, where there's no doubt they had planned ahead with BS, and skyrim.
And I still say that a Fallout 1&2 style ending means that post completion storyboarding is already done.
What I am talking about is not much different thatn what you're talking about.
You want a photgoraphs with captions summarizing what the choices you made mean for the people you came across, and I want the perspective of the person who took the pictures and wrote the captions, while being able to finish up any unrelated sidequests.

DLC for sure will come. I can see what youre saying with broken steel, because it was a DLC that actually continued the questline. But i cant say that it is the formula that Beth will use for F4. I should hope that any DLC that comes out would be more like the Pitt, which takes place in a seperate location and has no real bearing on the locations of the main questline. Make no mistake, when I say "Play after the MQ" i am not suggesting anything close to BS. I only brought up DLC at all because it shows that people want some extra "something" to do in a game, instead of waiting another 6 years for the next installment- and allowing the player to continue in some capacity on in the game world can achieve that, without taking resources from the meat of the game.
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Karine laverre
 
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Post » Fri May 04, 2012 4:35 am

Can we get a rock station in game? Rock music has been confirmed by "The Kings School of Impersonation," which heavily implies Elvis existed in the FO universe, and since he is known as the "Father of Rock," this would not really break canon or the theme of the setting at all. We can choose punk hairstyles in-game, so could we hear some early punk rock on the station too?

Could we possibly have a largely coastal setting for the next game? West coast's been done, especially F2, so maybe one on the Southeast Coast, mainly in FL and GA? I'm dying to see a bright green sea, and it may make for some interesting atmosphere at night.

It also seemed we were rewarded for little things, like killing abominations, crippling enemies heads, etc. Could you bring this kind of stuff back?

Raise the level cap, maybe once you hit 100 with a skill, you could make it every 10 skill points=1 skill point increase

New creatures, and please work a way to bring wanamingos into the next one
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jodie
 
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Post » Fri May 04, 2012 6:23 am


New creatures, and please work a way to bring wanamingos into the next one
Dead as dead.
The fallout bible is prety clear in calling out that they are absolutely gone.
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James Baldwin
 
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Post » Fri May 04, 2012 8:51 am

1. STORYLINE EVOLUTION

We all know that the Fallout storyline is super solid, but there needs to be more immediate results for player actions outside of the main storyline. If Bethesda can make Fallout4 to where the world progressively evolves as you play due to your choices and actions, where even a seemingly small quest or action can have not only a "big" but "unpredictable" outcome on the local level or for the entire map, the more realistic the game will seem. Make more than one possible outcome per action "Good, Neutral, Evil" be it a random result or a result that is generated by the player's actions via Speech Skill, or by killing off the right good or bad people that would influence the direction that the town or faction takes as a result of the action. If an NPC town leader or faction leader dies someone else takes over (that could be good or evil, competent or incompetent) and let the subplot evolve from there, with the town or faction thriving or withering as a result. This would make the game to where you can play it multiple times and it would never be the same story because it evolves randomly or by player actions or both. There are a few games out there like this, and Fallout 3 touched on this somewhat (choosing to blow up an entire town for example) but this aspect could have gone much deeper and made a far more intense and addicting game. An example of needing this is in FNV where I am sure most of you have done this, going into the Legion camp and cleaning them out, or hunting down every last NCR on the map. This would have opened up a slot for BOS or The Khans to start moving up in the world. Or just going into New Vegas and killing everyone kill able, this would have a dramatic impact and change the direction and mindset of NV. Don't get me wrong the Fallout series is maybe my fav of all time, but if there was an evolving storyline the game would be fanominal. In my opinion many games on the market miss their targeted audience with a predictable storyline which leaves advlts and smarter teens in boredom. A video game is like controlling a movie, and usually the movies that shock you with an occasional randomness, twists and turns are the ones that hold your interest. The Fallout storyline is by no means boring, but player control and freedom of choices would add depth to push it over even further over top.

2. FACTIONS AND COMPANIONS

When I speak of Storyline Evolution, I also think of the factions and how preset and restrictive they are. If the player was allowed to not only choose a faction and run some quests, but become a determining factor for them, the more entertaining it would be. For example, I like the BOS and in FNV would have loved nothing more than to become a BOS member and take them from hiding out in a bunker, to taking over The Strip. I would have also have liked to join the Legion, and yes you get to do some small things for them and one big thing in the end, but this rout was very lacking in content. If you go the rout of the Legion, what companions will have your back?...the dog? robot? Why not make a neutral set of companions for a neutral path,and an evil set of companions for an evil path. In a world that has gone to hell in a hand basket, I'm sure there would be a plethora of crapbags more than willing to maraud, [censored], and pillage with you if you were so inclined. The path of the game lets you choose good, neutral, and evil for the end result, but incentives for being neutral or evil are lacking. If in game I decided that the NCR scum isn't going to tell me what to do, and I decide to hunt them down all the way to Camp Golf, I am sure the BOS and Legion would both be standing in line to get me on their side. Or if I decided to make a Chopo Guzman style drug trafficking ring with the Khans, the NCR would send the Rangers after me but the Fiends would rally to my aid. Again, choices and actions that would/should have evolved the storyline.

3. QUESTS

The quests in the Fallouts are pretty solid for the most part. But if the quests changed as according to what was going on in the game, and also had progressive quests that came in throughout the game it would add much more depth. Just because I saved Primm and killed the baddies there doesn't mean that another faction wouldn't come there and try to take it over. Any town with resources would be a constant target and under constant threat. Towns and factions should/would be randomly be raided or under siege on occasion, this would open up a whole new line of busy for the player with a whole new line of quests that may or may not ever come up in one game to the next. My wife and I both play the Fallouts and always try to take a different path from one another so that were not reliving the story we just watched the other play through. Think how nice it would be to play a game over and over and have a different storyline and ending nearly every time you play.

4. STARTING CHARACTERS/RACES

I think we have all wondered what it would be like to play as a Super Mutant, Nightkin, or Ghoul. The player classes would naturally be different per race, as would be the perks, and starting scenarios. But this would set the game wide open if you could start as one of the races you play along side during the previous games. I would also love to see the option to start a character as Good, Neutral, or Evil with the option of different starting cities and different factions that you could not only do quests for but also join.

I dont know if my opinions are with a salt, but there is my 2cents
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Rachell Katherine
 
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Post » Fri May 04, 2012 4:32 pm

I like your ideas, TH. Different raced may be interesting (Supermutants should be able to charge things like the Krogan in Mass Effect!). Being able to start in certain factions would also enhance roleplaying options.
I think the reason there was a lack of legion companions to begin with is the fact that they are invading and only exist on the eastern side of the map. Everyone hates them (The BOS is different because its mostly the NCR being the true threat). They should have had companions aviable at the legion areas (perhaps a slave companion?).
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Kelly Osbourne Kelly
 
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Post » Fri May 04, 2012 12:59 pm

Dead as dead.
The fallout bible is prety clear in calling out that they are absolutely gone.

But F3 had concept art for mutated ones, so I'm clinging on to hope.

For other suggestions, I personally don't want any sort of factions or reputation system, but if they do, hopefully time will allow them to balance them out more quest and companion wise.

Dogs, geckos and Super mutants/Nightkin had different looks and colors in NV, please apply this to some other creatures and abominations, even if its just a reskin.

There's a mod out where you can help a vault through a series of quests...do something very detailed like this in the next one, maybe they even make you an honorary member similar to the Megaton and Tenpenny towns?

I thought the radiant AI quests were a nice touch in Skyrim, apply this to the next Fallout game, since some of us like doing these little things without using mods to do it
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Alex Blacke
 
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Post » Fri May 04, 2012 4:41 am

A big, wide, gaping as-I mean, um, map. Ya. He he...map...

Anyways, a huge map with tons of things in it. I don't mean some crowded cluster[censored] of a map with destroyed buildings everywhere, but I don't mean a barred wasteland with 20 minute walks between settlements. I mean a map with both. Like combining the best of Fallout 3's map with the best of New Vegas' map. One part destroyed urban area, one part open part. Then there'd be somewhere where its just nothing. No people living there. Dangerous enemies, but cool to explore. It would almost solve the whole "no focus on exploration" argument. Why not have a place where you go and explore to your hearts content, and one place where you do quests and the map is a bit more linear?
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Queen of Spades
 
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Post » Fri May 04, 2012 6:50 am

I Have Pulled Up A List Of Ideas For Your Next Game In This Amazing Series
I Loved Fallout 3 And New Vegas And They Can Only Be Improved Upon By The Introduction Of The Creation Engine BUT And This Is A Big But I Hated Some Of The Features And Felt That It Was Lacking In Some Departments So; Here Is My List Of Improvements To The Next Fallout Game

Things That Are Lacking:
A Grenade Hotkey: I Found a mod for new vegas but still
A Melee Hotkey: Same as previous
A Broader Variety Of Weapon Mods: In New Vegas i loved the new mod system but i felt that a scope could be mounted on any gun as its not gun specific, and what human being isnt slightly interested in underbarrel grenade launchers to be mounted on their favorite guns. And the 3 weapon mod limits?
Cars: I loved RAGE's veichle based gameplay as well as the standard ARPG elements
Lore Friendly Names: The 10mm pistol is one such idea there are hundreds of weapons chambered in 10mm Auto so i think that N99 10mm Sidearm sounds much better do you not agree other nitpicks include: 9mm Round-> 9x19 Parabellum 5.56-> 5.56x45 NATO
Shooting Through Walls: How come shooting someone in the head will kill them but as soon as their behind a wall a burst of minigun wont do anything
F4SE: The fallout 4 script extender will not be needed at all because you could provide much more script commands than you do.
Ridable Brahmin/Bighorners: Yeeeehaaa
Lots Of Modern Weaponary As Well As Old "Classic" Fallout Weapons: Such as the P90 G36 SA80 M16 M4 AK47 Ak74 AK112 Etc
More Ammo Types; .454 Casull .50AE .338 Laupa Magnum 7.62x39mm 5.45x39mm Etc
More Made Up Guns: Your the thinkers not me
Equipment Looks Different If They Are Damaged: Would a 200 year old nuked weapon look different to a shiny new repaired one made at the Gun Runners
Sprinting: I Guess From Skyrim You Will Include It But I Want To Make Sure
Killcams: Ditto
Pipboy Ipod Setting: Pick Tracks You Can Purchase From Vendors Etc
Modable Armour: Reinforced Fibres, Titanium Plates Etc
Strength To Use Weapon Derived From Weapon Weight: This is a bit more realistic dont you think

Things I Hated:
Critical Hits From Guns: i just felt this was unrealistic i mean would a gun do any more damage than it usually would
Sneak Attacks From Guns: Ditto
Non Lethal Headshots: Okay if he is standing in front of me and wearing full power armour and im using a .22LR pistol but otherwise


Otherwise Great Game Thanks Bethesda And Interplay And Obsidian

Peace Out
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Lyd
 
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Post » Fri May 04, 2012 10:26 am

Right... they already have more modern guns in the game.. M16 = Service Rifle and such just with other names.

As for ideas to Fallout 4 I would just like to see return of the Fallout 3 weapons with the NV weapons.

And slightly more customization with overall houses, ammo making, explosive weapons, cooking and so on.
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Your Mum
 
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Post » Fri May 04, 2012 3:10 am

I would love to see more changes in the enviroment, FNV was essentially a desert with a city. the lack of change made it boring.
perhaps a city á la fallout 3, perhaps a part flooded, some old parks, some nice architecture. And notable difference in districts. like some old ghetto's, some mid class streets. (all in ruins)
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Bedford White
 
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Post » Fri May 04, 2012 12:18 pm

Faction I'd like to see:

A true ninjutsu organization, no not the flying ninjas of hollywood but the true incarnation as those who followed the way of the shadow in Feudal Japan were considered outlaws. I'd like to see a group of assassins that killed for hire and lulz, as ninjutsu is not a martial art but an independent art of warfare. Where intelligence is more highly regarded than any weapon. Their "uniform" would be a cross between the Chinese Stealth armor and with a little raider influence infused, since they are essentially "evil." They can make improvised stealth boys at campfires with the right items of course. They could trade in illicit drugs such as jet, turbo, psycho, cat eye, etc. With the art of deception and espionage they can control politics of the region using intimidation, subterfuge, and sabotage. Using strategy to lower the enemies ability to fight.

Weapons can include poison darts, poison spiked knuckles, the infiltrator/perforator, anything with a silencer, the rear naked chokehold, smoke bombs, shurikens, etc. Trained to kill in stealth, hide bodies and misdirect, and are given a special grappling hook to climb up to rooftops. Climbing claws for trees and what not. They can be given binoculars, night vision, heat sensor vision, listening devices, bugs, trackers, anything the CIA would essentially use to gather intelligence.

It would be a perfect synergy of modern and ancient tools used with the philosophies of ninjutsu.

Their philosophy can rival that of the Dark Brotherhood, as I don't think Fallout has a faction built on the foundations of assassination.

Special reward perks for sneak can be implemented, through their faction side quests. Silent running, sneak mode speed increased tenfold, night vision/heat sensor implants, silent kill (100x backstab) with any weapon, etc. :happy:

Their bible can be the "Chinese Army: Special Ops Training Manual." Also, should be able to become the leader of this said group of silent killers of the wasteland.

There are a plethora of ideas to make this group deeper with the use of special tactics, disguise/impersonations as other factions, masters of breaking and entering techniques, excelling in concealment of weapons and such.

Gaining rank should be hard, and ultimately leading to obtaining the original Chinese Stealth Armor complete with the stealth field and becoming the grandmaster/Lord of said legit ninjas of the wasteland.

Also, being a part of this group should strike fear in the hearts of the settlers and add a certain mystique through their dialogue. Certain rumors they can talk about this group as a myth or them being non-humans and such.

Their rivals can be the Brotherhood of Steel, as they seem like the samurai's of the wasteland. As in history, samurai and ninja did not get along.

Also the members can spew out random dialogue such as "Walk always in the path of shadow," "Music is the silence between the notes," "Blending in is as good as being invisible," "Silence is golden," "show “lies” as “truth”, and conversely, “truth” as “lies...” blah blah you get the point.

Fallout 4 should teach the true beauty of SNEAK.

Bethesda can even go deeper by going to the Iga-Ryu Ninja Museum in Japan to get a better understanding of the culture. I'm sure the CIA uses tactics employed from this era as there are no schools that teach the true art of ninjutsu.

Damn smoothskins at Bethesda better be reading this.
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Julia Schwalbe
 
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Post » Fri May 04, 2012 12:31 pm

Also, on a lighter note… groin should be in V.A.T.S.

just saiyan.

Neck as well, some of us want to go straight for the jugulars.
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CHangohh BOyy
 
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Post » Fri May 04, 2012 7:01 am

i would like to see a new faction who's appearance is based on imperial germany but who's culture is completely unique.

note: the timeline is based on my suggestion to set F4 in 2381, after the wasteland is inhabitable once again and nature has reclaimed all ruins.

the brotherhood of blood.

history

the brotherhood of blood was founded in the north-western commonwealth, in the year 2297 by a highly educated wastelander named Wiliam Redside, in an effort to repel the raiders, NCR forces and powder gangers in the area. in order to do so he trained and educated the 16 male members of his village for 2 years, and outfitted them with uniforms and leather helmets based on those worn by the imperial german army which he greatly admired, made by the female members of the village. he then proceeded to forcibly assimilate nearby tribes and used them as slaves to build more infrastructure and metal walls, machinegun nests and bunkers, to the point that what was once a mere village became a small, heavily fortified nation of it's own. once enough tribesmen had been assimilated into their army, trained and outfitted they changed their name to the blood empire, which William Redside was named emperor of, and advanced troughout the surrounding area in pickup trucks reinforced with improvised armor and painted in their colors, wiping out whole groups of raiders, powder gangers and NCR troopers while sustaining very few casualties. after a 4 month campaign they arrived at a large open field where they found a tank in poor condition, which they then towed it back to their nation to repair and re-paint it, this led to them becoming the most powerfull faction in the north-western commonwealth on par with the NCR. when they first encountered cesar's legion in 2345, it had fallen into complete chaos, as it was so weak but had many members the blood empire absorbed them, forcing the legionaires to give up their "culture" in exchange for survival as part of something greater and most importantly a chance to get revenge on the NCR for destroying their civilisation, this led to the the blood empire becoming even more powerfull. when Wiliam Redside eventually died at the age of 91 in 2368, he was succeeded by his son, Newton Redside who is the emperor during the events of F4.

culture

the blood empire is composed mostly of wastelanders who were assimilated and genetically integrated (by mixed marriages), their culture is unique, a mixture of elements of 18th- 19th century european culture, first world war militarism and an obsession with science and industry, it lacks any hirarchy apart from an emperor, who everyone directly answers to.
their society is extremely conservative, as they see liberalism and communism as the causes of the great war however they are also opposed to uncontrolled consumerism. each member of their society is married automatically at the age of 16, the marriages are arranged by an imperial matchmaker and both the man and woman have no say, this is because courtship is illegal in their society as it leads to conflict between men and emotional harm which lowers motivation. reproduction is compulsory, each family must produce atleast 3 children (unless in exeptional circumstances, i.e infertility). litteracy and artistic talent are highly valued in their society, infact every single member of the blood empire is highly litterate and most can be seen reading, writing or drawing in their free-time.

science and technology

the blood empire is one of the most technologically advanced in the wasteland, they can produce their own weapons, armors, vehicles and medicine. they have built sevral factories and small chemical plants within their territory, however this has attracted unwanted attention from the brotherhood of steel.

*to be continued*
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Haley Cooper
 
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Post » Fri May 04, 2012 11:51 am

Also, on a lighter note… groin should be in V.A.T.S.

just saiyan.

Neck as well, some of us want to go straight for the jugulars.

LMAO /agree Leading off with a nut shot would be pretty cool and could have a pretty funny perk attached with that.

I would also like to see more of a mangled look on a dismemberment with a ranged weapon, rather than a smooth cut as if it were lopped off by an axe. (http://www.cad-comic.com/cad/20101022/)

I also think Bows or Crossbows should be implemented into the game. They are silent, and easily made, and for that reason I think they they would be fairly common.

I haven't read every single suggestion yet so this may have already been suggested.

A destructible environment would be amazing. Level a house with a rocket launcher...blah blah blah

Construction as a skill may be pretty cool too. To be able to find an abandoned town and turn in into a base or stronghold, build a perimeter fence and guard towers from salvaged junk you find or steal, use Repair and Science skills make security. Maybe go as far as schematics to build/repair securitrons or the Science skill to reprogram someone else's securitron to report to and guard your base...may be pretty swanky...Also a Construction skill could also allow you to craft your own armor, weapons, and mods from crap you run across and could give some use to scrap metal and other junk in the game that is otherwise vendor trash.

I also love BlogOfMine's suggestion of shooting through walls. The AntiMaterial rifle looks to be modeled after the Barrett M series and those svckers will poke some holes in stuff...but with a monster kick. With that in mind, adding a prone position for increased accuracy on rifles and bonuses to sneaking would be really cool also.
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Sarah Edmunds
 
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Post » Fri May 04, 2012 12:44 am

In the spirit of adding skills, please bring back Traps and expand on it. Perhaps even change to "Alertness". It would be the ability to see and disarm traps, see and activate hidden switches/passages, dialogue options, and even hidden stashes. Add an Alertness requirement for Light Step.
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Marie
 
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Post » Fri May 04, 2012 9:08 am

I know melee is a skill, but could we see improvised weapons as a skill? Like something you use one time, like a rock or trash can lid that have various effects, like bleeding or stun? And I second the traps/alert skill
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Tyler F
 
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Post » Fri May 04, 2012 3:35 pm

improvised weapons is a bad idea for a skill, how is using a rock different than using a melee weapon?

although i would love to see trash can lids used as shields (very ineffectively) by raiders and other uneducated bafoons.
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Chloé
 
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Post » Fri May 04, 2012 2:31 am

I know melee is a skill, but could we see improvised weapons as a skill? Like something you use one time, like a rock or trash can lid that have various effects, like bleeding or stun? And I second the traps/alert skill

Maybe not necessarily a skill, but I do want them to bring weapons schematics back in F04. That's the one thing FNV didn't improve on over F03. I know you can still make grenades, mines, and bombs in FNV but I miss the Nail Gun, Junk Launcher, and Dart Gun.
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Céline Rémy
 
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Post » Fri May 04, 2012 3:47 am

Maybe not necessarily a skill, but I do want them to bring weapons schematics back in F04. That's the one thing FNV didn't improve on over F03. I know you can still make grenades, mines, and bombs in FNV but I miss the Nail Gun, Junk Launcher, and Dart Gun.

i want to be able to make actual guns, simple ones such as single shot percussion guns and flintlocks/ matchlocks.
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N Only WhiTe girl
 
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Post » Fri May 04, 2012 3:09 pm

i want to be able to make actual guns, simple ones such as single shot percussion guns and flintlocks/ matchlocks.

That wouldn't make much sence at all. In a world with modern firearms and laser weapons why would people be making black powder firearms? Fire it once and spend the next couple minutes trying to reload it. I would only want this option if there was a 25% chance that everytime you fired it, it would blow up and kill you.

I would like to have the ability to make zip guns and pipe rifles.
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hannaH
 
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Post » Fri May 04, 2012 8:16 am

That wouldn't make much sence at all. In a world with modern firearms and laser weapons why would people be making black powder firearms? Fire it once and spend the next couple minutes trying to reload it. I would only want this option if there was a 25% chance that everytime you fired it, it would blow up and kill you.

I would like to have the ability to make zip guns and pipe rifles.

sorry, i forgot to mention guns should be MUCH rarer, as in 1/4 as common as in FNV, so most people will use improvised firearms, bows, crossbows and hand to hand weapons.

also flintlock =/= black powder firearm.
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vanuza
 
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Joined: Fri Sep 22, 2006 11:14 pm

Post » Fri May 04, 2012 5:03 am

sorry, i forgot to mention guns should be MUCH rarer, as in 1/4 as common as in FNV, so most people will use improvised firearms, bows, crossbows and hand to hand weapons.

I am all for making guns rarer and more expensive, but I can't see people going back to black powder firearms. They would be next to useless in a fight with more than one person. They don't have any rifling at all and take a long time to reload. You might shoot and kill one guy but his buddies will be on top of you soon after bashing your head in.

Improvised weapons such as Zip Guns and Pipe rifles yes. Flintlocks/matchlocks, No.
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scorpion972
 
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Joined: Fri Mar 16, 2007 11:20 am

Post » Fri May 04, 2012 5:15 am

i can easily see wastelanders and raiders using very innacurate but extremely deadly matchlocks (firing conventional, modern ammunition, not black powder based paper rounds).
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Dragonz Dancer
 
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