Fallout 4: Speculation, Suggestions and Ideas - Thread #61

Post » Mon May 14, 2012 3:51 am

Maybe because smoking cigarettes is legal, it would probably take some legal work but smoking a cigarette isn't "wrong".
When was the last cigarette ad you saw on a billboard or on tv. There's a big taboo towards it, as well as some laws.

What about Bioshock? You're character is injecting himself with loads of chemicals that alter his genetic code (or drug him up enough that he thinks that's what's happening) and yet the game got by with an M rating.
Laws dont need make sense, look up your local laws and your find some that'll make you scratch your head more than likely.
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JESSE
 
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Post » Sun May 13, 2012 10:49 pm

>Definitely bring back the Hei Gui complete with the stealth field. So I can continue my "predator" and "ghost in the shell" roleplay.

>Bring back ALL weapons from FO3 and FO:NV and add new ones.

>ATV's, doomsday buggies, "harley davidsons," dirt bikes, mad max style vehicles with mounted combat for sure. The repair skill could be used to fix these up. Maybe even have a mutated horse thing.

>Moar factions… a faction like the dark brotherhood that is all about killing and stuffs.

>Ability to have a wife and/or wives… and children.

>Moar fifties music and maybe people didn't stop making music, so a tribal faction in the wasteland could quite possibly throw raves with "strange" electronic music.

>Stealth kill cams, that differ from v.a.t.s.

>Different styles of walking to choose from, or say fighting stances that a player could learn.

>Growing up as a child learning how to kill and survive would be awesome. Of course receiving the pip-boy at age ten again.

>A cyborg questline that upgraded your body and when killed you can see machine parts fly.

>A drug smuggling questline with psycho and jet YEAH!!!

>Bring back a working Deathclaw control scrambler, can name them and have them follow you around as pets.

>Varying animal breeds, friendly and deadly. Such as pitbulls, deer or elk, that we can hunt to make food… things of that nature.

>I would love for the franchise to stay in the western parts of America, if not, then I at least want to see Tokyo or New York would be epic.

>Skyscraqer "dungeons," less vaults, I'm a little claustrophobic. I also don't like swimming underwater, from past trauma so plz… Nothing underwater.

>Rain, I'm pretty sure the Earth won't stop raining at times. Even in droughts.

>ummmm am I asking too much? Oh well, fuuuck it strive for greatness.

>Bring back a place to live in the wasteland that is like the SINK. Or as epic as using Mothership Zeta as a home base of sorts.

>At least 5 DLC's.

>A way for our character to become immortal, and be the main character in Fallout V. Just an idea.

>A way for our character to have and utilize weapons of mass destruction.

>Moar towns and villages that resemble the Wild West infrastructure, also bring back casinos, even if we aren't in New Vegas.

>No essential NPC's, EVER. People better save often and have multiple saves.

>Moar companions, definitely bring back ED-E.

>Keep the slave collars and mesmetron.

>Also don't force us to be good, some of us want to be bad, very bad.

>And most importantly, Bethesda working alongside Obsidian with input from the originators of Fallout.
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KU Fint
 
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Post » Sun May 13, 2012 4:08 pm

I would also like a choice to be the villain in the storyline. Based on karma levels.

For instance, there is another person out there that you have wronged. A "hero" of the wasteland.

You hear stories of this hero, searching for you. Trying to get revenge on you for something, anything.

Except we have a bunch of henchmen that watch your back. Or have dissenters in your "gang" that want to dethrone you.

That would be pretty epic if I don't say so myself… Running your own clan or tribe or mafia what have you.

Where you make the rules and philosophies of that group.

For example, your a cannibalistic tribe that enjoys psycho for recreational purposes. Or you run a brothel, or anything. Or you control the drug trade in the wasteland. Or maybe you're a band of outlaws that are nomadic and raep and pillage towns, rob banks and such. Or you took over a whole town and they're all your slaves now. Or you're a secret organization of assassins and killers that makes their own stealthboys. Or all of the above.

That would be so CASH. :happy:
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Bee Baby
 
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Post » Mon May 14, 2012 1:21 am

flashlight would be nice but no tunnel in the dark and things like that. it's no resident evil nor half life.
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Britta Gronkowski
 
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Post » Mon May 14, 2012 2:17 am

Agree with the others, let us smoke for fawks sake. We have packs and no smokey smokey???

At least, when we stand still and idle… if the player has a pack of cigarettes he's smoking...

Also… what about reefer plants??? LSD, DMT… YEAH!!!

While we're at it, shrooms as well. Let us hallucinate while we kill. lawl.
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OnlyDumazzapplyhere
 
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Post » Mon May 14, 2012 12:17 am

With the vehicles, gas would be a major issue. So a storyline involving gas AND alternative gas would make a lot of sense.

Having a slightly mutated horse would eliminate your need for gas as well, if looking for gas is too tedious.
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Emma-Jane Merrin
 
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Post » Sun May 13, 2012 4:39 pm

vehicles, horses we don't need them. I really prefer the traditional way being on foot. we need Bethesda to focus on story npc contents weapons not to too complicated features. gas? vehicles? fallout is not mad max nor borderlands
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Gavin Roberts
 
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Post » Mon May 14, 2012 3:53 am

When was the last cigarette ad you saw on a billboard or on tv. There's a big taboo towards it, as well as some laws.
They are advertised just is a smaller type of way, but regardless they are still legal.
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Taylah Illies
 
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Post » Sun May 13, 2012 11:37 pm

The houses should be more upgradable, I'd like to see a scavenger hunt style quest to find stuff for your house or something of the sorts, yes and the houses need to be bigger. I'd also like to have the ability when using a radio somewhere to be able to change the radio station instead of the radio being set on one station....
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DAVId MArtInez
 
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Post » Sun May 13, 2012 6:17 pm

I don't want a house. :mellow:
At all.

A motel-room? That's fine.
Claiming a abandoned house? That's fine.
But having a "house"-house? Which we're given? With all these fancy doo-dads in it? No.
Or upgrades for that matter. I'm not playing SIms, I don't want decoration in a game about exploring post-apoclyptic cultures.

That's just me though, I think the whole Lucky38/MegatonHouse/TenpennyApartment felt out of place with Fallout.
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Teghan Harris
 
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Post » Mon May 14, 2012 6:40 am

the only thing I want extra with houses is the ability to cook things on a stove or something (in terms of crafting food/aid items), it makes sense that you should cook things in your home, why would I be forced to go to a campsite to cook food?

as for Gab's anti house stance, I would only agree to this if the game changed drastically, I guess more towards the old style of play. But as it is now with how Bethesda have made it then a house such as in the lucky 38 or megaton is ok I think.
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Brian LeHury
 
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Post » Sun May 13, 2012 8:22 pm

vehicles, horses we don't need them. I really prefer the traditional way being on foot. we need Bethesda to focus on story npc contents weapons not to too complicated features. gas? vehicles? fallout is not mad max nor borderlands

I disagree, this would bring a whole new level to the Fallout series. Let it evolve, if YOU want to be on foot then walk around.

The important part is to not force anyone to do anything in the game, to appease players who like to complain.
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Siobhan Wallis-McRobert
 
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Post » Sun May 13, 2012 8:51 pm

You need houses of some sort because you need places to store your loot. I methodically organize and catagorize my loot for simple, fun inventory loadouts and roleplaying. If civilization exists in Fallout...and it does...not allowing a player to purchase residence is taking away a roleplaying option.
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Noraima Vega
 
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Post » Mon May 14, 2012 6:35 am

You need houses of some sort because you need places to store your loot. I methodically organize and catagorize my loot for simple, fun inventory loadouts and roleplaying. If civilization exists in Fallout...and it does...not allowing a player to purchase residence is taking away a roleplaying option.

Agreed.
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Chenae Butler
 
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Post » Sun May 13, 2012 9:35 pm

I would like canon confirmation on that horses are extinct and the ones in All Roads was just part of Chance's twisted drugged up version of the past.
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Laura Samson
 
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Post » Sun May 13, 2012 9:35 pm

I want to see old school brahmin caravans like in Fallout and Fallout 2. Remember the wheel Bethesda? Yeah you should bring that back. Carts made out of cars that are pulled by brahmin :tops:
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Batricia Alele
 
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Post » Sun May 13, 2012 4:10 pm

I disagree, this would bring a whole new level to the Fallout series. Let it evolve, if YOU want to be on foot then walk around.

The important part is to not force anyone to do anything in the game, to appease players who like to complain.
People who like to complain will do so no matter what happens.

As for methods of quick transportation, my opinion depends on the type of map. If it's with the current Bethesda way then definitely no; if it's with the node system then yes, but only for transportation in between nodes.
You need houses of some sort because you need places to store your loot. I methodically organize and catagorize my loot for simple, fun inventory loadouts and roleplaying. If civilization exists in Fallout...and it does...not allowing a player to purchase residence is taking away a roleplaying option.
That isn't really the point of what Gabe is saying. The issue is being able to customize your house in unrealistic ways. I'd prefer using a free abandoned shack out in the middle of nowhere in my Fallout playthrough then using a bought house surrounded by people.

I'd also like to have the ability to make containers safe, possibly by setting traps on it or using the area around it as a home.
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Siobhan Wallis-McRobert
 
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Post » Mon May 14, 2012 12:15 am

Macrofieche Readers.
Thought about this a bit mroe sicen i put it out on the last thread. Whats say you are able to look through old newspaper clippings on a macrofishe slides you find in different locations. Lets say all of these clippings (or at least some of them) show some related stores. each one gives you a few more clues about a mystery that was never solved. Possible tie ins to current world through things like small factions that are and have been warring since after the great war due to a huge mis-understanding. Herpahs you shed light on what really happened, Uniting the factions, or settling the score once and for all. Maybe it helps you find an old hideout or something with some loot. Or an old grave marker with something important like keys burried with the corpse(s).

Pretty much endless possibilites. But it would be fun, almost adding a sleuthing minigame/qestline that players would ahve to use their cunning to even pick up on.
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Devin Sluis
 
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Post » Sun May 13, 2012 8:45 pm

I would like canon confirmation on that horses are extinct and the ones in All Roads was just part of Chance's twisted drugged up version of the past.
No, they should be made canon. Same with ostriches and chimps being in the wasteland but mutated.
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Ashley Hill
 
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Post » Mon May 14, 2012 5:31 am

I can understand trying to upgrade your home with rediculous doo-dads but I would still like a house close to a town or residence where you can buy supplies and such. People tend to live together. Some people want to be hermits that's fine but most people aren't hermits.

A bed, working stove, some chairs, a place to put some "trophies", radio(NO juke box) and multiple containers for storage.

Maybe a few "decorations" on the walls, working chrismas lights in the rafters, wall hangins, crap like that.

And please make it look a little less shabby, there were plenty of places I would have made my home in FONV if we had the ability to remove that table that is on its side or just random set objects in the way.
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~Sylvia~
 
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Post » Sun May 13, 2012 11:37 pm

I hate the idea of doing a small task and then being told "As for yer services, berk, we gives you this house. There's also a conveniently placed furnitureshop, a postapoc Ikea, down the road, so you can renovate and decorate the home of your dreams" in a storydriven game about postapocalypse (and in general too). That sort of thing just... eh, on further thinking, nevermind. People want to play home and that's that, I guess.
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Miranda Taylor
 
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Post » Mon May 14, 2012 6:06 am

I don't want a house. :mellow:
At all.

A motel-room? That's fine.
Claiming a abandoned house? That's fine.
But having a "house"-house? Which we're given? With all these fancy doo-dads in it? No.
Or upgrades for that matter. I'm not playing SIms, I don't want decoration in a game about exploring post-apoclyptic cultures.

That's just me though, I think the whole Lucky38/MegatonHouse/TenpennyApartment felt out of place with Fallout.
I want to live out of my highwaymen's truck again! :3

Other then that, the yshould have places your cleared out stay cleared so you can move in. I remember doign that with the Reno merc's base in Fallout 2. :D
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hannah sillery
 
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Post » Mon May 14, 2012 6:04 am

Where houses are concerned, I think some are forgetting that as people are getting well past the 'ruined wasteland' phase of the post-apocalypse: Yes, they are going to have houses and decorate/furnish them how they see fit. People in a bustling town aren't going to be living in a rusty shack with no furniture but a mattress on the floor and with no things to make their home look and feel like it's actually their home. And just because a very long time ago the world was destroyed, doesn't mean people would have 'garbage dump' as their livingroom decor theme.

We should be able to acquire (by reward, purchase, killing the previous residents, forging the deed, etc.) a few different homes in different areas, like towns, as well as some way to set up out in the wasteland wherever we want.
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michael flanigan
 
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Post » Sun May 13, 2012 9:46 pm

houses. no houses.
I don't really think that them being implemented is eating up a whole lot of development resources.
If you want a house, great. If not, great.
Player choice.
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Jessica Phoenix
 
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Post » Sun May 13, 2012 9:41 pm

I definetaly like the idea of viechles driving arround and with getting gas I say give the ability to svck gas out of cars and into a container for your car :thumbsup: lawl. AND NEW PERKS! I have a idea of a perk called " I am Unique", which unlocks the locations on your map of unique items, like how the exploarer perk showed all locations.
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Monique Cameron
 
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