Fallout 4: Speculation, Suggestions and Ideas - Thread #61

Post » Mon May 14, 2012 5:18 am

Whats the fun in that?
Unique weapons should be extremely hard to get a hold of, IMO

Then again, I guess if you want to enough, you could just Wiki the location of them..


Hmmmmmmm.......... Randomized Uniqe weapons? No, notlike BL, with randomized stats. Randomzed locations.
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Rik Douglas
 
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Post » Sun May 13, 2012 7:07 pm

I'm pretty sure Bethesda will implement the houses like in skyrim. it was satisfying and convenient, they will also add marriage.
I'd like the return of the brahmin caravans.
cars should be used for fast travel only
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Andrew Tarango
 
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Post » Sun May 13, 2012 5:11 pm

The Vault Dweller
The Chosen One
The Warrior
The Lone Wanderer
The Courier


All singlular.
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Thema
 
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Post » Sun May 13, 2012 6:49 pm

I'd like less map markers.
Doesn't mean just 10 or 20, just less so that we have an incentive to explore with our own eyes and not follow some compass.
Alternatively, I'd like it to be optional to turn location markers on the compass off, cause I don't like them, and turning the whole hud invisible is not a solution, I want to see my health and ammo, it's the compass markers I have a problem with, not the compass itself.
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Isabel Ruiz
 
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Post » Mon May 14, 2012 1:49 am

I would like a robot butler that would change my hairstyle and my face too.
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Robert Jackson
 
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Post » Sun May 13, 2012 5:41 pm

The world

large area largely wasteland

If pre-war cities are present no boarded up windows i doubt random wastlelanders would go around boarding up windows and most didn't know when the bombs would hit (i think) so it makes no sense.

Metros and sewers (though they should be non essential parts)

The ability to enter all standing buildings.

Settlements

A few small settlements

one or two large settlements.

One settlement full of people that act like it's before the war.

Weapons

More "primitive" weapons (bows, clubs, roughly made blades)

Fire arms and energy weapons should make sense on the amount of either. If their aren't any military bases around their shouldn't be a lot of automatic weapons or energy weapons unless theirs someone in the area that can make them.

Armor

More primitive armors (leather armor. bullet resistant vests, clothes assembled from various pre war sources )

less power armor and make them rare.

like the fire arms make the quantity of military armor dependent on if its likely to be there.

Modes

what would be quite entertaining would be a mode that did real world damage and made all realistic concerns of that world in game concerns
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Len swann
 
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Post » Sun May 13, 2012 11:49 pm

What can I say? I love all the fallout games. In my books everything's pretty good. There's nothing major for me that needs improving. Just little things. Like more of everything. Weapons, armor, mods to those, locations, weather, random encounters, collectibles (like bobbleheads not snowglobes), and just putting a little more time into fixing bugs before the game comes out especially for ps3. Usually Bethesda impresses me, so I'll leave it up to them!!!
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Allison C
 
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Post » Sun May 13, 2012 6:36 pm

I want to see towns have their own weird way of doing things. Like what is taboo today, is normal in the wasteland. Their own philosophies, towns with cults and using religion as a tool to control people for power.

NPC's with weird ways of life, with odd occupations that wouldn't be normal in today's society.

Also,

I was reading the timeline and it said gasoline is really sparse and was worth like a thousand dollars a gallon. So we could have scientists that use alternative fuels like using hemp oil or something. Or find a secret hidden gas station used by the bourgeois of the past.

Also, would be nice to add a questline where we could be the Robin Hood of the wasteland and have the option of giving to the poor what you steal from the rich. Again, clearly optional.
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Add Meeh
 
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Post » Sun May 13, 2012 7:43 pm

:fallout: To be honest i would like to see F4 in Chicago! imaine how it would be to see maybe a mafia or two and go into the nightclubs with the old-school singers! and be able to go in with a tommy gun with your fellow mafia and "Take care" of some "Wise Guys" i would also like to see moar weapons, armor, armor and weapon mods, may be custom pipboy colors! like brght orange or purple! (i know minor suggestion) also moar gameplay with factions, evil or good choices!
i would like you guys to keep 3rd person button, keep the action and fighting around the wasteland! its funny to see raiders fighting off rad roaches.
:gun:
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Jesus Lopez
 
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Post » Sun May 13, 2012 8:47 pm

Are you trying to tell me those videos are actually not real?

This is why I miss the fallout forums

Thankfully, I'm back :D
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Horse gal smithe
 
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Post » Sun May 13, 2012 4:16 pm

The Vault Dweller The Chosen One The Warrior The Lone Wanderer The Courier All singlular.
...The Family Man



I'd like less map markers. Doesn't mean just 10 or 20, just less so that we have an incentive to explore with our own eyes and not follow some compass. Alternatively, I'd like it to be optional to turn location markers on the compass off, cause I don't like them, and turning the whole hud invisible is not a solution, I want to see my health and ammo, it's the compass markers I have a problem with, not the compass itself.
I think compass markers are fine as long as you already have found the locations and all, but quest markers telling you where to go exactly even though you don't know is what I have a problem with...let us have to think about how we look for things, and pay attention to what's being said to us so we know or have clues of where to go.


also, how do stoves work in Fallout? would there need to be gas in them for them to function or what? since gas is basically non existent now, you would have to scavenge around for gas bottles. Camp McCarran had the chef using a stove so it's something I've been wondering.
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Wayland Neace
 
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Post » Sun May 13, 2012 3:22 pm

*double post*
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Jonathan Windmon
 
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Post » Sun May 13, 2012 7:38 pm

I want to see old school brahmin caravans like in Fallout and Fallout 2. Remember the wheel Bethesda? Yeah you should bring that back. Carts made out of cars that are pulled by brahmin :tops:
As long as they have more stuff.
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Chloe :)
 
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Post » Mon May 14, 2012 1:09 am

Vehicles, vehicles, vehicles yes! If vehicles do ever make it make sure they have a trunk so you can put stuff in them.

My big thing though that I think will make the game a lot more fun is the ability for the second player to take over your companion. I really like the game, but when one of my friends comes to my house I'd like for them to be able to interact. I would probably still play Vegas if me and a friend could go around exploring and killing raiders. I remember GTA San Andreas had a co-op mode where you played on the same screen. It was terrible, the view was overhead, and you would fight to move the camera your way, but it was really fun and we spent days playing. I don't know if it's the intention to get more consoles/games sold by not supporting same console play, but it's really turning me from gaming. Games like Halo let my casual gaming friends play if they were over, but there's very few games that have come out recently that allow me to play with another person in the same room as me. I know Fallout is not intended to be a multiplayer game, but to shut all those little brothers up, and to let friends enjoy themselves by playing as your companion could really add to the game.
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Connor Wing
 
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Post » Sun May 13, 2012 11:46 pm

For Fallout for I'd love to have a much larger area to explore with towns and cities to explore. countinue on with the factions concept and build apon it even more, same with mods for weapons and atleast some mods for armor like nightvision. more weapon and armor variants. i'm just wondering where all the "throw away" weapons went. weapons like hammers, scissors, ect. did they all get disentergated in the atomic blast or what? I'd also like more reasons to have a house other then storing all my stuff while i wait for the stores to get enough money to buy more of my stuff. A more fluid and longer storyline. more perk options both from leveling and from npcs, more specificaly useful perks. i don't mid quirky perks they make the game more fun. has far has dlc,add-ons they either had potenial and fell flat on their face because the story wasn't flushed out more(I.E. Fallout New Vegas: Old World Blues and Fallout 3: Mothership Zeta) or they where good and i actual enjoyed playing them. if your going to have dlc make sure it actual fits the game and has a storyline and adds to the experince. for me Old World Blues felt more like they hog boged it to gather becuase the promised to make certain amount of DLC and couldn't think of enough DLC to add in so the just slapped it together and said it was an add-on. if they flushed out the story mmore, polished it up more, and made the map a little more explorer friendly it would have it would have in my opioning being perfect. the prevouis fallout games should also make more prodominate apperance in the game other then off handed refrences because i loved playing the older games. has far as location i love to see it take place it the northwest like Oregon, Idaho, and Washighton because id love to see what they believe the northwest with it's multiatude of climates from desert to rainforest would look like same with the impact on the wildlife. speaken of wildlife id also like to see a bigger threat in water areas other than radiation because i'm bored of seeing water and going 'what's the worst that can happen, i get a few rads. Big deal!' For example giant bullfrogs called 'Rock Naubers' becuase they look like big dog sized rock and super aggressive. it would also give plunty of oppurtunity to explore more naitive american options.
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Fluffer
 
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Post » Sun May 13, 2012 6:40 pm

I think compass markers are fine as long as you already have found the locations and all.
I agree that quest markers aren't good, but about map markers: It's supposed to be about exploration, correct? Then why are we handheld to such ridiculous degrees?
If we are supposed to explore then we should actually have to explore, not just look at the compass and go "oh, there is something that way."
And I can't "not" look at it.
I've tried to avoid looking at it, but my eyes glance up there anyway.
A optional checkbox for their visibility would enhance the exploration aspect for me as it would be up to ME to find things, not just follow directions.
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Mylizards Dot com
 
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Post » Mon May 14, 2012 1:25 am

I think instead of having the map marker of an undiscovered place, right where it is, I think to help with the exploration side of things, they should add have a radius to the undiscovered place, that you have to search around in, to find exactly where the place is. Any other undiscovered places, shouldn't show up on the map.
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Karen anwyn Green
 
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Post » Sun May 13, 2012 3:57 pm

i also would like to see more humanoid species that you can either become or pick out when you first start the game..... IT BE SWEET IF ME BECOME SUPER MUTANT WHILE ME PLAY GAME!
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Samantha Pattison
 
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Post » Mon May 14, 2012 5:20 am

i also would like to see more humanoid species that you can either become or pick out when you first start the game..... IT BE SWEET IF ME BECOME SUPER MUTANT WHILE ME PLAY GAME!
I dunno about "becoming" a mutant, that would require too much work, like, not only do they need human dialogue and human dialogue, but they need to adress dialogue that you have already gone through as a human now as a mutant.
So if you talk to a character and then come back as a mutant they have to say something about it, comment on it, criticize it, be bigoted or whatever. I think 'that' would be a bit too much work.
Cause then you'd really have to overhaul all the dialogue in the game, which likely means they'll have to spread their resources thinner and thinner.

As to a Super Mutant, Mariposa is kinda blown away, West-Tek and V87 are dried up. I'm afraid there isn't going to be any more FEV, unless Bethesda plans to break the lore again.
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Louise Dennis
 
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Post » Mon May 14, 2012 7:03 am

I want to see old school brahmin caravans like in Fallout and Fallout 2. Remember the wheel Bethesda? Yeah you should bring that back. Carts made out of cars that are pulled by brahmin :tops:
You realize that Interplay did Fallout 1 and Fallout 2 right? Bethesda only did Fallout 3, New Vegas, and the next fallout game.
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Bethany Short
 
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Post » Mon May 14, 2012 3:35 am

You realize that Interplay did Fallout 1 and Fallout 2 right? Bethesda only did Fallout 3, New Vegas, and the next fallout game.
There was a Fallout 1 and 2?


[edit]

Spoiler

I'm sorry, this is just too much of a fail, I can't sit by.
Styles most assuredly realize that Interplay did Fallout 1 and Black Isle did Fallout 2, he also knows, like I, that New Vegas was made by Obsidian.
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lexy
 
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Post » Mon May 14, 2012 1:23 am

I dunno about "becoming" a mutant, that would require too much work, like, not only do they need human dialogue and human dialogue, but they need to adress dialogue that you have already gone through as a human now as a mutant.
So if you talk to a character and then come back as a mutant they have to say something about it, comment on it, criticize it, be bigoted or whatever. I think 'that' would be a bit too much work.
Cause then you'd really have to overhaul all the dialogue in the game, which likely means they'll have to spread their resources thinner and thinner.

As to a Super Mutant, Mariposa is kinda blown away, West-Tek and V87 are dried up. I'm afraid there isn't going to be any more FEV, unless Bethesda plans to break the lore again.
I agree that it would be a lot of work to have SM dialogue choices and reactions from NPC's, though not impossible.

FEV also has been around in like 4 different itterations with the sencond itteration attributed to the Enclave. Regardless of when, where and if lore was broken regarding FEV, most scientists keep notes on how they make things. Not impposible for those notes to be found. I would just hope if FEV was implemented (not saying I want it) It would be handled well from a writing perspective.
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Shelby Huffman
 
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Post » Mon May 14, 2012 1:31 am

I'd like less map markers.
Doesn't mean just 10 or 20, just less so that we have an incentive to explore with our own eyes and not follow some compass.
Alternatively, I'd like it to be optional to turn location markers on the compass off, cause I don't like them, and turning the whole hud invisible is not a solution, I want to see my health and ammo, it's the compass markers I have a problem with, not the compass itself.
I have mentioned before that there should be no markers that show location your haven't unlocked yet, this would force exploration but in a way that is a bit more "oh, I found something on a accident. SCHWEET!"
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Holli Dillon
 
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Post » Sun May 13, 2012 8:28 pm

I dont mind map markers themselves.
Its the arrow on the compass that is too much.
Map markers wont be there unless you have it added to your pipboy by an NPC related to a quest, or you have beent ot hat location. Sorta like the first games.

Its the continuous "go in this direction" compaass arrow that makes it too easy.
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Ashley Campos
 
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Post » Sun May 13, 2012 3:52 pm

1. I agree that it would be a lot of work to have SM dialogue choices and reactions from NPC's, though not impossible.
2. I would just hope if FEV was implemented (not saying I want it) It would be handled well from a writing perspective.
1.
Oh yeah definitely, it could work, but with Bethesda?


2.
I don't think it can work in any way. FEV has been used in three games now, rehashing old ideas is never good.
I had an idea for a mutated race. The US was experiementing with more things than just FEV, another thing was gene-splicing and trying to adapt humans to certain creatures DNA structures for super soldiers of other kinds.
Prisoners sentenced to death were sent to this place in Canada where they experiemented on them with the idea of mutating them with lizards so that if successful, a soldier could regenerate an entire arm!
Thing is, the great war broke out.
The prisoners escaped, and these were not good men at all, and they forcefully fornicated women and reaked havoc.
The prisoners themselves never mutated that much, the mutation laid dormant, passive in their gene structure.
The women who got impregnated by them on the other hand? They gave birth to something.
The Lacerta's/Snake Eyes.

If written right then we can have new things without having to resort to FEV over and over.
Cause come on. Fallout has to evolve beyond what it first was in it's fictional world.
We can't have Enclave, BOS and Super Mutants all the time.
All three need to go at some point and make way for new things so that Fallout can move forward, not stagnate.
So personally, I see no way FEV could be used again and it being acceptable. Bethesda wasted that chance with Vault 87.

[edit]

Now if FEV was used as merely a side-thing it could be used though.
Like my Lacerta/Snake Eye mutation, one of the ingredients for this successful mutation could have been trace amounts of FEV, whether it was the airbourne or clean FEV sent to the lab can remain a mystery.
But it could be used in addition to other things to help out with mutations.
But pure FEV? Hell, even contaminated FEV is a strict no-no in my book. Been there, done that. Time for new things and for Super Mutants to die out unless they find a cure for their sterility.
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Jason Wolf
 
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