Fallout 4: Speculation, Suggestions and Ideas - Thread #71

Post » Sun Jun 24, 2012 9:43 am

Fallout 4: Speculation, Suggestions and Ideas



Thread #71


This topic is for ideas and suggestions for Fallout 4 so that we can keep all the discussion in one thread. At moderator discretion, threads about specific and distinct topics as they relate to FO4 and the rest of the Fallout series may be acceptable in the Fallout Series forum. General idea/suggestion topics for a future Fallout game will either be closed, or moved to this one.

This thread should be used to discuss items you'd like to see in a future game, gameplay tweaks, quest ideas, things you hope are not in the next game and so on. If you want to discuss major issues, use a separate topic - such as the discussion about adding multi-player or co-op play, which already has a thread. Please search first to see if there is an active/recent thread on a particular topic.


http://www.gamesas.com/topic/1385140-fallout-4-speculation-suggestions-and-ideas/

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Nick Swan
 
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Post » Sun Jun 24, 2012 10:40 pm

I honestly think it's about time that they drop more bombs... Or something. Because 204 years later... Civilization is getting its s*** together and not long it will be the NCR and/or the Legion controlling country sized reagions(they already are technically) and back to the pre-war society (or at least the look of it). That's why in NV when you drop the bombs I was like "Ah... Maybe they are putting this to show that there are still bombs left out there to drop."

So I'm thinking maybe Ulysses and the courier aren't the only ones that have found them, and it's time to hit the reset button again. Maybe the NCR and Legion make the same mistakes the U.S. and China did?
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Kate Schofield
 
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Post » Sun Jun 24, 2012 6:00 pm

i think... they should call it Fallout 4 *claps hands* job done off 2 bed with me
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Lew.p
 
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Post » Mon Jun 25, 2012 12:48 am

I put this up in the node thread but I thought it could be put up here as well. I also forgot to mention that it would be nice if they used the original Fallout fast travel map thing(dont know what it would be called) just to show your progress.
What I would like to see is a very large map using PA with real time(actual 24 hour periods I mean) with vehicles and animals being the main mod of transportation for those that can afford the upkeep and price of them. With fast ravel only possible in caravans or certain areas. With of course a drag on your ammo and supplies if its a very long trip or it goes through high danger areas. In this way we won't be jarred out of fast travel. Though there could be prompts to get out of fast travel if you go past certain areas of interest or use.
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Jason King
 
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Post » Sun Jun 24, 2012 9:32 am

interesting points. I agree that with factions regaining so much political power, organization, and technology Fallout will be at risk of losing its post-apocolyptic feel and becoming some sort of future sci-fi shooter. I really like the idea of doin the original fallout type of fast travel. one where you could still encounter enemies, and other random entounters. keep the "you have to have found it first" idea. I also disliked Bethesda's "fast travel" system because it functioned more like a magic teleporter. you could fast travel for weeks worth of in-game time, and never see an enemy, but if you walked across the street, something would jump on you. accelerated, not instant would be the idea, I guess.
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Jay Baby
 
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Post » Sun Jun 24, 2012 2:54 pm

interesting points. I agree that with factions regaining so much political power, organization, and technology Fallout will be at risk of losing its post-apocolyptic feel and becoming some sort of future sci-fi shooter. I really like the idea of doin the original fallout type of fast travel. one where you could still encounter enemies, and other random entounters. keep the "you have to have found it first" idea. I also disliked Bethesda's "fast travel" system because it functioned more like a magic teleporter. you could fast travel for weeks worth of in-game time, and never see an enemy, but if you walked across the street, something would jump on you. accelerated, not instant would be the idea, I guess.
the problem with having random encounters with there current fast travel set up is that there would be no good way to present it so that the mainstream wouldn't find it tedious. (like it or not Bethesda has to cater to them too, unfortunately)
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