Fallout 4: Speculation, Suggestions and Ideas - Thread #87

Post » Thu Sep 06, 2012 3:36 pm

This topic is for ideas and suggestions for Fallout 4 so that we can keep all the discussion in one thread. At moderator discretion, threads about specific and distinct topics as they relate to FO4 and the rest of the Fallout series may be acceptable in the Fallout Series forum. General idea/suggestion topics for a future Fallout game will either be closed, or moved to this one.

This thread should be used to discuss items you'd like to see in a future game, gameplay tweaks, quest ideas, things you hope are not in the next game and so on. If you want to discuss major issues, use a separate topic - such as the discussion about adding multi-player or co-op play, which already has a thread. Please search first to see if there is an active/recent thread on a particular topic.

http://www.gamesas.com/topic/1403774-fallout-4-speculation-suggestions-and-ideas-thread-81/
http://www.gamesas.com/topic/1404746-fallout-4-speculation-suggestions-and-ideas-thread-82/2
http://www.gamesas.com/topic/1405539-fallout-4-speculation-suggestions-and-ideas-thread-83/3
http://www.gamesas.com/topic/1405824-fallout-4-speculation-suggestions-and-ideas-thread-84/
http://www.gamesas.com/topic/1407171-fallout-4-speculation-suggestions-and-ideas-thread-85/
http://www.gamesas.com/topic/1408167-fallout-4-speculation-suggestions-and-ideas-thread-86/
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Zualett
 
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Post » Thu Sep 06, 2012 5:56 pm

And meow goes the dynamite.
Spoiler

I wanna make lists too.

1. More mutants in human areas and one settlement/town/city should have a mutant district. (It's time to move forward with the setting and make mutants more a part of civilization)
2. No generic enemies, no, none of them, have about 5 raider tribes in the area each of which you can come to friendly terms with. For pacifist or "evil" characters.
3. Don't use caps as currency again, I get it, it's iconic, but it's also impractical and not every area should use it.
4. Have at the very least 2 main quest paths, neither of which should be good or evil, it should be grey and grey.
5. Have more dialogue choices for social perks, like the six perks and Terrifying Prescense.
6. Increase the skill list to 16 skills or more. Anything below is unaccpetable.
7. Perk every other level or every third level, not every level.
8. Do NOT allow us to get 10 in SPECIAL, on that note, remove Intense Training and bring back Gain X perks.
9. Don't treat Fallout as some kind of a dungeon theme park, we're meant to explore humanity, not ruins.
10. Overhaul how radiation work and make it more dangerous. I suggest 10rads:-1%maxhealth, that way it makes sense for you to die at 1000 rads.
11. Don't bombard us with ammo and chems like you did in Fallout 3, spread it out, make it less common and make chems more expensive.
12. Doctors should require more than 100 caps to fix broken limbs and remove radaway.
13. I get it if it's beyond your ability to make every NPC killable and still be able to complete the main quest Bethesad, but use as few essential tags as possible.
14. Stimpaks should no longer heal broken limbs, even in non-hardcoe.
15. Revamp how health increase per level works, cause if you plan on us getting to level 40 or beyond we'll become demi-gods again, and that isn't fun.
16. Make sure NPC's have more things to pickpocket, like holotapes, notes, diaries, keys, quest items and unique weapons.
17. Keep the reputation system and disguise system.
18. Don't force us to care about people, don't force us to join factions and don't force us down any path, it should be our choice to do things.
19. Keep traits, add more of them, about 20, and make them count for something.
20. Remove the minigames.


That is it for now.
I think this should be the skill list for Fallout 4

01 Hand To hand - Simply a name change.
02 Melee
03 Guns
04 Energy Weapons
05 Explosives
06 Medicine - Determines how well you can apply chemical AID items such as stimpaks, psycho and even jet.
07 Doctor - Determines how well you can fix any critical injuries, such as broken limbs, collapsed lungs, blindness et cetera and determines how long your doctors bags will last.
08 Traps - Determines how well you can see, avoid, disarm, craft and hide traps.
09 Throwing - Determines your proficiency with throwing knifes, spears, hatchets and grenades.
10 Big Guns - If you have 100 EW and 8 STR you can use the Plasma Caster successfully, but you can't use Minigun properly, Big Guns allow you to specialize in every big weapon, whilst EW, EXPL and GUNS allow you to specialize in their own distinct areas.
11 Survival
12 Armorer - For repairing, modifying and crafting armors.
13 Mechanics - For repairing, modifying and crafting weapons like Guns, Ripper and Rocket Launcher.
14 Electronics - For repairing, modifying and crafting weapons like Energy Weapons to Cattle Prod's to Displacer Glove.
15 Computers - This is for hacking computers and manipulating their programs to your will.
16 Lockpick
17 Sneak
18 Steal - You can steal items more successfully, being in sneak mode increases the chance slightly but it's not required.
19 Deception - You are good at deceiving people, you know when someone lies, you can lie when someone calls you out, you can smuggle things and you can disguise yourself better.
20 Persuasion - You are good at persuading people with logic and reasoning, even if it's just for your selfish needs
21 Barter

If the skill is too bloated you can cut out Throwing and make it part of Melee and Explosives again and cut out Big Guns, then we have 19 skills.
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Ernesto Salinas
 
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Post » Thu Sep 06, 2012 4:21 pm

These are both mine & my GFs ideas:

Change weapon creation back to FO3 style (must find schematics) and more variety in weapons you can create.
More variety in weapons (like new vegas) Molotovs, bows etc
Rival Raider Gangs (Possibly faction quests)
hardcoe mode (optional like FO:NV) also an idea, optional rain for those who want a more challenging gameplay
More ranking creatures (like FO:NV coyote den mothers, deathclaw alpha male etc)
More vaults FO3 style, new vegas vaults svcked major ass poop (plant vault was amazing though)
No end to the game before DLC release (please!) larger carrying capacity, higher level cap, maybe 50

New food items, we want retro! and lots of it! more retro posters (maybe an in game collectable e.g. like fingers/ears)

Keep iron sights, like COD being able to crouch a 2nd time so you can lay on the floor (great for stealthy ninjas)

More radios, better music like FO3 (vegas radio made me want to die), more distress signals

More occupied places to visit.

I saw someones idea earlier of being able to target body parts with fists/melee weapons, this is great IMHO

More ghouls and another ghoul city! (possibly have ghoul as a race, as someone mentioned the cons would be quite high = challenging)

More perks, more useful less useless/pointless

Following skyrims example of player creation, more optional features such as piercings, new hair & facial hairstyles, scars & even tattoos (which can be added or removed by some kind of parlour or sand paper XD)

Bring back something like the bobbleheads, or new bobbleheads (no stupid snowglobes! there were only 6 WTF!)

More weapon mods (FO:NV had a limit of 3 per weapon, most of the weapons only had 3 to choose from, so more variety!)

More severe choices to make, with bigger impact, more extreme moral dilemmas!

NO KILLING KIDS! (just a note to the "kill kid campaigners")

More option to customize your house/buy more things for your house.

Better lighting in some places eg vaults unless part of vault experiment (obviously)

drugs & alcohol actually having a visual effect (like the visual after you eat from that giant punga fruit in point lookout)

like FO:NV if wearing a factions armour you will be seen as that faction (fallout 3, getting shot by BOS oucasts while in outcast armour GRRRRR)
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Klaire
 
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Post » Thu Sep 06, 2012 3:16 pm

As always I have idea's, more weapons and armor's would be nice. As well as more customization of the home you get as well as weapons and armor.
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Chris Duncan
 
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Post » Thu Sep 06, 2012 2:19 pm

I was just forming a complex comment too and then it said it was locked. Oh well, I suppose I can try to type it here but it won't be the same. :/

Fallout 3 was my first Fallout game and I thought that it was a great game, even though it took me a while to get into it. I think that Bethesda made it a good game, despite all of the horrible glitches which sometimes can ruin an entire save. I first noticed that the game really doesn't change much after my 3rd play-through. This is something that I believe should be changed. Even though some actions can affect the physical world of Fallout 3, not many do. The only things that I remember changing are Megaton, Tenpenny Tower, and the Lincoln Memorial. That's why I wanted a more dynamic world.
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Rachael Williams
 
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Post » Thu Sep 06, 2012 6:45 am

World
Spoiler

More places with higher level enemies like quarry junction. The vaults, caves, and above ground areas should all have a certain difficulty level to them.

The world(s) should be more varied. Cliffs, canyons, mountains, etc that are hard to traverse and dont have obviously marked paths. Enemy settlements should also be designed with more logic in mind and not so vulnerable. However, there should be hidden vulnerabilities that a clever player can sniff out. Also, less random npc's running around everywhere. I don't like running in to something hostile every few feet.

Node map system with multiple DLC sized areas. diverse procedurally generated terrain larger than those in FO1/2 but smaller than POI's in between.

Interface
Spoiler
Points of interest should only appear on the compass if they have been clearly seen in the players field of view but at what distance depends on perception.

Enemy compass markers should only appear behind you if they make noise or if you have high perception. Same with in front but if they are in the FOV theres a bonus.


Gameplay
Spoiler

Explosive ammunition explodes when shot

More CC options. (muscle/fat sliders, topical details(scars, moles, etc.) hair length and more hair types and body hair.

Medicine should be a usable skill like FO1/2 but should be a menu like used in MGS3 where you have to treat each wound. So if you broke your leg, instead of just sticking a stimpack in it, you'd need a splint and bandage, if youre shot, you need a knife to get the bullet if its still inside, and a bandage. Oh and things like splints can be crafted.

Stimpacks (and other drugs) should do what they do in NV hardcoe mode but should be very rare, and have a limited number of uses before it becomes unsafe to use (over dosing.) However, you can have a chance based on endurance to not OD.

More weapon mods than there are in NV, and the ability to experiment with different objects in order to make new, unique mods.
Example:
rusty nail+hammer+bat=nail bat.

Underwater combat. Not being able to swing a melee weapon underwater is stupid and it causes NPCs in water to swim into each other endlessly. They still haven't figured this out in Skyrim.

Killable kids or none at all. It isn't illegal, and if your worried about backslash, anyone playing FALLOUT shouldn't care. Anyone that does care that much has no business playing mature video games in the first place, and anyone not playing the game already, doesn't matter. Grow some balls Bethesda.

More things like hit squads from negative OR positive reputation.
But Instead of sending high level assassins right away, the level of difficulty should scale with your reputation or 'crime gold.' So first they could hire bounty hunters, mercenaries, etc...

Full weather cycles. (cloudy, sunny,rain,windy) <--with any mixture of those. Also temperature levels and humidity and have those things have affects on thirst and status ailments.

Remove the lock picking and hacking mini games and make them usable at any time with success based on their respective skills + luck.
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Lizbeth Ruiz
 
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Post » Thu Sep 06, 2012 5:07 pm


1. Change weapon creation back to FO3 style (must find schematics) and more variety in weapons you can create.
2. More variety in weapons (like new vegas) Molotovs, bows etc
3. Rival Raider Gangs (Possibly faction quests)
4. hardcoe mode (optional like FO:NV) also an idea, optional rain for those who want a more challenging gameplay
5. More ranking creatures (like FO:NV coyote den mothers, deathclaw alpha male etc)
6. More vaults FO3 style, new vegas vaults svcked major ass poop (plant vault was amazing though)
7. No end to the game before DLC release (please!) 8. larger carrying capacity, 9. higher level cap, maybe 50

10. More radios, better music like FO3 (vegas radio made me want to die), more distress signals
11. More occupied places to visit.
12. I saw someones idea earlier of being able to target body parts with fists/melee weapons, this is great IMHO
13. More ghouls and another ghoul city! (possibly have ghoul as a race, as someone mentioned the cons would be quite high = challenging)

14. Following skyrims example of player creation, more optional features such as piercings, new hair & facial hairstyles, scars & even tattoos (which can be added or removed by some kind of parlour or sand paper XD)

15. Bring back something like the bobbleheads, or new bobbleheads (no stupid snowglobes! there were only 6 WTF!)
16. More weapon mods (FO:NV had a limit of 3 per weapon, most of the weapons only had 3 to choose from, so more variety!)
17. More severe choices to make, with bigger impact, more extreme moral dilemmas!
18. NO KILLING KIDS! (just a note to the "kill kid campaigners")
19. More option to customize your house/buy more things for your house.
20. Better lighting in some places eg vaults unless part of vault experiment (obviously)
1. I think buying the schematics is a valid option as well, but yeah we should probably not be able to just craft something out of no knowledge.
2. Si, I liked FIrebombs but I really miss Molotov's. And I've been waiting a long time for Bows along with an Archery skill.
3. Raider politics, hell yes.
4. Yes to hardcoe Mode but why would rain be optional? Do you mean radioactive rain? Cause the rain in Zion wasn't radioactive so I don't think it should be anywhere else except for very very special locations, like Big Empty, Pitt or Sierra Madre, places that have unique... Climate.
5. Absolutely yes, and more child creatures, I love smashing a coyote pup's head with a super sledge. :laugh:
6. No. Vaults should be limited and they should be more than just some scary dungeon.
7. No, there should be an end, Fallout is meant to have ending sliders showing you what happened, how would the gameplay be able to accurately depict those ending sliders?
8. There is STR, perks, power armor and Buffout. :/
9. Only if they add more skills and change the skill point distribution system to be more akin to the older Fallout's.
10. This isn't Radio: Wasteland Edition, so I'd rather they spend their budget on getting voice actors rather than songs.
11. Definitely.
12. Si, it's strange we still aren't able to.
13. More ghouls, yes, a ghoul city, no. I don't want 'yet another' isolated ghoul area. I'd rather ghouls become more prominent in human areas. Not to the point where the population is 50/50 humans and ghouls, more like 10/90.
14. Absolutely, and they should be used for a lot of the NPC's as well. I wanna see raiders with face accessories.
15. As collectibles? I don't really care. But with magical enchantments? Hell no.
16. Yeah, but they have to be balanced, not every weapon should get a scope or faster fire rate or bigger magazine clip. It'd be nice to see enemies with modded weapons.
17. Yes.
18. But I want to cannibalize children, they should have equal right to be killed and cannibalized as grown ups do. :(
19. Nnnope. It ain't Sims or Hearthfire. The protagonist is a drifter who moves on, the bare essentials is all we need. If I can choose between 5 more hats or being able to change the decor of my home I'd rather have hats, cause they're more relavent to the gameplay.
20. Well, 200 years without maintenance will wear on the lights.
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Kyra
 
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Post » Thu Sep 06, 2012 10:55 am


NO KILLING KIDS! (just a note to the "kill kid campaigners")


NO LITTLE LAMPLIGHT THEN!!!!!!
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Daniel Lozano
 
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Post » Thu Sep 06, 2012 4:07 pm

NO LITTLE LAMPLIGHT THEN!!!!!!
I am one of the "Kill Kid Campaigners". I can't stand not being able to loot someone on my evil play-through. JUST LET ME KILL THEM!!! ARRRRGH!

EDIT: If you really want to have a complex karma scale then allow the killing of children. Evil people would kill children in real life, why not in a game. Bethesda can get away with it by saying that they're allowing people to explore the darker sides of their mind inside of a game so that they don't try exploring it in real life. That seems like it would work, or they can bribe people like most people do.
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Anthony Diaz
 
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Post » Thu Sep 06, 2012 6:08 pm

I am one of the "Kill Kid Campaigners". I can't stand not being able to loot someone on my evil play-through. JUST LET ME KILL THEM!!! ARRRRGH!

Anything done against Little Lamplight, should give you good karma.
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Rhiannon Jones
 
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Post » Thu Sep 06, 2012 6:17 pm

As collectibles? I don't really care. But with magical enchantments? Hell no.

My idea for this is that you find someone in the wasteland who's armed to the teeth and virtually indestructible. He has a bunker full of supplies and he's willing to share it with you... but only if you can collect all of the bobble-heads for his collection. People do weird things when they're insane. :banana:

EDIT: Or you can take it to a guy who then gives you training in that particular field that the bobble-head signifies. It might be a good way to get around the magical enchantments but still get the benefits.
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Robert Bindley
 
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Post » Thu Sep 06, 2012 4:34 pm

Anything done against Little Lamplight, should give you good karma.

I think that I'll have my new evil character sell off the children. It seems like it's worth it. I don't care anymore, I hate Princess with a passion.
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Tikarma Vodicka-McPherson
 
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Post » Thu Sep 06, 2012 4:21 am

1. I think buying the schematics is a valid option as well, but yeah we should probably not be able to just craft something out of no knowledge.

Yes and no to this. You should be able to craft something without blueprints but people should be allowed to experiment. (sometimes creating a good weapon and other times creating a dud, depending on your repair skill and components used)

I want to be able to create my own things with my own imagination. Be allowed to create a weapon and choose what ammo to use and see if it works. Maybe you will make a portable nuke launcher that's even more powerful than the Fat Man or you might make a 10mm rifle out of a few pieces of junk. (similar to the Pipe Rifle from Fallout 2)
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Javier Borjas
 
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Post » Thu Sep 06, 2012 4:05 pm

It's not the launcher tht gives the FatMan it's devastating power, but the mini-nuke itself. I don't think we should be able to craft a friggin nuclear weapon with but crafting table. Making a makeshift weapon for special purposes, sure. WMDs... yeah, NO.
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OTTO
 
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Post » Thu Sep 06, 2012 2:05 am

NO LITTLE LAMPLIGHT THEN!!!!!!

After reading Josh Sawyer's formspring where he says he goes OUT OF HIS WAY to make sure kids in his games as are inoffensive as possible so the player doesn't feel driven to kill an unkillable NPC, I still wonder why the hell it feels like Bethesda has the exact opposite philosophy and attempts to make kids as annoying as possible.



Anyways on topic:

Give http://www.youtube.com/watch?v=q_uMe24UMGI&feature=plcp a cameo. The man has a youtube channel practically dedicated to New Vegas mod reviews, not to mention he's actually entertaining. He's earned a small cameo.
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dav
 
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Post » Thu Sep 06, 2012 6:32 pm

1. My idea for this is that you find someone in the wasteland who's armed to the teeth and virtually indestructible. He has a bunker full of supplies and he's willing to share it with you... but only if you can collect all of the bobble-heads for his collection. People do weird things when they're insane. :banana:

EDIT: Or you can take it to a guy who then gives you training in that particular field that the bobble-head signifies. It might be a good way to get around the magical enchantments but still get the benefits.
1. I don't like that idea, we've already had one nutjob wanting X amount of Y for Z, it will just become a rehash if we do it again.

2. No. SPECIAL is SPECIAL, only way to increase it should be by Implants and Gain X perks. On the other hand, if you have to find each Implant for each SPECIAL before you can install them, then it could work just fine. But someone training you to become better? No. SPECIAL should not be able to be raised by anyone in the game, only way to increase it should be by implants or by Gain X perks. Gain X perks because you only get 1 Gain Perception and 1 Gain Luck, meaning one can't abuse it like one can with Intense Training. Choosing those perks also mean you miss out on other perks. And Implants because they cost a [censored]load of money. But someone training you simply for finding something? No.
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Rachael
 
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Post » Thu Sep 06, 2012 9:43 am

Has anyone ever played Dark Cloud 2? There was a crafting system you could experiment with using pictures of objects. I'd think something like that would be cool but with random misc objects instead of pictures.
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Ysabelle
 
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Post » Thu Sep 06, 2012 6:35 am

After reading Josh Sawyer's formspring where he says he goes OUT OF HIS WAY to make sure kids in his games as are inoffensive as possible so the player doesn't feel driven to kill an unkillable NPC, I still wonder why the hell it feels like Bethesda has the exact opposite philosophy and attempts to make kids as annoying as possible.



Anyways on topic:

Give http://www.youtube.com/watch?v=q_uMe24UMGI&feature=plcp a cameo. The man has a youtube channel practically dedicated to New Vegas mod reviews, not to mention he's actually entertaining. He's earned a small cameo.

I know, I don't even think about killing kids in New Vegas. But in Fallout 3 and Skyrim, I just want to beat them and sell them to the Legion.
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Ells
 
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Post » Thu Sep 06, 2012 3:04 am


Anyways on topic:

Give http://www.youtube.com/watch?v=q_uMe24UMGI&feature=plcp a cameo. The man has a youtube channel practically dedicated to New Vegas mod reviews, not to mention he's actually entertaining. He's earned a small cameo.
Lol I wouldn't mind seeing him and some of his companions in game.
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Tom
 
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Post » Thu Sep 06, 2012 7:21 am

1. I don't like that idea, we've already had one nutjob wanting X amount of Y for Z, it will just become a rehash if we do it again.

2. No. SPECIAL is SPECIAL, only way to increase it should be by Implants and Gain X perks. On the other hand, if you have to find each Implant for each SPECIAL before you can install them, then it could work just fine. But someone training you to become better? No. SPECIAL should not be able to be raised by anyone in the game, only way to increase it should be by implants or by Gain X perks. Gain X perks because you only get 1 Gain Perception and 1 Gain Luck, meaning one can't abuse it like one can with Intense Training. Choosing those perks also mean you miss out on other perks. And Implants because they cost a [censored]load of money. But someone training you simply for finding something? No.

In that case, cybernetic implants. Maybe your character can be an advanced artificial human. :| I just thought of something which may be good actually. How about you start off as an Advanced Artificial Human who doesn't know that he's actually a robot? It would be one hell of a twist that even makes M. Night Sha(insert rest of name here) surprised.
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Daniel Lozano
 
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Post » Thu Sep 06, 2012 3:38 am

the ability to pick-up random storage containers like ammo boxes or crates and move them so you can make sort of a hideout with storage space for your junk and weapons
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Katy Hogben
 
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Post » Thu Sep 06, 2012 11:36 am

Lol I wouldn't mind seeing him and some of his companions in game.

Or at the very least, http://www.youtube.com/watch?v=5j9CPBOMqXE

Because who the [censored] is Jimmy Whistles.
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GRAEME
 
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Post » Thu Sep 06, 2012 10:06 am

I think killing kids is illegal in games now. they can die, but if the player can kill them, it becomes illegal.
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Taylor Thompson
 
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Post » Thu Sep 06, 2012 4:03 am

In that case, cybernetic implants. Maybe your character can be an advanced artificial human. :| I just thought of something which may be good actually. How about you start off as an Advanced Artificial Human who doesn't know that he's actually a robot? It would be one hell of a twist that even makes M. Night Sha(insert rest of name here) surprised.
No, I do not want to be forced to be a android. Cybernetic implants and perks that turn you into a cyborg are fine, those are changes you deliberately make to your character further down the line, but I'd rather not have things written in stone for me. If I'm an android there are only so many places I can come from and it limits the backstory bio's I create for my RP characters.

Now on the note of my previous post, why I'm against someone simply "giving you" things is because Fallout is about choice and consequence.
By taking perks to improve your SPECIAL you exclude yourself from other perks, maybe you only have enough levels left to pick Laser Commander but you choose to pick Gain Pereception and Gain Strength instead.
That is a choice you make which have it's own consequence. You get something out of it but it is at the cost of something else.
Same with implants, you choose to spend absurd amounts of money to increase your SPECIAL, and with Endurance being the deciding factor of how many you can get, you need to choose wisely.
By simply "giving" the player things like SPECIAL increase it has no consequence to it, only thing it can create is a PC that is too powerful, which isn't exactly a good consequence.
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Veronica Martinez
 
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Post » Thu Sep 06, 2012 4:54 pm

I think killing kids is illegal in games now. they can die, but if the player can kill them, it becomes illegal.
It isn't. http://www.giantbomb.com/killing-children/92-4067/
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Shelby Huffman
 
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