Fallout 4: Speculation, Suggestions and Ideas - Thread #91

Post » Wed Oct 17, 2012 6:41 pm

This topic is for ideas and suggestions for Fallout 4 so that we can keep all the discussion in one thread. At moderator discretion, threads about specific and distinct topics as they relate to FO4 and the rest of the Fallout series may be acceptable in the Fallout Series forum. General idea/suggestion topics for a future Fallout game will either be closed, or moved to this one.

This thread should be used to discuss items you'd like to see in a future game, gameplay tweaks, quest ideas, things you hope are not in the next game and so on. If you want to discuss major issues, use a separate topic - such as the discussion about adding multi-player or co-op play, which already has a thread. Please search first to see if there is an active/recent thread on a particular topic.


http://www.gamesas.com/topic/1403774-fallout-4-speculation-suggestions-and-ideas-thread-81/
http://www.gamesas.com/topic/1404746-fallout-4-speculation-suggestions-and-ideas-thread-82/
http://www.gamesas.com/topic/1405539-fallout-4-speculation-suggestions-and-ideas-thread-83/
http://www.gamesas.com/topic/1405824-fallout-4-speculation-suggestions-and-ideas-thread-84/
http://www.gamesas.com/topic/1407171-fallout-4-speculation-suggestions-and-ideas-thread-85/
http://www.gamesas.com/topic/1408167-fallout-4-speculation-suggestions-and-ideas-thread-86/
http://www.gamesas.com/topic/1409338-fallout-4-speculation-suggestions-and-ideas-thread-87/
http://www.gamesas.com/topic/1411518-fallout-4-speculation-suggestions-and-ideas-thread-88/page__p__21546072#entry21546072
http://www.gamesas.com/topic/1412961-fallout-4-speculation-suggestions-and-ideas-thread-89/
http://www.gamesas.com/topic/1414088-fallout-4-speculation-suggestions-and-ideas-thread-90/
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Trevi
 
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Post » Wed Oct 17, 2012 2:43 pm

bring back midgets or at lest one as a companion also make the player able to polish / shine his weapons to make them look better and sometimes work better like in bolt action rifles you get the idea lol.
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Laura Wilson
 
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Post » Wed Oct 17, 2012 3:45 pm

I'm surprised Fallout hasn't done anything with spider-based enemies.

We have an assortment of other critters and insects, but... no spiders. I don't know, I just feel they could do some interesting thngs with spiders, and imagine the settings of their lairs - covered in cobwebs and all that good stuff.
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Yonah
 
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Post » Thu Oct 18, 2012 3:27 am

lol ok well no reason to get rid of charisma lol i have low ish speech but doesnt matter cuz charisma affects allloot of it charisma is how you act towards people 1 = you can barly virablise english like you can speech but they wont be interested and how you act if your more like able they should and need to keep it plus most people wana keep it its common sence ALSO p.s umm doesnt make sence COurage is nothing like charisma? thats what perks are for or your own you your self's own will power to make your charcter do things let alone thats what ittilagence is for or even etc charisma has always been in game and has major purpose it will always be in game and have purpose also umm courage theres perks for companions if you want to waste your time getting useless perk anyways? companions for me where just pack rats and shooting targets and decoes for enemys lol and well ya i killed them adventrally sometimes if they just kep saying pointless stuff

I still see no nothing to persuade me otherwise, you just want Charisma for the sake of having Charisma, not because it's actually a valid stat.

Charisma is a far better term for RPing with then Courage though. Charisma, Intelligence, Endurance, Agility, all of these suggest the basic traits of a person. Courage strays a bit too closely to someones personality and I feel that this should always be under the players complete control, having any sort of stat be connected to personality in any way is a hindrance to RPing. Each of the SPECIAL stats also encompass skills, they aren't replacements for them. Strength encompasses the Melee skill(and it should encompass the Unarmed skill); Agility encompasses Guns and Sneak; Intelligence encompasses Medicine, Repair and Science; Charisma encompasses Barter and Speech. You have already suggested ways to improve Charisma with it affecting companion nerve and the amount of companions, this is already enough improvements compared to the other SPECIAL stats in New Vegas; Strength increases carry weight and Melee damage, Agility increases the AP cap and draw speed, Intelligence increases the amount of skill points upon level up. An easy way to improve it further could be to have it directly affect how easily you gain or lose reputation points. With low Charisma you would gain them noticeably slower and lose them far quicker and the rates could be switched with high Charisma. As it stands though it isn't very useful, but scrapping something completely is the Bethesda way.

1. True, it does stray too close to the personality, but so does Charisma, being charismatic is part of one's personality, being courageous is part of one's personality, we'd basically just switch one out for the other.

2. I think that skill bonuses based on stats should be removed. I never did like how every stat is above 0.

3. While it could very well encompass 2 things, Nerve and # of companions, it will still not be able to keep up with other stats which can be added to. Courage leaves a lot more room for fleshing it out whereas Charisma is too limited.

Charisma could affect barter prices, but that's what Barter is for.
Charisma could affect dialogue, but that's what speech skills and dialogue perks are for.
Charisma could affect a personal view of the player from individual to individual, but I doubt Bethesda will go into a complex system like that. (My 'Reaction System' which I've posted a lot months ago.)
Beyond this what can it really do?

And why is it a bad thing to remove a flawed stat and replace it with a new one?
I know I know, you shouldn't just remove something cause it's flawed, you should try to fix it, I know.
But I've been trying to work out in my head how to fix it, how to make it matter, how to make it equal to the others.

And I've read others suggestions on how to try and fix it, but I've yet to see anyone produce a good argument for why to keep it.
Cause to me it feels like people are against it solely for the reason that they want to keep it for the sake of keeping it.
Not because it's actually practical and useful, but that they don't want the system to change, even though it is flawed.



----------------------------

Change Charisma into Courage
Spoiler


I'd say we change Charisma into Courage.
Courage fits more in with Companion Nerve, it also determines how well you can hold yourself together in stressful situations.
So if you have a low courage then when a deathclaw appears your aim will get worse, your head might wobble around, and you might even trip as you try to spring away.
Courage influences your ability to keep cool during stressful situations.
Not just in combat mind you, if you have a low Courage and you're going to disarm a bomb then if the bomb requires 70 Explosives originally to defuse then now it requires 100 because you're afraid you aren't capable enough to disarm it so you're having a panic attack and you mess up.
If you have a low courage then you aren't going to be able to convince many companions to join you.
And if you have a high courage it will radiate from you and make your companions even more effective.

Courage is something we can work with, it's something that can actually add to the gameplay, especially since it's now an FPP game.
But Charisma? It's worthless.

And hey, we still get to keep the catchy name for the stat system, SPECIAL.

But unless someone can produce a good idea of how to make Charisma worthwhile, I'd say we figure out a stat that can replace it.
And all I can think of from CHA is Companion Nerve and # of companions you can have.
Maybe a CHA check once in a while, but honestly I'd rather have the dialogue skills/perks affect dialogue checks than CHA.


No marriage.
No adoption.
No family ties.
No jobs where you settle down, like owning a store. But jobs that you do for a quick buck like caravan guard fits into Fallout.
No decoarating houses.
No purchasing property.
No pets apart from a dog or something companion.
No monster vaults, only social experiments.
No enchanted clothing, if it makes sense, fine, but a lab coat does not increase my knowledge of science.
No pregnancies.
No perk every level, it should be 1:2 or 1:3 with more interesting perks.
No ghoulification, either let us choose to be a ghoul or Trog at the start of the game or don't, but no mutation halfway through the storyline.
Don't fill the wasteland with enemies.
Don't force us into factions.
Don't let us continue past the main game.
Don't streamline the game.
Don't remove or dumb down SPECIAL.
Don't remove or merge any skills.
Don't remove hardcoe Mode, improve it.
Don't focus on dungeons, that's not what Fallout's about.
Don't continue upon Mothership Zeta.
Don't focus on quantity of companions, focus on quality.
Don't allow us to get SPECIAL up to all 10.
Don't add magical bobbleheads of any kind that have skill or stat enchantments.
Don't go for "teh c00l", write a Fallout game, not some awesome-hiking-simulator.
Don't remove traits, add more, make them important.
Don't introduce a perk tree system.
Do have lote of endings sliders.
Do remove minigames.
Do give companions ultimatums like in New Vegas.
Do allow both men and women to wear the same clothes.
Do explain how agriculture, production, industry and trade works so that the wasteland is coherent.
Do remove Intense Training and replace it with Gain X.
Do change the skill point distribution ratio to 2:1 at 50 and 3:1 at 75. Tagged skills are always 1:1 from 1 to 100.
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kirsty joanne hines
 
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