Fallout 4: Speculation, Suggestions & Ideas - Thread #54

Post » Thu May 03, 2012 12:02 am

All fallouts are canon no excptions.
No, they're not.


(Is this gnrfan?)
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Star Dunkels Macmillan
 
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Post » Wed May 02, 2012 12:07 pm

(Is this gnrfan?)
Yes, at least I'd put my money on it.
Same location, gnrfan is his only friend, they like alien. bets on
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anna ley
 
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Post » Wed May 02, 2012 3:02 pm

Hi to everyone here this is my first post.

I've read some of your ideas and most of them are quite good.
But there is only one thing really important to me: No Aliens!
It was a nice easter-egg back in the old days, nothing more. Mothership: Zeta nearly ruined Fallout 3 for me. The only good thing about it is, that it is only a DLC. If you plan to add aliens again, please let it be a DLC, if it comes out in the vanilla version I will not buy this game.

Many things changed from Fallout 2 to Fallout 3, I did not like all of them. But introducing aliens was just a slap in the face. And no, wannamingos are no aliens. Therefore aliens aren't canon at all. There a lot of games that feature aliens, so people are free to play those, they just don't fit in the fallout universe.


To all the others, keep up the good work, you've had some great ideas in this thread!
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Ella Loapaga
 
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Post » Thu May 03, 2012 12:19 am

Again, I want tools back.
Super Tool kits, rope, crowbars, flares, tools, shovels (are in), timed bombs (are in, but not used for clearing wreckage), sledgehammers (are in, but are not used for breaking locks), lighters, electronic lockpick.

And all other crap too.
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BlackaneseB
 
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Post » Thu May 03, 2012 1:48 am

I think there should be more than one way to getting into somewhere that's otherwise locked. Either doing the classic lock pick gig which requires the typical lock pick skill, or if you have the strength to do it, kick the door in. Or if you're explosives capable, simply blow it up with the risk of something or other.
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meg knight
 
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Post » Wed May 02, 2012 8:46 pm

I think there should be more than one way to getting into somewhere that's otherwise locked. Either doing the classic lock pick gig which requires the typical lock pick skill, or if you have the strength to do it, kick the door in. Or if you're explosives capable, simply blow it up with the risk of something or other.
Si.
Lockpick for the stealthy and most risk-free way to open a lock.
Steal for stealing keys from NPC's that own said lock, but with a chance to be caught if failed stealing the keys.
Explosives for completely demolishing the lock and door, this will alert any hostile NPC's as well as allied NPC's, if caught by allies then you lose rep and they might go hostile.
Strength for destroying the lock through brute force, it does the same as explosives but on a smaller area.
And Science/Chemistry for crafting an acid to burn through the lock, if said skill is too low then you might mess up the lock and jam the door completely. Acids can be used until it works, explosives and brute force can also be used on a jammed lock.

"Doesn't this make Lockpick useless?"
Nope, Lockpick is still useful cause it's silent and won't alert others.
Acids are expensive and hard to craft.
Strength and explosives are loud and will alert enemies and allies, neither of which will be happy to see what you've done.
And Stealing keys only work with NPC's that has keys for said locks.
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Manuela Ribeiro Pereira
 
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Post » Wed May 02, 2012 1:58 pm

"Doesn't this make Lockpick useless?"
Nope, Lockpick is still useful cause it's silent and won't alert others.

I'm tempted, but I won't go there, we did it once already. :P
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Andrew Tarango
 
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Post » Wed May 02, 2012 7:23 pm

No, they're not. (Is this gnrfan?)
Yes it is, I already called him out yesterday in another thread.
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Sherry Speakman
 
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Post » Wed May 02, 2012 5:37 pm

I got this idea off a Mod Enclave commander.

Have a special binoculars when entering vats menu well open for airstrikes ect options.

Have new mods for assualt rifles Grenade launcher attachment

If still have switch ammo have the UI tell you what ammo type you using
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Imy Davies
 
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Post » Wed May 02, 2012 6:46 pm

I'm tempted, but I won't go there, we did it once already. :tongue:
Dat we did, I still don't see how it'd make Lockpicking useless, it's like saying that Guns makes every other combat style obsolete when they all have their own pro's and con's. :/
And hell, just cause you have a good explosives skill doesn't mean you get a free pass to all lockpicking, I mean, containers have a chance of having their items destroyed, same with acid's.
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Nick Jase Mason
 
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Post » Wed May 02, 2012 10:34 pm

Dat we did, I still don't see how it'd make Lockpicking useless, it's like saying that Guns makes every other combat style obsolete when they all have their own pro's and con's. :/
And hell, just cause you have a good explosives skill doesn't mean you get a free pass to all lockpicking, I mean, containers have a chance of having their items destroyed, same with acid's.

Indeed.

And you can't exactly do any "sneak in, do your job, sneak out"-quests by blowing your way through doors, like that one in New Vegas where you are to sneak into the Gunrunners and steal blueprints without being detected.
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Cat
 
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Post » Thu May 03, 2012 12:19 am

aaah yes and did i mention i want fallout europe...? :-)
No, just no. We have the U.S., preserved in the state of the 50s after the nuclear holocaust occurred. We know nothing of the rest of the world & its state.
well _this_exactly_ being my point. "know nothing" = "vast possibilities". and, as it is, beth IS the lore, so whatever they say happened to europe will be what we know :-)
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Rob
 
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Post » Wed May 02, 2012 4:29 pm

Ignorance at its greatest! Go read up a bit on the ideology & not the propaganda departments ran via your Capitalist country. You can be both, & you can believe in both.
Congratulations, you just made this personal.
well the capitalist country i'm from is austria, about half of the time run by the social democrat (previously socialist) party and lots of communism all around when i grew up (borders with former checeslovakia, hungary, yugoslavia and lots of iron fence), and most americans would consider my political opinions so far left they'd try to set their winker (that'd be moderately left for most europeans though), so i think i pretty well know what i'm talking about.
anyhow, none about this was in any way personal (no idea where you read that from anyway), my point just being: communism being a derivate of socialism, you can be both as much as you can be rain AND a puddle. but getting as off topic as can be here i fear, so if you care to further discuss this, you can drop me a msg anytime, else just like i said, nothing personal in whatsoever way.
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Daniel Holgate
 
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Post » Wed May 02, 2012 8:49 pm

But how would it even work out well. All of the set things you did before hand would have to count, there are quite a few even though a majority of them were white & black.
this is much more of a problem than only this, i think - in nv, you had recovering nature and pretty low radiation already, continuing on the same timeline, how long can this go for "postnuclear" anyway...?
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Tinkerbells
 
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Post » Wed May 02, 2012 10:21 am

There certainly are, but you would be set as the descendant of the Lone Wanderer, you could never not be that. You couldn't roleplay as the descendant of the Vault Dweller or anyone else, its a small thing and definitely not up to Fallout 3's level, but it is a block that you can't get past. I'd much prefer a blank slate with a few vague details, like how the Courier was setup.
why not start being a ghoul for a change... :-)
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Lauren Graves
 
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Post » Wed May 02, 2012 4:12 pm

Also I would HATE to see drivable vehicles (except for vertibirds or other military vehicles) but wastelanders should have some sort of transportation besides foot, such as rafts or mounts. It would be nice for you (or an NPC) to ride a Brahmin, bighorner, or any other ridable animal that isn't extinct.
aw, a motorcycle would be nice. or a bicycle at least
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Logan Greenwood
 
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Post » Wed May 02, 2012 3:18 pm

IMO operation anchorage was one of my favorite dlc's for fallout 3.
didn't like that one at all. almost an ego shooter, no strolling anywhere...

rather opposed to this, i'd really prefer dlc adding to the original gameworld instead of an all new worldspace
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Laura Cartwright
 
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Post » Wed May 02, 2012 8:26 pm

I want to beable to talk my way out of situations with raiders or bandits. This would make speech a more valuable skill.
strongly agree with that
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Emilie Joseph
 
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Post » Wed May 02, 2012 10:27 pm

You know you can do multiquote.
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Juan Cerda
 
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Post » Wed May 02, 2012 6:33 pm

I would want molerat companion. They are cute. :wub:
if you can live with one for nv for no, http://modsreloaded.com/moles-well you go, meet li'l mo :-)
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^_^
 
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Post » Thu May 03, 2012 1:17 am

Things that would be cool in Fallout 4

1: More Weapon Modifications like bayonets and Plasma and Laser bayonets and maybe being able to change the physical appearance of the weapon similar to Army of Two how, you can camo the gun and put shields on it changing the barrel ETC.

2: Power Armor Vision : A vision that lets you look through the Power Armors goggles with a Hud.

3: Chinese Remnants and the Chinese assualt rifle and pistol and maybe Chinese Power Armor and Chinese Laser and Plasma weapons.

4: A more tactical way to control followers maybe with a pip-boy or a radio.

5: United States Army ghouls from the great war that can teach the player moves and maybe a US Army ghoul follower.

6: Energy weapons that have a stun setting like Star Wars.

7: Power Armor Modifications.

8: Power Armor that can emit a Plasma or Laser shield.

9: Being able to go prone.

10: Making your own Armor out of junk like Super Mututants do.

11: Not getting enough sleep can make the player pass out.

12: The player can get knocked out from Melee combat.

13: A Power Armor with a jet pack.

14: Re-making Fallout 2 and making the player be born into the Enclave, the Enclave faction made the Fallout series in my opinion and should not be taken out of the game so re-doing Fallout 2 could bring them back. If the player is born into the Enclave you can also base a juicy story around it like the player grows up as an Enclave soldier and he has to save his father who is an Enclave Officer who got captured by the Brother Hood Of Steel or Chinese Remnants or Aliens.And you can also make the Enclave more advanced like giving them time travel technology so the player and his Enclave squad can recover lost pre-war technology or fight in Operation Anchorage. Being the bad guys with cool technology is just as fun as being a good guy with cave man technology. And maybe growing up with Arcade to and SGT Dornan is your Uncle.

15: A Power Armor with a built in weapon system that has its own artificial intelligence and reloads itself and can fire Laser or Plasma.

16: A Dark depressing setting like Fallout 3 Fallout New Vegas had a horrible setting.

17: Health mod : Instead of gaining strength by just adding points you have make your character exercise and do push ups and the more fights you get into the more endurance you gain.

18: Aliens, Alien Power armor, and Alien energy weapons.

19: Being able to purify toxic water with Power Armor.

20: If you have a robot follower you can link it up to your pip-boy and control them like a UAV or tell them to buy things for you or tell them to go to a land mark.

21: Robot followers need there fission batteries changed every month.

22: The pip-boy map is in depth and tells you where the buildings are where the water is where bridges are and has colors and a legend.

23: Being able to lean around corners climb over obstacles the jump function is okay for certain things not for everything.

24: Working the bugs out of the game before it is released working out most of the bugs saves time and makes the customer happy I rather wait 5 years for a game with no bugs then to be annoyed with all the crap.

25: Super Mutant and ghoul faction.

26: Enclave and Brother Hood Alliance would be cool they are the most liked factions in the game and maybe they can fight the NCR together or an Alien invasion or Super Mutants or maybe the Chinese Remnants come over from China and invade California if the game is based in California.

27: Being able to pick a voice for your character having your character silent while the NPC''S could talk was stupid.
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Nicole Mark
 
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Post » Wed May 02, 2012 8:55 pm

snip

Ooops, that unfortunate
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Sierra Ritsuka
 
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Post » Wed May 02, 2012 3:10 pm

Repost

Better Binoculars
+Probably Based On Your Perception

Bulletin Boards That Provide Multiple Quests For The Player (Similar To That Of Borderlands)

Raider Radio Station

More Minigames Such As Pool, Darts, and Boxing

Ability To Turn Stealth Boys On And Off

hardcoe Mode Applies To Companions As Well (Robots Just Need To Be Repaired)

Items on corpses are affected by method of death (ie if the person if disintergrated the items will be too and if someone was burnt to death the items wouldn't be as efficient and so on)

A More Complex Armor/Clothing System (No Single-Piece Armor)

No locations on compass execpt for those already discovered

Skills:
Spoiler
Repair:
Spoiler

Ability To Repair Fallen Robots Based On Your Science
Actual tools are required for weapon/armor repair
Speech:
Spoiler
Ability To Drug/Poison Food/Drink/Other Drugs Based On Your Reputation/Speech/Charisma (Could Also Be Tied In With A Quest)
High Speech Grants You The Power Of Suggestion As Perk
Ability To Intimidate People Based On Your Reputation (Can Also Effect Other Things Like Quests and Bartering)
Speech Allows You To Have More Companions (Could Be A Perk Possibly).
+Could also apply to science (with robots) or possibly a quest

Communication:
Spoiler
Multiperson Dialogue Trees
Companions capable of actually using non-combat abilities (Hacking, Speech, Medicine, etc.)
+A Slot On The Companion Wheel Allowing To Tell Them To Use Their Ability (Even on a specific object/person)
Ablility To Communicate Over Radio
+Possibly even have your own radio station with dialogue trees
Ability To Send Your Companions To Certain Locations (Similar To The
System In Dead Rising 2) (This would work well in conjunction with the
radio ability and might allow for more strategy in combat situations)

Combat:
Spoiler
Basic Weapons like Rocks, Slingshots, Blowguns and Bows and Arrows (None of them would really have any durability other than the Bow and Arrow and maybe the slingshot)
+Pickup And Throw Combat
Blunt Objects Have Better/No Durability Meter (Would Vary Between Blunt Objects)
Ability to sharpen sharp weapons
Firearm Melee Attacks (And Perks Based Around This Mechanic)
Robots Are Not Affected By Poison/Barehanded/Some Sharp Attacks
Running Hand-To-Hand/Melee Attacks
The Ability To Dodge Attacks (Would definitely add more to game combat/perk-wise, plus I imagine various factors would play a part in how well dodge similar to sneaking. It would also be effected by agility)

Unsure:
Spoiler
The Ability To Be Disarmed (To Add To The Challenge)
Fishing (Could Be Used To Find Fish, Or Locate Various Items, Or Lure NPCs)
Vehicle (A Stripped Down Version Of It, Anyways)
Seperate Skill Sets For Blunt And Sharp Melee Weapons
Cameras
Rad-X and Radaway has a negative effect on Ghouls
Theives and Snipers
A Device That Removes Radiation From Within A Certain Radius (playing off the Ghoul + Radaway Idea)
Sprinting Mechanic (As Well As Perks Based Around This Mechanic)
The ability to craft a robot companion at a high science level (and armor, but I think someone already said that one)
V.A.T.S In Real Time
Bug Spray/Dog Whistles/Bait
Location Based Class System (i.e. if you choose to be repairman you end up living in a repair place or something)
Ghoulification
Holsters for weapons
Enemies That Have Perks
Shields
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Chantelle Walker
 
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Post » Wed May 02, 2012 4:20 pm


Items on corpses are affected by method of death (ie if the person if disintergrated the items will be too and if someone was burnt to death the items wouldn't be as efficient and so on)

No locations on compass execpt for those already discovered

Ghoulification

These are three that I wouldn't like to see implemented.

The items being effected by method of death sounds good on paper, but when it is implemented it makes guns/melee/unarmed the main combat skills. It imposes serious disadvantages on EW and explosive users since they can't get as much loot.

The location thing doesn't make a huge difference but I do prefer they keep the little triangles, but not have them show up until you are actually close to the location.

No being turned into a ghoul. It won't be implemented right, Bethesda will give some half-assed explanation with plot holes you can drive a bus through, and they would either end up making a way to be turned back human or the people who seem to ignore pop ups would be all "WTF why can't I be a human again, the game never said this was permanent."
I wouldn't mind choosing a ghoul at character creation, but it wouldn't work in game.
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Shaylee Shaw
 
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Post » Wed May 02, 2012 7:08 pm

Dat we did, I still don't see how it'd make Lockpicking useless, it's like saying that Guns makes every other combat style obsolete when they all have their own pro's and con's. :/
And hell, just cause you have a good explosives skill doesn't mean you get a free pass to all lockpicking, I mean, containers have a chance of having their items destroyed, same with acid's.

Ok, you baited me enough.
No. It's not like that. It's about overpassing the payoff of investing in a single-purpose skill and thus lowering it's value against the other skills which offer the same thing and more (multipurpose skills) - combat skills all do the same thing, but differently (or should do, that's something to improve in the next Fallout, make guns and EW more different from each other, and the same with melee vs. HtH). There's nothing unique about lockpicking anymore when you can bypass it's purpose with the secondary effects of other skills, it'd be only good for stealthy players (who'd then need 100 more skillpoints to be effective than an explosives character). Having a chance of possible loot being destroyed is a swell idea, but with a "save anywhere anytime" system it just needlessly encourages save scumming, and does not really help with the issue as you get past the lock anyway (and how would it work with doors with an open area behind it?). It was a different issue with the originals where there were very few random locks you could bash in with explosives of a crowbar without gathering too much attention, but with the current gameplay they are everywhere (and stealth isn't nearly always needed, which further diminishes its purpose against the alternatives). It simply makes lockpicking as a skill unfeasible.
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Astargoth Rockin' Design
 
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