Fallout 4: Speculation, Suggestions & Ideas - Thread #54

Post » Wed May 02, 2012 12:51 pm

I was annoyed when I heard about it, but after I played it I was very glad how it was handled.
Spoiler
All we know is that the Courier used to walk that road through the Divide and because of his/her travels a community was born. When the NCR sent the Courier with the package from Navarro, we don't know if the Courier activated it, left it and went home or even if s/he knew what it was. It gave some insights, but it was all still brilliantly vague.
http://fallout.wikia.com/wiki/Courier is the wiki page of the Courier and it shows all we can learn about his/her past, it isn't a very long or revealing list and I think its ideal for a true RPG.
The Descendent thing seems almost as vague to me if they did it right, but I suppose I wouldn't care if they didn't do it because if the game is set long enough after Fallout 3 I can just make up that as my characters back story and it would be fine for everyone.
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cutiecute
 
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Post » Wed May 02, 2012 3:42 pm

I have been thinking about what the next pc should be. I think so as to have no ties in with region they choose to do as well as to offer some info about other regions in the US and possibly Canada/Mexico. They could have the next character we play either a nomad/wanderer or a merchant. This could then give us info on whats going on around the country(assuming the pc doesn't stick to onside of the country or the other).

That's what I would like, because I would like horses in the next game but everyone insists on them being extinct due to no mention of them in the games. But then your PC could come to a region, being an outsider and be like "What the hell? Are you riding on those creatures?" :) Being an outsider also gives a lot of more room for roleplaying a background aswell. Hey... you could be The Outsider! Hah hah
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Myles
 
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Post » Thu May 03, 2012 12:40 am

More playable races:human-ghoul-supermutant. Sprinting. Aliens again. More brotherhood of steel and enclave remnants. A return of "The Family" from fallout 3 (it would be nice for them to be larger and a joinable faction). Some NCR.

As for the setting... Wyoming or New Mexico would be nice.
Wyoming-yellowstone,scenery
New Mexico-desert,Roswell, possible dlc for groom lake Nevada (area 51)
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Philip Rua
 
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Post » Wed May 02, 2012 11:27 pm

Also I would HATE to see drivable vehicles (except for vertibirds or other military vehicles) but wastelanders should have some sort of transportation besides foot, such as rafts or mounts. It would be nice for you (or an NPC) to ride a Brahmin, bighorner, or any other ridable animal that isn't extinct.
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Sarah MacLeod
 
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Post » Wed May 02, 2012 6:35 pm

They should add separate footware for more customization it could add style or protection depending on your taste, some with added perks, maneuverability speed, mine damage reduction, leaping distance increase for hard to get to places,just a thoughtful posts
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Czar Kahchi
 
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Post » Wed May 02, 2012 11:14 am

There certainly are, but you would be set as the descendant of the Lone Wanderer, you could never not be that. You couldn't roleplay as the descendant of the Vault Dweller or anyone else, its a small thing and definitely not up to Fallout 3's level, but it is a block that you can't get past. I'd much prefer a blank slate with a few vague details, like how the Courier was setup.

The Chosen One, a Tribal from Arroyo, is a descendant of the Vault Dweller and the Vault Dweller lived in a Vault his entire life. Of all the protagonists, the Courier is the only PC whose background indeed is a blank slate.

However, a mention of the Lone Wanderer in FO4 and his post-exploits would be cool to hear.

Spoiler
If he survived Project Purity. -_-
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Cheryl Rice
 
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Post » Thu May 03, 2012 1:12 am

I think there should be an option for the beginning. There would be backround choices to make your character seem a bit more real. like you could have been in a caravan or a group of raiders, that sort of thing
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Gemma Flanagan
 
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Post » Wed May 02, 2012 6:14 pm

Also I would HATE to see drivable vehicles (except for vertibirds or other military vehicles) but wastelanders should have some sort of transportation besides foot, such as rafts or mounts. It would be nice for you (or an NPC) to ride a Brahmin, bighorner, or any other ridable animal that isn't extinct.

http://savagebeatings.deviantart.com/gallery/34104752#/d4b7jwp? :D If not, what about http://savagebeatings.deviantart.com/gallery/34104749#/d4gyu9u? Or http://savagebeatings.deviantart.com/gallery/34104749#/d4gyv1c even? Or HEY, I know - a http://savagebeatings.deviantart.com/gallery/34104752#/d4ix6fz! :D
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Brιonα Renae
 
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Post » Wed May 02, 2012 10:25 pm

http://savagebeatings.deviantart.com/gallery/34104752#/d4b7jwp? :biggrin: If not, what about http://savagebeatings.deviantart.com/gallery/34104749#/d4gyu9u? Or http://savagebeatings.deviantart.com/gallery/34104749#/d4gyv1c even? Or HEY, I know - a http://savagebeatings.deviantart.com/gallery/34104752#/d4ix6fz! :biggrin:
they could make a new species of radiated animal.
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Steven Nicholson
 
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Post » Wed May 02, 2012 10:20 am

I like a lot of what you have to say about the gun play, and ap costs (although, I can see the invintory not being able to open being really annoying while playing). It would make the game much more tactical, which to me would fit the setting much better then the run and gun thing we have right now. It'd also be pretty nice since it would set Fallout's combat apart from other games with guns and would be unique, something I think the industry sorely lacks right now. About the last line you wrote about separating TES from Fallout, I couldn't agree with you more. One of the things I think the Fallout 4 should stress is becoming its own unique game and not TES with guns, it should have it's own feel and gameplay.

:foodndrink:

The inventory access limit is only a nuisance if you approach the game "wrong". Kinda like how accessing inventory wasn't always the best possible choice (even though you badly needed to use some stimpaks) during combat in the originals. My aim would be to redesign the combat to support that -- more slowpaced, more deadly, more character driven, and same rules for the PC and NPC's. It'd make for an awful shooter (which I wouldn't mind as I generally dislike shooters), but it might make a decent RPG due to the characterdrivenness being brought more at the helm of things.
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Laura Mclean
 
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Post » Wed May 02, 2012 2:47 pm

:foodndrink:

The inventory access limit is only a nuisance if you approach the game "wrong". Kinda like how accessing inventory wasn't always the best possible choice (even though you badly needed to use some stimpaks) during combat in the originals. My aim would be to redesign the combat to support that -- more slowpaced, more deadly, more character driven, and same rules for the PC and NPC's. It'd make for an awful shooter (which I wouldn't mind as I generally dislike shooters), but it might make a decent RPG due to the characterdrivenness being brought more at the helm of things.
Which is what Bethesda should do, I like Skyrim and all but the RPG stuff has kinda fallen into the background. I'm alright with them doing that to their own original series but Fallout has always been about being a good RPG and it should stay that way.
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JaNnatul Naimah
 
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Post » Wed May 02, 2012 12:49 pm

The Chosen One, a Tribal from Arroyo, is a descendant of the Vault Dweller and the Vault Dweller lived in a Vault his entire life. Of all the protagonists, the Courier is the only PC whose background indeed is a blank slate.

However, a mention of the Lone Wanderer in FO4 and his post-exploits would be cool to hear.

Spoiler
If he survived Project Purity. -_-


I always thought it was stupid that in the vanilla game you couldn't send in the Ghoul or Fawkes in the chamber. But we need more PC with blank slates.
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Agnieszka Bak
 
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Post » Wed May 02, 2012 11:05 pm

i was thinking it would be cool if they made ether another ether dlc or maybe a full/part game like operation anchorage IMO operation anchorage was one of my favorite dlc's for fallout 3.

so my idea is if it were to be say a full/part game they would go like this

1: full game . pretty much it could just be like a side game inbetween the main games or maybe some thing they could do if they ever decide to finish the series and make on last game.
it would play out just like the current games would but it would be right before the war and ending with the bombs going off. maybe at the end you could be rushing to get into a vault as the bombs are starting to fall. or say you join with the the soldiers who become the BOS. or if any one else has some ideas on how it could end and who you would join in the game just let me know well if you like the idea that is. any ways but pretty much who ever you decide to side with in the end of the game the ending would go with that faction.

and of cours you change the ends by say if your with the future BOS when ever they decide to desert from the army and kill the scientists you could decide not to and leave them before they do it and the go and try and get to a vault or some thing maybe even posibly dying before you get there. thats all i have for the moment i add stuff later if i can think of it


2: part of a gam . for this one to work it would play out like this . it would be part of the main quest and you would have to go from VR sim to VR sim to get some kinda of info so half of the main quest you would be in a vr sim that would be of the pre war world. and you would maybe be doing some thing like going to 1 of the vault-tech buildings to get some info on were they say had and extra stock pile of G.E.C.K.'s or some thing ( just throwing that out as an ex.) and after each VR sim it would unlock some thing that would give you say a weapon or some thing like that and the location of the next VR sim and so on

so let me know what you all think and if you like add in your own ideas
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Tiffany Holmes
 
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Post » Wed May 02, 2012 12:00 pm

The Chosen One, a Tribal from Arroyo, is a descendant of the Vault Dweller and the Vault Dweller lived in a Vault his entire life. Of all the protagonists, the Courier is the only PC whose background indeed is a blank slate.
I know, but there is barely any personal information given on the Tribal. It wouldn't be a huge thing, but I do think that a blank slate is the perfect main character for an RPG like Fallout. At the very least I want everything to be as vague as possible so we can make our own backgrounds.
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Angela Woods
 
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Post » Thu May 03, 2012 12:49 am

A Van Buren style ending. I just read the entire thing on fallout wikia and man, it sounds awesome! I'd love something like that for FO4!
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Jeff Tingler
 
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Post » Thu May 03, 2012 12:16 am

Well, the next game will be like Fallout 3 and include many, many aliens.
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Mariaa EM.
 
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Post » Wed May 02, 2012 10:41 am

That's what I would like, because I would like horses in the next game but everyone insists on them being extinct due to no mention of them in the games. But then your PC could come to a region, being an outsider and be like "What the hell? Are you riding on those creatures?" :) Being an outsider also gives a lot of more room for roleplaying a background as well. Hey... you could be The Outsider! Hah hah
The Merchant of Death has a nice ring.
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sara OMAR
 
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Post » Thu May 03, 2012 2:33 am

I'd like for Ghouls to return to their original design.
They should not run as fast as humans, because their muscles are rotting.
They should not be able to fire off a weapon that requires 7 Strength, because their muscles are rotting.
They should not be able to wear Heavy Armor, because their [censored] muscles are rotting!

And they should look more like rotting corpses and less like burn victims.

Oh and Agility should affect Dodge chance and Strength should affect knockdown chance.
For every point in Strength you get 5% anti-knockdown chance, which means that if an enemy can knock you down then it's 50% less likely at 10 in STR.
And the dodge chance means that an enemy attack has the chance to miss. Won't see it ingame necessarily, but they'll miss.
So Agility 1:2.5% dodge chance.
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Ludivine Dupuy
 
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Post » Wed May 02, 2012 9:26 pm

I'd like to play a bigger roll in the economy of the wasteland. Being able to raise and lower item prices, through various forms of manipulation, and actually have the venders/merchants resupplied at reasonable intervals from caravans, rather than just waiting for a few hours, and they might have what I want. If I buy up all the tin cans from a merchant, that merchant's price for tin cans should go up, and if I flood the market with a thousand or so tin cans, the price of tin cans should plummet.

We should also be able to cut off supply to a settlement, by killing the caravan that's coming to resupply the place, causing more trouble and problems in the wasteland economy. This would be another way of manipulating the economy.
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adam holden
 
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Post » Wed May 02, 2012 10:08 am

I'd like to play a bigger roll in the economy of the wasteland. Being able to raise and lower item prices, through various forms of manipulation, and actually have the venders/merchants resupplied at reasonable intervals from caravans, rather than just waiting for a few hours, and they might have what I want. If I buy up all the tin cans from a merchant, that merchant's price for tin cans should go up, and if I flood the market with a thousand or so tin cans, the price of tin cans should plummet.

We should also be able to cut off supply to a settlement, by killing the caravan that's coming to resupply the place, causing more trouble and problems in the wasteland economy. This would be another way of manipulating the economy.

I wonder if Bethesda can pull it off though.

I was thinking about something earlier revolving around Legion and economy (Not saying that this exact system should be used but something similar to that could be used).

Okay. So Legion has slaves of different kinds right, and they have citizens too.
So one slave branch is around saluaging and mining.
The Legion sells the salvaged goods or ore to a melter who in turn melts down and reshapes the metals into different shapes to be used elsewhere.
The melter sells this stuff to general stores and weapons manufacturers.
The farms buy things like shovels or hoes or water cans from the general stores in order to have equipment to farm with.
One farm produces maize, potatoes and barrel cactus fruit.
This farm sells it's products to Legion and food stores and markets.
Many farms also use slaves once they've grown large enough, which they mainly buy from Legion, but sometimes also from independent slaver guilds.
The weapons manufacturers produce their own weapons which they in turn sell to Legion, mercs, couriers and citizens (Though mostly Legion buys them).


Now, there isn't just "one" melter or "one" farm. But a weapons manufacturer uses a melter of their choice specifically, so if you kill that melter's workers then the Legion won't be able to sell their ore or salvage there and have to find a new melter, any general store or weapons manufacturer that bought from this melter is gonna see a drop in goods and an increase in prices, this in turn affects any farm that buys from said general stores, and it might also weaken the Legion in terms of equipment.

Once the Legion does find a new melter (which would happen after maybe 2 in game weeks) then they're gonna start selling to that one instead, along with the previous ore and salvage the other melter got in their now gonna be able to sell their parts for cheaper, which is in turn gonna cheapen the goods at general stores and weapons manufacturers.
The faction buying weapons from this other weapons manufacturer is now gonna be able to get better weapons.

I think this system is too dynamic and complex though and it would require a crapload more of factions and reputation systems.
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Jason White
 
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Post » Wed May 02, 2012 11:13 am

snip

I hope that if they did try something like what we've suggested, they take the time to actually work and make it intricate, rather than just slap something on and say, "here's what you asked for." Because it's likely not going to be what we asked for, unless some time is taken with it, and they actually think about it.

So really, I'm not sure either if Bethesda could pull it off?
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roxanna matoorah
 
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Post » Wed May 02, 2012 11:38 am

Well, they promised us to be able to affect the economy in Skyrim.

...

I wouldn't hold my breath.
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Kayla Bee
 
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Post » Wed May 02, 2012 3:37 pm

I think a "mute" trait would be cool, where you had to use sign language to talk to everyone (or just use the "..." option), it would take alot of work since there would probably be a lot of not really important people that they would have to change the dialugue for, but still, it would be really immersive way to make a unique character.
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Kanaoka
 
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Post » Wed May 02, 2012 11:44 pm

Well, they promised us to be able to affect the economy in Skyrim.

...

I wouldn't hold my breath.

No, I wouldn't bet on them doing it, but it would be nice if they actually did/could. It would just add some proper depth to the game.
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Yung Prince
 
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Post » Wed May 02, 2012 10:47 pm

I want a A rating, cut out the pandering to children with the game.
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Adam Baumgartner
 
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