Fallout 4: Speculation, Suggestions & Ideas - Thread #55

Post » Thu May 03, 2012 3:33 am

think on this scenario!

the supply convoy to china during the great war slip out off radar and gets unharmed but their destination is not safe or no longer exist, to hie radioactivity in area or something. and they lose contact whit home base and their superior′s .

the convoy decide to find a safe spot and build a home there insted whit the supply they have in ship′s. and they have also supply and gears to build vaults, that was meant to use by the us troops stationed in china
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Timara White
 
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Post » Wed May 02, 2012 5:12 pm

think on this scenario!

the supply convoy to china during the great war slip out off radar and gets unharmed but their destination is not safe or no longer exist, to hie radioactivity in area or something. and they lose contact whit home base and their superior′s .

the convoy decide to find a safe spot and build a home there insted whit the supply they have in ship′s. and they have also supply and gears to build vaults, that was meant to use by the us troops stationed in china
No.
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Inol Wakhid
 
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Post » Thu May 03, 2012 2:48 am

Are u sarcastic? If u are stop. If not then.... Good i guess. I cant tell and on a discusion likr this i cant be to paranoid.
No I'm not sarcastic at all! :biggrin: Now that I've got the game, I really know how it feels...
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Romy Welsch
 
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Post » Wed May 02, 2012 10:33 pm


No I'm not sarcastic at all! :biggrin: Now that I've got the game, I really know how it feels...
Ok

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Oscar Vazquez
 
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Post » Wed May 02, 2012 5:04 pm

No.
No indeed.
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Chloé
 
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Post » Wed May 02, 2012 3:53 pm

How about hallucinations associated with Chem addiction? Before the withdrawal effects.
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GLOW...
 
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Post » Wed May 02, 2012 8:40 pm

slyrim mushroom radshrooms! you could do a spirit walk were discover or remember soemthing you have to collect different wild plants and bring them to a "doKtor" and you trip out.

maybe play a character is a junkie that has to clean up...

vajan has an idea tho.... what about artificial island like the inca and azteca created? where they could safely grow food in colder climates cus the water itself... that kinda tech would be very interesting to see.
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Chris Duncan
 
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Post » Wed May 02, 2012 10:05 pm

bring back the abilty to kill people silently with super stimpacks and placing ticking bombs in there inventory lol one last thing is bring back the carvan guard job it was fun
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Eliza Potter
 
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Post » Wed May 02, 2012 6:26 pm

bring back the abilty to kill people silently with super stimpacks and placing ticking bombs in there inventory lol one last thing is bring back the carvan guard job it was fun
That is one thing that bothered me about the originals, you'd think that people would notice being injected with Super Stimpaks.
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[Bounty][Ben]
 
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Post » Thu May 03, 2012 12:02 am

That is one thing that bothered me about the originals, you'd think that people would notice being injected with Super Stimpaks.

Yeah it was a bit odd, but now in the new Fallouts we see people sleeping and we can do it then.

What they could do is let us spike a super stimpak. Go to a work bench and put alot of radscorpion venom into a super stimpak. Can expand it to putting venom on jet canisters like Renesco did. Hand them out to jet heads in the wasteland and then watch them die. Kinda morbid I know.

I would also like to be able to make Yellow Nuka-Cola.
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Megan Stabler
 
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Post » Wed May 02, 2012 11:54 pm

I would also like to be able to make Yellow Nuka-Cola.

Bethesda let us pee in our Nuka Cola!
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Far'ed K.G.h.m
 
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Post » Wed May 02, 2012 7:02 pm

dirt naps should return with over grown shadows
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Taylah Haines
 
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Post » Thu May 03, 2012 5:10 am

No.

yes
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Damien Mulvenna
 
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Post » Thu May 03, 2012 2:46 am

I would like somewhere in a future fallout game for the random encounter chance of running into one of the wise talking carrots from Toe Jam and Earl.
If you answer a riddle corrrectly you get some randomly generated loot.
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Amy Cooper
 
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Post » Wed May 02, 2012 7:48 pm

That is one thing that bothered me about the originals, you'd think that people would notice being injected with Super Stimpaks.

I just imagine it to be something along the lines of how Dexter does it to his victims. (Not back then, but now.) It all just happens so fast, the person being hit doesn't have time to react, and their fate is sealed.
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Epul Kedah
 
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Post » Wed May 02, 2012 10:33 pm

I love the idea of starting the game out hallucinating.

DMT!!!
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Annick Charron
 
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Post » Wed May 02, 2012 5:38 pm

In a more general sense I would like for the game to be more RPG and more quality over quantity. Less random hiking around wastes and more getting involved in interesting missions and locations. I would actually like for the map system they had in the old fallouts to come back rather than having one massive map over a smaller area. More focussed locations are more interesting. Also I don't want this to basically be Skyrim with guns. It is a completely different game and should be treated that way.
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Jade
 
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Post » Thu May 03, 2012 2:21 am

This has more to do with more intelligent AI, but I think that Raiders and anyone else coming after you, should take cover and keep out of sight if they spot you first but see they're either outnumbered or out gunned, realizing that it's hopeless to try and take you and your companions down.
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Rude_Bitch_420
 
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Post » Wed May 02, 2012 10:31 pm

Play as a Ghoul on hardcoe mode..,

i would love to see someone use a plastic bucket for a helmet!
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daniel royle
 
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Post » Thu May 03, 2012 2:43 am

I would like for them to improve the hardcoe mode. Maybe add in a way to have you make a campfire, and have a little chair or something you can sit on, to really add to the survival/camping type feel that it gave New Vegas. Like what I would imagine is just some guy in the middle of the mojave eating beans out of a can in front of a campfire. And then you could add things like certain enemies (like those jackal type ones, nightstalkers right?) might not like the light from the fire so it would be important thing to build during the night to stay safe, just like in real life. Also I think this has been mentioned, but the ability to go prone would be great. And maybe have a perk that acts like the Skyrim one so that if you are prone with a certain set of weapons (sniper rifle, hunting rifle, stuff like that) it slows down time by a small amount so twitchy people like me can actually land a sniper shot.
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Emily abigail Villarreal
 
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Post » Wed May 02, 2012 10:26 pm

I really like the idea of having a biker gang-style gang that (unlike the Khans who seem to be modeled after American Biker Gangs in New Vegas) actually use motorcycles.

They would be in regions of the map far from your spawn and would require a great amount of progress through the game to reach them. They would be very dangerous, armed to the teeth with high end weaponry (I'm thinking Light Machine Guns, Riot Shotguns, and 12.7mm Sub Machine Guns), and would wear strong armor (I think Reinforced Metal Armor and Reinforced Combat Armor would be good).
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Amie Mccubbing
 
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Post » Thu May 03, 2012 6:41 am

I'd love to explore the ruins, especially the famous landmarks, of New York City but it's probably too close to DC and too similar. I really liked that about FO3. Maybe NYC could be done with DLC although it's such a huge area and would take a lot of time. Another place with famous landmarks I'll never get to see...how about that? :)

For FO4, I'd like a mixed type of locale. A nice variety of everything, as much as possible within the technical limits, above ground, below ground, different seasons and 50s rock music on the radio next time would be great and lots and lots of hidden loot and ways to earn caps...and keep it scary! Have fun and go nuts, devs. :) :fallout:
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Nikki Morse
 
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Post » Thu May 03, 2012 1:52 am

That's another thing I think would be cool too is seasons. Like I said before, I like the survival/camping type aspect of hardcoe mode, and I think seasons could play into that. Make it so you have to worry about freezing to death and stuff. I think it would be interesting if the environment was just as able to kill you as some raider junkie (which is the impression I get from the games, that this is a hostile environment, but I think they could do more to deliver on that).
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Neliel Kudoh
 
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Post » Wed May 02, 2012 5:08 pm

I have deleted a number of off-topic and pointless arguments. Keep all that out of this topic and off these forums. OK?
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trisha punch
 
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Post » Thu May 03, 2012 7:33 am

I'd love to explore the ruins, especially the famous landmarks, of New York City but it's probably too close to DC and too similar. I really liked that about FO3. Maybe NYC could be done with DLC although it's such a huge area and would take a lot of time. Another place with famous landmarks I'll never get to see...how about that? :smile:

New York City has been done to death and its more likely than not a crater that has been flooded by the Long Island Sound thus forming a bay with nothing left of the city.

I dislike a ridiculous amount of exploration for Fallout, it doesn't fit at all and was only added in F3. I say leave exploration to TES and leave writing to Fallout.

For FO4, I'd like a mixed type of locale. A nice variety of everything, as much as possible within the technical limits, above ground, below ground, different seasons and 50s rock music on the radio next time would be great and lots and lots of hidden loot and ways to earn caps...and keep it scary! Have fun and go nuts, devs. :smile: :fallout:

I agree with everything except caps (a new currency would be a nice change) and for the devs to go nuts. Let writers go nuts in writing a detailed and realistic backstory instead.
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D IV
 
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