Fallout 4: Speculation, Suggestions & Ideas - Thread #55

Post » Thu May 03, 2012 1:42 am

You could travel there in a dlc along with a brotherhood of steel squad in search of a powerful great war tech?

It's all gloomy, dark, and the steers are quiet with trash and ash everywhere.

I see your point though. With the amount of nukes that hit it, it probably is gone.

However, it may just be lots of knock down buildings creating rather riggidy paths and settlements. Like travel through a toppled hotel to reach a street or something.

Idk. Tbh, I want an area that's city like, yet isn't to cow boyish, features a desert or so, the mwbos, and somewhat civilize in some areas, and all hell at others.

The only thing I could see with NY is a bunch of ghouls or mutants living in the irradiated remains. I would imagine it to be like The Pitt but worse. I agree with the BoS though, coming in looking for tech or going through vaults.
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Lucky Girl
 
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Post » Thu May 03, 2012 2:06 am

this->
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Cat
 
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Post » Thu May 03, 2012 5:35 am

Am I missing something? what do you mean by save.....as far as saving the game is concerned you can save anywhere anytime you want.
Do you mean basically making a new travel point on the map?

I mean that rather than having it save as it is, we'd have to make a camp to save out in the middle of the wasteland, not just click save on the menu screen and that's it. The makeshift camp would act not only as a place to save for the moment, close to wherever it is we're going, but as a place to also rest (heal and such,) like a bed at a safe house or elsewhere.
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Breanna Van Dijk
 
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Post » Wed May 02, 2012 10:28 pm

So basically you want to force the player to not be able to save whenever they want?
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Dan Scott
 
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Post » Thu May 03, 2012 12:31 am

So basically you want to force the player to not be able to save whenever they want?

No, they still can, but instead of just saving like it is (standing or whatever in the middle of nowhere), they make a camp which also acts as a place to rest if say your character's badly injured, doesn't have the meds to heal himself/herself, and just needs to rest there rather than jumping to a safe house or whatever for the supplies that could be quite aways away from the target.
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SamanthaLove
 
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Post » Thu May 03, 2012 12:51 am

well I think that like in the old games you should be able to heal simply by just waiting for time to go by.
So what you're saying is you have to make a camp to save...So the player can't save whenever they like because you first have to make a camp. I don't like the idea of forcing you to do something before you can save.
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Sarah MacLeod
 
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Post » Thu May 03, 2012 5:18 am

A player could save anywhere they like to. Where did you get that they couldn't do that? All you'd have to do is choose an option like, "Make Camp", and you'd have a camp ready to go for rest and/or saving out in the middle of nowhere.
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Lifee Mccaslin
 
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Post » Thu May 03, 2012 7:51 am

I am with D.Strange Love on his idea about saving. Fallout Tactics has "Tough Guy Mode" where you can only save in one of the Brotherhood Bunkers. A mode like that for Fallout 4 would be great. Only being able to save in special areas or a camp we make, but can't make the camp in every location.
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Milagros Osorio
 
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Post » Wed May 02, 2012 6:04 pm

I said whenever. Why should I need to make a camp and how long would making a camp take and what resources would you need.
you just basically repeated what i said in the previous post.
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Laura Elizabeth
 
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Post » Thu May 03, 2012 5:25 am

it's okay(tough guy mode), but what if i suddenly need to leave or the game crashes...no thanks. Tough guy mode was painful for me for these reasons. The game is time consuming enough as it is. I really see no reason why you should be forced to save in certain places, it's not like a platformer that's split into levels and only lasts a couple of hours.
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Teghan Harris
 
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Post » Thu May 03, 2012 5:23 am

I said whenever. Why should I need to make a camp and how long would making a camp take and what resources would you need.
you just basically repeated what i said in the previous post.

You said can't whenever, while I said you can whenever.

I already explained why you'd need to make a camp, weren't you paying attention? I'll explain it again to you: If your character is far from a place he/she could rest and regain health, and you don't want to have to fast travel all the way back to somewhere when your objective/target is just over that ridge or whatever, but you can't take him/her on because of their numbers and your health condition, the player could just make camp where they were and rest there, thus saving the game at the same time.
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matt oneil
 
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Post » Wed May 02, 2012 7:27 pm

I said whenever. Why should I need to make a camp and how long would making a camp take and what resources would you need.
you just basically repeated what i said in the previous post.

Ingredients for camp:
Campfire
A blanket

Amount of time to make camp:
a few seconds, since you click a "make camp"-option, then it saves the game and whenever you reload that save you wake up in a camp, feels immersive.

Camp would also be used for a lot of other things, like just resting or cooking food or having a nice conversation with a cultivated rodent.
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Charles Mckinna
 
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Post » Thu May 03, 2012 4:22 am

it's okay(tough guy mode), but what if i suddenly need to leave or the game crashes...no thanks. Tough guy mode was painful for me for these reasons. The game is time consuming enough as it is. I really see no reason why you should be forced to save in certain places, it's not like a platformer that's split into levels and only lasts a couple of hours.

I don't think you don't get the point. It is 100% optional. Tough Guy mode isn't forced on you. If you have to leave the game suddenly well that's too damn bad isn't it.
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Sheila Esmailka
 
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Post » Thu May 03, 2012 2:48 am

making a camp is all well and good but i dont see why it should be necessary to make one to save a game. Or to heal yourself, a camp isn't necessary to heal, maybe with those resources it can improve healing time, but that's all. If you want to reload your game and have it load while you're camping for it to be more immersive for you then do it...why should I be forced to do that.
And it's not whenever if you need to make a camp to do it.

I don't think you don't get the point. It is 100% optional. Tough Guy mode isn't forced on you. If you have to leave the game suddenly well that's too damn bad isn't it.
that game was split into missions, so that made more sense.
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Connie Thomas
 
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Post » Wed May 02, 2012 4:40 pm

making a camp is all well and good but i dont see why it should be necessary to make one to save a game. Or to heal yourself, a camp isn't necessary to heal, maybe with those resources it can improve healing time, but that's all. If you want to reload your game and have it load while you're camping for it to be more immersive for you then do it...why should I be forced to do that.
And it's not whenever if you need to make a camp to do it.

:facepalm: How hard is it for you, to press for an option like "Make Camp"? It's just as easy as saving save, but rather than just saving, it gives you the chance to heal up and regain some of what you've lost. Saving just saves you having low health, and whatever.
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Pixie
 
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Post » Wed May 02, 2012 10:15 pm

hardcoe Mode and Tough Guy mode, both optional. If there was an option that made it so you couldn't save unless you set up a camp or had to be at a save point, what is the problem with that? Keep in mind it is an option. No one will force it on you. They could also make it like hardcoe Mode where you can turn it off.

I don't see the problem. You keep saying you don't want to be forced. No one is forcing you. Also the idea of making a camp fire and having a bedroll like we get from Lonesome Road would be good even if you don't choose the mode. You can stil use it for role playing reasons.

Being able to start a camp fire to cook things and be able to sleep where you want I think is a good thing to have. Making a mode so that you can only save when you make that camp would be great. Wouldn't be able to make it while in battle or in some areas but that only adds to the fun IMO.

I would also like to point out this isn't a tread for debating the ideas, just a thread for posting ideas.
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Ana Torrecilla Cabeza
 
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Post » Wed May 02, 2012 4:38 pm



No, they still can, but instead of just saving like it is (standing or whatever in the middle of nowhere), they make a camp which also acts as a place to rest if say your character's badly injured, doesn't have the meds to heal himself/herself, and just needs to rest there rather than jumping to a safe house or whatever for the supplies that could be quite aways away from the target.

I see what your saying. Rdr is my personally favorite game.

However, healing from a campfire is not as immersive as dragging yourself to a doctor or using survival skills to make a potion or medicine.

Just making a campfire (which sounds immersive) and have a sleeping bag is good enough. You can cook and rest to reset your sleeping meter (if you play hc mode.)
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Yvonne Gruening
 
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Post » Wed May 02, 2012 8:11 pm

I wouldn't want that in Hardocre mode either....Tough guy mode is basically saying you beat this game without reloading within a mission, basically it's just for getting an achievement. hardcoe mode changes the actual gameplay, to be more hardcoe.

Making a camp requires time and resources, I have no idea how it is in Lonesome Road, I never played the DLC's. But it would feel pretty cheap if requiring no time or resources, a safe camp where you can suddenly regenerate all of your health magically pop's up out of nowhere for your convenience within one second because you clicked a button, and because of this I can't save inbetween travel points. As far as making camps is concerned, It would be convenient to make a new travel point so I don't have to trek the wastes as much later on.

That brings up the whole idea of being able to heal wherever you want...I think the healing system is flawed in the new fallouts, and should be based on time as opposed to getting in a bed for an hour and you are magically healed.
On that note, in hardcoe mode, if you are damaged below say...20% you should lose health slowly over time, because if you are that badly damaged you will probably die from it in time unless you can heal yourself.
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Robert Garcia
 
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Post » Thu May 03, 2012 1:01 am

I can't save inbetween travel points.

What part of, it would auto-save when you rest (just like at a safe house,) don't you understand, man? It's really not this hard to understand the idea. You just seem to be making it difficult for yourself, either by ignoring things, or not reading fully? You already magically heal to 100% at safe houses, it would be the same way for those who don't play in hardcoe mode. When you rest, it auto-saves just like sleeping in a bed.
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Beat freak
 
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Post » Wed May 02, 2012 5:08 pm


considering you're out in the wasteland a lot, and might not always be somewhere close to save at. It would especially be convenient, if your target was far from any save places, and you didn't want to have to fast travel to a save spot, and either trek all the way back, or fast travel to somewhere that's closer, but still not close enough.

this made it pretty clear that you mean saving was not possible anywhere else
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Jason Rice
 
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Post » Thu May 03, 2012 7:33 am

this made it pretty clear that you mean saving was not possible anywhere else
Actually I think that exact post you quoted shows that saving would be possible elsewhere.
considering you're out in the wasteland a lot, and might not always be somewhere close to save at. It would especially be convenient, if your target was far from any save places, and you didn't want to have to fast travel to a save spot, and either trek all the way back, or fast travel to somewhere that's closer, but still not close enough.
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Lisa
 
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Post » Thu May 03, 2012 6:00 am

is there a different meaning to (edit) "somewhere close to save at"? to me it simply means a place to save your game.
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Sammykins
 
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Post » Thu May 03, 2012 5:43 am

is there a different meaning to save spot? to me it simply means a place to save your game.
You said that saving would not be possible anywhere else when the Doctor clearly said that it would be. I'd actually prefer a designated save spot rather then Fallout's current system of save anywhere, anytime, even during heavy combat. Of course the game would have to be made as glitch-free as possible.
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josh evans
 
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Post » Wed May 02, 2012 6:58 pm

you call him the Doctor? okay then....

I don't see how that quote says it would be, when he says you might not always be somewhere close to save at....if youre not close to a certain place then you can't save.
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Alexx Peace
 
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Post » Wed May 02, 2012 11:37 pm

you call him the Doctor? okay then....

I don't see how that quote says it would be, when he says you might not always be somewhere close to save at....if youre not close to a certain place then you can't save.
He's made it clear that you can still save at certain points while you keep on saying that you can't save, besides as Styles pointed out this is a thread for suggesting ideas and fleshing them out rather then debating pedantics.

Note: His chosen name is Dr. Strangelove, how is referring to him as the Doctor a big leap? People have referred to me as Lobo.
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Mistress trades Melissa
 
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