Fallout 4: Speculation, Suggestions & Ideas - Thread #55

Post » Thu May 03, 2012 1:00 am

you call him the Doctor? okay then....

I don't see how that quote says it would be, when he says you might not always be somewhere close to save at....if youre not close to a certain place then you can't save.

His username is Dr. Strangelove. Dr.= Doctor.

You don't seem to understand.

Tough Guy Mode- Can't save anywhere, must be in a settlement or a camp.

Normal Mode- Can save anywhere you want whenever you want.
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Paula Rose
 
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Post » Wed May 02, 2012 6:25 pm

His username is Dr. Strangelove. Dr.= Doctor.

You don't seem to understand.

Tough Guy Mode- Can't save anywhere, must be in a settlement or a camp.

Normal Mode- Can save anywhere you want whenever you want.

I know Dr means Doctor....seriously wth

I know what tough guy mode is. geez. that's not what Dr.Strangelove has been saying. He enver even mentions a tough guy mode anyway.
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Nany Smith
 
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Post » Wed May 02, 2012 4:14 pm

I know Dr means Doctor....seriously wth

I know what tough guy mode is. geez. that's not what Dr.Strangelove has been saying. He enver even mentions a tough guy mode anyway.

I explained it to you because you were so confused when the Lobotomite called Strangelove the Doctor. And what do you mean wth? I'm the one who should be saying that if the Doctor- Dr. Strangelove was such a difficult concept to grasp.

I read through all of the posts and was responding in general, you didn't seem to understand what everybody was saying when they called it an optional mode.
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Emerald Dreams
 
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Post » Wed May 02, 2012 10:52 pm

He's made it clear that you can still save at certain points while you keep on saying that you can't save, besides as Styles pointed out this is a thread for suggesting ideas and fleshing them out rather then debating pedantics.

Note: His chosen name is Dr. Strangelove, how is referring to him as the Doctor a big leap? People have referred to me as Lobo.

umm it's not a big leap, the link is obvious...but WHY you would call him "The Doctor" is what I wanna know.

Yes you can save at "certain" points, not anywhere at any time. you have to be in a specific location to do so.
for example, If you are about to face a group of raiders and think, no I want to handle this later I don't have time for this, then you can't, you have to go make your campsite or fast travel to another location.

edit: sorry I didn't see your message before, and was only replying to Sebor
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StunnaLiike FiiFii
 
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Post » Wed May 02, 2012 7:34 pm

Regarding Random Encounters...

I think I'd like to find an old book in the hands of a skeleton with a Vault 13 Jumpsuit on labeled: "Fallout Strategy Guide".

When the player reads it, they get a pop up message: "A surprisingly realistic guide to a pre-war simulator made by Vault-Tec." Also the player would receive +5 to Outdoorsman (or Survival).
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Queen of Spades
 
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Post » Wed May 02, 2012 9:32 pm

I read through all of the posts and was responding in general, you didn't seem to understand what everybody was saying when they called it an optional mode.

only Styles called it optional and I already responded to that.
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Emzy Baby!
 
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Post » Wed May 02, 2012 10:37 pm

umm it's not a big leap, the link is obvious...but WHY you would call him "The Doctor" is what I wanna know.

Yes you can save at "certain" points, not anywhere at any time. you have to be in a specific location to do so.
for example, If you are about to face a group of raiders and think, no I want to handle this later I don't have time for this, then you can't, you have to go make your campsite or fast travel to another location.

edit: sorry I didn't see your message before, and was only replying to Sebor

It's shorter than Dr. Strangelove. It's just like how you called me Sebor instead of Sebor13.

On Tough Guy Mode that is true but on Normal Mode you can.
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Taylor Tifany
 
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Post » Wed May 02, 2012 5:04 pm

It's shorter than Dr. Strangelove. It's just like how you called me Sebor instead of Sebor13.

On Tough Guy Mode that is true but on Normal Mode you can.

yes but calling somebody "The Doctor" implies a bit more meaning. Like he is someone to look up to or should be highly regarded or something.
Dr.Strangelove never mentions tough guy mode.
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Ashley Hill
 
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Post » Wed May 02, 2012 7:17 pm

yes but calling somebody "The Doctor" implies a bit more meaning. Like he is someone to look up to or should be highly regarded or something.
Dr.Strangelove never mentions tough guy mode.

The Doctor implies nothing. Lt. Andronicus is not really a Lieutenant (at least I don't think so) but people call him the Lieutenant.

And I said he didn't, I just said you generally seemed confused when somebody (namely Styles) mentioned it.
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BaNK.RoLL
 
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Post » Wed May 02, 2012 7:54 pm

I love how you guys are arguing over the word "doctor."

It's amusing :lol:
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Alina loves Alexandra
 
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Post » Thu May 03, 2012 4:14 am

OR! The raider party raids a town or something! Seem more realistic.

It's idiotic to have every possible hostile thing find and attack you while you're exploring, but never towns? And this is already a possibility with Radiant.
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Dawn Porter
 
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Post » Wed May 02, 2012 8:37 pm

@Keshik- Realistic? Yes. But it would turn me off from Fallout. I'm getting sick of 'realism' being implemented. I like quasi-reality. Having to play a game with a dead village is annoying. Seriously, the entire Fallout series comprises of basically being the Deus Ex Machina of every game. I'd like that to be left out of the game. :shakehead:
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xemmybx
 
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Post » Thu May 03, 2012 3:51 am

@Keshik- Realistic? Yes. But it would turn me off from Fallout. I'm getting sick of 'realism' being implemented. I like quasi-reality. Having to play a game with a dead village is annoying. Seriously, the entire Fallout series comprises of basically being the Deus Ex Machina of every game. I'd like that to be left out of the game. :shakehead:

Still, te occasional small scale raider attack would be cool.
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louise tagg
 
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Post » Wed May 02, 2012 4:35 pm

Still, te occasional small scale raider attack would be cool.
Protagonist: "You know, I know I'm supposed to be saving the ____ Wasteland, but hey, I'm already doing meaningless fetchquests, fighting copy paste generic raiders, mutants, and villain factions, why not add to my full itinerary by adding 'defend some town in the butt end of nowhere' to the list."

But in all seriousness, I'd rather not have to babysit towns and villages just to have a trader. It's VERY unfun to play Fallout: Babysitting Edition.
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Julia Schwalbe
 
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Post » Wed May 02, 2012 11:03 pm


Protagonist: "You know, I know I'm supposed to be saving the ____ Wasteland, but hey, I'm already doing meaningless fetchquests, fighting copy paste generic raiders, mutants, and villain factions, why not add to my full itinerary by adding 'defend some town in the butt end of nowhere' to the list."

But in all seriousness, I'd rather not have to babysit towns and villages just to have a trader. It's VERY unfun to play Fallout: Babysitting Edition.
No one said you had to babysit them. They could have generic soldiers or guards (I.e. west side militia) that respawns every 3 days and can take a beating.
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Leilene Nessel
 
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Post » Thu May 03, 2012 4:07 am

Yes you can save at "certain" points, not anywhere at any time. you have to be in a specific location to do so.
for example, If you are about to face a group of raiders and think, no I want to handle this later I don't have time for this, then you can't, you have to go make your campsite or fast travel to another location.

Great job at twisting what I already said, and showing you've missed the points I've tried getting across to you. Once again:

You said can't whenever, while I said you can whenever.

I already explained why you'd need to make a camp, weren't you paying attention? I'll explain it again to you: If your character is far from a place he/she could rest and regain health, and you don't want to have to fast travel all the way back to somewhere when your objective/target is just over that ridge or whatever, but you can't take him/her on because of their numbers and your health condition, the player could just make camp where they were and rest there, thus saving the game at the same time.
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Matthew Barrows
 
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Post » Thu May 03, 2012 5:19 am

Yyou want to rest and regenerate health on the spot, I didn't debate that.

but can you explain what this is supposed to mean, from your first post.

"might not always be somewhere close to save at" by this did you mean a place where you could regenerate health? or just a fast travel location that's nearby? because I don't see how "a place to save at" means either of those things. It simply means a place to save your game.
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Jose ordaz
 
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Post » Thu May 03, 2012 6:58 am

Yyou want to rest and regenerate health on the spot, I didn't debate that.

but can you explain what this is supposed to mean, from your first post.

"might not always be somewhere close to save at" by this did you mean a place where you could regenerate health? or just a fast travel location that's nearby? because I don't see how "a place to save at" means either of those things. It simply means a place to save your game.

I meant a safe house, somewhere that you could not only save your game, but rest and save your game (like I pointed out, when you save your game out in the middle of the wasteland, you don't regain any health, you're left with what you have left until you go and rest.) Instead of having to trek back or fast travel to somewhere like that, you could simply just make camp on the spot you're on, saving and regaining health there.
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Darian Ennels
 
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Post » Thu May 03, 2012 5:32 am

Welp, I just posted this on Gamefaqs, and though I assume someone already posted a similar idea on this topic, I will put it here first then read through to see it all.


---
Massachusetts. There is already a good amount of lore on the Commonwealth (which is what the whole area would be called), and we know 2 factions already. There is the Institute, an organization of secluded scientific geniuses that have the ability to create Androids so lifelike and with such good A.I. that they can even learn to have free will. However, the Institute treats these Androids as slaves. The opposing faction would be the Railroad, a group of people whose purpose is to bring freedom to the enslaved Androids.

There is the very possible chance the Eastern Brotherhood of Steel could be there too, having defeated the Enclave, taken their technology, and if I remember correctly, should be set to remove the super mutant threat from DC with the knowledge of how they are being made. After the events of Fallout 3 the Eastern BoS could easily move north, following Doctor Li & the rumors of the tech up there. Of course Dr. Li wouldn't be too happy about this.

Now you say "But I destroyed the BoS in my FO3." Well, I think it is entirely within Bethesda's right to pick a canon story for the game. This would annoy many people that went the evil route though, but I think they should do it for story purposes. Unless they did some Mass Effect kind of thing where they read what happened in your game and changed the story to fit that, but I doubt that will happen.

With that argument, There would be the possibility of meeting and expanding on already known characters as well. This next section assumes the canon story is revealing his past to Harkness, and having him kick Zimmer out of Rivet city.

Dr. Zimmer - Having lost his greatest work and being forced to leave Rivet city and presumably go back to the institute, he would obviously be a laughing stock at the Institute. He would most likely turn this into either hate towards the Railroad for this loss (assuming they even know about them), or hate for the Institute with desire to destroy them for the shame.

Armitage - Being Zimmer's guardian android, he could either be a powerful ally or enemy, based on if he begins to grow feelings of humanity too.

Harkness - With the knowledge of being an android and the plight of his enslaved kin along with the lessened need for security in Rivet city as the BoS grows, I can easily imagine Harkness going back to the Institute to enact revenge or to free the rest of the androids. He would most likely be a major figure in the Railroad, probably the leader of the group. Also, since I just read that a simple code can turn a rogue android back to factory standards, that possibility needs to be destroyed. That's a major quest right there, lol.

Madison Li - She just grew tired of everything that was going on, mainly with the Brotherhood of Steel. She left for the Institute, though I'm not sure what she expected to find up there. With her scientific knowledge I can see her being accepted by the Institute, and really, she doesn't seem like the type to help people out so I can see her as a villain.

Victoria Watts - If anything, she is a dedicated member of the Railroad. She traveled from Massachusetts to DC (I believe), all to help Harkness gain his freedom. I can see her being more prominent in a game featuring the group.

Now more about the area itself. We don't know much about the Commonwealth, and all we know is from Zimmer. He describes it as a "war ravaged quagmire of violence and despair" (probably like DC), but this may be an exaggeration on his part. It is in the middle of a city though, and It probably is all wrecked up with lots of raiders and stuff. There are probably "bastions of civilization" like Megaton and Rivet city too, I doubt Zimmer would separate them from the rest of the savages because of his attitude.

There is one big possibility for DLC too. New York city isn't too far away, and I'm sure that place would be perfect for some added content. Most likely Manhatten.



Oh, forgot about time constraints too. New Vegas happens what? 20 years after FO3? Well the android characters (Harkness and Armitage) wouldn't be affected by this, but the humans would be. Dr. Li would be pretty old (I assume 60s 70s), but this is fine. Zimmer however would be extremely old, so he may need to have been augmented with the tech of the Institute to keep living, or perhaps he could be a brain like Calvert from Point Lookout. Victoria Watts doesn't have an established age I think, so she could have been in her 20s during FO3 and 40ish now. They could also keep this game's time separate from NV's, making the time passed not as much to allow the characters to be mostly the same people.

Speaking of Calvert, Desmond could make a return as well. He went North to face his next enemy, and the Commonwealth is right in the way.
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Darren
 
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Post » Wed May 02, 2012 8:01 pm

well obviously "somewhere close to save at" doesn't mean a safe house.
And you said that "but instead of just saving like it is (standing or whatever in the middle of nowhere), they make a camp" meaning that you HAVE TO make a camp to save in that location.


In any case, on the topic of regaining health at a random location, I don't like the idea of being able to regain health in an instant.....not only is it unrealistic(sleeping in beds makes this bad enough) but it makes combat and your actions less significant.
As I said before, I would like health regenration from sleeping to be progressive as time goes by, and if you are camping out in the wasteland you should be able to get interupted by an attack from an enemy, so that if you only slept for an hour, you won't be magically fully healed, but have only healed a few hit points.....and sleeping in a bed definitely shouldn't heal crippled limbs for that matter.

And the camps you create should become fast travel locations so you can come back to them...or atleast you should have the choice to make it one. But on that matter I would prefer the map node system like in the old fallouts anyway, which would make that irrelevant.
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Ashley Clifft
 
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Post » Wed May 02, 2012 8:32 pm

In any case, on the topic of regaining health at a random location, I don't like the idea of being able to regain health in an instant.....not only is it unrealistic(sleeping in beds makes this bad enough) but it makes combat and your actions less significant.


As I said before, I would like health regenration from sleeping to be progressive as time goes by, and if you are camping out in the wasteland you should be able to get interupted by an attack from an enemy, so that if you only slept for an hour, you won't be magically fully healed, but have only healed a few hit points.....and sleeping in a bed definitely shouldn't heal crippled limbs for that matter.


Have you ever heard of hardcoe mode?
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Jade Muggeridge
 
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Post » Wed May 02, 2012 9:30 pm

Have you ever heard of hardcoe mode?

But you still regain health when sleeping in your own bed, plus, I also don't want the tedious annoyances of having to drink, eat and sleep. Magically healing limbs and instant health regeneration just because you have a bed is silly even in normal mode.
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scorpion972
 
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Post » Thu May 03, 2012 12:22 am

But you still regain health when sleeping in your own bed, plus, I also don't want the tedious annoyances of having to drink, eat and sleep. Magically healing limbs and instant health regeneration just because you have a bed is silly even in normal mode.

No you don't, you only get a well rested bonus for sleeping in your bed in hardcoe mode, there's is no automatic health regeneration except for when paying a doctor to heal you.

sigh, I remember when this was speculation, suggestions and ideas for fallout 4 thread.
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Jerry Jr. Ortiz
 
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Post » Wed May 02, 2012 5:29 pm

Little less bickering, little more discussing.

No need to repeat points over and over again.

That should do it.
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Rhysa Hughes
 
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Post » Thu May 03, 2012 3:21 am

Little less bickering, little more discussing.

No need to repeat points over and over again.

That should do it.

I agree.

Does this thread not being locked mean, that the post limit has been risen?
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Michelle davies
 
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