Yeah, fallout 3 radios were much better. Loved the enclave radio and also three dog radio too.
They should add more differend kind of weapons. Maybe same gun variations by differend manufacturers/Factions. Some build more better and expensive versions of Hunting rifles and others would be weaker versions.
Like Hunting rifle example:
Homemade(junk) Hunting Rifle: Damage: 30 Attackspeed 0,3 per second. Durability: 250 Cost: 200
Slavers Hunting Rifle: Damage: 40 Attackspeed 0,4 per second. Durability: 300 Cost: 300
Pre-war Hunting Rifle: Damage: 50 Attackspeed: 0,5 per second. Durability: 350 Cost: 400
Talon Company Hunting Rifle: Damage: 60 Attackspeed: 0,6 per second. Durability: 400 Cost: 500
Brotherhood of Steel Hunting Rifle: Damage: 80 Attackspeed: 0,8 per second. Durability: 500 Cost: 700
Enclave Hunting Rifle: Damage: 115 Attackspeed: 1,0 per second. Durability: 700 Cost: 1000
And armors too:
Homemade Combat Armor: Damage Resistance: 12% Damage absorb 1 Durability: 600 Cost: 150
Slavers Combat Armor: Damage Resistance: 15% Damage absorb 2 Durability: 600 Cost: 200
Pre-War Combat armor: Damage resistance: 18% Damage absorb: 3 Durability: 700 Cost: 250
Talon Company Combat armor: Damage resistance: 21% Damage absorb: 4 Durability: 700 Cost: 350
Brotherhood of Steel Combat Armor: Damage Resistance: 24% Damage absorb: 6 Durability: 800 Cost: 450
Enclave Combat Armor: Damage Resistance: 30% Damage absorb: 10 Durability: 1000 Cost: 600
Combat Knife:
Homemade Combat knife: Damage: 5 Attack speed: 1/s. Durability: 100 Cost: 30
Slavers Combat Knife: Damage: 7 Attack speed: 1,2/s Durability: 120 Cost: 40
Pre-War Combat Knife: Damage: 10 Attack Speed: 1,4/s Durability: 140 Cost 50
Talon Company Combat knife: Damage 14 Attack Speed: 1,6/s Durability: 180 Cost: 100
Brotherhood of Steel Combat Knife: Damage: 18 Attack speed: 2,0/s Durability: 180 Cost: 150
Enclave Combat Knife: Damage: 22 Attack speed: 2,5/s Durability: 250 Cost: 250