Fallout 4: Speculation, Suggestions & Ideas - Thread #55

Post » Wed May 02, 2012 5:51 pm

I would kind of like to see some intelligent deathclaws like Goris. Possibly one as a companion, but I just want to see ones that aren't trying to eat my face.

Yeah, I'd like to see a few of them, sure. Hairy ones as well. And your initial reaction to meeting one would be "HOLY MOTHER OF - *pulls out your gun*" and he'd be like "Noooes, calm down :C " to which you reply..... nothing. You freeze. Then you'd be like "jeez, gotta lay off the Psycho, gives me hallucinations".

I actually had an idea where you meet a "friendly" (non-hostile at least) talking deathclaw for your first time. If the game would take place around the Great Lakes and the Mutant Liberation Army would be in, you could be talking to one of the leaders and he'd say "come with me, I want you to meet someone" and lead you to their mess hall, open the double doors and in there is a huge, battle-scarred, hairy deathclaw and you'll react like I previously mention but the MLA leader will shout at you to put the gun down, that he's not an enemy. Then you get to talk to the deathclaw, and I imagine them speaking with a kind of hissing, growling voice, using a very simple vocabulary (actually not like Goris, he's a bit too intelligent and his breed is extinct. I'm talking about the hairy "intelligent as dogs" deathclaws.) He'd also be kind of grumpy and unpleasant to you, but play your cards right and he'll come to accept you and be a powerful ally.
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Trent Theriot
 
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Post » Wed May 02, 2012 5:13 pm

This has been touched on but not in its entirety, i would love to be able to A) sprint and B) go prone. Sprinting suration though should be valued by tour endurance and prone could be used with a modificarion for a bipod would be good aniping along with a camo like armor that makes you blend for better sneak. Also it would show matuity as a game design company sorta with battlefield
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matt oneil
 
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Post » Wed May 02, 2012 4:06 pm

The difference between self-crated and bought weapons? Hmm... Looted weapons are low quality, their stats are lowered, bought weapons are default quality, and self-crafted weapons have high quality, their stats are heightened.
While unique weapons are better than the HQ version.

Doesn't repairing and degradation negate that effect? Or do you mean them having inherent and irreversible effects at the side of their CND (E.G. worn 10mm pistol, 10mm pistol, quality 10mm pistol)?

The idea of having to learn how to make stuff from NPC's sounds good, but having it (finding the right NPC, schematic, and acquiring the skill level) kinda still sounds a bit like a wasted effort if you can loot those items in slightly lesser condition.
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Andrew
 
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Post » Wed May 02, 2012 11:59 pm

Yeah, I'd like to see a few of them, sure. Hairy ones as well. And your initial reaction to meeting one would be "HOLY MOTHER OF - *pulls out your gun*" and he'd be like "Noooes, calm down :C " to which you reply..... nothing. You freeze. Then you'd be like "jeez, gotta lay off the Psycho, gives me hallucinations".

I actually had an idea where you meet a "friendly" (non-hostile at least) talking deathclaw for your first time. If the game would take place around the Great Lakes and the Mutant Liberation Army would be in, you could be talking to one of the leaders and he'd say "come with me, I want you to meet someone" and lead you to their mess hall, open the double doors and in there is a huge, battle-scarred, hairy deathclaw and you'll react like I previously mention but the MLA leader will shout at you to put the gun down, that he's not an enemy. Then you get to talk to the deathclaw, and I imagine them speaking with a kind of hissing, growling voice, using a very simple vocabulary (actually not like Goris, he's a bit too intelligent and his breed is extinct. I'm talking about the hairy "intelligent as dogs" deathclaws.) He'd also be kind of grumpy and unpleasant to you, but play your cards right and he'll come to accept you and be a powerful ally.
It is said that Deathclaws are about as intelligent as an 8 year old on average.
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Yama Pi
 
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Post » Thu May 03, 2012 7:38 am

i would love to be able to A) sprint and :cool: go prone.
But I think you run fast enough, you won't need sprinting.
It's another thing in Skyrim. You run really slow, and you need sprinting there.
It's like in Oblivion, no need for sprinting there right?
Or maybe, you mean when wearing heavy armor. That's another thing...
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Nicole Elocin
 
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Post » Thu May 03, 2012 4:04 am

It is said that Deathclaws are about as intelligent as an 8 year old on average.

"This species is highly intelligent, about the equivalent of an eight-year-old, with some individuals reaching human normal level. Their learning capacity is very high and they are capable of abstract thought and reasoning."

Indeed!

But I'd still want for them to not speak english fluently and intelligently like a regular human, it would sound a bit awkward in my opinion (Goris felt a bit awkward). So while they can be really smart (up to an Intelligence of 5 at the most), they can probably understand what you say and mean flawlessly, but given how their mouths look like I bet they have a bit problem with forming words. Not to mention they are ugly beasts, for them to speak like a regular human would feel werid. :tongue: So I'd say, they have a simple vocabulary (like an 8-years old) and speech defects could be a common thing (like how the Matriarch gives you the impression of http://images.wikia.com/fallout/images/4/4f/FoT_Matriarch_MardinMap.png)
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Setal Vara
 
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Post » Wed May 02, 2012 6:23 pm

http://fallout.wikia.com/wiki/Goris
http://fallout.wikia.com/wiki/Fallout_Tactics_races
Deathclaw companion for FO:2 and deathclaw playable race for FO: Tactics.
OK, OK! I get it now. Please don't mention that again please...
I didn't check it up, so I was wrong. I get it... :nod:


Not to mention they are ugly beasts, for them to speak like a regular human would feel werid. :tongue:

Suddenly, A Deathclaw appears, right behind your back.
''Oh god, no!''
The Deathclaw opens the giant mouth...
''Sup?!''
''WTF!? Uh, nothing?''
''Okay. Cool, cool... Me? Nah, I'm just chilling... killing.''

:biggrin: Hahaha!!!
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lucy chadwick
 
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Post » Wed May 02, 2012 11:16 pm


But I think you run fast enough, you won't need sprinting.
It's another thing in Skyrim. You run really slow, and you need sprinting there.
It's like in Oblivion, no need for sprinting there right?
Or maybe, you mean when wearing heavy armor. That's another thing...
Thats kinda where im going because in my power armor i feel so flppin slow. But i see where you were going but i thought more of lime a perk or something giving u a speed upgrade because i hate being as slow as the radscorpion thats on my ass.
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BaNK.RoLL
 
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Post » Thu May 03, 2012 6:15 am

I agree with that there's also alot more variety in the songs in NV. There's like 5 songs in fallout 3, there's alot more songs in NV, plus Black Mountain radio is awesome.

Except that's not really true. There are 20 tracks on GNR, 8 on Enclave radio and 5 on Agatha's station. All songs on each station are only heard on that station. In New Vegas, there's a huge amount of crossover between the radio stations (the playlists are identical for BMR and MMR, and there are only a few that are on those two and not RNV and vice versa). All told, I think there are more songs in FO3 than FO:NV. At the very least it's a similar number, and there are not "a lot more" songs on New Vegas radio stations.

Many of the songs listed on the FO:NV soundtrack are either only performed by NPCs or otherwise not heard on any radio station. The perception of hearing the same songs over and over more in one game than the other is probably due to preference. I don't like country western and I feel like every song I hear is either Johnny Guitar, Big Iron or Jingle Jangle Jingle, even though that's not true at all.

Listening to Tabitha is highly amusing, but Mr. New Vegas is lame.
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Assumptah George
 
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Post » Wed May 02, 2012 5:12 pm

Thats kinda where im going because in my power armor i feel so flppin slow. But i see where you were going but i thought more of lime a perk or something giving u a speed upgrade because i hate being as slow as the radscorpion thats on my ass.
Yeah, a perk would be great! It doesn't allow you to sprint, but makes you run faster...
That's a great idea!
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NO suckers In Here
 
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Post » Thu May 03, 2012 7:45 am

But all the oil is gone. Gotta stay somewhat true to established plot elements.
What does that have to do with anything? The Highwayman in F3 ran on microfusion, and I certainly never had to refill my humvee in Tactics.
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Racheal Robertson
 
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Post » Thu May 03, 2012 5:30 am

Fallout 3 had bobble heads, Fallout New Vegas had snow globes, Fallout 4 should have records.
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Jodie Bardgett
 
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Post » Wed May 02, 2012 11:09 pm


Yeah, a perk would be great! It doesn't allow you to sprint, but makes you run faster...
That's a great idea!
Are u sarcastic? If u are stop. If not then.... Good i guess. I cant tell and on a discusion likr this i cant be to paranoid.
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GEo LIme
 
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Post » Wed May 02, 2012 4:24 pm

Location: The Location should be in the US period. If it has to be somewhere else, Toronto in Canada is my suggestion but its that or the US. The developers will know where exactly to put it. A mix of Urban and Rural areas like FO3. San Francisco is a good place.

Combat: The ability to take cover behind a wall or rock or something. Destructible environment like Battlefield 3. Blind firing your weapon over cover like in red dead redemption.
Realistic Damage is needed. I hate having to shoot a raider 3 times in the face with a 50 cal. Both the player and enemies take realistic damage but not too realistic like Battlefield 3.
Enemy AI needs to be improved. For example, my character has a gangsta ass power armor suit on, a plasma rifle, and a giant night kin as a companion and some raider charges at me with a pool cue. They should know not to mess with me alone with puny weapons, they should from packs to kill a strong character. I think blowing somebodys limb off in battle would be cool too, but just a thought. It could only be done with high power weapons like a 50 cal or repeated shots to a joint such as the shoulder with a medium high power gun like the .308 hunting rifle. Iron sights should stay, and the animations fixed. ( they were kinda choppy). enemies should be able to surrender if you damaged them but not killed them yet. You can proceed to execute them or let them live.

Factions: The ability to join a faction such as the BoS, NCR, Legion should be added. Starting of as a initiate and being brave in combat and doing good stuff for the faction should get you promoted. There should be a separate promotion bar like a level bar, where if you rescuer your comrades in battle, you get XP towards your promotion. More endings would be cool to.
With the ability to join an army, should u have a high rank, you can have some soldeirs assist you in battle. Commanding them to provide sniper support while going in to the base of bad guys would be awesome.

The player should wear some sort of Backpack so he doesn't store 300 lbs of equipment in an imaginary pocket.
Stimpaks should take time to apply, and apply health over time.
The pip boy cannot be used to equip weapons.
There should be a weapon wheel.
The wight a player can carry is restricted to 150 pounds maximum ( lets be relistic)
More weight carried slows the player down
Sprinting is needed and perks allowing you to sprint longer.
A bike to travel distances quicker.
Limited to carrying 1 sidearm, 1 rifle ( assault or sniper) 1 SMG and 5 grenades.
Cutting a throat open would be awesome but only if you sneaked up on the enemy.

Plot: I think the BoS should be a large part of the story, along with 2 other factions fighting for control of the land.
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Christie Mitchell
 
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Post » Thu May 03, 2012 2:17 am

Location: The Location should be in the US period. If it has to be somewhere else, Toronto in Canada is my suggestion but its that or the US. The developers will know where exactly to put it. A mix of Urban and Rural areas like FO3. San Francisco is a good place.

Combat: The ability to take cover behind a wall or rock or something. Destructible environment like Battlefield 3. Blind firing your weapon over cover like in red dead redemption.
Realistic Damage is needed. I hate having to shoot a raider 3 times in the face with a 50 cal. Both the player and enemies take realistic damage but not too realistic like Battlefield 3.
Enemy AI needs to be improved. For example, my character has a gangsta ass power armor suit on, a plasma rifle, and a giant night kin as a companion and some raider charges at me with a pool cue. They should know not to mess with me alone with puny weapons, they should from packs to kill a strong character. I think blowing somebodys limb off in battle would be cool too, but just a thought. It could only be done with high power weapons like a 50 cal or repeated shots to a joint such as the shoulder with a medium high power gun like the .308 hunting rifle. Iron sights should stay, and the animations fixed. ( they were kinda choppy). enemies should be able to surrender if you damaged them but not killed them yet. You can proceed to execute them or let them live.

Factions: The ability to join a faction such as the BoS, NCR, Legion should be added. Starting of as a initiate and being brave in combat and doing good stuff for the faction should get you promoted. There should be a separate promotion bar like a level bar, where if you rescuer your comrades in battle, you get XP towards your promotion. More endings would be cool to.
With the ability to join an army, should u have a high rank, you can have some soldeirs assist you in battle. Commanding them to provide sniper support while going in to the base of bad guys would be awesome.

The player should wear some sort of Backpack so he doesn't store 300 lbs of equipment in an imaginary pocket.
Stimpaks should take time to apply, and apply health over time.
The pip boy cannot be used to equip weapons.
There should be a weapon wheel.
The wight a player can carry is restricted to 150 pounds maximum ( lets be relistic)
More weight carried slows the player down
Sprinting is needed and perks allowing you to sprint longer.
A bike to travel distances quicker.
Limited to carrying 1 sidearm, 1 rifle ( assault or sniper) 1 SMG and 5 grenades.
Cutting a throat open would be awesome but only if you sneaked up on the enemy.
Its good on paper. But then it would have to take some of the fallout out of fallout. And limits are no good! Plus realistic damage would hinder even yourself. So some of the realism no but other than that its good.
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John Moore
 
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Post » Wed May 02, 2012 3:27 pm

Its good on paper. But then it would have to take some of the fallout out of fallout. And limits are no good! Plus realistic damage would hinder even yourself. So some of the realism no but other than that its good.
Im just trying to be a bit realistic. But what part takes fallout out of fallout
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Timara White
 
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Post » Wed May 02, 2012 5:17 pm

Fallout 3 had bobble heads, Fallout New Vegas had snow globes, Fallout 4 should have records.
Going with the collectible vibe, I was thinking more of postcards or figurines.

Besides, Fallout world doesn't have vinyl records. They use holodisks (or holotapes; can never remember the difference).
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Rebecca Dosch
 
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Post » Wed May 02, 2012 3:52 pm

Fallout 3 had bobble heads, Fallout New Vegas had snow globes, Fallout 4 should have records.

I actually had an idea regarding this.

In F4 I there would be a bunch of unique autodocs (one in almost every settlement) that only accepts bobbleheads as keys to preform surgeries for implants.

First you must find a bobblehead, bring it to a doctor who has a unique autodoc, he will buy the bobblehead from you (the doctor pays you 2,000 caps, which I think should be a third of the price for a single implant), and then you must pay 6,000 caps for an implant.
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Dalley hussain
 
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Post » Wed May 02, 2012 7:59 pm

I actually had an idea regarding this.

In F4 I there would be a bunch of unique autodocs (one in almost every settlement) that only accepts bobbleheads as keys to preform surgeries for implants.

First you must find a bobblehead, bring it to a doctor who has a unique autodoc, he will buy the bobblehead from you (the doctor pays you 2,000 caps, which I think should be a third of the price for a single implant), and then you must pay 6,000 caps for an implant.
How about a holodisk with the implant schematic on it instead of a Bobblehead?
Like Fallout 1 did it, or was it Fallout 2? I think one of them had disks or tapes you could find that could be used for implants.
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Celestine Stardust
 
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Post » Wed May 02, 2012 9:56 pm

How about a holodisk with the implant schematic on it instead of a Bobblehead?
Like Fallout 1 did it, or was it Fallout 2? I think one of them had disks or tapes you could find that could be used for implants.

That would make more sense and it would be more obscure.
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vicki kitterman
 
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Post » Wed May 02, 2012 9:31 pm

Anyone else notice how eerie and creepy New Vegas is at night? The music very dark, the landscape has a very creepy look to it. And I hear animals making noises and scurrying around right by me.

I want FO4 to be just as, if not more, creepy.
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Janeth Valenzuela Castelo
 
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Post » Thu May 03, 2012 12:06 am

I forgot to mention that! The colectibles, I would love a lot more things to collect, mabey even have snow globes and bobble heads, maby figuriens, maby models of vehicals and stuff. Idk mabey some records who knows.

I agree with all the people with the Deathclaw stuff cuz there do freaking intelegent and the thing they did with Goris in FO2 was awsome, hairy Deathclaws would be sweet also. And since there intelegent, mabey possible have a deathclaw settlement, mabey thats a little far fedtched tho.

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Marie
 
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Post » Wed May 02, 2012 9:45 pm

Fallout 3 had bobble heads, Fallout New Vegas had snow globes, Fallout 4 should have records.
Or we could have both as well as tin posters. There value in skill points could be diminished for the bobbleheads, and value in caps for the snowglobes could be doubled. The tins would give perks and need to be hard to find/get to.
How about a holodisk with the implant schematic on it instead of a Bobblehead?
Like Fallout 1 did it, or was it Fallout 2? I think one of them had disks or tapes you could find that could be used for implants.
Or they could use coins.
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jenny goodwin
 
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Post » Thu May 03, 2012 3:56 am

What? Less loot? That's the point of action/rpg sandbox gaming.
Yes less loot, it's highly unlikely that I am going to be the first person since the War to visit [location] and it's even more unlikely that I'm going to be the first person to search [lootable container] and find 100's of bullet/money/door keys all of these things would have been scavenged long before my arrival.
So like I said less loot unless it's behind heavily guarded and/or secure areas that normal NPCs wouldn't and/or couldn't go to.
Loot isn't the point of an RP game anyway it's just there to keep your attention longer.
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Tanika O'Connell
 
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Post » Wed May 02, 2012 10:35 pm

Yes less loot, it's highly unlikely that I am going to be the first person since the War to visit [location] and it's even more unlikely that I'm gsoing to be the first person to search [lootable container] and find 100's of bullet/money/door keys all of these things would have been scavenged long before my arrival.
So like I said less loot unless it's behind heavily guarded and/or secure areas that normal NPCs wouldn't and/or couldn't go to.
Loot isn't the point of an RP game anyway it's just there to keep your attention longer.
I had an idea where once you start a game 50% of the containers, at random lose their loot.
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Milagros Osorio
 
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