Fallout 4: Speculation, Suggestions & Ideas - Thread #56

Post » Wed May 02, 2012 10:14 pm

I just want a unique weapon hidden in a bathroom stall.
Knock knock!
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megan gleeson
 
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Post » Thu May 03, 2012 9:39 am

Procedural algorithms need to be used for the next Fallout.
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Miranda Taylor
 
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Post » Thu May 03, 2012 1:43 am

Yeah. 122 vaults with 1000 inhabitants each, there should be at least 122,000 pipboys of all models. Maybe more, maybe less. Did Vault-Tec supply every vault with pipboys for everyone? And extra for children concieved inside the vault? Were pregnancies controlled for population control, btw? Anyways, say 122,000 pipboys at least, and most Vaults are open as you said, either the inhabitants went out or they were killed off, either by outside force or the experiment. There should be a few pipboys laying around, some broken sure, but scavengers would of course pick up an unusual object like that and sell it to some tech savvy guy. If it's a working device, wouldn't you put it on if you found it? So yeah, some people who don't have a vault dweller background should have pipboys. Raiders, scavengers, traders, wastelanders who "inherited" one, tribals (would be the funniest thing, the only piece of tech they'd be wearing, maybe it'd be broken too but it's a holy bracelet to them). And btw, in Fallout 1 or was it 2, people you met seemed to be familiar with the pipboy you were carrying. Taking a quest, the quest giver could say something like "here, let me mark the location on your pipboy thingie there". So people must've seen them before.
A Pip-Boy Factory.
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Danii Brown
 
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Post » Thu May 03, 2012 12:28 am

Like I suggested in the first page, more RPG oriented gameplay - I'm sick of the awful "bad FPS, lousy RPG" gamesasian gameplay - that's more stat suited than player controlled FPS.
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lolly13
 
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Post » Thu May 03, 2012 4:42 am

Aliens, and the Enclave.
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Nick Jase Mason
 
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Post » Thu May 03, 2012 1:27 am

I'd like a overhaul of the hacking. It's a really irritating system as it is right now.
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Emmie Cate
 
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Post » Thu May 03, 2012 9:58 am

I'd like a overhaul of the hacking. It's a really irritating system as it is right now.

Why does it matter to you if people hack in a single player game?
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Lil Miss
 
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Post » Thu May 03, 2012 11:59 am

Like I suggested in the first page, more RPG oriented gameplay - I'm sick of the awful "bad FPS, lousy RPG" gamesasian gameplay - that's more stat suited than player controlled FPS.
I would rather they refine the FP and RPG and integrate them better.
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Code Affinity
 
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Post » Thu May 03, 2012 10:21 am

Why does it matter to you if people hack in a single player game?

I don't think you understand what I mean. I have no problem with people hacking, it's fine, I do it when I need to, but that's not what I'm annoyed about at all. The way you go about hacking, is stupid, not hacking itself. I have no problem fishing out the duds and things like that, but just choosing word after word until you get the right one, is stupid. It needs to be remade another way, where you're not just doing that.

It doesn't have to be like hacking in say, Deus Ex: Human Revolution, but the approach to hacking was a lot more interesting and fun, than Fallout's hacking system.
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Justin Hankins
 
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Post » Thu May 03, 2012 8:24 am



Why does it matter to you if people hack in a single player game?

LOL he's talking about the in-game terminal hacking system...
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Luis Longoria
 
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Post » Wed May 02, 2012 11:49 pm



LOL he's talking about the in-game terminal hacking system...
[100 science] ive hacked into the conversation just to say hi
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NAtIVe GOddess
 
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Post » Thu May 03, 2012 8:21 am

I don't think you understand what I mean. I have no problem with people hacking, it's fine, I do it when I need to, but that's not what I'm annoyed about at all. The way you go about hacking, is stupid, not hacking itself. I have no problem fishing out the duds and things like that, but just choosing word after word until you get the right one, is stupid. It needs to be remade another way, where you're not just doing that.

It doesn't have to be like hacking in say, Deus Ex: Human Revolution, but the approach to hacking was a lot more interesting and fun, than Fallout's hacking system.
I actually really enjoy the hacking system they have now. When I first used to start playing Fallout 3 I did just choose the words at random and quit out after three attempts, but nowadays I know how it works and I rarely have to quit out at all. I also rarely have to look for duds.

I do think that they could more ways to hack terminals and pick locks on doors. I doubt that a door like the entrance of the Hidden Valley Bunkers in New Vegas has a classic lock that you have to put a key in. They could also add different kinds of terminals that require a different hacking approach.
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Beast Attire
 
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Post » Thu May 03, 2012 11:44 am


I actually really enjoy the hacking system they have now. When I first used to start playing Fallout 3 I did just choose the words at random and quit out after three attempts, but nowadays I know how it works and I rarely have to quit out at all. I also rarely have to look for duds.

I do think that they could more ways to hack terminals and pick locks on doors. I doubt that a door like the entrance of the Hidden Valley Bunkers in New Vegas has a classic lock that you have to put a key in. They could also add different kinds of terminals that require a different hacking approach.
That would give a reason for BoS holotags
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Travis
 
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Post » Wed May 02, 2012 9:28 pm

Games getting hacked is going to happen. We need to accept this, whether you want to or not. :stare:
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sally R
 
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Post » Thu May 03, 2012 10:14 am

I don't know if this was already suggested or anything, so imma leave this right here.

Me and a group of friends were thinking about how cool it would be to have a Fallout game set in a snowy location. I don't know about you guys, but I would love to play a Fallout game with snow in it. It could make for some great gameplay elements, such as having to manage Temperature, a meter that lowers the longer you remain in a cold environment (this would be for survival mode, mind you). Once you reach zero, you start losing a little bit of health every second until either you die, or you manage to get something that brings your temperature back up (like a cave or a fire or something). Armor would also have a Heat statistic, which would lengthen the time it takes for your temperature to run empty, This could add a little more strategy to the type of armor you wear (that super rare power armor you have could be insanely good when fighting enemies, but if it has little to no heat, it will be completely useless in the middle of a blizzard. Likewise, that winter coat you just found might svck when trying to kil; stuff, but at least it will keep you nice and warm in the harsh environments). In addition, it would also make it harder to fight (increases the rate at which weapons break, shivering from low temperature could cause using the iron sight on a gun to not be as accurate, etc.) I don't know, I just think it could make for things like fun gameplay, new creatures to fight, cool scenery, and added difficulty (all things that I look forward to in a fallout game).

Now that I think about it, why stop at snow? Why not expand the idea of environmental hazards/benefits?
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Sweet Blighty
 
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Post » Thu May 03, 2012 2:27 am

Speculation thread, I speculate that BGS will focus on Skyrim, and two (maybe three) guy's in the BGS basemant have been working fastiduously on F0:4 (The Legend of Shepard), and in two (maybe three) years when the XBOX Vita is released we may actually stop speculating and be actively playing the next Fallout. In the meantime, and to keep the game release rate of BGS to one every two (maybe three) years apart, we may see a third party developer working on Skyrim: New Akavir, which will be made using the Creation engine, pretty much the same graphics with a few tweaked skins, maybe true iron sights on bows, a few new enemy and a reputation system. I'm just saying......it was good, sure, but I want awesome.

If BGS can do two Elder Scrolls games on the same console and have such a massive jump in tech between them, I know the next game, be it Fallout or whatever, will be my new favourite game ever! Lifesinks, hundreds of hours spent in wastelands (and tamriel!), but every minute is a minute away from the stress of life and the burden of responsibilty.

I don't care about the "what we want", I just want.........
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Janette Segura
 
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Post » Thu May 03, 2012 8:29 am

The ability to set up your own trading caravan? own casino? own gang?
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Shelby McDonald
 
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Post » Thu May 03, 2012 3:13 am

Games getting hacked is going to happen. We need to accept this, whether you want to or not. :stare:


LOL he's talking about the in-game terminal hacking system...
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Czar Kahchi
 
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Post » Thu May 03, 2012 1:19 am



Why does it matter to you if people hack in a single player game?
Someone came outta left field. O.o
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Lucky Boy
 
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Post » Wed May 02, 2012 10:27 pm

Someone came outta left field. O.o

If there was a problem yo I solve it, check out the hook while my DJ revolves it.
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Ellie English
 
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Post » Thu May 03, 2012 1:37 am



If there was a problem yo I solve it, check out the hook while my DJ revolves it.
Errr, what?
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WTW
 
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Post » Wed May 02, 2012 11:23 pm

Pip boy 4000 it's a neural thing mounted IN your brain.
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Vera Maslar
 
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Post » Wed May 02, 2012 9:27 pm

I'd like to see a more complex karma system, perhaps one that lets you, or the results of your actions, decide what is right and wrong.
The current Karma system seems a bit obsolete to me, I mean, I can't steal stuff from Powder Gangers that I've already killed without getting bad karma.
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City Swagga
 
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Post » Thu May 03, 2012 1:52 am

I'd like to see a more complex karma system, perhaps one that lets you, or the results of your actions, decide what is right and wrong.
The current Karma system seems a bit obsolete to me, I mean, I can't steal stuff from Powder Gangers that I've already killed without getting bad karma.

this
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LijLuva
 
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Post » Thu May 03, 2012 2:40 am

I'd like to see a more complex karma system, perhaps one that lets you, or the results of your actions, decide what is right and wrong.
The current Karma system seems a bit obsolete to me, I mean, I can't steal stuff from Powder Gangers that I've already killed without getting bad karma.

Karma is such a hard thing to decide what's right and wrong. Killing people is wrong. Unless they are evil. But what if you percieve them as good guys or fighting a good cause, or if you kill them because you enjoy killing them and not because it's the right thing to do? It's a very hard system to make. I'd say that every time you kill someone that fired on you first, you shouldn't get negative karma no matter what their karma was - you just defended yourself. You should not get positive karma though, as killing is still wrong. Maybe it was some guy who was too twitchy, just defending his family from wouldbe raiders and you responded to his fire and killed him because you thought you were being ambushed? That is just a mistake. Maybe if there was some option of shouting "don't shoot", put your hands up or something so that you would get to speak to him instead and therefore have a positive karmatic solution to everything? Even if it was raiders, they all shouldn't just have "shoot first, ask later"-attitude. I'd like some to ambush you, surround you and then at gunpoint say "give us all your valuables, you may keep your clothes you are currently wearing, a bottle of water and an unloaded, or we'll kill you on spot and... how do they say it, "pry it from your cold dead hands"?"

Later, your karma could also affect dialogue. If you've got good karma, you could get a good karma speech option, like if you are going to help someone in tears to find her family, you could say something reassuring and nice to her, that you promise to find them and the kidnappers will be punished etc. If you've got bad karma, you could say something evil instead. Saying evil stuff to good people freaks them out, which could be good for you in some situations, could be bad in others. Saying evil stuff to evil people could impress them, maybe you get some job you otherwise wouldn't get by some mob boss and getting ambushed by lowlife thugs would have the same effect as in Freeside where they back off if you have low karma.

All in all, karma should be actually worth something and both negative and positive karma should be worth it to you and whatever you roleplay.



On another note, if you have good karma and want to impress or infiltrate evil people, there's always a good speech skill, or rather, deception skill. Speech getting divided into Deception and Persuasion, deception working for all the [lie]-options (should be more of those), all the options where you can fool someone in any way, and also cheat at cards (it's a form of deception) as well as deciding how good your disguises are. Persuasion would be more like what Speech is now, talking people into seeing things your way. Deception and Persuasion is kind of like the Speech equivalents of Bad and Good karma. Although there is no reason why you can't play a conman with a heart of gold or a silver-tongued devil.
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Ana Torrecilla Cabeza
 
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