Fallout 4: Speculation, Suggestions & Ideas - Thread #56

Post » Thu May 03, 2012 2:22 am

I'd say that every time you kill someone that fired on you first, you shouldn't get negative karma no matter what their karma was - you just defended yourself.
And what if you are in their house without their permission; (raiding their safe and their medicine cabinet)?

I recall reading somewhere years back about a guy who sued a home owner for having a shoddy roof that fell through where he stepped on it, injuring his leg.

(This fellow was apparently a would-be cat burglar trying to break into the man's house; IIRC he won the lawsuit. We live in a crazy world.)
User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Thu May 03, 2012 9:43 am

I had a thought the other day (it happens sometimes), and its based on the introduction of dual-wielding in Skyrim. Basically, Skyrim is a likely precursor to Fallout 4, and because of that, I'd be amazed if dual wielding wasn't included, at least in some form.

And you know what, I don't want it. It looks cool, but it would completely throw the entire concept of weapon balancing and perks out of the window. In a FPS, its fine, but in a RPG game like Fallout, I don't think it belongs.

Also, on another level, dual wielding suffers horribly due to the UI. Basically, hotkeying items is nigh on impossible when you have two hands to cater for. That's why the 'Favourites' menu appeared in Skyrim - to allow you to assign commonly used weapons to each hand. Fine, but it accounts for an extraordinary amount of game time spent in menu screens, rather than switching weapons on the fly.

Just my two caps. :shrug:
User avatar
Greg Cavaliere
 
Posts: 3514
Joined: Thu Nov 01, 2007 6:31 am

Post » Thu May 03, 2012 5:52 am

on the subject of cat-burgulars, did anyone else find a bos member robbing their megaton house? i followed him out of curiosity, and when he died from ant-attack i found my firelance on his corpse! the cheeky bugger!

yeah, so my next 'great idea for fallout4' is...

start as eigther a human, ghoul or super-mutant and if you start as a human you could still turn into one of the other two during the course of the game.

ive already said it, but i think it warrants another mention - bionics. selectable from the start with the possibility of gradually turning yourself into one of the robo-brains or 'replicated men' from fallout3 possibly? to get an idea of what im thinking look at the picture that goes with the 'cyborg' perk or maybe 'the borg' from star-trek...

honourable man out.....
User avatar
Natalie Harvey
 
Posts: 3433
Joined: Fri Aug 18, 2006 12:15 pm

Post » Thu May 03, 2012 5:52 am

And what if you are in their house without their permission; (raiding their safe and their medicine cabinet)?

I recall reading somewhere years back about a guy who sued a home owner for having a shoddy roof that fell through where he stepped on it, injuring his leg.

(This fellow was apparently a would-be cat burglar trying to break into the man's house; IIRC he won the lawsuit. We live in a crazy world.)

Exactly! See how hard it is to determine what is right and what is wrong :P I have heard something here in Sweden where an old man hit one of two burglars in the face with a frying pan, and the old man got sued or whatever for that (we don't really have suing in Sweden). Another example is someone shooting a burglar in the ass with a shotgun as he tried to flee through the bathroom window and the man defending his home also got punished instead.

But you get my idea at least, killing is wrong except in self-defence. But self-defence when you are threatening someone who is clearly innocent? Or assassination of an unarmed but evil mob boss? Or indirect kills of innocents, like, collateral damage? (like in Fallout when you shot people with burst and accidentally killed children)
User avatar
RObert loVes MOmmy
 
Posts: 3432
Joined: Fri Dec 08, 2006 10:12 am

Post » Thu May 03, 2012 7:47 am



Exactly! See how hard it is to determine what is right and what is wrong :P I have heard something here in Sweden where an old man hit one of two burglars in the face with a frying pan, and the old man got sued or whatever for that (we don't really have suing in Sweden). Another example is someone shooting a burglar in the ass with a shotgun as he tried to flee through the bathroom window and the man defending his home also got punished instead.

But you get my idea at least, killing is wrong except in self-defence. But self-defence when you are threatening someone who is clearly innocent? Or assassination of an unarmed but evil mob boss? Or indirect kills of innocents, like, collateral damage? (like in Fallout when you shot people with burst and accidentally killed children)
Fallout is a hard and dangerous world and karma is a thing IMO that shouldnt be exsistant
User avatar
neen
 
Posts: 3517
Joined: Sun Nov 26, 2006 1:19 pm

Post » Thu May 03, 2012 2:07 am

Another example is someone shooting a burglar in the ass with a shotgun as he tried to flee through the bathroom window and the man defending his home also got punished instead.
This... is.. worse...
http://www.thisissurreytoday.co.uk/Ex-soldier-faces-jail-handing-gun/story-12659234-detail/story.html

But you get my idea at least, killing is wrong except in self-defence. But self-defence when you are threatening someone who is clearly innocent? Or assassination of an unarmed but evil mob boss? Or indirect kills of innocents, like, collateral damage? (like in Fallout when you shot people with burst and accidentally killed children)
Well... Planescape did allow the PC to (at times) indicate PC intent; you could deliberately lie to people. Perhaps the game could run some sort of heuristic action tracking... If the the PC is picking a lock, and it's 2 in the morning, and/or they don't seek out the home owner forth with, but instead try to open his safe... they are likely robbing his house. :laugh:
User avatar
Chrissie Pillinger
 
Posts: 3464
Joined: Fri Jun 16, 2006 3:26 am

Post » Thu May 03, 2012 6:36 am

I'd rather not have any form of multiplayer but if it absolutely had to be included (since a lot of games seem to be doing this now) then i'd prefer co-op rather than real multiplayer. 2nd player could control a companion or something.

All I can say that I really want for F4 is that it should be open ended like Skyrim. I love the guy talking at the end of New Vegas, telling what happened to everyone....but at the same time I really want to be able to continue with my wanderings and side questing.
User avatar
Justin Bywater
 
Posts: 3264
Joined: Tue Sep 11, 2007 10:44 pm

Post » Thu May 03, 2012 12:22 am

I would like to have more facial features like missing eyes, ears, nose and some scar options. Oh and ability to alter bodybuild so you can be fat or big footed and so on.
User avatar
Neliel Kudoh
 
Posts: 3348
Joined: Thu Oct 26, 2006 2:39 am

Post » Thu May 03, 2012 4:37 am

I hope they get rid of the pip-boy on my arm, so when I wanna roleplay an average wastelander I don't got that on my arm. Other than that, just an interesting area -cough-Kentucky-cough- and more roleplay stuff
User avatar
Darren
 
Posts: 3354
Joined: Wed Jun 06, 2007 2:33 pm

Post » Thu May 03, 2012 6:00 am

I hope they get rid of the pip-boy on my arm, so when I wanna roleplay an average wastelander I don't got that on my arm. Other than that, just an interesting area -cough-Kentucky-cough- and more roleplay stuff
Rather then get rid of it all together, I think they should add more customization to it and different types. I'd like to see something like http://newvegas.nexusmods.com/downloads/images/36646-1-1289027878.jpg as an option in the next Fallout.
User avatar
carley moss
 
Posts: 3331
Joined: Tue Jun 20, 2006 5:05 pm

Post » Thu May 03, 2012 12:00 pm

Rather then get rid of it all together, I think they should add more customization to it and different types. I'd like to see something like http://newvegas.nexusmods.com/downloads/images/36646-1-1289027878.jpg as an option in the next Fallout.

I think that one looks too modern, I mean, for being in a world where computer chips were never invented. I rather have the http://www.duckandcover.cx/gallery/albums/userpics/10004/normal_pipboyrend.jpg, which is handheld.
User avatar
Jessica White
 
Posts: 3419
Joined: Sun Aug 20, 2006 5:03 am

Post » Thu May 03, 2012 10:15 am

I have a few ideas of what city the next Fallout game should take place in:
  • Detroit, Michigan (Referred to as the Motor City Wasteland, Old automobile factories as hideouts )
  • New York City, New York (It would be so cool to walk around NYC and see what had happened to the Big Apple after the bombs fell)
  • Philladelphia, Pennsylvania (After playing through the Fallout 3 DLC The Pitt, there seems to be more Raiders in the Pennsylvania area which means more Raiders to fight)
  • Seattle, Washington (Self-Explanatory)
  • Los Angeles, California (Home of the New California Republic from Fallout New Vegas)
User avatar
Jack Walker
 
Posts: 3457
Joined: Wed Jun 06, 2007 6:25 pm

Post » Thu May 03, 2012 1:32 pm

  • Los Angeles, California (Home of the New California Republic from Fallout New Vegas)

Los Angeles is not the home of the NCR, it's called The Boneyard for a reason. I'd say NCR's home, Shady Sands, is closer to San Francisco even. And San Fran is the home to the mighy, high-tech Shi - decendants of a chinese nuclear submarine. Though they could be a state under NCR by now, that is unknown. Either way, any place inside NCR would be rather boring because... there would just be NCR in it.
User avatar
El Khatiri
 
Posts: 3568
Joined: Sat Sep 01, 2007 2:43 am

Post » Thu May 03, 2012 3:18 am

I think the handheld Pipboy is better, nothing against the glove. I just don't like roleplaying the savior of the wasteland, and I guess I associate the glove with that xD

Also, I want the factions to have a lot more to them, and I don't want the Brotherhood to play a big part. Though I do want them as a side faction, and I want it to be a great questline, haha :) :fallout:
User avatar
Kelly Osbourne Kelly
 
Posts: 3426
Joined: Sun Nov 05, 2006 6:56 pm

Post » Thu May 03, 2012 9:26 am

hardcoe mode applies to companions. Sleep, Food, H20, Rad, Limbs, the works. It would definitely have to work differently with robot companions though (and ghouls and super mutants for that matter), but I guess that goes without saying because I'm pretty sure even bethesda would not make it the same all around, despite their lazy approach when it comes to robots (paralyzing palm, poison, stimpacks, permanent death, etc.).
User avatar
remi lasisi
 
Posts: 3307
Joined: Sun Jul 02, 2006 2:26 pm

Post » Thu May 03, 2012 9:47 am


Also, I want the factions to have a lot more to them, and I don't want the Brotherhood to play a big part. Though I do want them as a side faction, and I want it to be a great questline, haha :) :fallout:
a good questline i think is first in everybody's list on things to do. Second for me is more customablity to your person armor and guns
User avatar
SUck MYdIck
 
Posts: 3378
Joined: Fri Nov 30, 2007 6:43 am

Post » Thu May 03, 2012 7:01 am

Exactly! See how hard it is to determine what is right and what is wrong :P I have heard something here in Sweden where an old man hit one of two burglars in the face with a frying pan, and the old man got sued or whatever for that (we don't really have suing in Sweden). Another example is someone shooting a burglar in the ass with a shotgun as he tried to flee through the bathroom window and the man defending his home also got punished instead. But you get my idea at least, killing is wrong except in self-defence. But self-defence when you are threatening someone who is clearly innocent? Or assassination of an unarmed but evil mob boss? Or indirect kills of innocents, like, collateral damage? (like in Fallout when you shot people with burst and accidentally killed children)
I don't believe that, some people need to die.
User avatar
LuBiE LoU
 
Posts: 3391
Joined: Sun Jun 18, 2006 4:43 pm

Post » Thu May 03, 2012 12:16 pm

1. More recognition for what you've done.
2.Weapon degrading needs to comeback in Fallout 4 becauseit works really well in Fallout.

I'll have to think more about this...
User avatar
Klaire
 
Posts: 3405
Joined: Wed Sep 27, 2006 7:56 am

Post » Thu May 03, 2012 6:47 am

1. More recognition for what you've done.
2.Weapon degrading needs to comeback in Fallout 4 becauseit works really well in Fallout.

I'll have to think more about this...

Weapons degradation in Fallout, never went away.
User avatar
Jordyn Youngman
 
Posts: 3396
Joined: Thu Mar 01, 2007 7:54 am

Post » Thu May 03, 2012 7:30 am

Some things I am looking for in the next fallout...

- I would like to see more focus on truly playing around a certain character type, one i enjoy is a stealth character. In Skyrim when I want to play as a certain type i find it a better expirence. I can select a stealth type character to start off, progress perks based around my skill, armor weapons etc.. But above all I feel like there is more situations and oppurtunitys to play as a stealth character. In combat I can choose to stealth fully take out a bandit camp, or run through an ancient Norm tomb without knowing im there. Also they have factions and quest lines which are built around a certain play style..

Dark Brotherhood = Stealthy assainations
Companions= Heavy armor and brute force
Mage and Theives guild are self explanatory....

I know you can build a specific character type in Fallout games but i would like to be able to truly feel like I can play like that character. When I try to build a specific character type I never feel like i can play to its strengths. Just my opinion though.
User avatar
jennie xhx
 
Posts: 3429
Joined: Wed Jun 21, 2006 10:28 am

Post » Thu May 03, 2012 10:49 am

Another thing I want to see....

One of the things I loved the most about New Vegas was the ability to use perks to select your sixuality. Even if we can't 'romance' people like in BioWare games, I loved having the option to flirt with females as a female character. A lot of games are going in this direction now and that is awesome. It's not doing anyone any harm (if you don't want those flirt lines in your game, don't choose that perk. Simple) but it's just little things like that which can make the game so much better for those who do want it.
User avatar
Javier Borjas
 
Posts: 3392
Joined: Tue Nov 13, 2007 6:34 pm

Post » Thu May 03, 2012 5:21 am

No essential characters - No hand holding
Force consequences for the deaths of certain NPCs - if the PC killed them or a companion

Since no one is essential implement a get out ending - Like Yes Man in New Vegas

No children unless killable
User avatar
Stephanie Valentine
 
Posts: 3281
Joined: Wed Jun 28, 2006 2:09 pm

Post » Thu May 03, 2012 2:23 am

No essential characters - No hand holding
Force consequences for the deaths of certain NPCs - if the PC killed them or a companion

Since no one is essential implement a get out ending - Like Yes Man in New Vegas

No children unless killable
There shouldnt be children but midgets or hust differnt sized people some skinny aome bigger taller shorter and maybe physical differneces eyepatches balding missing limbs and even more no-barks
User avatar
katsomaya Sanchez
 
Posts: 3368
Joined: Tue Jun 13, 2006 5:03 am

Post » Thu May 03, 2012 7:56 am

Crazy people with tinfoil hats!
User avatar
Alyesha Neufeld
 
Posts: 3421
Joined: Fri Jan 19, 2007 10:45 am

Post » Thu May 03, 2012 9:30 am

Crazy people with tinfoil hats!
And tin can gloves and shoes!
User avatar
Melanie
 
Posts: 3448
Joined: Tue Dec 26, 2006 4:54 pm

PreviousNext

Return to Fallout Series Discussion