Fallout 4: Speculation, Suggestions & Ideas - Thread #56

Post » Thu May 03, 2012 8:20 am

There shouldnt be children but midgets or hust differnt sized people some skinny aome bigger taller shorter and maybe physical differneces eyepatches balding missing limbs and even more no-barks
I don't really care for weight/height/disabilties.
I'd rather No-Bark stayed were he was and as a one-time-only gold mine and Bethesda actually took Fallout 4 serious in terms of story and made it a an actual holeless plot that stuck to lore and confirmed canon, no FEV and Enclave popping up in every turn.

- Then again if they had a bigger scope for them being on the West side and it played/read well then I'd like to see it
User avatar
Avril Louise
 
Posts: 3408
Joined: Thu Jun 15, 2006 10:37 pm

Post » Thu May 03, 2012 8:53 am

I don't believe that, some people need to die.

Sure, but just killing a person, the act in itself. What if you are meeting with a few crooks, making a deal, and they suddenly change their original terms, now they want double the caps. You could just kill them and get the wares and keep the caps, you know they are scum anyways. Or to show them you mean business, you draw your gun and shoot one of the goons in the head and state that the original terms will stand. I mean, it's not a bad act to kill these [censored]s but it's not good either. They were no threat to you at the moment, the guy you just shot may not even be as "evil" as his leader, he just need a way to support his family. So that could be evil to neutral karma to you. Let's see about ingame examples... Cook-Cook. He's a r.apist and a psychotic killer, of course he deserves to die. But what if you didn't know that story about him beforehand? You just see him and think "I'mma shoot him for fun", that's pretty bad. Even though he's evil, you don't know that yet, you are not killing him because of his heinous acts because you don't know about them at this stage. You are killing him because you like to kill him, for sport, for fun, for practice. In that sense killing him would be bad. THIS is why karma and morals is hard to do in a game. Oh well, in the game he's hostile anyways and you hear about the fiends before meeting him and probably encountered them before and know they are psychotic killers. But still.

What I am saying though is all kills should be neutral (with all these exceptions I mention of course) because I don't like how easily you become "Good" in New Vegas by defending yourself against fiends or feral ghouls. Killing people in self defence - neutral. Killing people in a faction war (say you join NCR and fight Legion) - neutral. Most kills will keep you on neutral karma, or give you a little evil karma. Some kills could give you a little good karma though, but mostly the act of killing won't be a good thing nor a bad thing and in many other circumstances it will be a bad act. A person who just survives in the wasteland is not a good person, he's a neutral person, he doesn't become good by just killing alone. I think good karma shall be awarded by solving conflicts peacefully, and doing kind acts and quests, which you hopefully solve rather peaceful as well.

So, you kill tons of evil people you will still be neutral. To get good karma you help people, and not like helping a slaver guild with a shipment of tribal teenage girls to be sold as prosttutes in a nearby town, sure you don't kill anyone but your act is immoral. I mean like, this settlement's well is broken and you fix it. Doesn't matter if they are [censored]s themselves, maybe it was the village of Andale before you knew they were cannibals, you were still being nice to them at that accounts for something in this world. Thing is, with "this world", is that most people probably have neutral karma. It's a dog eat dog world, people survive, people are paranoid of others, everyone has killed someone... What I've been saying as that it shouldn't be as easy to be an extremely good guy as you are right now, it should be easier to stay around the neutral area, probably on the good side of course but not AS good as we always get at the moment (saviour of the wasteland, 100% good).

Then of course it's the thing with Reputation, that should be much more important than karma OF COURSE. There should be different kinds of reputation, like Town Rep, Individual Rep, Faction Rep and Wasteland Rep. Something like that. Gabriel probably has a more layed out idea of it. But what I am saying here is that Karma is your Rep but to yourself. Karma should offer many new speech options, like if you are bad, maybe nice and good speech options won't show up and you get some new, unique "evil" speech options to say instead. Talking with a good person and saying something real "evil" and you freak him out. Maybe you want something of his and he's like "Nuh-uh! How about a please "Please Mister"? Else I'll give it to old man Greg, he always says please mi..." and you're like "How about you give it to me, and I won't have to gut old man Greg alive infront of his wife and grandchildren just because you couldn't give a simple [censored] [item] away without hassle?". Of course there could be a neutral option, and options based of skills like Speech or Barter or something just threatening without being to over-the-top evil like if you have high Strength and says something like "You see how big my hand is and how tiny your head is? Give that [item] to me, please."
If you are evil and are talking to some leader of a faction with doubtful intentions on people's health, freedom and economy (like, a mob boss) you could impress him with some "evil karma" dialogue option.

I am also for Speech being divided into Deception and Persuasion. A person role-playing an evil character that tricks people like "[Deception/Lie] Come on, you can trust me!" but actually they can't trust you, you are leading their caravan right into a raider ambush. I'd love for LOADS more [Lie]-options in the next game. That's why I'd like Deception in there, which would also govern your ability to disguise yourself and maybe cheat at cards.
User avatar
CArlos BArrera
 
Posts: 3470
Joined: Wed Nov 21, 2007 3:26 am

Post » Thu May 03, 2012 1:20 pm

More Companions In Your Party. It Was Pretty Annoying When I Tried To Get Boone To Join My Party Only For The Game Saying He Can't Because I Can Only Have On Follower At A Time (I Had Veronica).

Also, The Ability To Use Non-Combat Companion Abilities (Lockpicking, Hacking, Speech, Etc.)
User avatar
Guinevere Wood
 
Posts: 3368
Joined: Mon Dec 04, 2006 3:06 pm

Post » Thu May 03, 2012 5:18 am

More Companions In Your Party. It Was Pretty Annoying When I Tried To Get Boone To Join My Party Only For The Game Saying He Can't Because I Can Only Have On Follower At A Time (I Had Veronica).
I'd like this to return to the way it was handled in the originals. How many companions you have is directly related to how much Charisma you have. It makes sense and actually gives a use for Charisma.
User avatar
Gemma Woods Illustration
 
Posts: 3356
Joined: Sun Jun 18, 2006 8:48 pm

Post » Thu May 03, 2012 6:07 am

Here's my game idea hope you like...
The game will be a fallout game with the choice to join numerous factions such as the NCR, legion, brotherhood of steel, ect... And start at the lowest rank and work your way up Or become a freelancer and after a certain amount of levels you level up and a certain amount of companions you get you can start your own faction there will also be a main quest line as well as side quests also random attacks on the base you are stationed or whereever you are wile freelancing ad the higher your characters level is or rank in the faction you are te more intense the attacks get also the setting will be somewhere the fallout franchise hasn't done before such as a weather generator or a multi climate area also a way to upgrade your faction will be nice well theres my ideas how you like them Bethesda and fallout/Bethesda fans feel free to post other ideas to play on with this idea on this post thanks for reading
User avatar
Alexx Peace
 
Posts: 3432
Joined: Thu Jul 20, 2006 5:55 pm

Post » Thu May 03, 2012 4:37 am

[Xbox 360 Player]

You can do this on PC (Making your own quests and such) but it's new and fun to PS3 & Xbox players.

I like the idea of defending a base would make the game very fun from my view customize your faction, build a HQ, help restore an existing fractions HQ.

Customizing your weapons would be awesome....by that I mean destroy one gun for parts stock, clip, barrel, reciever and go to a workbench use those parts with another guns parts to make 1 better gun designed to fire one of the two types of ammo the other 2 weapons fired shotgun rounds or 223 pick your caliber then make the ammo for it like in FNV add a scope, flashlight, laser while trying to keep it in the same time frame the game takes place not going to far into modern times.

Customizing your armor as well the same base idea.. (strip some power armor, rip the arm off power armor mix it with legion armor = legion centurion armor.)
But allowing us to customize more is great but while stripping the armor for parts it becomes much weaker or all together useless (same with weapons)

This could easily be very hard to do I wouldn't know about how to do these things but I know it would be fun :)
User avatar
Marquis deVille
 
Posts: 3409
Joined: Thu Jul 26, 2007 8:24 am

Post » Thu May 03, 2012 5:58 am

[Xbox 360 Player]

You can do this on PC (Making your own quests and such) but it's new and fun to PS3 & Xbox players.

I like the idea of defending a base would make the game very fun from my view customize your faction, build a HQ, help restore an existing fractions HQ.

Customizing your weapons would be awesome....by that I mean destroy one gun for parts stock, clip, barrel, reciever and go to a workbench use those parts with another guns parts to make 1 better gun designed to fire one of the two types of ammo the other 2 weapons fired shotgun rounds or 223 pick your caliber then make the ammo for it like in FNV add a scope, flashlight, laser while trying to keep it in the same time frame the game takes place not going to far into modern times.

Customizing your armor as well the same base idea.. (strip some power armor, rip the arm off power armor mix it with legion armor = legion centurion armor.)
But allowing us to customize more is great but while stripping the armor for parts it becomes much weaker or all together useless (same with weapons)

This could easily be very hard to do I wouldn't know about how to do these things but I know it would be fun :)
I love this idea. Plus using random objects and make them into parts like a rin can stock and skrap electronics plus a scope could make a night scope
User avatar
danni Marchant
 
Posts: 3420
Joined: Sat Oct 07, 2006 2:32 am

Post » Thu May 03, 2012 6:04 am

The player is a merchant mercenary that is trapped in a prison in Key West with his friend. His captors are a group of pirates that haunt the waters around Florida and the Gulf of Mexico. They make their escape and on the way out help free another prisoner. The player's friend makes it all the way to a boat but the other prisoner is held up for some reason. The Player helps him and pushes him towards the boat and covers his escape. The Player then makes a run for the boat but a missile launcher hits nearby throwing up tons of shrapnel but the player stumbles onto the boat before passing out. You wake up in the boat and the Prisoner holds up the mirror where you make your appearance choices. Then he talks to you a bit about yourself. Your answers to his questions prompt him to make "assumptions" on what kind of person your character is. These are your character choices. He then summarizes what kind of person you are at which point you can change the things you don't like about your skills. He then introduces himself as a high ranking military leader in the major faction in the Caribbean. He takes you to their port and offers you jobs and so on. Their big enemy is New Cuba who they fight with over control of Cuba and the surrounding major islands with. The last major faction is the pirates that are all over the Caribbean. The Pirates are unconcerned with the larger islands content to leaving the big factions to kill each other off. They are not weak or small by any stretch of the imagination though. They simply prefer smaller bands of raiders and bases all across the ocean.
Your boat is the major way you get from island to island. You can upgrade it and buy and find weapons for it. Any companions you meet will stay on your boat similar to the way they do in Knights Of the Old Republic. Their is ship to ship combat and your companions can help with that as well. The need for oil in the Caribbean is high and all the major factions are fighting for control of whatever oil they can find. Their are oil rigs scattered about that you can help the factions gain control of, some even have whole settlements on them that you can help out or Pirates to drive off. You could just blow them up if you wanted to. In hardcoe mode you would need to find oil to keep on moving but in easy you would refuel in any ports you docked in. The boat mechanic would be simple with a map you can tell your friend where to take the boat and all you have to worry about is killing things around you. You could make it so that the only places you can land are in ports and docks and make the ocean its own instance.
After you help a few people and save small factions you will even gain the ability to become your own faction as the people you helped flock to your banner and you can take the oil rigs for yourself or gain the following of the people in control of them. You will even have your own port town that you can help customize much similar to Assassins creed.
There are the traditional small factions like the Brotherhoods pimped out oilrig/fortress, the Paradise Merchants and their cap rich trading empire, The Mutants, the smaller pirate gangs, the neutral towns. They will all play their parts as well
Your friend is a playable character as well, making the game co-op if you so wish. Now to defeat a faction you will have to take certain quests to destroy their leaders, infrastructure, trade, and military. How will you shape the Caribbean. Will you help New Cuba's cartel start a bloody reign of terror. Will you cement the New Caribbean nation's position as top dog. Will you create terror and chaos by helping the pirates take out the competition and leaving the waters of the Caribbean open to raiding and pillaging. Or will you grow tired of the tyranny and politics of the factions and lead the people that believe in you to a better life of prosperity. (If you choose to take over the Caribbean for yourself it should be pointed out that you can be either good or evil still meaning you can be the savior of your people and help the Caribbean prosper or become another dictator that only looks for power and control. You can also choose to make your town of people a part of any of the three factions.)
How will you turn out. Caribbean General. A Pirate. A Cuban Gangster. Or leader of your People.
Oil Riggers would be a minor faction that had taken refuge on a few offshore drilling platforms. You could help them get the platforms running again, protect them from pirate attacks, and generally make sure they are well taken care of and get them to support whatever faction you want them too. Forming your own faction would be a long and arduous task that would be a hidden path that you have to stumble across on your own later on.
Customizing your town would not be too complicated. Just a basic armorer, food vendor, gunsmith, boatyard, and ammunition depot. Have it so that if you find blue prints you can bring them back to a scribe to get them looked at then you could have your followers make that particular item. You would have to help people that are skilled in these specialties. Some would find their way to your town automatically and some would require a dialogue to get them to follow you.
User avatar
Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm

Post » Thu May 03, 2012 1:35 pm

Fallout4w ould be nice if he did so zombie,a world full of zombies,and the character hasq survive in this world and help many people escape from evil..guess would be legal,it is much betterto killa zombie creature sin the game than humano.essais my idea
User avatar
Rob Smith
 
Posts: 3424
Joined: Wed Oct 03, 2007 5:30 pm

Post » Thu May 03, 2012 3:52 am

Fallout4w ould be nice if he did so zombie,a world full of zombies,and the character hasq survive in this world and help many people escape from evil..guess would be legal,it is much betterto killa zombie creature sin the game than humano.essais my idea
1 dnt unrstand u
User avatar
gandalf
 
Posts: 3400
Joined: Wed Feb 21, 2007 6:57 pm

Post » Thu May 03, 2012 4:12 am

Fallout4w ould be nice if he did so zombie,a world full of zombies,and the character hasq survive in this world and help many people escape from evil..guess would be legal,it is much betterto killa zombie creature sin the game than humano.essais my idea

Err..... so, basically, you want to fight zombies in Fallout instead of humans? Don't you have, you know, zombie games for that? Try those out. Besides, we have the ghouls, they are kind of zombie.
User avatar
Eric Hayes
 
Posts: 3392
Joined: Mon Oct 29, 2007 1:57 am

Post » Thu May 03, 2012 2:50 am

Err..... so, basically, you want to fight zombies in Fallout instead of humans? Don't you have, you know, zombie games for that? Try those out. Besides, we have the ghouls, they are kind of zombie.

(I am just replying to this post because it gave me the idea)

I think a ghoul cult that thinks that they're zombies would be interesting. They could be cannibalistic (eating brains) and terrorizing some town. Or maybe they're nomadic and just so happen to have set up camp near a town that wants you to get rid of them during F4.
User avatar
Bee Baby
 
Posts: 3450
Joined: Sun Jun 18, 2006 4:47 am

Post » Thu May 03, 2012 9:11 am

(I am just replying to this post because it gave me the idea)

I think a ghoul cult that thinks that they're zombies would be interesting. They could be cannibalistic (eating brains) and terrorizing some town. Or maybe they're nomadic and just so happen to have set up camp near a town that wants you to get rid of them during F4.
They can have a horde of feral ghouls so when things get troublesome they send tons of feral ghouls into a town.
User avatar
Sudah mati ini Keparat
 
Posts: 3605
Joined: Mon Jul 23, 2007 6:14 pm

Post » Thu May 03, 2012 9:45 am

a vault underneath a lake, more customizable weapons, more adverse variations of irradiated wild life as well as weapons armour etc , eg regular ghoul with different features such as torn cloths, makeshift camps, a better 1st person ( when oyu look down you can see your feet) , juggernaut varition of enclave and brotherhood paladins.
User avatar
Emma louise Wendelk
 
Posts: 3385
Joined: Sat Dec 09, 2006 9:31 pm

Post » Thu May 03, 2012 11:58 am

the world dlc is an new type of dlc it features is go to real life places for example go to las vegas play pinball and play slot machines go to real countrys and states go treasure hunting and all that neat stuff and lets you read books like on skyrim and looks at items and more with google earth involed and people dont support in this can ignore it and DONT USE SARCASM fallout 4 dlc
Lol, the GECK 2.0 or the Book Chip.
User avatar
Isabell Hoffmann
 
Posts: 3463
Joined: Wed Apr 18, 2007 11:34 pm

Post » Thu May 03, 2012 7:59 am

They can have a horde of feral ghouls so when things get troublesome they send tons of feral ghouls into a town.

That'd be cool. They could have them locked in cages (since they're nomads I guess the cages would be on carts pulled by brahmin or something) as an emergency failsafe.

They just need a cool name now.

a vault underneath a lake, more customizable weapons, more adverse variations of irradiated wild life as well as weapons armour etc , eg regular ghoul with different features such as torn cloths, makeshift camps, a better 1st person ( when oyu look down you can see your feet) , juggernaut varition of enclave and brotherhood paladins.

A vault under a lake would be a very bad idea. It's hard to access (you want fallout shelters to be easily accessible in the event of nuclear war), it's hard to exit, and flooding it a major (and likely) problem.

Other than thatI agree with you on first person showing your character's body (if they think they can do it well) but Enclave and BoS members are juggernauts period. You don't need a juggernaut variation of a juggernaut faction.
User avatar
priscillaaa
 
Posts: 3309
Joined: Sat Dec 30, 2006 8:22 pm

Post » Thu May 03, 2012 12:37 pm

That'd be cool. They could have them locked in cages (since they're nomads I guess the cages would be on carts pulled by brahmin or something) as an emergency failsafe.

They just need a cool name now.
The super awesome cult of zombie dudes.

I could seriously see Beth doing something like this, anything to include pop culture.
User avatar
Sebrina Johnstone
 
Posts: 3456
Joined: Sat Jun 24, 2006 12:58 pm

Post » Thu May 03, 2012 5:35 am

The super awesome cult of zombie dudes.

I could seriously see Beth doing something like this, anything to include pop culture.

I could too and it wouldn't be that bad of an idea.

Sure it'd be odd but not entirely out of place if the members themselves are believable and have reasons.

Sure some (such as the founders) would be crazy but maybe some joined because they were dying of starvation, others joined because they wanted to take vengeance on humans for looking down on them as a lesser race, or they had nowhere else to turn.

If the off chance that Bethesda sees one of my earlier ideas maybe they could either be thought of as too extreme by the Radiation or they could be allied with them.

If they're thought of as too extreme then members who attempted to leave would be killed which would cause those who just joined because those who had nowhere else to turn to stay.
User avatar
Danii Brown
 
Posts: 3337
Joined: Tue Aug 22, 2006 7:13 am

Post » Thu May 03, 2012 3:15 am

Have it in the reaches of the NCR. Have a merchant mogul that has somehow rebuilt a few armored trucks but has very little oil and the few trucks he uses cant go far and svck up oil like nothing else. He needs your help to take control of some of the oil facilities and oil lines to expand a little bit. However a few disgruntled mechanics of his went rouge and have built light fast dune buggies to counter his heavy armored tanks. Its the Bandits against the merchants for the control of oil. At the same time the bandits are harassing NCR (or whatever government there is) trains and the merchant is defying the NCR government. They could use your help putting an end to the oil war and bringing everyone under their control. Have NCR as relatively new in the area and the towns don't support them. You can turn the towns however you want due to your acts. You could even fight all three factions and have Texas rise up totally independent of anyone else.
User avatar
Nomee
 
Posts: 3382
Joined: Thu May 24, 2007 5:18 pm

Post » Thu May 03, 2012 11:43 am

Have it in the reaches of the NCR. Have a merchant mogul that has somehow rebuilt a few armored trucks but has very little oil and the few trucks he uses cant go far and svck up oil like nothing else. He needs your help to take control of some of the oil facilities and oil lines to expand a little bit. However a few disgruntled mechanics of his went rouge and have built light fast dune buggies to counter his heavy armored tanks. Its the Bandits against the merchants for the control of oil. At the same time the bandits are harassing NCR (or whatever government there is) trains and the merchant is defying the NCR government. They could use your help putting an end to the oil war and bringing everyone under their control. Have NCR as relatively new in the area and the towns don't support them. You can turn the towns however you want due to your acts. You could even fight all three factions and have Texas rise up totally independent of anyone else.
Only problem is that there is literally no more sources of Oil in the world, it's why the Chinese invaded the U.S. basically they went to nuclear war for damn oil.
User avatar
James Rhead
 
Posts: 3474
Joined: Sat Jul 14, 2007 7:32 am

Post » Thu May 03, 2012 9:54 am


Only problem is that there is literally no more sources of Oil in the world, it's why the Chinese invaded the U.S. basically they went to nuclear war for damn oil.
Easy fix just say the factions are after fission baterries and microfusion/energy cells
User avatar
Gwen
 
Posts: 3367
Joined: Sun Apr 01, 2007 3:34 am

Post » Thu May 03, 2012 10:23 am

I want at least a DLC to take place in Texas. Please. I love Texas.

Also i want another DLC to take place in an Alien World. Something maybe around Zeta Reteculi?

I don't care where the main game takes place. Umm to be able to ride Motorcycles so you can look all badass
I want like 60 weapons customizable similar to what Call of Duty. *sorry* lol had to say it.

New graphics Engine.
User avatar
Jessica Phoenix
 
Posts: 3420
Joined: Sat Jun 24, 2006 8:49 am

Post » Thu May 03, 2012 6:20 am

Weapons degradation in Fallout, never went away.

I know. But it went away in Skyrim which is good for TES, and I'm just saying that because Bethesda will be making Fallout 4 instead of Obsidian, more than likely.
User avatar
Klaire
 
Posts: 3405
Joined: Wed Sep 27, 2006 7:56 am

Post » Thu May 03, 2012 12:50 pm

re: factions after batteries. it would be nice to have somewhere to sell the massive quantities of ammo and fission batteries i accumulate

id like the cooking of food to have benefits (disinfecting found food or summat) but I want to be able to eat the food raw if needs be

if peeps are going to keep asking for faster transport (i hear mentions of wanting the bikes and cars working) they should be able to get a 'giddiup buttercup' for galloping around on. maybe with some sinister effects like those hinted at in mother-ship zeta.

id like a treasure hunt! i enjoyed the digging around in point lookout.

i want to be able to commandeer any robot to carry stuff and fight for me with the robotic expert perk

id like frivolous trophies, like "big boss - play the entire storyline while 'hidden'" :) or "earthbound - kill 100 rad roaches with a baseball bat"


hmmm. ill be back...
User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Thu May 03, 2012 6:08 am

Easy fix just say the factions are after fission baterries and microfusion/energy cells
Given that the guys idea was about an Oil war in Texas it's rather fundamental to his idea, you probably should have read what I was responding too.
User avatar
Emma Copeland
 
Posts: 3383
Joined: Sat Jul 01, 2006 12:37 am

PreviousNext

Return to Fallout Series Discussion