Fallout 4: Speculation, Suggestions & Ideas - Thread #56

Post » Thu May 03, 2012 1:12 pm

I remember when these were useful... now there is a topic for everything that went in here.

In other news, what are peoples opinions on repairs should they make it like fallout 3thing where you could only get it so far, or like new Vegas?
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Danger Mouse
 
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Post » Wed May 02, 2012 9:40 pm

If the repair system is kept simple (hope not) then I think I'd prefer the FO3 way where your Repair skill will only go so far. Having a lower Repair skill shows your character is still a little inept at repairing things and even with spare parts would be unable to repair a gun to 100% condition.
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Ruben Bernal
 
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Post » Thu May 03, 2012 1:04 am

I think poison gas should be included as weapons by missiles or grenades. It could be used the same way as the blood mist in the sierra madre. Give a whole new list of weapons and perks.
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Miss Hayley
 
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Post » Thu May 03, 2012 11:52 am

The ability to repair wallow talkies, Geiger counters, your pipboy, and radios with fission batteries.
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Phillip Brunyee
 
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Post » Thu May 03, 2012 7:32 am

I think being able to set up your own self sufficient group would be great and would expand greatly on your house concept. You would have 5 different area's in the world where you could setup, unlocking each one at a certain level. You would be able to setup your own group or society and make it self sufficient , profit making stores, farm land, mini hospital, repair shop, weapon armory etc... You would have to do quests, and keep up a good charma level to bring good people into your group (the opposite if you wanted bandits). You would have to gain supplies to build all of the things you would need in your mini town as well. Its an in depth idea but would be a fun extra RPG element in the game.
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Ally Chimienti
 
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Post » Thu May 03, 2012 12:21 am

This guy as a NPC.

http://www.youtube.com/watch?v=ooWailmzEoQ&feature=relmfu
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MatthewJontully
 
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Post » Thu May 03, 2012 1:28 am

No children that are Skyrim children.
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Sophie Miller
 
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Post » Thu May 03, 2012 5:55 am

I think being able to set up your own self sufficient group would be great and would expand greatly on your house concept. You would have 5 different area's in the world where you could setup, unlocking each one at a certain level. You would be able to setup your own group or society and make it self sufficient , profit making stores, farm land, mini hospital, repair shop, weapon armory etc... You would have to do quests, and keep up a good charma level to bring good people into your group (the opposite if you wanted bandits). You would have to gain supplies to build all of the things you would need in your mini town as well. Its an in depth idea but would be a fun extra RPG element in the game.

I really would rather things like this to NOT be in the game
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Beast Attire
 
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Post » Thu May 03, 2012 1:11 pm

I think being able to set up your own self sufficient group would be great and would expand greatly on your house concept. You would have 5 different area's in the world where you could setup, unlocking each one at a certain level. You would be able to setup your own group or society and make it self sufficient , profit making stores, farm land, mini hospital, repair shop, weapon armory etc... You would have to do quests, and keep up a good charma level to bring good people into your group (the opposite if you wanted bandits). You would have to gain supplies to build all of the things you would need in your mini town as well. Its an in depth idea but would be a fun extra RPG element in the game.
I think this might work with a similar system as in Baldurs Gate 2(when you own the castle), that there'd be a character that would tell you of things that demanded your attention, give you the options of available buildings and then he would take care of the actual building and minor events that aren't that important.
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Sabrina garzotto
 
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Post » Wed May 02, 2012 10:01 pm


Given that the guys idea was about an Oil war in Texas it's rather fundamental to his idea, you probably should have read what I was responding too.
I did and im just saying since No oil there could be other means of power.
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Mark Hepworth
 
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Post » Thu May 03, 2012 2:41 am

This guy as a NPC.

http://www.youtube.com/watch?v=ooWailmzEoQ&feature=relmfu

Heh, he reminds me of Beetlejuice for some reason....... hmmm, I wouldn't mind Michael Keaton to voice act in Fallout 4, doing something similar of Beeltejuice ^_^
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Dylan Markese
 
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Post » Thu May 03, 2012 1:16 am

Story:
The beginning of the game starts off with you as a Brotherhood of Steel member, who was recently promoted to a Knight as a part of a nomadic team of traders for the Brotherhood. After a discussion with your team, you head out into downtown Colorado (Dog Town) to clear out a building with raiders that have attacked a trading post, while fighting your way through dogs and rad roaches on your way there. After reaching the building, you make your way up to one of the upper floors where the trading post is, only to be ambushed with explosive charges, making your character fall several stories down. Disoriented and unable to move from the fall, you hear fighting between your team and the raiders from the trading post, and then black out. Hours later, your character comes to, realizing that your team is gone, along with the raiders. After doing a quest extorting information from a lone raider, you learn that your team was captured by the raiders, and that the city is on a lock-down from the outside for a game where the Legion hunt civilians to find a champion (the lock-down is to ensure that nobody escapes). During this time, you fight your way through town, making your way to the raider camp, only to find out that one of your team mates was tortured to death, and the rest have been sold to the legion. After the hunting games are over, monitors throughout the city turn on to spout propaganda to the people (similar to Big Brother from 1984) that they're safe, and that Caesar will feed and protect them, and will remain this way until later in the game. Desperate to save your companions, you look for clues as to where the Legion headquarters is stationed (which has remained a secret to the people). The rest of the game (including filler) are all the usual side-quests stuff, along with whatever Bethesda would want to do with it.


Gameplay:
The engine in my opinion should run off of the Skyrim engine. The skill system would be relatively the same, with the exception that all perks would have ranks 1-3, and at certain levels, the next rank of that same perk would be available, increasing the effectiveness of that perk. Another interesting part of the game would be having to buy licenses for certain weapons in order to use them, or a bounty would be sent out to the Tallon Company Mercs. (who would be much harder than in Fallout 3), or any other mercenaries in Denver (including a company of mercs led and operated by super mutants, as well as the Regulators making an appearance). Another important aspect of the game would be emphasis of the detail of buildings, and the city itself. Denver would have a unique street around every corner, with bridges overhead connecting building to building, and the light rail always overhead. As much of the game would be taking place inside the city, the size of the city would be great in scale, which would be explained through the booming construction before the way. To increase the space of the city, without increasing the diameter of the city to the size of the Mojave or Capital Wasteland, the city would utilize Z-axes, but would also offer two giant overpasses leading outside of the city (similar to the overpasses in Fallout 3), leading to a wasteland filled with toxic fumes from the large amounts of fuel used before the war. A possible DLC for the game could feature the Rocky Mountains, filled with yao guai, giant mutated fish in the rivers and streams, bloatflies, giant two-headed mountain lions called "chimera's," and so fourth. Although, this is only a possible DLC idea.
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Yonah
 
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Post » Thu May 03, 2012 2:34 am

Story:
The beginning of the game starts off with you as a Brotherhood of Steel member, who was recently promoted to a Knight as a part of a nomadic team of traders for the Brotherhood. After a discussion with your team, you head out into downtown Colorado (Dog Town) to clear out a building with raiders that have attacked a trading post, while fighting your way through dogs and rad roaches on your way there. After reaching the building, you make your way up to one of the upper floors where the trading post is, only to be ambushed with explosive charges, making your character fall several stories down. Disoriented and unable to move from the fall, you hear fighting between your team and the raiders from the trading post, and then black out. Hours later, your character comes to, realizing that your team is gone, along with the raiders. After doing a quest extorting information from a lone raider, you learn that your team was captured by the raiders, and that the city is on a lock-down from the outside for a game where the Legion hunt civilians to find a champion (the lock-down is to ensure that nobody escapes). During this time, you fight your way through town, making your way to the raider camp, only to find out that one of your team mates was tortured to death, and the rest have been sold to the legion. After the hunting games are over, monitors throughout the city turn on to spout propaganda to the people (similar to Big Brother from 1984) that they're safe, and that Caesar will feed and protect them, and will remain this way until later in the game. Desperate to save your companions, you look for clues as to where the Legion headquarters is stationed (which has remained a secret to the people). The rest of the game (including filler) are all the usual side-quests stuff, along with whatever Bethesda would want to do with it.


Gameplay:
The engine in my opinion should run off of the Skyrim engine. The skill system would be relatively the same, with the exception that all perks would have ranks 1-3, and at certain levels, the next rank of that same perk would be available, increasing the effectiveness of that perk. Another interesting part of the game would be having to buy licenses for certain weapons in order to use them, or a bounty would be sent out to the Tallon Company Mercs. (who would be much harder than in Fallout 3), or any other mercenaries in Denver (including a company of mercs led and operated by super mutants, as well as the Regulators making an appearance). Another important aspect of the game would be emphasis of the detail of buildings, and the city itself. Denver would have a unique street around every corner, with bridges overhead connecting building to building, and the light rail always overhead. As much of the game would be taking place inside the city, the size of the city would be great in scale, which would be explained through the booming construction before the way. To increase the space of the city, without increasing the diameter of the city to the size of the Mojave or Capital Wasteland, the city would utilize Z-axes, but would also offer two giant overpasses leading outside of the city (similar to the overpasses in Fallout 3), leading to a wasteland filled with toxic fumes from the large amounts of fuel used before the war. A possible DLC for the game could feature the Rocky Mountains, filled with yao guai, giant mutated fish in the rivers and streams, bloatflies, giant two-headed mountain lions called "chimera's," and so fourth. Although, this is only a possible DLC idea.

I stopped reading at "you start off a bos knight."

Why should I have to be a bos soldier? Why should I even be a high rank in it? What if I hate them? What if I wanna be an enclave soldier? Or a legionarie?

No. We do not need to be some pre-set character. The courier is a perfect example of a character. No fully fleshed out backstory, no faction relations, just curier.
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Je suis
 
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Post » Wed May 02, 2012 10:46 pm

I stopped reading at "you start off a bos knight."

Why should I have to be a bos soldier? Why should I even be a high rank in it? What if I hate them? What if I wanna be an enclave soldier? Or a legionarie?

No. We do not need to be some pre-set character. The courier is a perfect example of a character. No fully fleshed out backstory, no faction relations, just curier.
Point taken, but the aspect of the game would be to either join some faction later in the game where you would choose to bring down the Legion, saving your friends in the process, joining the Legion and either letting them live or die, or joining some other faction (Enclave perhaps), and go against everything else, including your friends. This does make it a little pre-set, but other games are able to do the whole "pre-set" character thing pretty well. The best part is that with this character, it gives something interesting, making your characters possibly more evil if you chose to let your friends die while siding with the Legion, killing them yourself as an Enclave (as an example), which would be going against everything your character was previously against (both siding with the Legion or Enclave would be extremely dramatic and good for a dynamic character), or you could play the hero and save your friends, while bringing down the Legion in some other fashion as opposed to either joining, or taking them down as a means for the Enclave. It still keeps the value of making the character your, but provides something interesting that hasn't been done in the Fallout games before. Would you complain about being Kratos (a pre-set character) from God of War, or Marcus Pheonix, Master Chief, Sora, or even Jack from BioShock, who has a fake past until you find out his true identity later in the game? I understand the concern, and perhaps it's a bad idea and the 4th Fallout game should keep the tradition of playing an initially anonymous character.

EDIT: Also, the only thing known about the main character was that he was recently promoted as a Knight, and he could have any said backstory. He could have been diffused into some BoS bunker (although going against their code), or any other possibility. The options are endless with what kind of backstory the player can create for his character, aside from choosing not to be a BoS Knight at the beginning of the game, which you can choose to undo later.
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Alberto Aguilera
 
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Post » Thu May 03, 2012 6:16 am

Point taken, but the aspect of the game would be to either join some faction later in the game where you would choose to bring down the Legion, saving your friends in the process, joining the Legion and either letting them live or die, or joining some other faction (Enclave perhaps), and go against everything else, including your friends. This does make it a little pre-set, but other games are able to do the whole "pre-set" character thing pretty well. The best part is that with this character, it gives something interesting, making your characters possibly more evil if you chose to let your friends die while siding with the Legion, killing them yourself as an Enclave (as an example), which would be going against everything your character was previously against (both siding with the Legion or Enclave would be extremely dramatic and good for a dynamic character), or you could play the hero and save your friends, while bringing down the Legion in some other fashion as opposed to either joining, or taking them down as a means for the Enclave. It still keeps the value of making the character your, but provides something interesting that hasn't been done in the Fallout games before. Would you complain about being Kratos (a pre-set character) from God of War, or Marcus Pheonix, Master Chief, Sora, or even Jack from BioShock, who has a fake past until you find out his true identity later in the game? I understand the concern, and perhaps it's a bad idea and the 4th Fallout game should keep the tradition of playing an initially anonymous character.

You can't use a game with a linear narrative/direction like Halo, God of War, etc. as an excuse to put it in Fallout. They're two different kinds of games, and a weak argument to use. Fallout should have a strong RPG element to it if it wants to continue being called an RPG, and the RPG format should allow for branching of any sort of character play through one might want to play as. Playing as Kratos in the God of War series, or anyone else in a game like that, is completely different since you're on a set path from the beginning, and don't have various narrative branches to choose from. And you're also unable to play anyone else except for Kratos, Master Chief, etc. Same with Bioshock, it doesn't have nearly as many narrative branches/paths that Fallout has, and you're only able to play an already set character.

With Fallout, you're creating your character from the very beginning, and can create them into any sort of character-type you want, with any sort of history/back story you want them to have. Whether that's a gun toting cowboy/gunfighter, NCR Ranger recruit, Legion Recruit, or whatever, you can do it with how Fallout is set up when there's a very vague history/backstory to your character. Like YM=MB said, The Courier was well done in this regard, because he/she could be anyone you could imagine up.
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Tai Scott
 
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Post » Wed May 02, 2012 10:24 pm


Point taken, but the aspect of the game would be to either join some faction later in the game where you would choose to bring down the Legion, saving your friends in the process, joining the Legion and either letting them live or die, or joining some other faction (Enclave perhaps), and go against everything else, including your friends. This does make it a little pre-set, but other games are able to do the whole "pre-set" character thing pretty well. The best part is that with this character, it gives something interesting, making your characters possibly more evil if you chose to let your friends die while siding with the Legion, killing them yourself as an Enclave (as an example), which would be going against everything your character was previously against (both siding with the Legion or Enclave would be extremely dramatic and good for a dynamic character), or you could play the hero and save your friends, while bringing down the Legion in some other fashion as opposed to either joining, or taking them down as a means for the Enclave. It still keeps the value of making the character your, but provides something interesting that hasn't been done in the Fallout games before. Would you complain about being Kratos (a pre-set character) from God of War, or Marcus Pheonix, Master Chief, Sora, or even Jack from BioShock, who has a fake past until you find out his true identity later in the game? I understand the concern, and perhaps it's a bad idea and the 4th Fallout game should keep the tradition of playing an initially anonymous character.

EDIT: Also, the only thing known about the main character was that he was recently promoted as a Knight, and he could have any said backstory. He could have been diffused into some BoS bunker (although going against their code), or any other possibility. The options are endless with what kind of backstory the player can create for his character, aside from choosing not to be a BoS Knight at the beginning of the game, which you can choose to undo later.

Why should I kill my "friends" as a legionarie? Wy can't they just be the bos, and not my "friends?"

How about Bethesda does what obsidian did with n Vegas and give us a broad but not too specific name and backstory like "the courier."

Washing up from the shore from an attacked boat, starting off wondering te wastes, being rescues in the wastes by a townie, ect.

All better back stories than te bos.

Besides, BoS AGAIN?

Sheesh! They don't need to be a main faction again.
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Shannon Lockwood
 
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Post » Wed May 02, 2012 10:52 pm

You can't use a game with a linear narrative/direction like Halo, God of War, etc. as an excuse to put it in Fallout. They're two different kinds of games, and a weak argument to use. Fallout should have a strong RPG element to it if it wants to continue being called an RPG, and the RPG format should allow for branching of any sort of character play through one might want to play as. Playing as Kratos in the God of War series, or anyone else in a game like that, is completely different since you're on a set path from the beginning, and don't have various narrative branches to choose from. And you're also unable to play anyone else except for Kratos, Master Chief, etc. Same with Bioshock, it doesn't have nearly as many narrative branches/paths that Fallout has, and you're only able to play an already set character.

With Fallout, you're creating your character from the very beginning, and can create them into any sort of character-type you want, with any sort of history/back story you want them to have. Whether that's a gun toting cowboy/gunfighter, NCR Ranger recruit, Legion Recruit, or whatever, you can do it with how Fallout is set up when there's a very vague history/backstory to your character. Like YM=MB said, The Courier was well done in this regard, because he/she could be anyone you could imagine up.
My point wasn't to try and compare/ contrast Fallout to linear games. My point is that people are often happy with pre-set characters, and being a newly promoted BoS Knight doesn't give any sort of background of the character aside from the fact that he has been in the BoS. Nothing is said for how long, how he got in, or why. He could have been the cowboy/ gunfighter, or maybe he was a drinker and found salvation in the BoS, or what have you. It DOES limit the backstory of the character a bit, and that is a major aspect of Fallout, but many people I have talked to have always asked, "why can't I be apart of the Brotherhood of Steel?" Well, this would give those players what they've wanted. I'm unaware of whether or not this group of people is a minority, and I'm not saying my idea is even good, or that yours is better, or that my idea can't be improved, but I don't believe that it would change character backstories that much, and even with a slightly pre-set backstory, it would still set-up for a potentially amazing game if executed correctly, which SHOULD be Bethesda's main priority. If New Vegas was utter trash, do you think that complete creation of character backstory would have saved it? Being a recent addition to the BoS is no different than the Courier recently becoming the Courier since they could both essentially have any backstory aside from their current title. There are also plenty of RPG's what are enjoyable that are completely linear (Final Fantasy, Lost Odyssey, The Legend of Dragoon, ect.). Although being a courier, a prisoner, or what have you is no vague than being a recent addition to the BoS, being a recent addition to the BoS is still relatively vague, and offers the same thing as a courier, a prisoners, ect. to nearly the same degree.
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Rudi Carter
 
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Post » Thu May 03, 2012 1:18 pm

My point wasn't to try and compare/ contrast Fallout to linear games. My point is that people are often happy with pre-set characters, and being a newly promoted BoS Knight doesn't give any sort of background of the character aside from the fact that he has been in the BoS. Nothing is said for how long, how he got in, or why. He could have been the cowboy/ gunfighter, or maybe he was a drinker and found salvation in the BoS, or what have you. It DOES limit the backstory of the character a bit, and that is a major aspect of Fallout, but many people I have talked to have always asked, "why can't I be apart of the Brotherhood of Steel?" Well, this would give those players what they've wanted. I'm unaware of whether or not this group of people is a minority, and I'm not saying my idea is even good, or that yours is better, or that my idea can't be improved, but I don't believe that it would change character backstories that much, and even with a slightly pre-set backstory, it would still set-up for a potentially amazing game if executed correctly, which SHOULD be Bethesda's main priority. If New Vegas was utter trash, do you think that complete creation of character backstory would have saved it? Being a recent addition to the BoS is no different than the Courier recently becoming the Courier since they could both essentially have any backstory aside from their current title. There are also plenty of RPG's what are enjoyable that are completely linear (Final Fantasy, Lost Odyssey, The Legend of Dragoon, ect.). Although being a courier, a prisoner, or what have you is no vague than being a recent addition to the BoS, being a recent addition to the BoS is still relatively vague, and offers the same thing as a courier, a prisoners, ect. to nearly the same degree.

True rpgers are more happy making their OWN character then having Betesda hold their hand and guide them like fo3.

New Vegas was a great and allowed you to be who you wanna be. Your character wasn't related to ANYBODY, and you went from there.
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Flash
 
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Post » Thu May 03, 2012 3:42 am

True rpgers are more happy making their OWN character then having Betesda hold their hand and guide them like fo3.

New Vegas was a great and allowed you to be who you wanna be. Your character wasn't related to ANYBODY, and you went from there.
Please, define a "true" RPGer. Last time I checked, Fallout didn't invent RPGs, and is not the only RPG available. Along with the Elder Scrolls series, Fallout might be the only game that offers such dynamic possibilities for backstories, but WoW has done essentially what I have described. You pick a side, start off as an initiate, but almost every player creates some sort of background for their character, without their faction getting in the way of that. Although, I digress. Please enlighten me on what a true RPGer is because I've played all the Final Fantasy games, Kingdom Hearts 1,2, and Chain of Memories, The Legend of Dragoon, Elder Scrolls 2- Skyrim, Fallout 2,3, and New Vegas (with DLC's), Lost Odyssey, Grandia, Parasite Eve 1 & 2, and them a hell of a lot more than I'm not going to bother to mention.
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Latino HeaT
 
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Post » Wed May 02, 2012 11:16 pm

My point wasn't to try and compare/ contrast Fallout to linear games. My point is that people are often happy with pre-set characters, and being a newly promoted BoS Knight doesn't give any sort of background of the character aside from the fact that he has been in the BoS. Nothing is said for how long, how he got in, or why. He could have been the cowboy/ gunfighter, or maybe he was a drinker and found salvation in the BoS, or what have you. It DOES limit the backstory of the character a bit, and that is a major aspect of Fallout, but many people I have talked to have always asked, "why can't I be apart of the Brotherhood of Steel?" Well, this would give those players what they've wanted. I'm unaware of whether or not this group of people is a minority, and I'm not saying my idea is even good, or that yours is better, or that my idea can't be improved, but I don't believe that it would change character backstories that much, and even with a slightly pre-set backstory, it would still set-up for a potentially amazing game if executed correctly, which SHOULD be Bethesda's main priority. If New Vegas was utter trash, do you think that complete creation of character backstory would have saved it? Being a recent addition to the BoS is no different than the Courier recently becoming the Courier since they could both essentially have any backstory aside from their current title. There are also plenty of RPG's what are enjoyable that are completely linear (Final Fantasy, Lost Odyssey, The Legend of Dragoon, ect.). Although being a courier, a prisoner, or what have you is no vague than being a recent addition to the BoS, being a recent addition to the BoS is still relatively vague, and offers the same thing as a courier, a prisoners, ect. to nearly the same degree.

You're not understanding. With a title/history like The Courier had, the player had the chance to say anything about them on that, they wanted. the PC could be a simple man/woman who was just taking up the job of Courier, for some caps this one time, or could have done it all your life. They could have done it because they were apart of Caesar's Legion (as apparently a lot of Couriers are Frumentarii), or because they needed a way to get back home. There was absolutely no allegiance to any faction from the start as The Courier, it was up to the player himself/herself to make those allegiances, and play it out if they wanted, as if they were always apart of that faction (hence the Roll Playing aspect of RPG.) But being apart of the BoS or any faction/group, is like originating from a Vault. You can't be a wastelander who's traveled all around, you're always stuck with the history of being from a Vault no matter what. Even if you were just a new recruit, you'd have signed your allegiance to the BoS from the beginning, or be from the Vault every time. Maybe I don't want to have my allegiance be to the BoS right off the bat, or be apart of a Vault, or anyone else. If I want to help the BoS, and join them, I'll do like I did in New Vegas and help that way, but I don't want to have to start from the beginning as being aligned with any faction/group or people. If I want my character to have originated from a Vault, I'll RP that how I like, but I don't want the protagonist to outright be apart of those or any group.

And I agree, there are RPGs out there that are linear and fun, but Fallout should not be one of them, ever again, like Fallout 3 did, but Fallout New Vegas fixed hopefully. Fallout is about faction relations, choices for the player, and consequences for the player. Games like ME series, which are fun, aren't the same kind of RPG that Fallout should strive to be. They're linear, you have a set goal, while Fallout the end goal can be a multitude of different things, and can be different every time you play.
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Sasha Brown
 
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Post » Wed May 02, 2012 10:07 pm

Story:
The beginning of the game starts off with you as a Brotherhood of Steel member, who was recently promoted to a Knight as a part of a nomadic team of traders for the Brotherhood. After a discussion with your team, you head out into downtown Colorado (Dog Town) to clear out a building with raiders that have attacked a trading post, while fighting your way through dogs and rad roaches on your way there. After reaching the building, you make your way up to one of the upper floors where the trading post is, only to be ambushed with explosive charges, making your character fall several stories down. Disoriented and unable to move from the fall, you hear fighting between your team and the raiders from the trading post, and then black out. Hours later, your character comes to, realizing that your team is gone, along with the raiders. After doing a quest extorting information from a lone raider, you learn that your team was captured by the raiders, and that the city is on a lock-down from the outside for a game where the Legion hunt civilians to find a champion (the lock-down is to ensure that nobody escapes). During this time, you fight your way through town, making your way to the raider camp, only to find out that one of your team mates was tortured to death, and the rest have been sold to the legion. After the hunting games are over, monitors throughout the city turn on to spout propaganda to the people (similar to Big Brother from 1984) that they're safe, and that Caesar will feed and protect them, and will remain this way until later in the game. Desperate to save your companions, you look for clues as to where the Legion headquarters is stationed (which has remained a secret to the people). The rest of the game (including filler) are all the usual side-quests stuff, along with whatever Bethesda would want to do with it.


Gameplay:
The engine in my opinion should run off of the Skyrim engine. The skill system would be relatively the same, with the exception that all perks would have ranks 1-3, and at certain levels, the next rank of that same perk would be available, increasing the effectiveness of that perk. Another interesting part of the game would be having to buy licenses for certain weapons in order to use them, or a bounty would be sent out to the Tallon Company Mercs. (who would be much harder than in Fallout 3), or any other mercenaries in Denver (including a company of mercs led and operated by super mutants, as well as the Regulators making an appearance). Another important aspect of the game would be emphasis of the detail of buildings, and the city itself. Denver would have a unique street around every corner, with bridges overhead connecting building to building, and the light rail always overhead. As much of the game would be taking place inside the city, the size of the city would be great in scale, which would be explained through the booming construction before the way. To increase the space of the city, without increasing the diameter of the city to the size of the Mojave or Capital Wasteland, the city would utilize Z-axes, but would also offer two giant overpasses leading outside of the city (similar to the overpasses in Fallout 3), leading to a wasteland filled with toxic fumes from the large amounts of fuel used before the war. A possible DLC for the game could feature the Rocky Mountains, filled with yao guai, giant mutated fish in the rivers and streams, bloatflies, giant two-headed mountain lions called "chimera's," and so fourth. Although, this is only a possible DLC idea.
I like the idea. Idk why everyones all pissy about it
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Lucie H
 
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Post » Thu May 03, 2012 11:02 am

The bottom point is, would you like a Fallout game where your backstory is pretty much explained, or create and flesh out your own backstory?

So, apparently you wanna be a bos soldier, again.

Now why in the hell would someone who wants to play a drug junkie, raider, or legionarie want to have their backstory set on the bos? Sure they may want to be related to them in their characters case, but why can't I be a regular raider like I could be in new vegas? Why can't I be an ncr soldier and have to be related to the bos like in new Vegas? Why should I even be related or even know about te BoS?

Heck, for all the pacifist players, why should your character be a knight? Obviously, the bos does a lot of killing, so why should you have to be a knight, who obviously is trained to kill? Answer: you shouldn't.

I'm sorry but your forcing us to be related to the brotherhood of steel. It's a stupid idea.
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mimi_lys
 
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Joined: Mon Apr 09, 2007 11:17 am

Post » Thu May 03, 2012 3:25 am

I like the idea. Idk why everyones all pissy about it
It's because they feel as if being apart of a faction off the bat is comparable to Fallout 3 (which I thought was great, but regardless), in that it takes away from the backstory that players want to create. The main argument thus far is that being a BoS member off the bat is restricting, unlike being the Courier which could have happened for any number of reasons. My counter argument is that being a BoS member doesn't hinder the backstories very much in comparison to the Courier, if at all, since your character could have essentially joined the BoS for ANY number of reasons. Perhaps you're a Legion/ Enclave spy, or a drunkard who found sanctuary in the BoS, or perhaps your grew up in a BoS bunker, or any number of other reasons why you might be a BoS member. The ONLY difference between the Courier and the character story I developed is the sheer fact that you start off as part of the faction, even though it's not said why or how (just like the Courier), and could offer a storyline that could potentially be amazing (which is the most important thing. More important than backstory in fact).

Thanks for the compliment too btw.
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Milad Hajipour
 
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Joined: Tue May 29, 2007 3:01 am

Post » Thu May 03, 2012 12:22 am

It's because they feel as if being apart of a faction off the bat is comparable to Fallout 3 (which I thought was great, but regardless), in that it takes away from the backstory that players want to create. The main argument thus far is that being a BoS member off the bat is restricting, unlike being the Courier which could have happened for any number of reasons. My counter argument is that being a BoS member doesn't hinder the backstories very much in comparison to the Courier, if at all, since your character could have essentially joined the BoS for ANY number of reasons. Perhaps you're a Legion/ Enclave spy, or a drunkard who found sanctuary in the BoS, or perhaps your grew up in a BoS bunker, or any number of other reasons why you might be a BoS member. The ONLY difference between the Courier and the character story I developed is the sheer fact that you start off as part of the faction, even though it's not said why or how (just like the Courier), and could offer a storyline that could potentially be amazing (which is the most important thing. More important than backstory in fact).

Thanks for the compliment too btw.
Dont people know that something differnent could be better
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Shannon Lockwood
 
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Joined: Wed Aug 08, 2007 12:38 pm

Post » Thu May 03, 2012 7:55 am

The bottom point is, would you like a Fallout game where your backstory is pretty much explained, or create and flesh out your own backstory?

So, apparently you wanna be a bos soldier, again.

Now why in the hell would someone who wants to play a drug junkie, raider, or legionarie want to have their backstory set on the bos? Sure they may want to be related to them in their characters case, but why can't I be a regular raider like I could be in new vegas? Why can't I be an ncr soldier and have to be related to the bos like in new Vegas? Why should I even be related or even know about te BoS?

Heck, for all the pacifist players, why should your character be a knight? Obviously, the bos does a lot of killing, so why should you have to be a knight, who obviously is trained to kill? Answer: you shouldn't.

I'm sorry but your forcing us to be related to the brotherhood of steel. It's a stupid idea.
That's a matter of opinion, and I know PLENTY of people who enjoyed Fallout 3 thoroughly, despite no character backstory creation, which my suggestion of the next game offers. It's not saying, "you're a BoS member. That implies that you were always with them, even as a child." The characters motives are never specified, and neither is their past, which is identical to the Courier, aside from the fact that you're with the BoS, even though that reason, as I have already said, is never specified, and is completely up to the imagination. Also, sure, let them have you be a scribe. Perhaps all we know about this character is that they have recently been recruited, and promoted to some rank (either Knight or Scribe) and is never specified, but will give you the option to tell NPC's what rank you were through dialogue. Still sets up the opportunity for a lot backstories and provides an interesting storyline.
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sally coker
 
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