Fallout 4: Speculation, Suggestions & Ideas - Thread #56

Post » Wed May 02, 2012 11:45 pm

I don't think guns should degrades as fast as they do, make it last somewhat longer. And while they are at it make energy weapons last longer too.
I think deterior rates should depend on the actual gun. Because if i shot 1000 shots through an ak74 and an m16 they have differnt aside effects comparitivlr to the rounds closeness in size.
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Chad Holloway
 
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Post » Thu May 03, 2012 12:12 pm

Leave weapon deterioration in the game, Please! They dumbed it waaay too down in Skyrim.
I know it's going to be a horrible mess just like Skyrim is, huge amounts of bugs, gamebreaking lag, HORRIBLE writing, generic boring Npcs, bad story, no real choices to be had.
I would love for Obsidian to do all their writing for the game, maybe Beth will let them again and make a Fallout 4 1/2 .
But O'God 4 is going to have backwards flying Super Mutants......
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Dina Boudreau
 
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Post » Thu May 03, 2012 12:03 am

But O'God 4 is going to have backwards flying Super Mutants......
WEEEEEEEEEEEEEEEE A
WEEEEEEEEEEEEEEEEE
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Queen of Spades
 
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Post » Thu May 03, 2012 12:29 am

WEEEEEEEEEEEEEEEE A
WEEEEEEEEEEEEEEEEE
OH I almost forgot we already have flying Deathclaws!
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Rob Smith
 
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Post » Thu May 03, 2012 7:31 am

OH I almost forgot we already have flying Deathclaws!
I dont know what your talking about i got and played new vegas the day it came out and had no problems with stuff like that. Skyrim less so.
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Tarka
 
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Post » Thu May 03, 2012 4:16 am

I dont know what your talking about i got and played new vegas the day it came out and had no problems with stuff like that. Skyrim less so.
That was in FO3, they would drop out of the sky and fall through the ground or take off like a rocket and shoot into the clouds. And the rubberband men that would stretch and flop around into the air. New Vegas is a masterpiece the way it's written and choice wise. I had a few freezes, but no major game cripplers like in FO3. After awhile in 3 game would freeze every time I would go back to my base in Tenpenny Tower and would hard freeze, resulting in a hard reset. I couldn't get back in ever, so I lost all my stuff up until that point, very annoying.
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Greg Cavaliere
 
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Post » Thu May 03, 2012 8:14 am

That was in FO3, they would drop out of the sky and fall through the ground or take off like a rocket and shoot into the clouds. And the rubberband men that would stretch and flop around into the air. New Vegas is a masterpiece the way it's written and choice wise. I had a few freezes, but no major game cripplers like in FO3. After awhile in 3 game would freeze every time I would go back to my base in Tenpenny Tower and would hard freeze, resulting in a hard reset. I couldn't get back in ever, so I lost all my stuff up until that point, very annoying.
Never had it happen in that game either. Your must svck.
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Anna Watts
 
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Post » Thu May 03, 2012 1:20 am

Never had it happen in that game either. Your must svck.
I think you need to play 3 again then , tons of bugs, but not even close to Skyrim.
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Vicki Blondie
 
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Post » Thu May 03, 2012 8:31 am

I think you need to play 3 again then , tons of bugs, but not even close to Skyrim.
Actually im playing it now and nothing has happened for an our or two ive been playing it. Im so glad for having the work schedule i have
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April
 
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Post » Wed May 02, 2012 11:35 pm

I'd like to see Florida and the Everglades. Radioactive swamps and mutant crocodiles.

Miami would be the city. Miami beach would be the border. But that might be a bit too large an area.
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Jarrett Willis
 
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Post » Wed May 02, 2012 10:14 pm

I'd like to see Florida and the Everglades. Radioactive swamps and mutant crocodiles.

Miami would be the city. Miami beach would be the border. But that might be a bit too large an area.
Thats a perfect size map and an awesome area never been touched. :biggrin: i like it
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meg knight
 
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Post » Thu May 03, 2012 5:23 am

I think you need to play 3 again then , tons of bugs, but not even close to Skyrim.
I never had a noticeable glitch or bug or freeze up in Fallout 3. My new Vegas has frozen about 50 times.
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Samantha Mitchell
 
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Post » Thu May 03, 2012 11:50 am

Thats a perfect size map and an awesome area never been touched. :biggrin: i like it

cool. thanks. :) Miami reaching into the Everglades is the choice for me then


Tanks, I want to see tanks and vehicles in Fallout 4 with the fuel map engine algorithm.

I'd actually like to see less vehicles on the account that fuel and energy source is scarce.

I'd rather see more in the way of animals & cattle being used for transport and work.
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Dawn Porter
 
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Post » Thu May 03, 2012 9:30 am

I just want a unique weapon hidden in a bathroom stall.
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Janette Segura
 
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Post » Thu May 03, 2012 4:10 am

I'm just going to post snippets from my other post from now on, since no one bothered reading my post (plus, some of my suggestions turned out to already exist in some DLCS).

Ability To Repair Fallen and Functioning Robots Based On Your Repair IOr Science, Possibly.). When I Was Fighting A Legion Squad With ED-E, ED-E Died (Along With All Members In Said Squad). The fact that I couldn't repair ED-E was total bs. Bethesda took the lazy route when it came to robots (ie the previous complaint plus the fact that they're affected by both poison and unarmed attacks). Hopefully they won't do the same in the next game.
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Karine laverre
 
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Post » Thu May 03, 2012 2:25 am

Well right now I want most of Bethesda's efforts into the Skyrim DLC but when it comes time to begin making Fallout 4 I would want it to be back to the totally bombed area not like New vegas. It was a cool place to go but it lacked the lonesomeness of Fallout 3 during exploration. I can't wait to see how it turns out on the creation engine. Oh and more guns. Lots of guns.
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Jack Bryan
 
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Post » Thu May 03, 2012 2:52 am

I would like to see the Commonwealth, BOSTON represent!
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Portions
 
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Post » Thu May 03, 2012 3:14 am

I just want a unique weapon hidden in a bathroom stall.

Unique plunger
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joannARRGH
 
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Post » Thu May 03, 2012 3:52 am

One thing that's annoyed me in the recent Fallouts, is that of all the Vault opened, and their inhabitants either killed off or just another wastelander, no random wastelander is wearing a Pip-boy. It would be nice for once, to see people other than the PC out in the wasteland with a Pip-boy strapped to their wrist. And I'm not talking about Vaulters, I'm talking about just other's who might not have necessarily come from a Vault. Raiders, who took over a Vault (like the Fiends with Vault 3,) or just some Scavenger who looked over a Vault and came across a Pip-boy to use.

Or maybe even just bring back the hand-held Pip-boy 2000, rather than the wrist mounted ones.
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Lil'.KiiDD
 
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Post » Wed May 02, 2012 11:42 pm

One thing that's annoyed me in the recent Fallouts, is that of all the Vault opened, and their inhabitants either killed off or just another wastelander, no random wastelander is wearing a Pip-boy. It would be nice for once, to see people other than the PC out in the wasteland with a Pip-boy strapped to their wrist. And I'm not talking about Vaulters, I'm talking about just other's who might not have necessarily come from a Vault. Raiders, who took over a Vault (like the Fiends with Vault 3,) or just some Scavenger who looked over a Vault and came across a Pip-boy to use.

Or maybe even just bring back the hand-held Pip-boy 2000, rather than the wrist mounted ones.

Yeah. 122 vaults with 1000 inhabitants each, there should be at least 122,000 pipboys of all models. Maybe more, maybe less. Did Vault-Tec supply every vault with pipboys for everyone? And extra for children concieved inside the vault? Were pregnancies controlled for population control, btw? Anyways, say 122,000 pipboys at least, and most Vaults are open as you said, either the inhabitants went out or they were killed off, either by outside force or the experiment. There should be a few pipboys laying around, some broken sure, but scavengers would of course pick up an unusual object like that and sell it to some tech savvy guy. If it's a working device, wouldn't you put it on if you found it? So yeah, some people who don't have a vault dweller background should have pipboys. Raiders, scavengers, traders, wastelanders who "inherited" one, tribals (would be the funniest thing, the only piece of tech they'd be wearing, maybe it'd be broken too but it's a holy bracelet to them). And btw, in Fallout 1 or was it 2, people you met seemed to be familiar with the pipboy you were carrying. Taking a quest, the quest giver could say something like "here, let me mark the location on your pipboy thingie there". So people must've seen them before.
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Nina Mccormick
 
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Post » Thu May 03, 2012 5:54 am

Yeah. 122 vaults with 1000 inhabitants each, there should be at least 122,000 pipboys of all models. Maybe more, maybe less. Did Vault-Tec supply every vault with pipboys for everyone? And extra for children concieved inside the vault? Were pregnancies controlled for population control, btw? Anyways, say 122,000 pipboys at least, and most Vaults are open as you said, either the inhabitants went out or they were killed off, either by outside force or the experiment. There should be a few pipboys laying around, some broken sure, but scavengers would of course pick up an unusual object like that and sell it to some tech savvy guy. If it's a working device, wouldn't you put it on if you found it? So yeah, some people who don't have a vault dweller background should have pipboys. Raiders, scavengers, traders, wastelanders who "inherited" one, tribals (would be the funniest thing, the only piece of tech they'd be wearing, maybe it'd be broken too but it's a holy bracelet to them). And btw, in Fallout 1 or was it 2, people you met seemed to be familiar with the pipboy you were carrying. Taking a quest, the quest giver could say something like "here, let me mark the location on your pipboy thingie there". So people must've seen them before.

Exactly. Another reason why I'd like to see more people sporting a Pip-boy for one reason or another, is because if they keep with the faction disguises, it won't seem so stupid that they can't tell you from another soldier, while they're not walking around with a Pip-boy attached, and you're the odd one out. But like I said, maybe just bringing the Pip-boy 2000 handheld, would be better and scrap the 3000s. Or, give us another 3000 model, like that one from the Van Buren concept art . . . or maybe it was the MMO, PV13? One of those had a different model 3000, and would be better than the wrist mounted one.
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HARDHEAD
 
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Post » Thu May 03, 2012 11:41 am

I want Bethesda to give the rights away to Obsidian.

or anyone really....
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Miranda Taylor
 
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Post » Thu May 03, 2012 12:12 pm

I want Bethesda to give the rights away to Obsidian.

or anyone really....
Unfortunately not gonna happen... FO3 did extremely well...... Obsidian... is near (if one follows the developing stories) chapter 11... so ... if there is a shimmer of hope.... Let's hope that the black isle remnants will transition to Bethesda... creating, a much needed, fresh breeze in their writing staff..
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Bethany Short
 
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Post » Thu May 03, 2012 11:55 am

I would want it to be back to the totally bombed area not like New vegas. It was a cool place to go but it lacked the lonesomeness of Fallout 3 during exploration. I can't wait to see how it turns out on the creation engine. Oh and more guns. Lots of guns.

Well considering the state of the world, the time which has passed... etc.. FO:NV is in fact more realistic... You might not like it... but more than 200 years have passed and society is rebuilding.... The fact that the FO3 world is basically the same (setting wise not story wise or lore wise) as the world was in both FO1 and 2.... that is in fact a bit unrealistic.
Though FO3 does show some aspects of "rebuilding", it is done in a very bland manner..
However.. I agree... the devastation is more interesting.. to look at.. (however.. remember that FO:NV didn't have the same budget and far less develop time, and so the world could have looked a lot better.. )
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Mr.Broom30
 
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Post » Thu May 03, 2012 4:22 am

Unfortunately not gonna happen... FO3 did extremely well...... Obsidian... is near (if one follows the developing stories) chapter 11... so ... if there is a shimmer of hope.... Let's hope that the black isle remnants will transition to Bethesda... creating, a much needed, fresh breeze in their writing staff..

Or better yet, Bethesda or whoever, could just buy Obsidian, letting Todd Howard and the rest focus on the Elder Scrolls, and let Chris Avellone, J.E. Sawyer, etc. do Fallout from now on. :D
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jeremey wisor
 
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