Fallout 4: Speculation, Suggestions & Ideas - Thread #57

Post » Thu May 03, 2012 2:59 am

3) All of my brain power became focused on this comment so I was unable to respond to the rest of the post. Also the font size hurts my eyes.
Let me try :biggrin:

Gets out minimizing font ray.. There... :brokencomputer:

Suggestions:
Realistic Mode: Everything is very realistic; eating, sleeping, drinking, bullet drop, bullet penetration, destructible enviroment, bodies left decay, real guns, brand names( or do what GTA with sprite and make up something similiar "sprunk"), realistic fighting, etc.
First part has been done and always should remain optional. The second part is not applicable because of the current tech limitations and the engine used. Real brand names is just silly since our timeline does not exist and therefore a lot of familiar brands will have either vanished or have never existed in the first place.

When you shoot someone in the head or any other body part, the body should react realistically. ( head should not pop off, there should be a bullet hole in the head depending on the caliber of the bullet.)
No... gore and limbs being shot of has been part of the franchise since day one.. FO is not a realistic franchise... It is based on realism.. and 50's Scifi lore (giant scorpions etc..)

It should not take so many bullets to kill someone, when I shoot an unarmored combatant with a 1911 point blank in the face, he is not going to live and he is not going to be able to draw his weapon and attack me.
What a great idea... let's make it into a warfare simulator.. like Arma.. I can understand it... but your applying mechanics on a game which simply shouldn't use them. Ie It's not a shooter... it is an RPG..

Obsidian svcks at making storylines......
What kind of suggestion is that.. It is your opinion and there is no need to fuel the FO:NV vs FO3 fire..

Dont go to New York or Hong Kong. Id rather play in antarctica than there.
Hong Kong ...? Will never happen.. NYC might happen but strongly agree with the sentiment..

Now that I cant tell if the brotherhood is good or not, Im probably going to kill them all in the next game as well.... thanks.
You're welcome... So let me get this straight.. you would like to see a darker story line, but hate factions with ambiguity.. and the sollution is killing them.. Well have fun..
We need to play through the characters birth in the next game, it creates deeper understanding of who you are playing as rather than leaving unkowns about the character. Knowing the background of the character in fallout 3 created a deeper feel to the game which is why many are under the psycological effect of the last game being better, including me.
Mmmh I can see a trend... now I might be over critical to your suggestions... but this shows that you played two different games than we did with FO3 and FO:NV. I have a feeling you see them as story based shooters.. Well they are RPG's which means, and that is mine and many others opinion, I am the character... I should not be told that my father is benevolent genius.. or that I have a friend called Amata.. I should be a blank slate.. I should be able to choose my age etc.. That's why for us... the courier was a much better option..
It is also a weird design choice.. Other bethesda titles were never like this.. (in TES you are always a blank slate)

The Mojave and its location were boring, and I felt as if the bombs never happened and fallout 3 was a different game.
200 years have passed and the mojave was not hit as much as the east and the more populated area's in the west. But setting wise.. I can understand why people like the capital wasteland better.

There so much more great ideas I have that would require me to go into great detail and show you a real life example but I would have to be paid for it.
Oh shoot... can't we have a few freebies.. :biggrin: http://jobs.zenimax.com/
Honestly.. you seem to observe the game to much a a shooter... yet you seem to like the setting..
My advice play them again.
FO 3 go for the three karma stances Neutral, Evil and good.. Take different paths... in other words role play..
FO:NV. Play FO 1 and FO2... if you don't like it (both of them being "old fashion" ) rpg's.. you wont appreciate new vegas as much...
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Lilit Ager
 
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Post » Thu May 03, 2012 7:19 am

There should be more stuff to explore/selvage underwater. So if you get equipment like a rebreather you can explore shipwrecks or places underwater in general. For example like the submarine in Fallout 3 and the cave in lake mead in FNV.
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Vickytoria Vasquez
 
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Post » Thu May 03, 2012 9:18 am

No... gore and limbs being shot of has been part of the franchise since day one.. FO is not a realistic franchise... It is based on realism.. and 50's Scifi lore (giant scorpions etc..)
Well, that's true, but the endless amounts of heads popping off in VATS gives the game a great amount of unnecessary lack of realism.

Shooting a guy in the leg and snapping it off at the knee? Ok. Shooting a guy right between the eyes and the entire head coming off like I slashed it off with a katana? No.
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Cassie Boyle
 
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Post » Thu May 03, 2012 5:17 am

I have never posted on a discussion thing like this b4 so kinda goin out on a limb. I only read so far down b4 I signed up and wanted to put in my 2cents. So if this has been said already I apologize. But sunrise and sunset are amazing. But I think an addition of rain or snow(in certain areas) or hail or maybe even tornados/funnel clouds or elemental stuff like that. Cuz I kno I would love to be walkin along and hear a crack of thunder maybe a flash of lightning then keep walking then it jus starts pouring. Or be swimming under water with the rebreather and then come up and it's raining. And speakin of swimming, what bout shootin weapons in the water. Energy weapons or aquatic based weapons(spear gun). And put mutated fish or somthin like that in the water. More food options. That would be kool. Or possibly the integration of vehicles, from skateboards and bicycles and roller blades to gas or fusion based vehicles like cars/trucks/motorcycles or hybrids of those like front of a motorcycle and the rear of a caddy. Or the possibility of flyin. Some kinda jet pack or jus a lil puddle jumper. Maybe a boat and have some GTA type "boat n' gun". I'd love to be chasing down some raiders on a jet ski with my knock knock. Like old skool road rash meets GTA meets Fallout. I kno all of this would jumble up the attitude/atmosphere of the game and maybe make it comical in some instances but some of my ideas could stick. I think at least. I love positive and negative feed back and be honest. Maybe you honest negative comment would help how I think. Let me hear it with some of your other great ideas
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sexy zara
 
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Post » Thu May 03, 2012 5:32 pm

I have never posted on a discussion thing like this b4 so kinda goin out on a limb. I only read so far down b4 I signed up and wanted to put in my 2cents. So if this has been said already I apologize. But sunrise and sunset are amazing. But I think an addition of rain or snow(in certain areas) or hail or maybe even tornados/funnel clouds or elemental stuff like that. Cuz I kno I would love to be walkin along and hear a crack of thunder maybe a flash of lightning then keep walking then it jus starts pouring. Or be swimming under water with the rebreather and then come up and it's raining. And speakin of swimming, what bout shootin weapons in the water. Energy weapons or aquatic based weapons(spear gun). And put mutated fish or somthin like that in the water. More food options. That would be kool. Or possibly the integration of vehicles, from skateboards and bicycles and roller blades to gas or fusion based vehicles like cars/trucks/motorcycles or hybrids of those like front of a motorcycle and the rear of a caddy. Or the possibility of flyin. Some kinda jet pack or jus a lil puddle jumper. Maybe a boat and have some GTA type "boat n' gun". I'd love to be chasing down some raiders on a jet ski with my knock knock. Like old skool road rash meets GTA meets Fallout. I kno all of this would jumbl....


I think the wastelabd is a major theme in fallout, so adding such things like rain and such would kill the survival feel it has
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Jennie Skeletons
 
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Post » Thu May 03, 2012 2:23 pm

I think the wastelabd is a major theme in fallout, so adding such things like rain and such would kill the survival feel it has

It rains in the Honest Hearts. Rain is also mentioned in other Fallouts. I would find it hard to believe that it wouldn't rain at all for over 200 years anywhere. So rain wouldn't ruin the survival feel of the wasteland.
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Laura Shipley
 
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Post » Thu May 03, 2012 2:42 pm

It rains in the Honest Hearts. Rain is also mentioned in other Fallouts. I would find it hard to believe that it wouldn't rain at all for over 200 years anywhere. So rain wouldn't ruin the survival feel of the wasteland.
Imagine it raining, there's thunder and lighttning. Your in deathclaw country, you see one but don't think it saw you. You try to creep away, then a flash of lightning. In that flash you see the hug of death, the last thing seen by many in the wastes unfortunate enough to wandering into the wrong area.
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Davorah Katz
 
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Post » Thu May 03, 2012 8:29 am

Bethesda svcks at making storylines......

Fixed that for you.

It sounds like you are looking for a completely different game than Fallout, how about you go find something that suits your tastes and leave Fallout to the people who love it.

Seriously though Obsidian craps all over any dev these days when it comes to story and writing, even the once "great" BioWare can't hold a candle to Obsidian.
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noa zarfati
 
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Post » Thu May 03, 2012 8:42 am

  • Obsidian svcks at making storylines......


um what

what exactly is it about obsidian that makes you think they svck at story lines if any thing just about every game company out there svcks at writing storylines besides ubisoft (assassin's creed )
biware ( dragon age, mass effect) and how ever the hell made god of war. cause those three have some of the best storys i've ever seen right under the story of new vegas.

i love the story of new vegas case it lets you chose how its going to end and the dlcs storlines are the best dlcs i've ever seen. and pluse i like how you start the game off with out any back story and and how they put in little thing here and there that you don't really think about. until bamn some where in each dlc you get reminded of some thing you herd about like 50 hours ago in the game. and your like oh [censored] so thats what that was all about ( ie.. curier number 6 in lonsome road ) or father elija in dead money. and i also love how all the dlc's are kinda interlocked with each other. so playing from dead money on up you get more and more of the story its almost like if you you were to put all the dlc's into one it could be its own game in its self.

so one again i really want to here your opinion on why you think this .


and now to get just a little bit off topic here from asking this guy why he thinks obsidians storlines svck.

but what if they took all the dlc's and instead of making dlc's made it like some kinda spin off. now this is just a thought and i don't think that they should have actually dune this but.

say they did and made it a regular game and not an rpg . well kinda make it an rpg still but way more linier ( i know stupid idea but just bear with here lol )
i could see all of them as one big game where you move from one area to the other after doing every thing and inbetween each dlc they would have some kind of thing explaining what point in time in relation to the game that each dlc takes place.
but then again i don't know how they would do this unless they had a thing at the begining of the game that you could pick that let you let you chose what ever major faction you decided to chose to side with in NV. like after this quest the curier herd a signal on his pip bioy and decided to investigate then starting dead money. then after that it would be some thing like a feww weeks later he bla bla bla you get what i'm saying i hope. then every thing else about the game would be pretty much the same.


think of it being kinda like mass effect where you cna still have motable outcome to the game but just more linier.

i know that probably all of you are gonna hate this idea but let me know in you opinion what you think about it. if you hate it go a head just don't tell me the whole this is an rpg do what you want when you want not some linier game and that it would ruin the series. i know it would i'm just throwing it out there just to get every ones ideas on it just to think of what it would be like if they made it like that.

any ways and if you like it in any ways let me know what you think and add any thing to it that might make my idea better or work better so if they did actually ever do some thing like that.
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A Lo RIkIton'ton
 
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Post » Thu May 03, 2012 10:43 am

Remove Bethesda from touching the games Storyline. I bet anybody could make a better storyline than them.
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Ownie Zuliana
 
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Post » Thu May 03, 2012 4:47 pm

um what

what exactly is it about obsidian that makes you think they svck at story lines

Too complex narrative structure. People can't comprehend such things anymore. It must simple, not interfering with anything in the game that's not part of it, and on rails -- like Fallout 3, and with lots of shooting the [censored] out of things.

...[censored], why am I even posting anymore when this is all there is...
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daniel royle
 
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Post » Thu May 03, 2012 3:56 am

-Realistic reloading of weapons on hardcoe mode:

I think it would be a cool idea if on hardcoe mode you had to buy magazines for weapons that require them, like automatics. And you'd have to load them.
When reloading you could either opt to drop the magazine entirely by just tapping the reload button (which would abandon the ammo left in it if any), or you could elect to save it immediately by double tapping or holding the reload button; which would slow the reload time.

And when reloading before depleting the ammo and locking the slide, allow for +1 in the chamber.

Also, with the improvement of the "guns" skill your reloading time drops.

-Improved ammo reloading and skill:

Have the player to craft the bullet head type in a molding, and buy bullet heads from a vendor.

Allow the player to create rounds in varying power, weaker rounds to preserve the weapon longer, or squeezing as much power as possible at the cost of wear.

As the player's skill increases, so does the quality and consistency of the ammo. Better accuracy, less wear, more power.

Have the player need access to proper equipment and knowledge to make special types of ammo like HP, JHP, FMJ, AP. For a player's house/home allow them to purchase the equipment. Do it in levels. Basic reloading equipment, intermediate equipment, advanced equipment and master equipment.
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IM NOT EASY
 
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Post » Thu May 03, 2012 9:28 am

-Realistic reloading of weapons on hardcoe mode:

I think it would be a cool idea if on hardcoe mode you had to buy magazines for weapons that require them, like automatics. And you'd have to load them.
When reloading you could either opt to drop the magazine entirely by just tapping the reload button (which would abandon the ammo left in it if any), or you could elect to save it immediately by double tapping or holding the reload button; which would slow the reload time.

And when reloading before depleting the ammo and locking the slide, allow for +1 in the chamber.

Also, with the improvement of the "guns" skill your reloading time drops.

-Improved ammo reloading and skill:

Have the player to craft the bullet head type in a molding, and buy bullet heads from a vendor.

Allow the player to create rounds in varying power, weaker rounds to preserve the weapon longer, or squeezing as much power as possible at the cost of wear.

As the player's skill increases, so does the quality and consistency of the ammo. Better accuracy, less wear, more power.

Have the player need access to proper equipment and knowledge to make special types of ammo like HP, JHP, FMJ, AP. For a player's house/home allow them to purchase the equipment. Do it in levels. Basic reloading equipment, intermediate equipment, advanced equipment and master equipment.
I like it for real life but if im playing a game i dont want all this realism. Plus thats way to much for one gun that would turn them down to people and have them opt for energy and melee weapons
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C.L.U.T.C.H
 
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Post » Thu May 03, 2012 2:53 pm

I like it for real life but if im playing a game i dont want all this realism. Plus thats way to much for one gun that would turn them down to people and have them opt for energy and melee weapons

That is one of the problems having to use conventional firearms, and I think it would be nice to see that implemented into a video game for once. And it would balance energy weapons to conventional firearms.
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Queen Bitch
 
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Post » Thu May 03, 2012 3:42 pm

I hope you mean dwarves as in midgets..

Eh, no, dwarves as in http://www.falloutwiki.com/Dwarf? :P What's wrong with that word? It's a person that "suffers" of Dwarfism.

I'm looking up "midget" to see if there even is a difference between dwarf and midget, and yes, there's a difference apparently:


"(not in technical use) an extremely small person having normal physical proportions."

And no, I don't mean a small person with normal physical proportions (like a hobbit). I mean a small person with dwarf proportions, as in a big head, no wrists, bowlegged and whatever more there is. They were common in Fallout 1 and 2, and described as a very common mutation among humans. Dwarfism, that is.

Then if there are any user here who is offended by the use of the words "dwarf" or "midget", I am sorry.
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Melanie Steinberg
 
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Post » Thu May 03, 2012 4:18 am



That is one of the problems having to use conventional firearms, and I think it would be nice to see that implemented into a video game for once. And it would balance energy weapons to conventional firearms.
I see it as a responsabilty not a problem. Yes it would be cool but it would also be labourus. I though dont know if it should be implemnted yet.
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Dragonz Dancer
 
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Post » Thu May 03, 2012 11:10 am

Things I would like to see in Fallout 4.
1. A Skyrim sized map.
2. Power Armor like it was in the originals.
3. Fully joinable factions.
4. Custom weapons from Fallout 3.
5. Prototype Medic Power Armor. (Please!)
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Josee Leach
 
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Post » Thu May 03, 2012 4:22 am

All i want is Fawkes to be in fallout 4 is that to much to ask for?
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Anna Kyselova
 
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Post » Thu May 03, 2012 5:51 pm

All i want is Fawkes to be in fallout 4 is that to much to ask for?

Yeah, because why?
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Evaa
 
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Post » Thu May 03, 2012 6:07 pm

The ability to turn stealth boys on and off (probably even able to recharge them with a fission battery or something). Also, probably make it a wearable item of clothing.
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Mrs Pooh
 
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Post » Thu May 03, 2012 12:02 pm

Things I would like to see in Fallout 4.
1. A bigger map than Skyrim..
It's better now.
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April D. F
 
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Post » Thu May 03, 2012 11:32 am

It's better now.

Yes. The Skyrim map takes forever to explore. A Fallout map bigger than that... Think of the possibilities!!!!!
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vicki kitterman
 
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Post » Thu May 03, 2012 8:11 am

Suggestions:


No, no, no, no, no these suggestions just wont do. I don't think Fallout is for you, sir. Perhaps you'd find that you get more enjoyment from a game like Rage?
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Marie
 
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Post » Thu May 03, 2012 2:50 pm

I'm in the process of coming up with factions all over the US.

These factions include a crumbled empire in the northwest (was the Empire of Portland), a powerful, industrial nation in the southeast (the New Confederacy), a religious nation in the far southeast (the Kingdom of Florida), a powerful empire (the Empire of Mexico), a continuation of Lyons BoS (the Capital Union), and more.

I will make a map and post it here along with the more specific ideas.
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Kelsey Hall
 
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Post » Thu May 03, 2012 8:12 am

I'm in the process of coming up with factions all over the US.

These factions include a crumbled empire in the northwest (was the Empire of Portland), a powerful, industrial nation in the southeast (the New Confederacy), a religious nation in the far southeast (the Kingdom of Florida), a powerful empire (the Empire of Mexico), a continuation of Lyons BoS (the Capital Union), and more.

I will make a map and post it here along with the more specific ideas.

Yes, me like.
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Angel Torres
 
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