Fallout 4: Speculation, Suggestions & Ideas - Thread #57

Post » Thu May 03, 2012 9:20 am

Yes. The Skyrim map takes forever to explore. A Fallout map bigger than that... Think of the possibilities!!!!!
Procedural algorithms.
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Penny Wills
 
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Post » Thu May 03, 2012 4:19 pm

Yes. The Skyrim map takes forever to explore. A Fallout map bigger than that... Think of the possibilities!!!!!

I'll take quality over quantity any time.
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hannah sillery
 
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Post » Thu May 03, 2012 9:10 am

I'll take quality over quantity any time.

Agreed, a map the size of the Capitol Wasteland even would be sufficient providing it's filled with stuff to do.
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Natalie Harvey
 
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Post » Thu May 03, 2012 3:55 pm

A fully fleshed out New York would be amazing.
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Amber Hubbard
 
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Post » Thu May 03, 2012 3:11 pm

I know that this might have been said but please im begging you for seasons
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Yung Prince
 
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Post » Thu May 03, 2012 7:42 am

- Reputation / skill level should be more important. For example if I am level 100 raiders should be scared of me not attack me on site so I can kill them with 1 shot
- More super powerful special enemies like the Super Mutant Behemoth's.
- Ability to customize character, weapons and armour more (colours, logos, etc)
- Many more radio stations and ability to visit, speak to and even kill DJ's that you don't like (radio station would just go static)
- Companion romance options
- Slaver faction and ability to join them / use and activate explosive collars
- Some kind of assassin faction like the dark brotherhood you can join
- Vaults need to be easier to navigate (maps clearer so I don't get lost all the time looking for the exit)
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Trista Jim
 
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Post » Thu May 03, 2012 10:35 am

- Reputation / skill level should be more important. For example if I am level 100 raiders should be scared of me not attack me on site so I can kill them with 1 shot
- More super powerful special enemies like the Super Mutant Behemoth's.
- Ability to customize character, weapons and armour more (colours, logos, etc)
- Many more radio stations and ability to visit, speak to and even kill DJ's that you don't like (radio station would just go static)
- Companion romance options
- Slaver faction and ability to join them / use and activate explosive collars
- Some kind of assassin faction like the dark brotherhood you can join
- Vaults need to be easier to navigate (maps clearer so I don't get lost all the time looking for the exit)
This is awsome stuff. Love every bit
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^~LIL B0NE5~^
 
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Post » Thu May 03, 2012 11:58 am

Think about a city with skyscraqers. You walk in the street. Its kinda dark since the buldings block the sun
You see a building missing its half. Making the floors visible. Desks. doors etc
S bulding broken in half. Part still standing. Other colapsed to the one next it

Picture a modern city. That was not hit directly by the bomb but suffered the after shock
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Myles
 
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Post » Thu May 03, 2012 6:39 pm

One thing I forgot to mention is, I'd like to see the Chinese Stealth Armor with the same attributes as FO3. It was lame in FO:NV. There should be options to cater to how one chooses their characters. One could be more of a brute as to challenge deathclaws, one more apted for range combat, one geared towards acutal stealth (I mean there weren't very many stealth boys in FO:NV unless you join the Ceasar's Legion), one could become very fast and lucky as an escape artist, ect. I hope Bethesdah keeps the Traits options as I feel it adds more to the gameplay. I think we should praise a company for doing something correctly and creatively. I like how sometimes the characters in-game goes on with their lives. For ex., entering the marketplace in Rivet City, the shop owners have breakfast and then stated it's time to open shop. To me, it feels more interactive and giving more of a life-like atmosphere. I know this would nearly impossible, but it would be nice to not worry about freezing. Sometimes it can very bad and other times freezing doesn't happen often. I agree about needing more communities as well. The area SE of the New Vegas Medical Clinic, near the Mole Rat Farm, would be a great place for a small community just outside of the strip. It would interesting to see if that community would struggle similarly as Big Town. But that would a continual struggle and may even choose one side, the other side, or even change the side depending how you want change your karma. Karma needs alittle more importance as how poeple interact with you to maybe special karma based missions.
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BethanyRhain
 
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Post » Thu May 03, 2012 4:44 pm

I think they should attempt to do it in the Commonwealth. Where Doctor Li went after Project Purity? You could be called "The Soldier" and have to deal with the Scientists problems and they could have a massive problem with, maybe, an Android Rebellion like the Quest in Fallout 3? But on a much larger scale and maybe they could have the 80's gang in it as well? They could be like a cross between the Kings and Raiders type of look?
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Doniesha World
 
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Post » Thu May 03, 2012 4:34 am

One thing I forgot to mention is, I'd like to see the Chinese Stealth Armor with the same attributes as FO3. It was lame in FO:NV. There should be options to cater to how one chooses their characters. One could be more of a brute as to challenge deathclaws, one more apted for range combat, one geared towards acutal stealth (I mean there weren't very many stealth boys in FO:NV unless you join the Ceasar's Legion), one could become very fast and lucky as an escape artist, ect. I hope Bethesdah keeps the Traits options as I feel it adds more to the gameplay. I think we should praise a company for doing something correctly and creatively. I like how sometimes the characters in-game goes on with their lives. For ex., entering the marketplace in Rivet City, the shop owners have breakfast and then stated it's time to open shop. To me, it feels more interactive and giving more of a life-like atmosphere. I know this would nearly impossible, but it would be nice to not worry about freezing. Sometimes it can very bad and other times freezing doesn't happen often. I agree about needing more communities as well. The area SE of the New Vegas Medical Clinic, near the Mole Rat Farm, would be a great place for a small community just outside of the strip. It would interesting to see if that community would struggle similarly as Big Town. But that would a continual struggle and may even choose one side, the other side, or even change the side depending how you want change your karma. Karma needs alittle more importance as how poeple interact with you to maybe special karma based missions.
Ahem.. You CAN make a brutish, stealthy or a perceptive sniper character easily with a correct mix of S.P.E.C.I.A.L, skills and perks and you don't necessarily need stealth boys to sneak effectively. And about that Rivet City diner, I too liked that it had breakfast ending-diner opening thing.
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RUby DIaz
 
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Post » Thu May 03, 2012 10:42 am

They could even base it in Denver with the traders walking between the tops of skyscraqers whilst rabid mutated dogs roam the streets below according to the fallout universe. It could have a problem like the dogs are mutating and they're walking on two legs and becoming more like Deathclaws and walking up the stairs. There could even be a settlement destroyed by it :o be pretty epic I'd say
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Melanie
 
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Post » Thu May 03, 2012 1:58 pm

One thing I forgot to mention is, I'd like to see the Chinese Stealth Armor with the same attributes as FO3.

Chinese Stealth Armor was so damn overpowered, I'm glad it got balanced.
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Alyce Argabright
 
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Post » Thu May 03, 2012 3:41 am

They could even base it in Denver with the traders walking between the tops of skyscraqers whilst rabid mutated dogs roam the streets below according to the fallout universe. It could have a problem like the dogs are mutating and they're walking on two legs and becoming more like Deathclaws and walking up the stairs. There could even be a settlement destroyed by it :ohmy: be pretty epic I'd say

I don't think any animal really mutate into something completely different like that, they just get bigger... or well, those stupid crab people do :/ but otherwise they don't, deathclaws were genetically engineered, so was wanamingos which doesn't even resemble any real animal, and creatures like the nightstalkers were also created by humans.

Besides, Denver is where Legion gets their dogs from, how come they don't get any of these bipedal dogs? Btw, http://www.youtube.com/watch?v=MmO5AizDric your dog walk up the stairs on two legs! :P
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Daniel Holgate
 
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Post » Thu May 03, 2012 2:41 am

Chinese Stealth Armor was so damn overpowered, I'm glad it got balanced.

Balanced. They shouldn't have put in FO:NV as was basically a glorified Recon Armor. Honestly, one strike and your position is given away. It isn't Oblivion. How is that over-powered?
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Lovingly
 
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Post » Thu May 03, 2012 7:10 pm

i for one would love to see a bow and arrow in the game there alot easier to make than a gun so in real life someone would get one also its the apocolypse lets see zombies!!
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sam smith
 
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Post » Thu May 03, 2012 5:23 pm

i for one would love to see a bow and arrow in the game there alot easier to make than a gun so in real life someone would get one also its the apocolypse lets see zombies!!

Agreed on bow and arrow, but not on zombies. As a huge zombie fan, they are for other game series/universes/apocalypses. Besides, we got ghouls.
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Quick Draw III
 
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Post » Thu May 03, 2012 3:25 pm

Agreed on bow and arrow, but not on zombies. As a huge zombie fan, they are for other game series/universes/apocalypses. Besides, we got ghouls.

But Ghouls are no longer Zombie like, they are prettymuch just burn victims.
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quinnnn
 
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Post » Thu May 03, 2012 3:32 am

But Ghouls are no longer Zombie like, they are prettymuch just burn victims.

Really? I thought they were pretty freaky.
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Rachael
 
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Post » Thu May 03, 2012 10:46 am

Balanced. They shouldn't have put in FO:NV as was basically a glorified Recon Armor. Honestly, one strike and your position is given away. It isn't Oblivion. How is that over-powered?
I don't know where the Oblivion comment came from, but Chinese Stealth Armour was incredibly overpowered in Fallout 3. I went through Mothership Zeta with the Perforator and the Stealth Armour without being seen once. It was a complete game breaker. The reason why its in New Vegas is because its a piece of interesting lore.
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Marta Wolko
 
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Post » Thu May 03, 2012 4:59 pm

Really? I thought they were pretty freaky.

http://www.youtube.com/watch?v=CJwu8evy9NU were freakier than the burn victims.
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Danger Mouse
 
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Post » Thu May 03, 2012 7:17 am

I don't know where the Oblivion comment came from, but Chinese Stealth Armour was incredibly overpowered in Fallout 3. I went through Mothership Zeta with the Perforator and the Stealth Armour without being seen once. It was a complete game breaker. The reason why its in New Vegas is because its a piece of interesting lore.

Added lore yeah. But, remember when invisiblity can be added to armor. In Oblivion, you can bump into someone and not get noticed, at least I'd didn't. In FO3, it didn't matter if I was completely invisible or not. Bump into someone and they noticed. If the Chinese Stealth Armor is overpowered, then get rid of the Stealth Boys altogether as well. While at it, get rid of any attributes and perks that improve stealth and critical damage chances. The Better Criticals could be considered overpowered. But one thing for certain, this is a moot point for PC gamers.
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Sandeep Khatkar
 
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Post » Thu May 03, 2012 6:58 am



Added lore yeah. But, remember when invisiblity can be added to armor. In Oblivion, you can bump into someone and not get noticed, at least I'd didn't. In FO3, it didn't matter if I was completely invisible or not. Bump into someone and they noticed. If the Chinese Stealth Armor is overpowered, then get rid of the Stealth Boys altogether as well. While at it, get rid of any attributes and perks that improve stealth and critical damage chances. The Better Criticals could be considered overpowered. But one thing for certain, this is a moot point for PC gamers.

He's not saying stealth boys are overpowered because they run out of energy unlike the Chinese Stealth Armor which does not.
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Rachyroo
 
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Post » Thu May 03, 2012 5:54 pm

What would have been good is if Stealth Boys were like the Original Stealth Boys of Fallout and they had the ability to be turned on an off, but the downside is they make you go insain like they were originally intended.

It would have been awesome to have an old school stealth boy in Fallout 3 and its long term use would cause hallucinations and possibly change your charisma.
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Miguel
 
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Post » Thu May 03, 2012 5:24 am

Agreed on bow and arrow, but not on zombies. As a huge zombie fan, they are for other game series/universes/apocalypses. Besides, we got ghouls.

Agreed, no zombies, and I wanted to see a bow like the combat one Rambo used in part 2, and it would be a unique weapon(called the "Rambow") with both normal piercing tips and explosive tips, and of course would be great for stealth attacks.
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Life long Observer
 
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