Fallout 4: Speculation, Suggestions & Ideas - Thread #58

Post » Thu May 03, 2012 4:38 pm

I'm not too anxious about the announcement just yet. But what makes wary is - seeing what some people suggest/demand and if Beth'll skim through any of this stuff at all - what kinds of suggestions will they pay attention to.

It's quite clear I'm in the minority in wanting a more focused story- and characterdriven RPG in tight package rather scattered and disjointed randomness and a multitude of side-distractions with no real point or effects on anything, so yeah, it kinda makes me worried about the possible direction (more so now after New Vegas than before it).

I've been following this series since the beginning, and it's the only game series I've given this much attention to. I'd hate to see all the potential go to waste (more than it already has).

I have too, and I feel the same way about it.
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cheryl wright
 
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Post » Thu May 03, 2012 7:59 am

One thing that comes to mind right now for me is the lack of interesting quests.
One quest that stands out for me was Beyond the beef at the Ultra Luxe. It wasn't simple and boring like most, had different solutions, was an interesting story to play out, and took some ingenuity to complete it. I want to see more quests of this nature. Something clever and with some more world interaction to it, so that there is some creative and logical thinking involved to solve it, which as a result also involves interacting with more world objects that would be relevant in completing the quest.
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Alexis Acevedo
 
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Post » Thu May 03, 2012 5:13 pm

Just a note, Fallout has always been about the story, characters and humanities never-ending struggle against itself and exploring all of the aspects of this.

TES is about the exploration and discovery, not Fallout.
It wouldn't be an open world with a vast amount of side quests and people to find if it wasn't intented to encourage exploration. If its an open world, its about exploration. Basic math.
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luke trodden
 
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Post » Thu May 03, 2012 11:15 am

It wouldn't be an open world with a vast amount of side quests and people to find if it wasn't intented to encourage exploration. If its an open world, its about exploration. Basic math.

That's what Bethesda turned it into, it's not what "Fallout" was supposed to be about
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brenden casey
 
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Post » Thu May 03, 2012 7:50 am

I'm not too anxious about the announcement just yet. But what makes wary is - seeing what some people suggest/demand and if Beth'll skim through any of this stuff at all - what kinds of suggestions will they pay attention to.

It's quite clear I'm in the minority in wanting a more focused story- and characterdriven RPG in tight package rather scattered and disjointed randomness and a multitude of side-distractions with no real point or effects on anything, so yeah, it kinda makes me worried about the possible direction (more so now after New Vegas than before it).

I've been following this series since the beginning, and it's the only game series I've given this much attention to. I'd hate to see all the potential go to waste (more than it already has).
To you, it has lost potential to you.
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Jeneene Hunte
 
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Post » Thu May 03, 2012 6:40 pm

So you want the no fun, bled of all joy fallout that no one wants to play... well okay i guess I, like some people, want to enjoy my games

I personally think the first person shooter elements add enjoyment I don't see how they hamper because to me VATs hampers because it is a buttpn that i don't use and the FPS mechanics may need some tweaking to achieve balance but I would honestly like to see them increased and i think if you take that out altogether you have basically crippled the game in a huge way. If I am correct in thinking you mean "nodes" as in many small areas then you wish to kill another key element in this game another thing that does this is removing the sandbox map i personally think it should be as big as possible. and i happen to like the whole building your own factions and cities and what not and if it distracts you then don't do it no one is putting a gun to your head. Multiplayer, I think would be Biblical if it was MMO to coop with friends and i'm aware most think otherwise but that's my opinion. and what should be the selling point of this game you want "hey we have a 50's nuclear wasteland that's small, uninteresting, has no guns, and you really can't do anything but walk around and talk to people." because to me that sounds a bit like a board game. I'm sorry sir you make sick and i'm sure you play fallout 3 and new vegas in third-person which makes me laugh a bit old fallout is pretty well gone and this is the new so get either onboard or step off the tracks. sorry about my rant i am sure i have pissed many off.

:lmao:


Re-read his post.
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Len swann
 
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Post » Thu May 03, 2012 2:59 pm

That's what Bethesda turned it into, it's not what "Fallout" was supposed to be about
Until Fallout 4 comes out we can't really decide what they will do with series, but whatever that is like will probably determine how the rest of the series will go.
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David Chambers
 
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Post » Thu May 03, 2012 3:37 am

That's what Bethesda turned it into, it's not what "Fallout" was supposed to be about
... And how is and expantion of an enviroment a bad thing? America is post-Apocalyptic. American stages are large and vast. An open world setting is the logical way to see the game. You can still tell a deep story without it being linear. An open world gives you more options on how to handle getting from Point A to Point B, with extra engagements in the middle. A sandwich.
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Brentleah Jeffs
 
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Post » Thu May 03, 2012 5:52 pm

It wouldn't be an open world with a vast amount of side quests and people to find if it wasn't intented to encourage exploration. If its an open world, its about exploration. Basic math.
Fallout used to be an open world as well, but the exploration was never the focus.
... And how is and expantion of an enviroment a bad thing? America is post-Apocalyptic. American stages are large and vast. An open world setting is the logical way to see the game. You can still tell a deep story without it being linear. An open world gives you more options on how to handle getting from Point A to Point B, with extra engagements in the middle. A sandwich.
Fallout 1 and 2 actually had far larger maps then Fallout 3 and New Vegas. Exploration is in every game including the original Fallout's, the thing is that they were the main focus of Fallout 3 which, as I said, is not what Fallout is about.
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mimi_lys
 
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Post » Thu May 03, 2012 6:07 pm

... And how is and expantion of an enviroment a bad thing? America is post-Apocalyptic. American stages are large and vast. An open world setting is the logical way to see the game. You can still tell a deep story without it being linear. An open world gives you more options on how to handle getting from Point A to Point B, with extra engagements in the middle. A sandwich.

All Fallout games are open world. It's just that the two latest ones are much smaller (in map size) and instead detail every inch of the wasteland. I'd prefer if we could get maps that cover an entire state again, and then we'd get a big bunch of smaller playable maps (nodes) that they can fill and detail with stuff (kind of like the size of the DLC maps, some smaller if it's just a cave, raider holdout or nuka cola factory, and some bigger like if it's a settlement or a forest kind of like Point Lookout.)
And inbetween these nodes, there would be procedurally generated wasteland, like just a miles of desert, roads, small gas stops and mountains, so you have the option to travel between A and B in real time if you want and still get the feeling of a desolate wasteland and a huge open world in 3D, and then there would the option that when you exit a "node" you can travel on the map, in real time, from point A to B and you can speed up travel by having a mount or a vehicle, and now and then you can get random and special encounters as well as smaller nodes showing up that you can explore (say that nuka cola factory I mentioned). [/worlds longest sentence]
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TOYA toys
 
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Post » Thu May 03, 2012 7:32 am

Fallout used to be an open world as well, but the exploration was never the focus.
They aren't making the game for only the aspect of doing it. It's a focus for the game's atmosphere and establishment as a Fully 3D "Post-Apocalyptic world" to engage yourself in as your own character.
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loste juliana
 
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Post » Thu May 03, 2012 5:42 am

All Fallout games are open world. It's just that the two latest ones are much smaller (in map size) and instead detail every inch of the wasteland. I'd prefer if we could get maps that cover an entire state again, and then we'd get a big bunch of smaller playable maps (nodes) that they can fill and detail with stuff (kind of like the size of the DLC maps, some smaller if it's just a cave, raider holdout or nuka cola factory, and some bigger like if it's a settlement or a forest kind of like Point Lookout.)
And inbetween these nodes, there would be procedurally generated wasteland, like just a miles of desert, roads, small gas stops and mountains, so you have the option to travel between A and B in real time if you want and still get the feeling of a desolate wasteland and a huge open world in 3D, and then there would the option that when you exit a "node" you can travel on the map, in real time, from point A to B and you can speed up travel by having a mount or a vehicle, and now and then you can get random and special encounters as well as smaller nodes showing up that you can explore (say that nuka cola factory I mentioned). [/worlds longest sentence]
I ALREADY SAID THAT THEY COULD DO ENTIRE STATES WITH CURRENT TECHNOLOGIES!!! THERE IS NO NEED FOR NODES!!!!!!!!!!!!
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GLOW...
 
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Post » Thu May 03, 2012 5:25 pm

Too bad Bethesda doesn't have that tech, they are too busy still using their outdated engine that they've been using forever, they just changed the name and upgraded it a bit.
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Harry Hearing
 
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Post » Thu May 03, 2012 2:45 pm

Too bad Bethesda doesn't have that tech, they are too busy still using their outdated engine that they've been using forever, they just changed the name and upgraded it a bit.
First thing they need to do is overhaul their maxed out 2004 engine. Its about time they should go for a more photo-realistic image on the design (not to put anything on any pedastal) but a more realistic looking enviroment and more solid yet detailed character models.
[img]http://fallout.gamesas.com/images/downloads/wallpapers/fallout-wp4-800x600.jpg[/img]
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Nathan Maughan
 
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Post » Thu May 03, 2012 6:48 pm

To you, it has lost potential to you.

No. It hasn't lost potential. It has a lot of it. But it has been wasted, most of it left unused because of... What? FPS run'n gun combat, pointless running around and random distractions, and the general idea that everybody must get everything - which leads to generally meaningless ruleset and overall shallow experience (some people like the overwhelming randomness and lack of direction, but what I ask for and what is are not completely mutually exclusive). New Vegas has these problems too, although to a lesser extent and nigh none at the narrative design department.
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Josephine Gowing
 
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Post » Thu May 03, 2012 1:42 pm

I'm reposting an idea i posted in another group (i posted in wrong group). :blush2:
my idea is how about an option to customize your armor (looks etc). :nod:
or have a shop where you can have a clerk customize your armor to your specifications (for a fee). :wub:
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Georgine Lee
 
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Post » Thu May 03, 2012 7:41 am

No. It hasn't lost potential. It has a lot of it. But it has been wasted, most of it left unused because of... What? FPS run'n gun combat, pointless running around and random distractions, and the general idea that everybody must get everything - which leads to generally meaningless ruleset and overall shallow experience (some people like the overwhelming randomness and lack of direction, but what I ask for and what is are not completely mutually exclusive). New Vegas has these problems too, although to a lesser extent and nigh none at the narrative design department.
Ok.
It is wasted potential to you, to you.
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Genocidal Cry
 
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Post » Thu May 03, 2012 3:55 pm

Ok.
It is wasted potential to you, to you.

Sure, what ever.
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Cool Man Sam
 
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Post » Thu May 03, 2012 8:57 am

Mutated Birds (Or Bats) Of Some Sort (Also, Bird/Bat Companion).
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Amanda savory
 
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Post » Thu May 03, 2012 4:17 pm

Sure, what ever.
:D

I still say packs would be nice, as well as a overhaul of power armor so it carries it's own weight and add some extra carry weight. The weight cap should be taken away as well.
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Rob Davidson
 
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Post » Thu May 03, 2012 8:42 am

I would perfer if they used a engine that makes the game less unstable.
I do not want to have uber graphics though (would ruin mods that would overtax many computers if the game used such high grahpics)
I do agree with the ability to color armor.
Body customization improved from what is was in Skyrim. (would make for better roleplaying, IE if you have a scavenger backround you would be tiny but if you have a backround in prospering towns like The Strip you might be rounder).
Able to wield certain weapons one handed when using Power Armor (most likely would involve weapon modding)
Better Power Armor
More packs of enemies (New Vegas had this more or less). In order to solo large groups you need to roleplay and devolop your character accordingly.
Better balancing measures for companion use
Ability to fully work with factions (IE payed to do Certain tasks. Example: BOS would award caps for finding researchable technology while Mercs would favor rare weapons/ammo)
Bullets and "charges" no longer transfer to new clips (note that I said clips, not "insert bullet here" designed weapons). Makes even less sense with energy cells and microfusion cells.
Revamp energy/microfusion cells alltogether possibly, showing a "charge" total for each cell. Would add immersion and uniqueness. (Instead of 3 clips of 24 (72) you have 3 cells of 100% charge). Would make recycling cells more interesting as well.
Primary needs actually primary (you should have to set up camp each night (or come back home) to retain "full health".)
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Nicole Mark
 
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Post » Thu May 03, 2012 11:28 am

No. It hasn't lost potential. It has a lot of it. But it has been wasted, most of it left unused because of... What? FPS run'n gun combat, pointless running around and random distractions, and the general idea that everybody must get everything - which leads to generally meaningless ruleset and overall shallow experience (some people like the overwhelming randomness and lack of direction, but what I ask for and what is are not completely mutually exclusive). New Vegas has these problems too, although to a lesser extent and nigh none at the narrative design department.
In sacrafice for a smaller map, less places to find and lower random encounter rate.
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Kelly James
 
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Post » Thu May 03, 2012 7:22 am

Until Fallout 4 comes out we can't really decide what they will do with series, but whatever that is like will probably determine how the rest of the series will go.

We can make fairly educated guesses and predictions. I have a certain image in my mind, and I don't believe it'll be too far off.

In sacrafice for a smaller map, less places to find and lower random encounter rate.

Only due to time constraints. And a sacrifice I'd gladly accept again.

And the map isn't smaller.
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vanuza
 
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Post » Thu May 03, 2012 6:43 pm

I'd just like something very different from Skyrim, being in game or in geck. Something more similar to FO3 or FONV in the general design
A big world with lots of free space
no mount or cars.
Climates (like Skyrim, OK)
a really ruined world, not as civilized as the mojave with an hostile environment where finding food and water is difficult, not just to remember to eat and drink
dangerous animals and creatures
not that much insipid ghouls, except feral ones
Less fighting oriented game, more dialog and searching oriented quests making misc skills more useful than just combat ones
No multiplayer except if very optional (what is the point to have a destroyed world crowded with players)
a Character generator for companions, so tey look like we like them
Simplest, more intuitive Geck than the creation kit for skyrim (Geck worked very well in FO3-FONV)
Nice customizable characters, not ugly ones with ugly eyes and ugly hairs
more customizable misc stats (I like to know how many ghouls mutants,radscorpions and such I killed, not only number of creatures) for player AND for companions.
Many exploration areas, lots of vaults and buildings
Merchants not buying everything and selling only some things but buying only what they sell, like in TES
Ability to move and place objects, bodies, furniture and so on easily
Different shapes and sizes of bodies
More stable game without unexplained CTD

Probably other minor improvements I can't think at the moment.
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Natasha Biss
 
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Post » Thu May 03, 2012 3:29 am

Only due to time constraints. And a sacrifice I'd gladly accept again.

And the map isn't smaller.
I know people would argue otherwise, it did feel smaller and the community to me at least felt too closed and controlled. Different official factions that barley interact with each other and set in specific areas that makes up the majority of people you meet in the game? I preferred the unpredictablity in fallout 3.

I say more cities over a smaller map, if that would limit the glitch fest to a small infestation.
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Charleigh Anderson
 
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