Fallout 4: Speculation, Suggestions & Ideas - Thread #58

Post » Thu May 03, 2012 8:03 am

They aren't making the game for only the aspect of doing it. It's a focus for the game's atmosphere and establishment as a Fully 3D "Post-Apocalyptic world" to engage yourself in as your own character.
The problem with a fully 3D world is that the aesthetics of that world can easily overwhelm the narrative unless it is handled well. In Fallout 3 the narrative wasn't handled well, Obsidian in my opinion made a successful attempt at balancing the scales.
I know people would argue otherwise, it did feel smaller and the community to me at least felt too closed and controlled. Different official factions that barley interact with each other and set in specific areas that makes up the majority of people you meet in the game? I preferred the unpredictablity in fallout 3.

I say more cities over a smaller map, if that would limit the glitch fest to a small infestation.
The maps are about the same size and I fail to see how the communities of Fallout 3 interacted more then the communities of New Vegas. The 'unpredictability' of Fallout 3 was Bethesda's attempt at implementing the random encounters that were in the previous games. These encounters made the wasteland feel too crowded in strange places in my opinion and I could never get that feeling of being alone.
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willow
 
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Post » Thu May 03, 2012 3:06 am

These encounters made the wasteland feel too crowded in strange places in my opinion and I could never get that feeling of being alone.

Indeed.

The "random encounters" were a good idea, but they overused the overall encounters to the point of the place feeling like a zoo on a good customer day. There was no sense of desolation almost at all. And that's one of the problems of making a "wasteland" in an open one-map style sandbox, if you have too much space empty, it feels boring, and if you pack it with encounters it feels nonsensical.

I'm still of the opinion that they should divide the area in smaller, more focused and compact spaces where there's less need to worry about the amount of life in those dead environs while still offering exploration.
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Cesar Gomez
 
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Post » Thu May 03, 2012 1:29 pm

Maybe don't set the game outside the US ect, but put some dlc out to travel to other countries, like those of Britain for example. I can't claim to know all the lore, but did other countries get as badly nuked as the US and China? I mean while those two were bombing the hell out of each other, what happend to countries like those in Britain. Also I'm pretty sure that the Irish bar owner from Megaton, who's name currently escapes me, traveled to the US from Ireland, though I can't be certain if thats not just me making things up. Still as an expansion pack, visiting an allie of the US after the end of the civilised world as we know it could mix things up a little. Heck I wonder what London would look like.
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Emily Graham
 
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Post » Thu May 03, 2012 2:57 am

If they ever do include the ability to color armor, it should negate the disguise system.
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lucile davignon
 
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Post » Thu May 03, 2012 3:51 pm

To mix it up a bit, I always thought that Florida would be an excellent location for Fallout. Some type of faction based out of facilities at Canaveral just screams Fallout to me. I believe they were going to try something similar to this in the canceled Fallout: Tactics II.
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brandon frier
 
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Post » Thu May 03, 2012 9:18 am

I want sleeping pills to crumble up and put into food and drinks NPC's will devour.

Then I want to be able to drag their bodies to a bed.

Then I want to be able to undress them as they're asleep.

And then...

I'll leave.


[edit]


Seriously though, give me more ways to take care of NPC's without killing them or using some kind of dart weapon or near-strangling them to death.
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M!KkI
 
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Post » Thu May 03, 2012 1:54 pm

The problem with a fully 3D world is that the aesthetics of that world can easily overwhelm the narrative unless it is handled well. In Fallout 3 the narrative wasn't handled well, Obsidian in my opinion made a successful attempt at balancing the scales.
It wouldn't if the narritve stands out enough to people on an emotional level. Mass effect and Uncharted are highly praised for its story thus also having vastly better aesthetics then Fallout 3/New Vegas.

The maps are about the same size and I fail to see how the communities of Fallout 3 interacted more then the communities of New Vegas. The 'unpredictability' of Fallout 3 was Bethesda's attempt at implementing the random encounters that were in the previous games. These encounters made the wasteland feel too crowded in strange places in my opinion and I could never get that feeling of being alone.
Now that is more then an exaggeration here. Random encounters happen once in a while and only come by with a single merc or ghoul. "crowded" isn't even a thought. If its a world, there has to be some evidence of a commuinity. It would be very unrealistic to see you being the only person that actually walks to places.
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john page
 
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Post » Thu May 03, 2012 6:14 pm

It wouldn't if the narritve stands out enough to people on an emotional level. Mass effect and Uncharted are highly praised for its story thus also having vastly better aesthetics then Fallout 3.

Fixed.
They're praised for having great stories (sadly) for political reasons.

If your a company (or a child company) of somebody with very deep wallets odds are your getting a 9 or better.

Not saying those games are bad but Uncharted is in a different genre and Mass Effect is not nearly as good of a RPG as Fallout 1, 2, :T, or NV.
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Celestine Stardust
 
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Post » Thu May 03, 2012 3:26 am

- I would love for there to be an actual cover system that you can effectivly "hide" and fire from, rather than just walking behind a post, building or tree and walking back out to shoot when the environment permits it. Enemies should be able to use it as well, assuming that they are intelligent enough to understand cover. I can't imagine a typical super mutant, or a wild animal caring too much about cover.

- PLEASE minimize the bugs. What good is having the fastest car, if it keeps breaking down before the end of each race? I literally stopped buying each years sports games when in NCAA Football 2005 my game kept freezing in Nebraska because the croud was too loud. I will stop playing a game because a bug crashed my game, and I forgot to save and have to retrace too many of my steps. I will be more than happy to wait an extra few months if it means my game won't freeze for using VATS, or I will have to fight a Giant Radscorpion in the middle of a town while I'm just at level 2 (killed it using all of my ammo from all my weapons except for a few BB's, but then the poison got me.)

- With that being said, how about 2 or 3 autosave files? One that saves much in the same matter as the one now, and another one we can set for time-wise, or perhaps one that will save for just before we go inside an entrance to a city/cave/vault... so if something screwy happens we can load a spot outside of said place. For instance, when I was in Fort Canstantine before doing "You Gotta Shoot 'em in the Head" and tried to leave the Bomb storage via any door including the ones in the overhead walkway, my game would freeze less than one second after it loaded up. I ended up using a save that I had to backtrack almost 2 hours of playing time, as all my newest saves before that were all corrupted from the bug. I ALMOST put the game down for good. If I had a save from the time before I entered that picked lock door, I would've been a lot less angrier.

- The return of the Punga Power! perk, naturally.

Other than that, I'm sure I'll be happy with whatever Fallout 4 ends up being in whatever setting it is in.

If anything happens to be in Canada, DLC or whatever, I would love for the setting to be say the CPF vs. (or with) the PFC vs. Invasion Re-creationists (or some other pro-US annex group) vs. The Enclave. You choose if you wish to help liberate Canada, or just crush the Enclave and the resistance to keep it under US control with some other group. Maybe in some manner like "The Pitt" if it's not a full game or expansion. Although I can't imagine a full game just about helping liberate Canada under US rule selling too well.
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Melly Angelic
 
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Post » Thu May 03, 2012 11:23 am

i believe quite a few things need to be added in and most of them have already bean stated but here they are anyways
-duel wielding should and probably will be incorporated in,i want to run into battle with 2 9mm's or what not or have a combat knife in one hand and a pistol in the other

-more weapons-like tribal bows becuase if people can bake tomahawks why not a bow and with the arrows you could create explosive arrows with dynamite that explode only after the fuse is gone or shot so you could shoot one into a group of raiders and then blow it with a pistol,the backfire to these would be that their heavy so they arc fast and dont go very far

-holsters for weapons,if youve ever seen the weapon wardrobe for fallen earth i would like some thing like that, have a small weapn holster on each thigh, 1 on each side of the waist and 2 on your back, this way your not pulling the waepons from a black hole on your back,so a total of six holsters and maybe youll have to buy, find or create them, they should also have clip pouches so your not pulling the ammo from now where aswell

-some sort of vehicle and sprint function, maybe a dirtbike you may get from a mission that youd need to keep in good repair yourself or by paying some one and that it will require gas that you can loot from around and turn flame feul into gasoline this way you cant just go every where, also be able to quick dismount it though it may crash and you may need to repair it after you could get into battle quicker,also be able to use a pistol well riding it for like a drive-by

-animations-basicly every character in the game is lifless even yours, characters should actually have reactions to things happing around them..EX:if pepole are injured theyl (grab a crippled limb if one is present) and grunt or scream, peole will react to what you say like maybe theyl hug you or even slap you, if you have Evil karma they may look at you and then back away fearfuly, and your character will admire himself and his weapons if hes not injured, also animations for drinking and eating

-more uses for your reputations and your karma liike i want people to run from me if i have Extremely evil karma and have more dialogue options to go along this

-more colour - i knoiw its a waste land but seriously, NV looked quite like crap

- Alot moore random ecounters like raidng parties on towns and people robbong you or getting roobed in the wastes

- Kill Plus+-like with skyrim, i would like to assassinate some one, put a gun up to some ones head and kill them ,take them as a shield or rob them

-more factions- this one pretty obvious but yeah there wasnt really alot of factions that really impacted how you played any of the fallouts

-Bigger maps and more enemies to go with it, i would also like (tho this probably wont do any thing) the game to be in canada because we dont know if the american annexation worked and if we(the canadians) drove them out and secured what was ours(canadians) it would have a fun terrain and most likely a really interesting story to go with it

- alot more side quests with effects on how the story go's and will end

-a feew more radio staions with an option to make a playlist with the music there is in the game

- to be able to become a hitmanand/or a bounty hunter with quests that can impact what happens in the game

-the handheld pipboy, the wrist bound one is nice but it interferes with the armour and i dont get how people dont reconize you well you have it on digiused in thier armour
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Laura Elizabeth
 
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Post » Thu May 03, 2012 1:51 pm

Fixed.
They're praised for having great stories (sadly) for political reasons.

If your a company (or a child company) of somebody with very deep wallets odds are your getting a 9 or better.

Not saying those games are bad but Uncharted is in a different genre and Mass Effect is not nearly as good of a RPG as Fallout 1, 2, :T, or NV.
I doubt Bethesda lacks the funds to do it considering how Skyrim was recieved... or at least tie in another company to design the appearance of the visuals and actually make them look modern.
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Astargoth Rockin' Design
 
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Post » Thu May 03, 2012 10:06 am

It wouldn't if the narritve stands out enough to people on an emotional level. Mass effect and Uncharted are highly praised for its story thus also having vastly better aesthetics then Fallout 3/New Vegas.
That is exactly what I mean. I haven't played Uncharted, but Mass Effect is a prime example of game that has great environments and beautiful graphics while also having a strong story to balance them. Fallout 3 though did not do well in balancing them.

Now that is more then an exaggeration here. Random encounters happen once in a while and only come by with a single merc or ghoul. "crowded" isn't even a thought. If its a world, there has to be some evidence of a commuinity. It would be very unrealistic to see you being the only person that actually walks to places.

It is not an exaggeration for the setting. This is another problem with Fallout 3, it's incredibly inconsistent. You have this burnt out wasteland that looks like it was nuked a decade ago and you have random wastelanders spread all over the place. For the amount of destruction and seeming danger in the Capital area, it does seem crowded in very unexpected places.
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Miranda Taylor
 
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Post » Thu May 03, 2012 12:23 pm

I am interested to see how Fallout 4 will play overall after seeing http://www.ign.com/articles/2012/01/24/xbox-720-will-be-six-times-as-powerful-as-current-gen. But it piss's me off at the same time because that means the game isn't coming out for at least 4 years. At least by then we should have 1 terabyte hard drives.
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Sandeep Khatkar
 
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Post » Thu May 03, 2012 4:57 am

Fixed. They're praised for having great stories (sadly) for political reasons. If your a company (or a child company) of somebody with very deep wallets odds are your getting a 9 or better. Not saying those games are bad but Uncharted is in a different genre and Mass Effect is not nearly as good of a RPG as Fallout 1, 2, :T, or NV.
Why would you include NV and tactics but now F3? F3 has more of a emotional connecting story to it than either. And no, NV doesn't have a great story.
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TIhIsmc L Griot
 
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Post » Thu May 03, 2012 2:54 am

Why would you include NV and tactics but now F3? F3 has more of a emotional connecting story to it than either. And no, NV doesn't have a great story.
He didn't include Fallout 3 because it had a very inconsistent story that tried to make you care about the people in it. The way Bethesda made the story of Fallout 3 was take some stuff from Fallout 1(growing up in a vault, super mutants as enemy) and Fallout 2(find GECK, Enclave as enemy), put in explosions, a giant robot and a contrived attempt to tug at your heart strings. Fallout 3's story, while not terrible, was the worst of the series.

Of course which one is better is entirely subjective, but which one is more intelligent and original is definitely not.
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I love YOu
 
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Post » Thu May 03, 2012 5:00 am

Why would you include NV and tactics but now F3? F3 has more of a emotional connecting story to it than either. And no, NV doesn't have a great story.


I felt nothing for the dad in Fallout 3, when Rex died in New Vegas I shed a tear.
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Crystal Clarke
 
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Post » Thu May 03, 2012 4:02 pm

More improvised weapons, more weapons period... Keep weapon repair kits in, but also have armor repair kits...
Improvised armor...
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Mariaa EM.
 
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Post » Thu May 03, 2012 5:38 am

more weapons period...

New Vegas already drowned the player in weapons killing much of the intended distinction between them (and I seem to recall Sawyer admitting as much himself), is there really need for more rather than balancing out the amount and difference between them?
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Bonnie Clyde
 
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Post » Thu May 03, 2012 5:10 am

New Vegas already drowned the player in weapons killing much of the intended distinction between them (and I seem to recall Sawyer admitting as much himself), is there really need for more rather than balancing out the amount and difference between them?
New Vegas already drowned the player in weapons killing much of the intended distinction between them (and I seem to recall Sawyer admitting as much himself), is there really need for more rather than balancing out the amount and difference between them?
I dont mean add to the number of weapons, merely bring new ones to the table.
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victoria gillis
 
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Post » Thu May 03, 2012 10:00 am

No, there needs to be more in general. There is WAY more different weapons in the US even in the 50's than there is in the game. WW2 weapons MUST all be added, even the crappy ones so they can be lower level weapons.
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Mr. Ray
 
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Post » Thu May 03, 2012 2:52 am

No, there needs to be more in general. There is WAY more different weapons in the US even in the 50's than there is in the game. WW2 weapons MUST all be added, even the crappy ones so they can be lower level weapons.

Fortunately, this isn't real life, so there's no need to decidedly overburden the gameplay with bloated amounts of weapons that all work the same because it's impossible to balance them out in a way that would make the feel like your actually using different weapons.
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willow
 
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Post » Thu May 03, 2012 11:23 am

I'd like to see hanged people and hangings, well executions anyway. And some more bounty hunting quests.
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Rusty Billiot
 
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Post » Thu May 03, 2012 7:12 am

Fortunately, this isn't real life, so there's no need to decidedly overburden the gameplay with bloated amounts of weapons that all work the same because it's impossible to balance them out in a way that would make the feel like your actually using different weapons.
Well that isn't true at all, not ever weapons is the same and they all do things differently. If bullet drop and ttt was added to the game along side a host of other facts there would be difference's in how each weapon preforms. A bullet doesn't go forever you know, even in space.
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Da Missz
 
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Post » Thu May 03, 2012 3:29 am

What I'd like to see:

The player's HUD is provided by the PipBoy or a Power Armor helmet, so when you start the game without a PipBoy, you don't have the HUD. This in turn leads to EMP grenades disrupting the HUD; for example if you get hit by an EMP charge, the HUD flashes and disappears, the you get an on-screen message reading something like: "Rebooting". And Power Armored characters could be temporarily paralyzed by the grenades, not damaged more.

Power Armor should be harder to find and more powerful, so there should be a very hard quest to complete to get the PA training. But, when you finally get it, you really feel like a walking, one-man tank.

First-person view should change accordingly to the headpiece you're currently wearing: like a Power Armor visor and such.

More weapons, especially more of those made post-war. I'd also like to see weapon crafting (the Railway Rifle!), as well as crafting other items, such as Weapon Repair kit or the Doctor's Bag.

The factions: For once, I'd like to actually join a faction, not merely be a merc hired by them or a random guy that just happens to be working for them. Then, maybe advance in the faction's ranks. I always wanted to be a BoS Paladin.

The sprint button, of course.

Dynamic quests, a bit like in Skyrim. Bounty quests; quests that require you to retrieve a certain item, but the loaction changes, so you don't have to go to the same location twice.

Better NPC behavior. This could be things like: when you walk around a town with a weapon unholstered, people comment on it; or when you actively aim a weapon at someone, you could get a warning or even get attacked for that.

Bigger weapons' intimidation. So, when you walk around with a missile launcher on your back, people treat you with more respect. And raiders actually run. Imagine, a Power Armored guy with a Grenade Machinegun walks into a Raider camp. Even the stupidest Raider would know that attacking this guy with whatever scavenged weapon they have will result in a swift death.

More chems and better chem effects, not just some stat changes. Psycho could tint your vision red and faster heartbeat could fill the character's ears. Mentats could make everything sharper, the colors more vibrant, sounds sharper and such. Or that could be Jet. And the withdrawal effects, such when you're not on Mentats, everything is slightly blurry and grey. The NPC's could also comment on that, for I believe that someone who needs his fix shows it at least a bit.

Combat:
- when you cripple a limb, the character should react accordingly, for example: you shoot someone in the leg and you cripple it, so the guy drops his weapon and grabs the leg, seeking cover to bandage it.
- the grenades could leave some after-effects, such as ringing in the ears, temporary blindness, maybe screen shaking.
- Cover. Hiding behind walls, firing when not looking (you know, you stick your arm out of the cover and fire blindly), indirect grenade throwing, cover that can be punctured: for example, when you fire at someone hiding behind a metal desk using a 9mm pistol, it's useless, but when you use an anti-machine rifle, the bullet pierces the desk and maybe even the guy, making a hole in the wall.
- grenade shortcut.
- maybe using guns as melee weapons, so when you suddenly bump into a guy, you could smack him with your weapon's stock to stagger him, and then shoot him.

Now, some things that might be just a little bit too much, but:
- destructible environment. At least by the more powerful explosives and energy weapons, such as the Fat Man, Grenade Machinegun or plasma weapons.
- energy weapons ammo. I always found it odd, that when you fire for example the Laser Rifle, you change the microfusion cell every 24 shots, but your MF cell stock is reduced by 24. That would mean that the rifle has one cell connected, but it uses up those in your inventory. I'd like it to work in a way, that every energy weapon uses a different amount of energy for every shot. So, you could have 2 MF cells in your inventory, which could mean that you can fire a Laser Rifle 48 times or a Gauss Rifle 2 times.This would also add some realism, for when you reload only a partially empty cell, it goes to your inventory partially charged, so when you load it again, it has only the amount of energy left when unattaching it.
- choosing the PC's origins. You could decide whether your character is from a Vault or maybe a guy born in the Wastes.

That's all I can think of right now.
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Nick Swan
 
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Post » Thu May 03, 2012 6:27 am

Well that isn't true at all, not ever weapons is the same and they all do things differently. If bullet drop and ttt was added to the game along side a host of other facts there would be difference's in how each weapon preforms. A bullet doesn't go forever you know, even in space.
No, not every weapon is the same, but some of them are so similar that it makes no sense to have both in the game.

Note: The lack of gravity or friction means that a bullet, if propelled, will travel forever in space without losing any velocity. The only thing that will stop its forward momentum is if it hits something which due to the magnitude of space is highly unlikely to happen.
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djimi
 
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