Fallout 4: Speculation, Suggestions & Ideas - Thread #58

Post » Thu May 03, 2012 12:59 pm

No, there needs to be more in general. There is WAY more different weapons in the US even in the 50's than there is in the game. WW2 weapons MUST all be added, even the crappy ones so they can be lower level weapons.
I wouldn't say that WWII guns MUST be added, but a few more would be nice. But to add more you could find old schematics or something and a group like the gun runners could make them, so all these 400 year old guns aren't just popping up out of nowhere.
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Amy Cooper
 
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Post » Thu May 03, 2012 12:24 pm

Well that isn't true at all, not ever weapons is the same and they all do things differently. If bullet drop and ttt was added to the game along side a host of other facts there would be difference's in how each weapon preforms. A bullet doesn't go forever you know, even in space.

I didn't say every weapon is the same, but I did say "Fortunately this isn't real life". It's a question of feelable variety in gameplaymechanics. The minute differences do nothing to impact or add to the overall gameplay in this kind of game. This isn't a military simulation like Armed Assault, this is... was supposed to be an RPG.

But hey, by all means, I'm tired of arguing about these things anyway. And it's not like there's anything to really lose anymore.
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Mistress trades Melissa
 
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Post » Thu May 03, 2012 1:25 pm

Gah, can't be arsed with another [censored]-tonne of guns again, there's loads in Fallout New Vegas, I haven't even tried them all out yet! What's with gun nuts wanting every weapon and ammo type there is in the game? It's so confusing and... gah! I prefer when they make generic named weapons like "double barrel shotgun" instead of something like TNM-M98 mkII blah blah, and if they have simple ammo type like 5.56 instead of 5.56xA, 5.56xB and 5.56xC which I've got no idea the differences of. Heh.

As long as a weapon looks and sounds cool and kills people I aim it at, then I am good. Can't be arsed with "oh, that weapon is totally based of an SK-123k and should use ammo type 7.31x36 and not 7.31x37, that is soooooo unrealistic". Just enjoy the cool wastelandish weapon you get to kill punk rockers and giant scorpions with.
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Klaire
 
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Post » Thu May 03, 2012 4:00 am

Spoiler
What I'd like to see: The player's HUD is provided by the PipBoy or a Power Armor helmet, so when you start the game without a PipBoy, you don't have the HUD. This in turn leads to EMP grenades disrupting the HUD; for example if you get hit by an EMP charge, the HUD flashes and disappears, the you get an on-screen message reading something like: "Rebooting". And Power Armored characters could be temporarily paralyzed by the grenades, not damaged more. Power Armor should be harder to find and more powerful, so there should be a very hard quest to complete to get the PA training. But, when you finally get it, you really feel like a walking, one-man tank. First-person view should change accordingly to the headpiece you're currently wearing: like a Power Armor visor and such. More weapons, especially more of those made post-war. I'd also like to see weapon crafting (the Railway Rifle!), as well as crafting other items, such as Weapon Repair kit or the Doctor's Bag. The factions: For once, I'd like to actually join a faction, not merely be a merc hired by them or a random guy that just happens to be working for them. Then, maybe advance in the faction's ranks. I always wanted to be a BoS Paladin. The sprint button, of course. Dynamic quests, a bit like in Skyrim. Bounty quests; quests that require you to retrieve a certain item, but the loaction changes, so you don't have to go to the same location twice. Better NPC behavior. This could be things like: when you walk around a town with a weapon unholstered, people comment on it; or when you actively aim a weapon at someone, you could get a warning or even get attacked for that. Bigger weapons' intimidation. So, when you walk around with a missile launcher on your back, people treat you with more respect. And raiders actually run. Imagine, a Power Armored guy with a Grenade Machinegun walks into a Raider camp. Even the stupidest Raider would know that attacking this guy with whatever scavenged weapon they have will result in a swift death. More chems and better chem effects, not just some stat changes. Psycho could tint your vision red and faster heartbeat could fill the character's ears. Mentats could make everything sharper, the colors more vibrant, sounds sharper and such. Or that could be Jet. And the withdrawal effects, such when you're not on Mentats, everything is slightly blurry and grey. The NPC's could also comment on that, for I believe that someone who needs his fix shows it at least a bit. Combat: - when you cripple a limb, the character should react accordingly, for example: you shoot someone in the leg and you cripple it, so the guy drops his weapon and grabs the leg, seeking cover to bandage it. - the grenades could leave some after-effects, such as ringing in the ears, temporary blindness, maybe screen shaking. - Cover. Hiding behind walls, firing when not looking (you know, you stick your arm out of the cover and fire blindly), indirect grenade throwing, cover that can be punctured: for example, when you fire at someone hiding behind a metal desk using a 9mm pistol, it's useless, but when you use an anti-machine rifle, the bullet pierces the desk and maybe even the guy, making a hole in the wall. - grenade shortcut. - maybe using guns as melee weapons, so when you suddenly bump into a guy, you could smack him with your weapon's stock to stagger him, and then shoot him. Now, some things that might be just a little bit too much, but: - destructible environment. At least by the more powerful explosives and energy weapons, such as the Fat Man, Grenade Machinegun or plasma weapons. - energy weapons ammo. I always found it odd, that when you fire for example the Laser Rifle, you change the microfusion cell every 24 shots, but your MF cell stock is reduced by 24. That would mean that the rifle has one cell connected, but it uses up those in your inventory. I'd like it to work in a way, that every energy weapon uses a different amount of energy for every shot. So, you could have 2 MF cells in your inventory, which could mean that you can fire a Laser Rifle 48 times or a Gauss Rifle 2 times.This would also add some realism, for when you reload only a partially empty cell, it goes to your inventory partially charged, so when you load it again, it has only the amount of energy left when unattaching it. - choosing the PC's origins. You could decide whether your character is from a Vault or maybe a guy born in the Wastes. That's all I can think of right now.

Yes, to all. It's almost the same as what I want (I have more though, lol).
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Nikki Hype
 
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Post » Thu May 03, 2012 4:49 pm

UPDATED SUGGESTIONS:

Spoiler
1. I want to know more about the Vaults. Don't make them all appear generic. Maybe have a Vault that actually survived and is thriving almost like Vault 8 ( I want a quest where I can be a citizen of a Vault if I helped them with a problem). [EDITED: It would be interesting if certain vaults would still be functional while the "experiment" is going on. That would be something new instead of just going to an abandoned vault, again. However, there should be some abandoned vaults but they should have some interesting "quests" like Vault 11 in Fallout: New Vegas.]

2. Make SPECIAL like it was in the originals; I want to play as a certain character who is dependent on his/her SPECIAL. GET RID OF THE STUPID "ALMOST PERFECT" PERK and NO ITEMS THAT CAN PERMANENTLY INCREASE YOUR SKILLS LIKE THE BOBBLEHEADS (they were fun to collect and should've been like that, collectables). The SPECIAL you chose is what you get (unless certain clothing or drugs increase it TEMPORARILY). New Vegas had a Doctor that could increase your SPECIAL but it was expensive and you can probably only increase two before your body can't take anymore implants. Something like that I'm okay with. Not that I would do it.

3. Please, please, PLEASE do not make me be a God-like character. Have perks every two levels (or every other one).

4. Skills should matter. If I'm not an explosive expert than obviously I wouldn't be able to convince an NPC who needs to be convinced via an explosive skill requirement.

5. Bring back the original skills "percentage" system.

6. No "good vs evil". Make morality ambiguously gray. You guys had a good start in the DLC "The Pitt" so it can be done.

7. No "Lydia"-like companions. I want them to feel alive like in New Vegas. They had a story to them and quests which I loved. Also, Charisma should determine how many companions you can have like in FO2. Update the companion wheel, too.

8. Bring back the custom-made weapons! Those were fun to make and use.

9. Don't make FO4 a FPS. It should be an RPG where different approaches to certain situations can be attained depending on your skills, not just shooting your way through (that is one option and shouldn't be the only one).

10. Keep the Reputation system and Traits.

11. Let there be consequences to my actions. Blowing up Megaton did nothing to me and angry Megaton survivors don't count.

12. I want to be able to customize my Pip-Boy. Also have an upgrade. Keep the wrist-band version Pip-Boy as well.

13. I want to have the options to give my character tattoos, scars, skinny to muscular to fat build, ect.

14. The ending slides should be brought back. I didn't care for if my character "didn't succumb to the vices that claimed so many". I wanted to know about the people I helped (or not) as well as the towns I visited (Vault 101 as well). New Vegas did this perfectly.

15. Checking your Pip-boy during combat should be set during real-time. (EDITED: Or checking your Pip-Boy during combat costs AP)

16. Fast traveling should be almost like the originals. If I click on a map marker than there should be moments where my character would be in a different location either because an enemy appeared or my character just wanted to stop. Then I can click on the map marker again and be on my merry way.

17.Get rid of those little triangles in the compass that tells me if there is a place I haven't visited. I want to be surprised.

18. Ammo should have weight even in "normal" mode.

19. Barter like the originals. I don't want to only rely on caps. If the vendor doesn't have much caps to buy from me and I don't have enough caps to buy from him/her than I should be able to trade an item for another item. Also, if the currency is still caps then please explain where the caps get their value from.

20. The Karma system should be re-done.

Spoiler
I like the idea of Karma biting you in the *** if you did something questionable.

For example:

1. Pickpocket-----> 2 Ways Karma can [censored] you over:

B*) During your travels you are suddenly jumped and your most valuable possession(s) is taken (You like that unique weapon you found? Say goodbye to it. Wow! You have 47 stimpaks? Well, you'll have to do with just 4 now. Incredible! 6,789 caps!? Yup, those are gone too...). Then, to add insult to injury, you could be ambushed near a raider camp or near a [insert a new Wasteland villain here] and when you wake up you could be in real trouble especially if your most powerful weapon was stolen (or stimpaks to heal yourself since you would wake up injured).

B*) I don't know if many of you have seen this in some movies (or cartoons) but when people bump into you suddenly they would be on their merry way with your cash (or valuables). When this happens you are faced with a dilemma:

-If they are children it's obvious you can't kill them so there goes one way of getting your valuables back. I'm sure if they are caught while running (by you or depending on your Reputation and if they are any nearby, the Guards could help you capture them) or if they arrive in a dead end, you have the option of convincing them (with Speech or high enough "Bad" Karma; if you have "low" bad Karma they could just respond,"You don't scare me, mister, miss!") to hand it over (or the Guard, again, depending on your Reputation). They could of course just escape by going through holes you cannot pass through like Sally did in Mothership Zeta.

-However, if the person who pickpocketed you is an advlt, you have the option of killing the person but it would harm your Reputation with the town or city you are visiting if it was witnessed (unless it was a secluded alleyway or something). I love the idea of having the option to pistol whip someone or put them in a headlock (I guess the success of it would depend on your Strength, Unarmed skill, Karma, and/or Speech).

2. House Robbery

- When you rob someone's house then YOUR home would be rob, too!

----

To be perfectly honest, I cannot think of any good Karma situations at this moment (it's pretty late as I'm typing this).

But I would love it when you meet certain people, depending on your Karma, they would respond differently towards you. I know that they wouldn't know your Karma level but like it was mentioned before, they could have a hunch like your father did in Fallout 3 concerning Megaton's bomb.

Examples being (WARNING! Terrible writing ahead! Read at your own risk! :tongue:):

First, (Good) Reputation (neutral, low "good" or low "bad" Karma only):

Dialogue #1:
"I heard you've done good for this city. You're more than welcome to come back here any time!"

No Reputation (good or neutral Karma only)

Dialogue #3:
"Welcome! Please enjoy your stay."

No Reputation (Bad karma)

Dialogue #2:
"Know that we have our eyes on you..."

(Good) Reputation with (Bad) Karma:

Dialogue #2:
"I don't know why but there's something about you that doesn't feel right but I guess I can trust you for now. You have after all helped this town in the past."

And you get the point. Perks connected to your Karma would be nice as well.


Maybe when I'm more awake I'll come up with some Good Karma situations....


21. I want to be able to SPRINT.

22. Awesome animations (like pistol-whipping someone, kicking someone if they are too close, headlocks, ects.).

23. No "ragdoll" death effects please. Skyrim made an improvement but not so much.

24. Don't make the main quest so linear or short.

25. Marriage but not like in Skyrim (ME: "Hi, sweetie..." ME: "Um....okaaaay. Thanks...." ME: HOW DO I GET A DIVORCE!?"). Maybe if I'm an evil character or if my luck is so bad or if I pissed of a faction, maybe my spouse would be killed? Something more engaging than just the same dialogue.

26. Tools should be brought back. I want to use a rope dammit!

27. Have a way where you can use your Companion's specialty (hacking, lockpicking) by pointing at things (like in Skyrim).

28. Chems should have better side affects and penalties. If my character drinks a lot than perhaps I can't control my character very well and my screen goes blurry. I could take chems all the time in Fallout 3 (and in New Vegas) and be fine. I hardly ever notice the so-called "penalties". Make it so that using chems would be frightening. Like in the originals. Example being when you take mentat and for a few days you become a bumbling idiot where consequences will arise if people don't like you for being like that (in Fallout 2 some will attack you).

29. I want to be able to upgrade my clothing. If I have, for example, a vault suit, perhaps if I take it to a "specialist" they can add more protection and the changes are visible. There should will be restrictions of course. The same goes for light and heavy armor.

30. Please tell us what had happened to the Capital Wasteland (like mentions here and there).


31. I want to be able to put explosives near doors to detonate them like in the Originals. Also, maybe using a crowbar (depending on your strength) you can open a door or elevator. Kicking down certain doors would be nice, too. In other words, I want different ways of opening doors.

32. Appropriate death animations for the PC AND NPC, depending on which weapons were used. Example being if I'm using a flamethrower than the person should be burned to a crisp and vice versa (like those in Skyrim).

33. Maybe if I'm hacking a computer, there could be an animation where my PC pulls out a wire from his/her Pip-Boy and have it connect to the computer. Also, I want an animation where I can see my PC's hands typing. Basically, I want to see my PC doing something whether it's hacking, lockpicking, ect.

34. Better and useful perks. In the Originals, I take a long time to choose a perk because it would matter. I had perks in Fallout 3 that really didn't do much of anything. Most of them were unimpressive as well. I really hope certain perks from New Vegas would be in FO4 (like Confirmed Bachelor/Cherchez La Femme, Travel Light, Unstoppable Force, ect...).

35. More dialogue options (but they should be good as well). It irked me that I couldn't say "[censored] you!" to Amata when she kicks you out. All I got was, "I understand. Goodbye, Amata." WTF!? I can say "[censored] you" to James but not to her? I couldn't even give her the bird. And another....Three Dog and the "Intelligence" option....'nuff said.... [EDITED: Fallout: New Vegas had AMAZING dialogue options where I can be sarcastic, uninterested, an A*****e, ect.]

36. Ability to poison people/food. I want other options of finishing quests instead of the usual FO3's "shoot first, ask questions later" method.

37. If sprint is added in FO4 then there should be animations. Example, both hands would grip a small gun while running (if I have a small gun already in my hand), ect.

38. I want to have the ability to use the gun I am using as a melee weapon if enemies gets too close to me.

39. Perhaps the option to dodge certain attacks (this could be a perk like in the Originals which was called, "Dodger").

40. More "livelier" settlements. Basically, all I'm asking is that certain settlements (big/important/trading towns/cities?) would have a lot of activities going on with a lot of people wandering about as well. Rivet City, despite it being called that, was anything but a "city". The other settlements in FO3 were also disappointing (like Canterbury Commons).

41. The choice to wear male clothing if female and vice-versa.
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Euan
 
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Post » Thu May 03, 2012 7:17 pm

I want more locations like that of Raven Rock. That place had the best atmosphere of F3.

More armour. Also, I would like some degree of customization for the armour. Also, give us some new wasteland-improvised weaponry. (think Metro 2033)

Don't force the stupid arm-mounted pip-boys on us. That stupid pip-boy is annoying. At least give us pip-boy variants, like the stupid arm-mounted one, and one that is hand-held. (think 'iphone', but clunkier and pip-boy-ized)

I also want some weather and other climates. I want a thunderstorm where irradiated rain pours down from the sky. In F3/NV, it is like nukes caused perpetual blue skies, so at least make more varieties of cloudcover.
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Schel[Anne]FTL
 
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Post » Thu May 03, 2012 4:43 pm

Don't force the stupid arm-mounted pip-boys on us. That stupid pip-boy is annoying. At least give us pip-boy variants, like the stupid arm-mounted one, and one that is hand-held. (think 'iphone', but clunkier and pip-boy-ized)

Like the Pip-Boy 2000?
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Neil
 
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Post » Thu May 03, 2012 9:29 am

The 50's theme should returned. It just really adds to the atmosphere. I'm not saying 50's culture has to be everywhere, I just want it to be where some people keep the 50's spirit alive because it reminds them of ancient peaceful times, something they want to recreate.

More livelier settlements. Shows some crops being grown, animals being tended to, an irrigation system and perhaps a arena and a pub combined?
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Irmacuba
 
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Post » Thu May 03, 2012 8:21 am

Like the Pip-Boy 2000?

Yeah, the 2000 would be nice to go back to.

I also wouldn't mind other rare Pip-boy technology in the world to scavenge as well. [like prototypes? Pip-pad?]
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Elisha KIng
 
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Post » Thu May 03, 2012 1:31 pm

Yeah, the 2000 would be nice to go back to.

I also wouldn't mind other rare Pip-boy technology in the world to scavenge as well. [like prototypes? Pip-pad?]

Could be something like the ones in the concept art for Van Buren, http://www.falloutwiki.com/images/thumb/1/1f/Pipboy3000.jpeg/800px-Pipboy3000.jpeg and http://www.falloutwiki.com/images/thumb/5/59/Pipboy3000_2.jpeg/795px-Pipboy3000_2.jpeg, along with the http://www.duckandcover.cx/gallery/albums/userpics/10004/normal_pipboyrend.jpg (actually more likely another version of 2000, like that mod you can download, "Pip Boy 2500", since in Fallouts current FPS form, the buttons need to be different from the ones on the original Pip Boy.)
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Jordyn Youngman
 
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Post » Thu May 03, 2012 4:47 am

Don't force the stupid arm-mounted pip-boys on us. That stupid pip-boy is annoying. At least give us pip-boy variants, like the stupid arm-mounted one, and one that is hand-held. (think 'iphone', but clunkier and pip-boy-ized)

I love the arm-mounted Pip-boy version and despise the hand-held one. So I agree we should be given an option to choose which variants to appease certain players. Although, if you want to make a point across don't use "stupid" three times so close to one another. It takes always the seriousness in my opinion. lol

Just imagine carrying around that clunky piece of device. It would have to be placed in a bag so having it be on the arm makes sense, especially to Vault Dwellers. It's convenient.

Perhaps have your Pip-boy become invisible when trying to infiltrate certain areas. That would be cool.
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RaeAnne
 
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Post » Thu May 03, 2012 5:23 am

I miss the feel of the older games. In the old ones, it really felt like the world ended and society was rebuilding. Most of the buildings were rubble sinking into the ground, and likewise, most of the towns were either new settlements or the ruins were modified to actually support a town. In the latter games, it feels like the immediate aftermath of an earthquake. There are intact buildings everywhere that are hardly touched even 200+ years after the nuclear war and inhabitation by survivors. If anything, I'd say make it feel more like the world actually ended and people had actually lived for a while after exiting the vaults. Have new towns, like shady sands, that were built from the ground up after the inhabitants left their vault. Maybe add Vault City or something like it, it seems like some other vault must have had A GECK. Also, the retro futuristic feel was kind of lost in new vegas, and it took on a western feel instead. Fallout 3 did very well on the music and all the technology looked like the 2077 of the 1950's.
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Robert Devlin
 
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Post » Thu May 03, 2012 9:50 am

I love the arm-mounted Pip-boy version and despise the hand-held one. So I agree we should be given an option to choose which variants to appease certain players. Although, if you want to make a point across don't use "stupid" three times so close to one another. It takes always the seriousness in my opinion. lol

Just imagine carrying around that clunky piece of device. It would have to be placed in a bag so having it be on the arm makes sense, especially to Vault Dwellers. It's convenient.

Perhaps have your Pip-boy become invisible when trying to infiltrate certain areas. That would be cool.
In fallout 3 there were two types of pip-boy 3000's, and you got the crappy one. I think they should give us the newer one and make it less bulky, and take away the glove, it should also be modified into armor or strapped onto the armor. I don't like how you just rip a chunk of the armor off (especially power armor) to have your pip-boy on.

Sort of like this http://2.bp.blogspot.com/_-sNYx4dWJoE/TL6egN9IYcI/AAAAAAAAABc/1Yr_vaINyB4/s1600/wirst-mounted-displays-us-army-thumb-550xauto-48977.jpg, but have the mounting part more sturdy.
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Laura
 
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Post » Thu May 03, 2012 4:58 pm

I love the arm-mounted Pip-boy version and despise the hand-held one. So I agree we should be given an option to choose which variants to appease certain players. Although, if you want to make a point across don't use "stupid" three times so close to one another. It takes always the seriousness in my opinion. lol

Just imagine carrying around that clunky piece of device. It would have to be placed in a bag so having it be on the arm makes sense, especially to Vault Dwellers. It's convenient.

Perhaps have your Pip-boy become invisible when trying to infiltrate certain areas. That would be cool.

As was the point. :tongue:

But that stupid arm-mounted pip-boy annoyed me after being stuck with it for 2 games. My issue is that it is forcibly equipped on the character. I will give it to you that it was practical.

It also made for a turrible light source. I'd rather have a real light souce like in Metro 2033 or Half Life. That could add in some intensity in dark atmospheric environments [especially if you have to recharge it].
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Alexander Lee
 
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Post » Thu May 03, 2012 10:48 am

I miss the feel of the older games. In the old ones, it really felt like the world ended and society was rebuilding. Most of the buildings were rubble sinking into the ground, and likewise, most of the towns were either new settlements or the ruins were modified to actually support a town. In the latter games, it feels like the immediate aftermath of an earthquake. There are intact buildings everywhere that are hardly touched even 200+ years after the nuclear war and inhabitation by survivors. If anything, I'd say make it feel more like the world actually ended and people had actually lived for a while after exiting the vaults. Have new towns, like shady sands, that were built from the ground up after the inhabitants left their vault. Maybe add Vault City or something like it, it seems like some other vault must have had A GECK. Also, the retro futuristic feel was kind of lost in new vegas, and it took on a western feel instead. Fallout 3 did very well on the music and all the technology looked like the 2077 of the 1950's.

Yeah, the old games had this amazing feeling. Also, I support a Vault City in Fallout 4. I want to be able to have the option of helping Vault Dwellers and maybe they can offer me a new home in their Vault out of gratitude (if I was nice to them). Some Vaults should have at least have survivors still living in them. The main experiment may have failed but they still survived (having the PC stumble upon a Vault experiment would be amazing).
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Genocidal Cry
 
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Post » Thu May 03, 2012 4:39 pm

I miss the feel of the older games. In the old ones, it really felt like the world ended and society was rebuilding. Most of the buildings were rubble sinking into the ground, and likewise, most of the towns were either new settlements or the ruins were modified to actually support a town. In the latter games, it feels like the immediate aftermath of an earthquake. There are intact buildings everywhere that are hardly touched even 200+ years after the nuclear war and inhabitation by survivors. If anything, I'd say make it feel more like the world actually ended and people had actually lived for a while after exiting the vaults. Have new towns, like shady sands, that were built from the ground up after the inhabitants left their vault. Maybe add Vault City or something like it, it seems like some other vault must have had A GECK. Also, the retro futuristic feel was kind of lost in new vegas, and it took on a western feel instead. Fallout 3 did very well on the music and all the technology looked like the 2077 of the 1950's.

Yeah, the old games had this amazing feeling. Also, I support a Vault City in Fallout 4. I want to be able to have the option of helping Vault Dwellers and maybe they can offer me a new home in their Vault out of gratitude (if I was nice to them). Some Vaults should have at least have survivors still living in them. The main experiment may have failed but they still survived (having the PC stumble upon a Vault experiment would be amazing).

In fallout 3 there were two types of pip-boy 3000's, and you got the crappy one. I think they should give us the newer one and make it less bulky, and take away the glove, it should also be modified into armor or strapped onto the armor. I don't like how you just rip a chunk of the armor off (especially power armor) to have your pip-boy on.

Sort of like this http://2.bp.blogspot.com/_-sNYx4dWJoE/TL6egN9IYcI/AAAAAAAAABc/1Yr_vaINyB4/s1600/wirst-mounted-displays-us-army-thumb-550xauto-48977.jpg, but have the mounting part more sturdy.

Yes to updating the arm-mounted Pip-boy (especially to THAT picture...). I will admit it does look weird at times with power armor.

As was the point. :tongue:

But that stupid arm-mounted pip-boy annoyed me after being stuck with it for 2 games. My issue is that it is forcibly equipped on the character. I will give it to you that it was practical.

It also made for a turrible light source. I'd rather have a real light souce like in Metro 2033 or Half Life. That could add in some intensity in dark atmospheric environments [especially if you have to recharge it].

I see what you did there...

I support updating it to make it appear less clunkier and can go well with clothing (see WONDERW0MBAT's picture reference). The lighting, well, I never played those games so I can't really comment. All I can say is that it is suppose to appear retro-futuristic so the lighting might reflect that.
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Kevan Olson
 
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Post » Thu May 03, 2012 12:18 pm

I support updating it to make it appear less clunkier and can go well with clothing (see WONDERW0MBAT's picture reference). The lighting, well, I never played those games so I can't really comment. All I can say is that it is suppose to appear retro-futuristic so the lighting might reflect that.

A less clunky arm mounted pip-boy would be more bearable in Fallout 4.

As for the lighting, the pip-boy gives ambient light, wereas in Metro & HL, the light is directional, so your 'peripheral vision' is not nearly useful, allowing enemies can get the drop on you easier. In addition, I found that directional light sources aided in how the game felt...Perhaps they can make a retro-futuristic directional light for F4...
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!beef
 
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Post » Thu May 03, 2012 5:06 am

Blunt Objects Have Better/No Durability Meter (Would Vary Between Blunt Objects)
Ability to sharpen sharp weapons
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Ymani Hood
 
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Post » Thu May 03, 2012 4:43 am

Gah, can't be arsed with another [censored]-tonne of guns again, there's loads in Fallout New Vegas, I haven't even tried them all out yet! What's with gun nuts wanting every weapon and ammo type there is in the game? It's so confusing and... gah! I prefer when they make generic named weapons like "double barrel shotgun" instead of something like TNM-M98 mkII blah blah, and if they have simple ammo type like 5.56 instead of 5.56xA, 5.56xB and 5.56xC which I've got no idea the differences of. Heh. As long as a weapon looks and sounds cool and kills people I aim it at, then I am good. Can't be arsed with "oh, that weapon is totally based of an SK-123k and should use ammo type 7.31x36 and not 7.31x37, that is soooooo unrealistic". Just enjoy the cool wastelandish weapon you get to kill punk rockers and giant scorpions with.
There is only 5.56 and .223 man, your thinking 7.62. And many guns have nicknames that could be used as well. And how would more weapons be unrealistic if its realistic?
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Kat Ives
 
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Joined: Tue Aug 28, 2007 2:11 pm

Post » Thu May 03, 2012 1:21 pm

Beth can you make Lockpicking different or harder, preferably harder!!!!! :smile: its too easy and I'm well used to doing it now, perhaps a new form of electronic lock that requires a mini puzzle to solve on screen or possibly a mess of wiring that has to be rewired or by-passed or sumthing. Its just to easy to do now and I want LPing to remain a challenge throughout the game. Thanks.
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chloe hampson
 
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Post » Thu May 03, 2012 2:30 pm

Imagine growing up (Like in Fallout 3) starting from a baby. As you grow up in the pre - war fallout universe. When the bombs drop you are far away enough not to die but become a ghoul. They could make it so it's 200 years later or you try and survive just when the bombs drop. Plus being a ghoul would make NPC interaction more interesting. Some could shoot you on sight, some could refuse to serve you. Maybe you can convince them otherwise? Maybe you can put a bullet in there brain. I for one would incredibly enjoy to play as a Ghoul because you could see a whole new perspective in the Fallout universe.
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Cathrine Jack
 
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Post » Thu May 03, 2012 10:26 am

Nah, I think it would limit you a bit too much. I wouldn't object though if there was a chance to become a ghoul later on in the game, totally voluntary though.
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Monika Krzyzak
 
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Post » Thu May 03, 2012 2:27 pm

More mutations, why does every ghoul look the same? Why does every yao guai look the same? Why does every wasteland look the same?
Variations, mutations, lots of them.
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Wayland Neace
 
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Post » Thu May 03, 2012 12:45 pm

There is only 5.56 and .223 man, your thinking 7.62. And many guns have nicknames that could be used as well. And how would more weapons be unrealistic if its realistic?

I'm not thinking any ammo type at all, I just typed random numbers to kind of prove my point, to me it's all random numbers. I just learn to recognize what weapon takes what and the higher the number, the more powerful :smile: Just having more ammo types that look similar because weapon A in real life uses 7.31x36 and weapon B in real life uses 7.31x37 (again, fictional ammo types) that is just unnecessary...
And yeah, use the nicknames rather. I get confused when they have a lot of abbrevations, especially modern ones. Like say they include the Colt Rangemaster from Fallout 1 and 2, it could be called Rangemaster for all I care, to avoid confusion with the new hunting rifle.
And I didn't say it's unrealistic to have more weapons. I say that gun nuts always complain that "a certain weapon in Fallout that is inspired by a a real life weapon uses the wrong ammo is unrealistic" and bithc on about that, and I just say "as long as it kills people fore me"
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SUck MYdIck
 
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Post » Thu May 03, 2012 7:48 am

Watch this:
(Part 1)http://www.youtube.com/watch?v=I1jcaNk8RAE
(Part 2) http://www.youtube.com/watch?v=Ijf5HChMztY

it should be an option like Vampirism as the mod suggests. With more radiation you become a ghoul. - You could stop it with some specialized or, but later there is no coming back. Maybe even later you become a feral for maybe some side quest idk.
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lolly13
 
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