Fallout 4: Speculation, Suggestions & Ideas - Thread #58

Post » Thu May 03, 2012 2:34 pm

We get forced to wed Miria in Modoc. The kid the Chosen One has his kid with Angela Bishop.

Yeah, I know. I never was talking about Miria, I was talking about the Bishop Child. I don't even remember being able to have a kid with Miria, just that she was a possible wife/forced companion.
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CHANONE
 
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Post » Thu May 03, 2012 3:49 pm

Ideas for The next fallout game: More random encounters- Fallout 3 had next to none, and the same for New vegas, THE GAME NEEDS MORE ENCOUNTERS. Its a wasteland for god sakes make up more special types of encounters. You should be getting robbed wayyyyyyyyyyyyyyyyyyyyyyy more simply because people are desperate. lets say your person is walking to your destination and then around 1-4 wastelanders walk up to you wanting to rob you. have some that are real difficult to beat and that they rob you take all your money, most of your guns, and high value items, leaving you at near death. But your able to get your stuff back in a nearby city by killing them or whatever. another type of encounter your walking then you see a person or persons getting mauled by a deathclaws,geckos, whatever if you help them you get a karma boost. just some things to think about
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Joanne
 
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Post » Thu May 03, 2012 7:17 pm

Ideas for The next fallout game: More random encounters- Fallout 3 had next to none, and the same for New vegas, THE GAME NEEDS MORE ENCOUNTERS. Its a wasteland for god sakes make up more special types of encounters. You should be getting robbed wayyyyyyyyyyyyyyyyyyyyyyy more simply because people are desperate. lets say your person is walking to your destination and then around 1-4 wastelanders walk up to you wanting to rob you. have some that are real difficult to beat and that they rob you take all your money, most of your guns, and high value items, leaving you at near death. But your able to get your stuff back in a nearby city by killing them or whatever. another type of encounter your walking then you see a person or persons getting mauled by a deathclaws,geckos, whatever if you help them you get a karma boost. just some things to think about
Throughout the entire game, only one person tried to rob me. If its a no rules land then they should jump you. I say, more NPC traps, NPC interaction within their own groups and NPC mutany fights should be more common.
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Alexx Peace
 
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Post » Thu May 03, 2012 6:13 pm

I really like the weapons in Metro as well, and I don't see why we don't have more wasteland made weapons in Fallout either. All the engineers, scientist's, gunsmith's, and tech junkies couldn't all have died or been in Vaults. Wasteland made weapons both energy and regular small arms should be all over, we have already seen modifications for these weapons done by wastelanders after all. And just think what they could have done with fission cells and crossbows or harpoon guns!!! And think of all the ball bearing that could be used as ammo that are just lying about, or even marbles. What we need to do is start emailing Bethesda with weapons ideas, maybe they will look at them and think NICE and put them in. Think about this, a fission powered crossbow with different types of ammo including a exploding arrows that could be used to kill things or blow up traps, rocks, barriers so that we can progress to other areas.

Spoiler
Small alien crashed wreackage town.
I want tribal weapons and pneumatic weapons to be added in.
sprint and varying terrain and the new hotlist.
More alien stuff, and I wanna know what all the pre-war government knew about them.
I want to be able to into a fullsize theme park.
CHANGEING FREAKING SEASONS, I want them possibly.
Well I was thinking along with the changeing seasons there could be seasonal quests/enemies, as well as holidays. I want to give a Raider a 12 gauge gift to the head.
I would love easter eggs from other games as well as movies and tv shows.
I want to know more about the pre-war government plans with the vaults. And what happened to the heads of all the major corporations.
Bring back the slavers, I need something good to hunt. Make sure they have good weapons and armors though, the slavers in Fallout 3 were mostly pushovers.
I want to see what happened to all the survivalist group's out there, and I would like to see some fallout shelters and bunkers that the civilain population built.
I've been thinking, why don't they have locations outside the main map before they even announce the dlc which then could either expand these out maps or add more of them.
One thing I would like again like I have said before, a alien town full of several different types of aliens. They should all be only in one area that you need to do and get certain things to get to them. And once you get to them you can't fast travel to them, you have to go up a mountain pass every time. I always liked the concept art of the stranded alien. I'm talking about something filled with maybe a dozen aliens(possibly the aliens that aren't greys or greens are slaves?) with some "scouts" patrolling the outer areas with "alien stealth suits" on. The town would either be underground inside a mountain or at the top of a mountain in a valley Shangrala style.
Well since there hasn't really been a game where they would be(other than tactics I guess) there isn't anything to say bison could be in the game. Their heads would be the strongest part of their body, so headshots would be a no-no unless you have a big gun.
Hmmm, can tabs should be a secondary currency.
MMT=More Metro Tunnels
One thing I think we can all agree, the next game should have the Bozar in it.
I want this in the next game.
What I would like to see with weapons alongside the skill's for them is something that allows you to get better with that particular type of weapon from use. Like how San Andreas did it with it's guns.
A avro car.
I just had a idea for a random encounter.
It only happens at right when you are either in a bed while sleeping, or when you are walking down a road without anyone else except maybe 1 companion. It's a different experience if you are on the road or in your bed at the first part, but the second part where you see a light and some figures above you doing experiments on you. This part goes by fast though, and you are sent back to where you were. You gain a perk from the experience as well as a odd rifle that will be lying next to you when you are returned. Also while this is all happening the x-files theme song is playing.
I would like to see more military holotapes and stuff about the aliens, as well as some more aliens in general.
The return of traps.
Hunting and trapping for skins and meat.
I would rather see the factions that are strong and centralized that keep to their own. Maybe each is rebuilding in it's own way and fashion, one group's cultures is more like ours in it's music and ideals and fights for peace and justice. Another a group of stoners that sell their product to the waste and no one would attack because they hold the secret's of pot. A third faction that is more war-like yet with a culture set in honor so they wont attack weaker groups without cause, they patrol the wastes doing their best to control the 4th faction. The 4th faction is a group of raiders, marauders, and some light ritualistic cannibalism. The last group is similar to how broken hills was, mutants and humans living together just to survive. They have ghouls that have managed to conceive ONE baby ghoul which they hope will help them to be able to have more.
All these factions have built of the refuse of the old world, with only the first faction having built a actual small city with 4 50 story skyscraqers as they have access to a concrete plant and a steel mill. There also 3 more factions which are the main factions. One is a group that is made up of the ancestors of soldiers that survived the great war, they are similar to the BOS but more willing to take some people in that they think that can fight. They have power armor and combat armor, both of which they have modified since the war to suit their combat needs. They don't use many energy weapons but instead use guns and some silent weapons. The opposite faction is a group of cultist mutants that abduct people and turn them into mutants who they then brainwash to fight for them. The last of the three main factions is a large tribe, there are tribes in the game that don't belong to any group but this one is special. This tribe is extremely violent and attack all the other factions, they do everything in their power to kill as many as possible and are trying to get their hands on nukes so that they can again cleanse the world. This is one of the main enemies in the game, the other enemy is yet to be come up with.
Fallout 4 needs to combine the things that are in NV(except the closed ending) with the truly unique feel of Fallout 3 with it's devastation, desperation, general atmosphere, the amazing music that haunts my TEOTWAWKI dreams, and little things that litter the map with what people were doing when the bombs fell and afterwards. As well as a new location maybe in the middle of the country. Toss in more weapons, maybe all the ones in fallout 2 and some from tactics. Add in some survivalist groups that survived since the great war as well as abandoned military bunkers and bases that were made up of military forces that survived the great war but not as part of the enclave. And some hints at a return of the Enclave in one way or another, or contact between the Enclave and this other military faction. Toss in a map that is 3 or 4 times bigger than Fallout 3's and let it ripe.
Bracing for hate!!!!
Camels and bisons.
Dual Wielding pistols and one hand weapons.
One thing I would like to see are weapons that look cobbled together like this.
As well as weapons like crossbows and spearguns(never used it in tactics when I got it). One other thing is I would like to see more tribal specific armors, not really in there right now. I would really love to see more of the inside of buildings, maybe they can give you a crowbar that works like the shovel does. In that you have to have it to open a certain type of door or container. I would also very much like that they bring back what was in the original fallout with being able to blow upon certain things. As well as rope, to get in and out of certain places. A map without invisible walls would be nice along with more sideoftheroad type things like in New Vegas, as well as a old amusemant park that is controlled either buy traders or raiders.
The ability to call in mortars, airstrikes with vertibirds, or artillery.
After main quest play like Fallout 3, would not be considered canon as Bethesda could just say you did all the dlc and such before you beat the game.
Non canon Easter eggs.
Zoo's, movie theaters, Freddy's Fears house's of screams, gun shops, carnivals, amusemant parks, assorted pre-war places to make the game feel like people actually lived before the war.
Seattle needs to be done. This area should have rain and be barely hit by any nukes because of unknown reason's, which make themselves parent at the beginning part of the game. The Chinese had planned their own invasion in the shadows, and along with help from Chinese American citizens that managed to hide from the commonwealth police. They came in small group's and began killing police and military personal 3 days before the Great War happened. Seattle is still there, among the colds. The Chinese invaders have been gathering strength for over 200 years, waiting for a signal from from China. Well the signal has come, and it's time to begin the second phase.
I have talked about Seattle being a cool place to go before, I did in the last thread.
And I still say that packs should be in the game, or exoskeletons that add strength AND extra carry weight. The exoskeleton would take the place of a power pack but not a regular carrying pack.
I want more bunker's, both civilian and military ones. And I want fallout shelter's as well, ones people dug in there backyards or out in the middle of nowhere. I also want to see more armor's and weapons, as well as some vehicles that I can use.
More alien quests. And the return of the Enclave, only small scouting parties though. Fallout 4 should have them still regaining strength and watching other groups. Maybe some actual Quests by them to take out people or buildings and such.
Paraffin slugs for shotguns, as well as hillbilly slugs.
Samurai and Black Knight armor.
And I still say that packs should be in the game, or exoskeletons that add strength AND extra carry weight. The exoskeleton would take the place of a power pack but not a regular carrying pack.
I would still like to be able to get a pack for my character, maybe be able to get power packs to boost energy weapon stats.
That's why it would be out of the way, also both the guns I mentioned are in F2. You can get night-vision for the fal if I remember right.
Maybe some Easter egg armor that is EXTREMELY expensive(like 1,000,000 caps) and a pain in the ass to get.
bounties and hits that groups/factions can give
prone position, make sniper rifles show their true potential
bipods for added accuracy
a job where you can increase stats with time and such
dual wielding(this one is more than likely gonna be in anyways,dual wield .32 revolvers or chinese officer swords)
LARGER MAPS
What I would love to see like I have been saying for a while is this:
Aliens
Alien hidden village in a very hard place to get to or a crashed alien mothership filled with alien tech and corpses, as well as frenzied alien robots. Maybe not a mothership but still something kinda large.
weapons from all the previous games
pop culture references like OWB has
midgets and fat people
crossbows and bows
ninja stars for when I'm bored
more types of dogs
more types of animals
squirrels
iguanas
snakes
bats
sks and AK-47
less nerfing of guns and armor
more bolt actions
DeLisle carbine(yes the ww2 enfield .45 acp conversion)
tent with sleeping area and campfire
the ability to run a business, have to keep it stocked and such
flashlight that isn't crap and can be used to blind a enemy at night
M1 carbine
the ability to call in artillery or mortars after making friends with a certain faction or acquiring them
a vehicle, either a horse or something that uses microfusion cells
a tank?(needs to be a Sherman, or a Sherman shaped tank that is futuristic in it looks and/or weaponry)
alien abduction random encounter that is brief and ends with you crashing a alien ship then getting out and scratching your head
a walkie talkie that you can use to call in support that doesn't run off as soon as combat starts or just gets to you period
caravan jobs where you have to protect a caravan or help carry stuff
more open building that make the world look like people actually lived were able to live
movie theaters that you can go inside
slavers
the ability to take over a abandoned building and stock it with things or fix it up and make it either a store or a faction outpost or just a plain house
more Chinese weapons and armors
pre-war military caches with experimental armors, weapons, and medicines
more audio holotapes that tell stories like what we saw a lot of in Fallout 3
said holotapes should have emotion in them, unlike the OWB holotapes....
the return of the radio towers like in Fallout 3, with the accompanying bunkers
better weapon upgrades
slingshot with ammo being things like spark balls, explosive balls, rocks, fireballs, metal ball bearings
pellet guns
different types of pellet ammunition
musket's and black powder rifles
the weapons talked about in the Museum of Technology
the Museum of Ordinance
a dunce hat found in a school with a small skeleton sitting facing the corner
more radio stations with different genres of music
a talk show radio station that has to wildly different hosts that turn out to be the same person but with split personalities
a crazed man with a dog, sawed off unique shotgun, unique leather armor, and only 2 rounds
more .22lr weapons
.22lr minigun and midget m1919
.22lr lever and bolt action as well as semi auto, all can be suppressed
more types of rounds for the fatman
the ww2 piss pot helmet
ww2 military uniforms found in museum or some guys house, maybe even bunker or basemant
have a weird story behind said costumes
have the weapons used by each military
bunkers and fallout shelters in people's houses and yards
these scattered around the wasteland
Bunker design one
Bunker design two
Bunker design three
the ability to make zip guns
the ability to make shotgun round grenades
packs like Alice packs and such
a miniguns in either 5.56 or .308
bowling alleys
catspaw magazine that gives increased speech or six appeal to the opposite six
bobs big boy type fast food joints
roadside attractions
raiders like the ones from Fallout 3
raider groups and clans
traps and alarms
the ability to build traps from ammo and other things
environmental traps and occurrences(fog, rain, storms, dust devils[these hurt the player some], haboobs[giggity], etc. etc.)
Mosin Nagant M91/30 and M44 rifles in 7.62x54r with the ability to buy and use chamber inserts for the .32 caliber pistols rounds and 7.62x25 pistol rounds
railway rifle,, also needs to be able to make rounds for it that can do other things
Tulip from underworld out in the wastes and you save her then date and marry her(......)
a guy named Bubba with a tricked out M4 carbine(in 5.56x45) that has a laser, scope, suppressor, beta mag, bipod, AND its red, white, and blue
more action Abe figurines
Honest Abe's Combat and Power Armor(somehow these things got sent to George Lincoln Jr's house!!!! Wait.....how did Abe have power armor? and for that matter combat armor?)
A suppressed .44mag lever action rifle
Co2 pistol
changing seasons
Halloween and Christmas are celebrated in certain locations
the ability to to smoke cigarettes and do hookah
more survivalist stories
splinter Desert Ranger faction that refused to join the NCR
Tent cities
wasteland swap meets/markets
gypsies traveling nomad groups
Large map
Unique monster's(random encounters)
Sasquatch
Werewolf
Vampire
etc.
What about the Enclave being a splinter faction of a government that controls from the shadows? What if this "shadow government" is the ones behind all the worst things that have happened? What if they tell Daniel Littlehorn what to do and who to kill? And they have a moon base.
Changing seasons, as well as the holidays that go with them.
I want more bunker's, both civilian and military ones. And I want fallout shelter's as well, ones people dug in there backyards or out in the middle of nowhere. I also want to see more armor's and weapons, as well as some vehicles that I can use.
Light and Medium power armor.
Theme park locations and more roadside attractions.

And vehicles really need to be added to the game, mounts as well. It is curretnly possible to make massive maps use procedural algorithms. There is actually a game coming out that will build a ENTIRE GALAXY so something as small as the Southwest(example) should be easy. In this way there can be large barren areas filled intermittently with locations and people. Hidden caches/towns/cities could be put in the game then as well as making pre-war cities larger.
My question is pretty stupid but where you have you spoiler tab and click on it and the info box comes up how do you do that ? haha
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Sara Johanna Scenariste
 
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Post » Thu May 03, 2012 4:21 pm

My question is pretty stupid but where you have you spoiler tab and click on it and the info box comes up how do you do that ? haha
When you reply look at that little light switch looking button, go three over and its one of those options.
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Vickey Martinez
 
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Post » Thu May 03, 2012 7:58 am

How about being able to actually join a faction in a meaningful way? Not like Fallout 3 or New Vegas, where becoming a member of the BoS has no real tangible in-game effects. Likewise with all the major factions in NV, you're just a "contractor" or "outside help", and it makes you wonder why anyone would trust critical (and often classified) tasks to some shady gun for hire from the wastes that just popped out of nowhere offering their services.
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MARLON JOHNSON
 
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Post » Thu May 03, 2012 6:14 pm

How about being able to actually join a faction in a meaningful way? Not like Fallout 3 or New Vegas, where becoming a member of the BoS has no real tangible in-game effects. Likewise with all the major factions in NV, you're just a "contractor" or "outside help", and it makes you wonder why anyone would trust critical (and often classified) tasks to some shady gun for hire from the wastes that just popped out of nowhere offering their services.
The thing is that many of the more important faction quests in New Vegas wouldn't be entrusted to you unless you had a positive rep with that faction. In other words, if you had already been known to help that faction.
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Adam Baumgartner
 
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Post » Thu May 03, 2012 7:50 am

Here's a list, just to name a few:

Set in America, maybe Canada or Mexico. They don't need to go across the oceans just yet.

MORE THAN 1 COMPANION!!!! God, I hated only being able to talk to one person along the journey. I want a small group, including a dog. I need more company than one person. But it should be optional, in case you don't want all those companions. Maybe a limit of 3 or something.

More companion choices. There were only like 8 in Fallout 3, they need much more. Like Skyrim-level of companions. They had like 20. Each need a distinct back-story too, with different abilities and such.

Mystic cults. Religion would become big in an apocalypse, so they need religious groups that pose a threat. That would only make sense.

More groups to fight or help. Again, in an apocalypse people would group together so there needs to be more than just Enclave/BOS.

Maybe keep the reputation system. I enjoyed it. But maybe make it so it is more difficult to get the group costume. I felt it kinda weird how I could just loot a body and now never had troubles with that group again. That doesn't seem logical. Maybe make quests in order to get costumes affiliated with that group.

More enemies, depending on the location. And make them very diverse, some very radiated and some not. I'm assuming this game will take place after Fallout: New Vegas, which would mean some animals begin to not be as radiated. Maybe make some of the same animal that are mutated, and some that aren't. Keep it diverse.

Keep it as 1950's retro as possible!!!! That's what makes Fallout so great. The culture is absolutely perfect against the depressing view of the world.

Maybe make vehicles more involved. Like using engines to do things. Maybe even make cars that work slightly. Not sure though about cars, it might ruin the hopelessness of the game. Maybe make it a perk to use cars?

Much more music. But keep it retro. Maybe make multiple radio stations, keep the music interesting.

Lastly, give the option to make mods as easy as possible. Basically use the same system as Skyrim.
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Lynette Wilson
 
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Post » Thu May 03, 2012 2:55 pm

me personaly think you need it in the mountains of tennessee with little village like places with a lot more guns and attachments to the guns maybe even make it multyplayer with accounts were you could play on single player get off go to multiplyer and start off right were you left on single. make different factions but include bos as one and maybe have a more steam punk like faction who have hidden train systems were the trains run off of steam and have all kinds of different bosses and maybe a raider clan but bigger and more sivelised

definantly more music though and maybe newer music i mean think about it when did the war happen :P
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Agnieszka Bak
 
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Post » Thu May 03, 2012 4:43 pm

I'd just like to re-iterate what someone else has posted already, because I'm too lazy and short on time to come up with my own list at the moment.


Things I'd appreciate if omitted or otherwise excluded (read: not implemented to begin with):

- Sandbox map -- the game can still be an open world (like how the first games) and support random exploration with large enough "nodes".
- Main focus on exploration -- this shouldn't be the selling point of the game, it's fine for TES, but Fallout should be set apart from that series in all ways possible.
- Too heavy focus on combat more than other styles of gameplay -- there should be more balance on how to fare with the gameworld, well made and settlement centric nodes would support this in that there'd be less empty space that needs to be filled with random combat.
- Straightforward FPS run'n gun combat - there's nothing more boring in these games than RPG combat hampered by FPS mechanics (and while this works both ways, I do not care about improving the FPS elements at the cost the RPG side).
- And stop wasting time in handplacing every sandbead in the desert. There's absolutely no need what so ever to not use procedurally generated landscapes in a wasteland that is mostly sand, rocks and rubble. Use that time to create as unique and differing focus spots as possible.
- And most importantly... less content from the Big Bag of Cool-on-paper +1 -- think before implementing, does it fit the setting, does it make sense, does it have a real purpose.
- Extraterrestials
- All that The Settlers/Sim(s) stuff like: building a house and playing home, building a city and "defending" it, forming a faction, setting up and managing a shop, farming, playerdriven marriage and romances, and all that useless and distracting fluff which is better suited for other games that use them as a the core point of gameplay.
- No multiplayer of any kind - there is a [censored] ton mp games out there for pepole who want that, there's absolutely no reason what-so-ever to have it in here.
- ...to be continued...
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emma sweeney
 
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Post » Thu May 03, 2012 9:28 am

I dont think there should be cars it would ruin the feel of the game but a sprint button needs to be added. Multiplayer would make this game alot better and this game definantly needs to stay in america
No cars. The game is solely about exploration and discovering, Cars would just zoom you past everything, you cant find items or encounters speeding like GTA. The only vehicle I'd side with is a Moped or a stunt bike at most, its slow but faster then walking...but if sprinting is ever added and as fast as Saint's Row's sprinting then, they might not be needed.

General movement though needs to be overhauled. They should change the 3D camera to an uncharted style but allow where or how far from the character the camera is placed. Add things like Rolling, realistic jumping and jump animation and we'd have full mobility.
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Far'ed K.G.h.m
 
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Post » Thu May 03, 2012 2:46 pm

Ability To Move Your Companions To Certain Locations (a la Dead Rising 2). Also, More Options For Combat (Like telling them to fall back, find cover, or stay close at all times).
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Elea Rossi
 
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Post » Thu May 03, 2012 5:00 pm

Ability To Move Your Companions To Certain Locations (a la Dead Rising 2). Also, More Options For Combat (Like telling them to fall back, find cover, or stay close at all times).
A "Cold Water" or "Stingpack Share" Perk... basically companions have the unconcious feature that story NPCs have in FO3 so they don't die in 3 hits... but they should be killable when you dismiss them.
- A "Party Control Command" Feature that can be used without the New Vegas well but just by an ingame action. Like telling them to "fall back" in battle without having to talk to them directly, maybe like talking through pitboys like walkie-talkies when in a party.
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Gracie Dugdale
 
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Post » Thu May 03, 2012 9:16 am

No cars. The game is solely about exploration and discovering, Cars would just zoom you past everything, you cant find items or encounters speeding like GTA. The only vehicle I'd side with is a Moped or a stunt bike at most, its slow but faster then walking...but if sprinting is ever added and as fast as Saint's Row's sprinting then, they might not be needed.
Just a note, Fallout has always been about the story, characters and humanities never-ending struggle against itself and exploring all of the aspects of this.

TES is about the exploration and discovery, not Fallout.
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Rachel Cafferty
 
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Post » Thu May 03, 2012 7:15 pm

No cars. The game is solely about exploration and discovering, Cars would just zoom you past everything, you cant find items or encounters speeding like GTA. The only vehicle I'd side with is a Moped or a stunt bike at most, its slow but faster then walking...but if sprinting is ever added and as fast as Saint's Row's sprinting then, they might not be needed.

General movement though needs to be overhauled. They should change the 3D camera to an uncharted style but allow where or how far from the character the camera is placed. Add things like Rolling, realistic jumping and jump animation and we'd have full mobility.
Vehicles SHOULD be included, the ability to make massive maps is available right now. Hell there's a game that will be a http://www.infinity-universe.com/Infinity/index.php?option=com_content&task=view&id=12&Itemid=33 in it. A vehicle would then be the only way to get around that doesn't takes weeks irl. And with such a massive map the wasteland can seem more empty while still having many places to explore. Random encounters could be made that only happen when your are in a vehicle.

I want to meet someone that is call "The Kid" that is a rapist and has a hotrod and say's happy crappy. Or just a hotrod surrounded by the copses or wolves with a skeleton inside it(yes I know he did try to escape and died fighting the wolves) with 2 1911's. Maybe its still working to...
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Jack Bryan
 
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Post » Thu May 03, 2012 1:18 pm

I would like to see the next Fallout game set in San Francisco. It has good and varying terrain. It has a plenty of urban environments as well as some wilderness down the west side of the peninsula. The hills throughout would be a nice change from Fallout 3 in D.C. and the desert in New Vegas where it was "mostly" flat. It also has the possibility for some good DLC with the Golden Gate Bridge leading to the North Bay, the Bay Bridge leading to Oakland and Berkeley, and south down the peninsula towards San Jose.

It would also give an opportunity to some-what continue to use the NCR in the story line.

San Francisco is also a very realistic location for a nuclear attack if it ever were to happen; more so than a rural area in the mid-west. No offense to anyone, especially since I grew up there.
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barbara belmonte
 
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Post » Thu May 03, 2012 7:36 am

I would like to see the next Fallout game set in San Francisco. It has good and varying terrain. It has a plenty of urban environments as well as some wilderness down the west side of the peninsula. The hills throughout would be a nice change from Fallout 3 in D.C. and the desert in New Vegas where it was "mostly" flat. It also has the possibility for some good DLC with the Golden Gate Bridge leading to the North Bay, the Bay Bridge leading to Oakland and Berkeley, and south down the peninsula towards San Jose.

It would also give an opportunity to some-what continue to use the NCR in the story line.

San Francisco is also a very realistic location for a nuclear attack if it ever were to happen; more so than a rural area in the mid-west. No offense to anyone, especially since I grew up there.

Firstly, this should go in the location suggestions thread
Secondly, San Francisco was already done in Fallout, I don't see a reason for them to do another game there any time soon.
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Nicola
 
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Post » Thu May 03, 2012 9:37 am

Firstly, this should go in the location suggestions thread
Secondly, San Francisco was already done in Fallout, I don't see a reason for them to do another game there any time soon.

Hey hey hey hold on now- That guy is new! Give him some slack..

But yes, Fallout was already made in San Francisco and I would like to see the next game in Detroit.
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Stephy Beck
 
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Post » Thu May 03, 2012 10:03 am

I suggest being able to yell at your companions. i.e. Yelling orders for them to "flank!" or "take cover!" or "come to me!"(so you can heal them) during combat...maybe make it count towards your AP while in VATS. At the least it could look and sound funny all slo-mo like.
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elliot mudd
 
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Post » Thu May 03, 2012 2:20 pm

Armor For Animal Companions.
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Da Missz
 
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Post » Thu May 03, 2012 10:03 am

Armor For Animal Companions.

Dog Armor DLC!
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CRuzIta LUVz grlz
 
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Post » Thu May 03, 2012 7:22 pm

No cars. The game is solely about exploration and discovering, Cars would just zoom you past everything, you cant find items or encounters speeding like GTA. The only vehicle I'd side with is a Moped or a stunt bike at most, its slow but faster then walking...but if sprinting is ever added and as fast as Saint's Row's sprinting then, they might not be needed.

General movement though needs to be overhauled. They should change the 3D camera to an uncharted style but allow where or how far from the character the camera is placed. Add things like Rolling, realistic jumping and jump animation and we'd have full mobility.

The Fallout Series isn't about exploration at all except F3.

The Fallout Series is about humanity's struggle against itself and its creations (like mutants). How war really never does change.

I think there should be cars in Fallout but make them skeleton like cars without doors and an exposed engine that breaks down when you crash into things bigger than radroaches (so you can't travel the wasteland flattening supermutants where ever you go).

This can also provide a tactical advantage when fighting people who have cars (cause enough damage and their cars don't work).
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Olga Xx
 
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Post » Thu May 03, 2012 2:56 am

Vehicles SHOULD be included, the ability to make massive maps is available right now. Hell there's a game that will be a http://www.infinity-universe.com/Infinity/index.php?option=com_content&task=view&id=12&Itemid=33 in it. A vehicle would then be the only way to get around that doesn't takes weeks irl. And with such a massive map the wasteland can seem more empty while still having many places to explore. Random encounters could be made that only happen when your are in a vehicle.

I want to meet someone that is call "The Kid" that is a rapist and has a hotrod and say's happy crappy. Or just a hotrod surrounded by the copses or wolves with a skeleton inside it(yes I know he did try to escape and died fighting the wolves) with 2 1911's. Maybe its still working to...

Here is the thing, like many stated before: FO is originally a very old school RPG. In other words the focus " should" be on two things: Roleplaying and Story.
However with FO3 the franchise got Bethesda'sized....and voila Exploration and looting became a third or some might even say the main focus of the game. Thus your argument makes sense.. However FO is a different franchise than TES, meaning they have to cater to both the old fans as well as the new fans (the Fo3/FO:NV schism in combination with the larger sales for FO:NV was is proof for this)
This in combination with the fact that FO most of the times is condensed to one region (because of story) means that this scenario will not be happening in the near future... Should we want it, imho no... Both sides should not want it. Free roam with cars is done best by one studio and it's not Bethesda (It starts with R and ends with ockstar..)
That and the fact that FO is still an RPG and vehicles don't have an associated skill.
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Stace
 
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Post » Thu May 03, 2012 3:51 am

Hello,

Let me start off by saying that I think Bethesda has gotten its RPG element to a near perfect state. There could definitely be some improvements that could be made in that regard, but overall it's amazing with incredible replay value. However, the story element is lacking. Which is unfortunate, because while their games are very fun they could be a much more engaging experience if they put more effort into their story.

Character Creation

As I said in the title, Bethesda could learn a thing or two from Mass Effect. This includes character creation. While it's not the most important aspect, it definitely helps immersion to have your characters look like real people, which is something that Skyrim even struggles with. If Bethesda implemented a character creation with more complexity, more options, and more realistic facial features, I, as well as many others, would be very grateful. Perhaps they could even use the Eve Online character creator: http://www.youtube.com/watch?v=qO21LfBkcVA

Relationships

Now, I'm not just talking about intimate relationships; this includes friendships as well. I was disappointed with the lack of personality your followers had in Skyrim. Bethesda, you can do better. I think Bethesda could even go a step further than Mass Effect. Basically, followers should each have their own unique persona with one or maybe even two personal quests attached to them. They should all have plenty of dialogue options that give a chance to really explore their personalities. At first, some could be very open with you, while with others it will take work to get them talking.

As for intimate relationships, it should take much more than just doing them a favor in order for them to like you. Doing them a huge favor, like the personal quests I mentioned earlier, should obviously help, but shouldn't entirely dictate whether or not they are intimately interested in you. Your dialogue should help dictate whether or not you want just a loyal follower, a friend, or a husband/wife. Once you marry someone, I think they should do more than just cook for you and follow you around. Perhaps the second personal quest could be activated?

Story

I don't think I need to go into detail here. Bethesda just needs to put more time and effort into their story, and hire better writers. Basically, here's what needs to be done:

1. We have to care about the characters involved
2. We have to care about the conflict
3. We have to make some tough decisions
4. The decisions you make need to have a tangible effect on the world
5. This is another thing Bethesda can learn from Mass Effect; make good endings that are significantly different than each other. There needs to be a possible negative outcome and positive outcome, and everything in-between with varying degree of positive or negative. This ending should really reflect the decisions that you made in game.
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CORY
 
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Post » Thu May 03, 2012 2:22 pm

The Fallout Series isn't about exploration at all except F3. The Fallout Series is about humanity's struggle against itself and its creations (like mutants). How war really never does change. I think there should be cars in Fallout but make them skeleton like cars without doors and an exposed engine that breaks down when you crash into things bigger than radroaches (so you can't travel the wasteland flattening supermutants where ever you go). This can also provide a tactical advantage when fighting people who have cars (cause enough damage and their cars don't work).
How would it provide a tactical advantage if they are chasing you?
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Adam Kriner
 
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