Fallout 4: Speculation, Suggestions & Ideas - Thread #58

Post » Thu May 03, 2012 7:20 am

This is what I want in Fallout 4. As long as these are there, I will be happy.

1) The Brotherhood of Steel, with an option to join them. And I mean actually join, and work your way up the ranks, not just be accepted in automatically.

2) Enclave return OR at least an obtainable set of Enclave armor, with a lot of references to them. And I wish people would actually comment on my armor, it was a little annoying in Fallout 3 when I was standing in the Citadel listening to a scribe talk about the Enclave's "black devil armor", and yet never seem to notice I'm wearing a set?

3) NEW WASTELAND. I can't stress this point enough. Any wasteland but a desert please. The Mojave just didn't feel right.
User avatar
Taylor Bakos
 
Posts: 3408
Joined: Mon Jan 15, 2007 12:05 am

Post » Thu May 03, 2012 9:30 am

This is what I want in Fallout 4. As long as these are there, I will be happy.

1) The Brotherhood of Steel, with an option to join them. And I mean actually join, and work your way up the ranks, not just be accepted in automatically.

2) Enclave return OR at least an obtainable set of Enclave armor, with a lot of references to them. And I wish people would actually comment on my armor, it was a little annoying in Fallout 3 when I was standing in the Citadel listening to a scribe talk about the Enclave's "black devil armor", and yet never seem to notice I'm wearing a set?


1) Fallout Tactics is a game where you are a BoS and you rise through the ranks. Fallout and New Vegas you join the BoS by doing quests for them.

2) Fallout New Vegas has alot of references to the Enclave as well as Fallout 2 style Enclave Armour.

Just pointing those out in case you didn't already know.
User avatar
Melanie
 
Posts: 3448
Joined: Tue Dec 26, 2006 4:54 pm

Post » Thu May 03, 2012 2:44 am

Game idea: What if Bethesda made a spin-off that takes place in the Fallout universe... But in the future when society has rebuilt itself? Like COMPLETLY rebuilt itself. But not exactly the same as before the fallout, like, a dystopian society.
User avatar
N Only WhiTe girl
 
Posts: 3353
Joined: Mon Oct 30, 2006 2:30 pm

Post » Thu May 03, 2012 1:05 pm

Game idea: What if Bethesda made a spin-off that takes place in the Fallout universe... But in the future when society has rebuilt itself? Like COMPLETLY rebuilt itself. But not exactly the same as before the fallout, like, a dystopian society.

Yeah, I don't think so. It would be FAR into the future, and I don't see how it would hold the post-apocalyptic feel that a title with FALLOUT (spin-off or not), is supposed to have.
User avatar
Leonie Connor
 
Posts: 3434
Joined: Mon Mar 12, 2007 4:18 pm

Post » Thu May 03, 2012 5:52 am

Yeah, I don't think so. It would be FAR into the future, and I don't see how it would hold the post-apocalyptic feel that a title with FALLOUT (spin-off or not), is supposed to have.
Take "Fallout" out of the title then. I think it'd be a nice change of pace.
User avatar
ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Thu May 03, 2012 5:38 am

Game idea: What if Bethesda made a spin-off that takes place in the Fallout universe... But in the future when society has rebuilt itself? Like COMPLETLY rebuilt itself. But not exactly the same as before the fallout, like, a dystopian society.

The only problem I have with this idea is that it would tell us all about what the future will look like and give tons of spoilers for the rest of the game leading up to it.

If they made one when the series was done that'd be fine but to turn the rest of the series into prequels? I don't like that idea.
User avatar
sally R
 
Posts: 3503
Joined: Mon Sep 25, 2006 10:34 pm

Post » Thu May 03, 2012 7:33 am

Take "Fallout" out of the title then. I think it'd be a nice change of pace.
So they should make a completely different game?
User avatar
GabiiE Liiziiouz
 
Posts: 3360
Joined: Mon Jan 22, 2007 3:20 am

Post » Thu May 03, 2012 8:06 am

Story Elements

Well considering that Fallout 3's story was...sub par, I have to address a few major things I want to see in Fallout 4's story. Some of these may be obvious and redundant to say but others, not so much.

1) Character Development - Alright, let me say that in Fallout 3, there was only two characters I cared about even the slightest. Amata and Dad. The former dropped out of the story right after the tutorial and the latter stopped being important half way through the story. That's not good. There should be a good cast of characters that you either like because they're likeable or hate because you, as a person or a character you're roleplaying, dislike.

Let's take Caesar for example in New Vegas. Mixed opinion character. Lots of people hate him, and people like me like Caesar. But that's still weak sauce to say the least. I liked Caesar, yeah. But compare that to the emotion I felt when a character I liked died in Mass Effect 3? Not at all comparable. Try to take a page from Mass Effect and make the character dialogue meaningful. If that means making the voice acting not include a cast of A+ Movie Actors, so be it.

2) Grey Factions - I hate Star Wars. Why? The rebels are painted as good guys while the Empire is painted bad guys (but the Empire is so awesome!) In Fallout 3, the Brotherhood of Steel are automatically the good guys (even if they're a bunch of stuck up bums) and the Enclave are automatically the bad guys (Come on, there's Eden's crazy plan and Autumn's not very crazy plan. At least let me go with Autumn).

Being stuck with a faction in a game that hails itself for choice is bad enough, but when the game paints a faction that really isn't good, good, that kind of makes my fecal matter boil to pure disintegration levels.

Let's go New Vegas but even more in depth. Make each faction represent an ideal like in New Vegas, but make the ideals vague and hard to spot. Not only that but also make the faction's morality be only one part in making the decision. Make the player think. I know it's a stretch with all of these children moving to New Vegas from Call of Duty but come on now. Don't insult my intelligence. Let me think for myself and let me base my decision on which faction I side on with my personal beliefs mixed with my character's beliefs.

3) Relationships - No, not banging. I mean actual, meaningful relationships. They can be humorous, dark, regular, or random. But not just romantic relationships either, I mean meaningful relationships. Take Mass Effect: Any fan of the series would feel at least the slightest bit guilty or sad if a character they LIKED died. Why? Because the character established a relationship with the character and subsequently, the player.

When a follower dies in New Vegas, I just say to myself, "Really? Gotta reload!" without a second thought. But in Fallout 4, let's make it so when a follower dies, you feel some hint of sadness that a friend died, even if you can reload. Or in my case, blind fury and stab the killer with a machete before reloading.
User avatar
Amanda savory
 
Posts: 3332
Joined: Mon Nov 27, 2006 10:37 am

Post » Thu May 03, 2012 7:09 am

Take "Fallout" out of the title then. I think it'd be a nice change of pace.
The only problem I have with this idea is that it would tell us all about what the future will look like and give tons of spoilers for the rest of the game leading up to it.

If they made one when the series was done that'd be fine but to turn the rest of the series into prequels? I don't like that idea.
So they should make a completely different game?

What Sebor and Lobotomite said. It would spoil the future of the Fallout factions, and really, you might as well just make a completely different game if you want what you're asking. It wouldn't resemble at all, besides faction names probably, what past Fallouts have been. Fallout should always be about the wasteland. It is after all, one of the few post-apocalyptic games (that are actually good), out there, and forwarding time so far would ruin that.
User avatar
Destinyscharm
 
Posts: 3404
Joined: Sun Jul 23, 2006 6:06 pm

Post » Thu May 03, 2012 3:33 am


Things I'd appreciate if omitted or otherwise excluded (read: not implemented to begin with):

- Sandbox map -- the game can still be an open world (like how the first games) and support random exploration with large enough "nodes".
- Main focus on exploration -- this shouldn't be the selling point of the game, it's fine for TES, but Fallout should be set apart from that series in all ways possible.
- Too heavy focus on combat more than other styles of gameplay -- there should be more balance on how to fare with the gameworld, well made and settlement centric nodes would support this in that there'd be less empty space that needs to be filled with random combat.
- Straightforward FPS run'n gun combat - there's nothing more boring in these games than RPG combat hampered by FPS mechanics (and while this works both ways, I do not care about improving the FPS elements at the cost the RPG side).
- And stop wasting time in handplacing every sandbead in the desert. There's absolutely no need what so ever to not use procedurally generated landscapes in a wasteland that is mostly sand, rocks and rubble. Use that time to create as unique and differing focus spots as possible.
- And most importantly... less content from the Big Bag of Cool-on-paper +1 -- think before implementing, does it fit the setting, does it make sense, does it have a real purpose.
- Extraterrestials
- All that The Settlers/Sim(s) stuff like: building a house and playing home, building a city and "defending" it, forming a faction, setting up and managing a shop, farming, playerdriven marriage and romances, and all that useless and distracting fluff which is better suited for other games that use them as a the core point of gameplay.
- No multiplayer of any kind - there is a [censored] ton mp games out there for pepole who want that, there's absolutely no reason what-so-ever to have it in here.
- ...to be continued...
So you want the no fun, bled of all joy fallout that no one wants to play... well okay i guess I, like some people, want to enjoy my games

I personally think the first person shooter elements add enjoyment I don't see how they hamper because to me VATs hampers because it is a buttpn that i don't use and the FPS mechanics may need some tweaking to achieve balance but I would honestly like to see them increased and i think if you take that out altogether you have basically crippled the game in a huge way. If I am correct in thinking you mean "nodes" as in many small areas then you wish to kill another key element in this game another thing that does this is removing the sandbox map i personally think it should be as big as possible. and i happen to like the whole building your own factions and cities and what not and if it distracts you then don't do it no one is putting a gun to your head. Multiplayer, I think would be Biblical if it was MMO to coop with friends and i'm aware most think otherwise but that's my opinion. and what should be the selling point of this game you want "hey we have a 50's nuclear wasteland that's small, uninteresting, has no guns, and you really can't do anything but walk around and talk to people." because to me that sounds a bit like a board game. I'm sorry sir you make sick and i'm sure you play fallout 3 and new vegas in third-person which makes me laugh a bit old fallout is pretty well gone and this is the new so get either onboard or step off the tracks. sorry about my rant i am sure i have pissed many off.
User avatar
Emzy Baby!
 
Posts: 3416
Joined: Wed Oct 18, 2006 5:02 pm

Post » Thu May 03, 2012 10:56 am

So you want the no fun, bled of all joy fallout that no one wants to play... well okay i guess I, like some people, want to enjoy my games

I personally think the first person shooter elements add enjoyment I don't see how they hamper because to me VATs hampers because it is a buttpn that i don't use and the FPS mechanics may need some tweaking to achieve balance but I would honestly like to see them increased and i think if you take that out altogether you have basically crippled the game in a huge way. If I am correct in thinking you mean "nodes" as in many small areas then you wish to kill another key element in this game another thing that does this is removing the sandbox map i personally think it should be as big as possible. and i happen to like the whole building your own factions and cities and what not and if it distracts you then don't do it no one is putting a gun to your head. Multiplayer, I think would be Biblical if it was MMO to coop with friends and i'm aware most think otherwise but that's my opinion. and what should be the selling point of this game you want "hey we have a 50's nuclear wasteland that's small, uninteresting, has no guns, and you really can't do anything but walk around and talk to people." because to me that sounds a bit like a board game. I'm sorry sir you make sick and i'm sure you play fallout 3 and new vegas in third-person which makes me laugh a bit old fallout is pretty well gone and this is the new so get either onboard or step off the tracks. sorry about my rant i am sure i have pissed many off.

If this is what you made of that post "hey we have a 50's nuclear wasteland that's small, uninteresting, has no guns, and you really can't do anything but walk around and talk to people." then you obviously do not understand anything of what his post is saying, learn to understand please. I happen to share his view and in no way does any of what he said mean what you have said.
User avatar
OnlyDumazzapplyhere
 
Posts: 3445
Joined: Wed Jan 24, 2007 12:43 am

Post » Thu May 03, 2012 5:54 pm

Agreed






VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
User avatar
Lovingly
 
Posts: 3414
Joined: Fri Sep 15, 2006 6:36 am

Post » Thu May 03, 2012 6:37 am

-Basically I would like the first person shooter elements to be upped slightly to allow a secondary weapon so I can back my assault rifle with a combat knife and have the knife in a boot sheath or on my chest or arm. but i would also like to see sprinting and i would say allow a sidearm and a melee but i think it would be cool if your hot key items showed up on you so you could be adorned a pouch of stims, some grenades, a hunting rifle, a combat knife and a pistol perhaps. and maybe even be a born wastelander and have no VATs (dun dun dun) I severely don't expect this to happen at all.
-I would also like to be able to fortify bases with companions, guns, ammo, and vehicles you come across like your own vertibirds or military trucks so you could plan your quests into cities or mountains with a bit more style and strategy.
-I would like to be able to have three or four companions and a more diverse population of companions with 10 or so specials that have a story and a quest and another 10 that are replaceble without backround and they respawn upon their death these would be mercs, and the odd wandering gunslinger (one random would have a story and be special).
-I would also like to see some large caravans and i'm talking like 10-15 traders with 6 brahmin that have campsights along their trade route and some set up bazaars outside of the towns they visit.
-More populated towns if the setting allows like vegas I would have increased the population a bit i think.
-More weapons mostly from F3 and some new like dragnov and other apocalypse favorites.
-Knapsack like packs I wanted this for New Vegas and the mods are pretty cool i think.
-Maybe and this is a big maybe sponser excebitions into certain ruins that you can visit after they have been dug into a bit.

i'm sorry if i take up a lot os soace i'm just enthusiastic and i'm sure i'll think of more soon.
User avatar
courtnay
 
Posts: 3412
Joined: Sun Nov 05, 2006 8:49 pm

Post » Thu May 03, 2012 3:32 pm

What Sebor and Lobotomite said. It would spoil the future of the Fallout factions, and really, you might as well just make a completely different game if you want what you're asking. It wouldn't resemble at all, besides faction names probably, what past Fallouts have been. Fallout should always be about the wasteland. It is after all, one of the few post-apocalyptic games (that are actually good), out there, and forwarding time so far would ruin that.
I never said it would be a "Fallout Game" it would just take place in the fallout universe. As for the "spoilers" point, would anyone in the distant future REALLY care enough abou the events of past games enough to mention and spoil them?
What I mean is, the Fallout universe probably isn't going to fix itself for hundreds, maybe even thousands of years! After all that time, the events of the games (A random guy finds a water purifier for a vault, wins a war between two random factions, etc.) would probably become insignificant. Unless, y'know, the next one involves some major, world-shattering event. But even then, Beth could always just pull the classic "It was all a dream" manuver.
But lore aside, if Bethesda keeps doing the exact same thing over, and over again, no matter how good they do it. It's going to get old eventually. I'm not saying they should stop making Fallout games in empty, desolate wastelands, or TES games in midevil fantasy environments. I'm just saying they should throw something fresh into the mix (Like the game I suggested) every few games or so to keep fans from getting bored. It's either that or start an entirely new franchise :/.
User avatar
Peter lopez
 
Posts: 3383
Joined: Mon Sep 10, 2007 5:55 pm

Post » Thu May 03, 2012 6:52 am

I deleted a bunch of posts. If you cannot be civil and obey the forum rules, like not circumventing the auto-censor, then you will earn a warning. Be civil to each other -that goes for answering suggestions, or asking for clarification.
User avatar
dav
 
Posts: 3338
Joined: Mon Jul 30, 2007 3:46 pm

Post » Thu May 03, 2012 11:17 am

I never said it would be a "Fallout Game" it would just take place in the fallout universe. As for the "spoilers" point, would anyone in the distant future REALLY care enough abou the events of past games enough to mention and spoil them?
What I mean is, the Fallout universe probably isn't going to fix itself for hundreds, maybe even thousands of years! After all that time, the events of the games (A random guy finds a water purifier for a vault, wins a war between two random factions, etc.) would probably become insignificant. Unless, y'know, the next one involves some major, world-shattering event. But even then, Beth could always just pull the classic "It was all a dream" manuver.
But lore aside, if Bethesda keeps doing the exact same thing over, and over again, no matter how good they do it. It's going to get old eventually. I'm not saying they should stop making Fallout games in empty, desolate wastelands, or TES games in midevil fantasy environments. I'm just saying they should throw something fresh into the mix (Like the game I suggested) every few games or so to keep fans from getting bored. It's either that or start an entirely new franchise :/.

Fallout Universe = a Fallout game. Even if it's just a subtext, a Fallout game should always involve a wasteland.

And yes, I do think that after all that time, it would spoil things. How the NCR comes out, or doesn't, should be shown through the progress of the series, not just a single game showing the endpoint. All the good stuff in the middle would have to be filled as well, and there would be a LOT of middle stuff to fill and explain. The events of the past games may be insignificant, but they'd be no different than our real history. We have records of history going back thousands of years, and to some (scholars and whatnot) it's still important. It would just ruin what could be seen/played through multiple games.

If Beth tried the "it was all a dream", you can expect people to be even more pissed, than when FO3 came out, and showed how poorly understood Fallout was to Bethesda. Best to keep away from it entirely. If you're already bored of what Fallout has shown, then that's too bad, because Fallout should never go away from the wasteland experience. It's a wasteland game after all, and like I said, there are very few of them out there that are worth playing or having multiple games follow after just one. Having civilization return and become anew in the next game, is not a wasteland experience. If you want something like you're talking about, a entirely new franchise is exactly what would need to be done. Don't screw up what Fallout can be, for some weak idea. If Beth can learn from Obsidian, then future Fallouts won't lack in story or what we can do. It's only your own personal preference if Fallout falls or rises, and whether you stop playing or not.
User avatar
SHAWNNA-KAY
 
Posts: 3444
Joined: Mon Dec 18, 2006 1:22 pm

Post » Thu May 03, 2012 6:52 pm

Fallout Universe = a Fallout game. Even if it's just a subtext, a Fallout game should always involve a wasteland.

And yes, I do think that after all that time, it would spoil things. How the NCR comes out, or doesn't, should be shown through the progress of the series, not just a single game showing the endpoint. All the good stuff in the middle would have to be filled as well, and there would be a LOT of middle stuff to fill and explain. The events of the past games may be insignificant, but they'd be no different than our real history. We have records of history going back thousands of years, and to some (scholars and whatnot) it's still important. It would just ruin what could be seen/played through multiple games.

If Beth tried the "it was all a dream", you can expect people to be even more pissed, than when FO3 came out, and showed how poorly understood Fallout was to Bethesda. Best to keep away from it entirely. If you're already bored of what Fallout has shown, then that's too bad, because Fallout should never go away from the wasteland experience. It's a wasteland game after all, and like I said, there are very few of them out there that are worth playing or having multiple games follow after just one. Having civilization return and become anew in the next game, is not a wasteland experience. If you want something like you're talking about, a entirely new franchise is exactly what would need to be done. Don't screw up what Fallout can be, for some weak idea. If Beth can learn from Obsidian, then future Fallouts won't lack in story or what we can do. It's only your own personal preference if Fallout falls or rises, and whether you stop playing or not.
I don't get why you think Fallout HAS to take place in a nearly identical setting. The most I got out of your message was "It just does".

And no, I'm not bored of Fallout as it is right now. I'm just saying that if they do the same thing over and over again, EVERYONE is going to get bored of it.
User avatar
TRIsha FEnnesse
 
Posts: 3369
Joined: Sun Feb 04, 2007 5:59 am

Post » Thu May 03, 2012 8:22 am

We can shoot the crows while they are on the ground. Now I want to be able to shoot them while they are flying overhead. :tops:

If we shoot them with a BB gun, they shouldn't explode, we should be able to pick them up and cook them :D
User avatar
dell
 
Posts: 3452
Joined: Sat Mar 24, 2007 2:58 am

Post » Thu May 03, 2012 10:42 am

I don't get why you think Fallout HAS to take place in a nearly identical setting. The most I got out of your message was "It just does".

And no, I'm not bored of Fallout as it is right now. I'm just saying that if they do the same thing over and over again, EVERYONE is going to get bored of it.

I think why you don't get it, is because you don't understand what Fallout actually is. The name Fallout, doesn't make you think it's anything but that. When people hear that name, they don't think of something like Mass Effect, where they're flying around in a space ship, saving the universe; they don't think of WW2 and all the games made around that; or anything else. When someone hears Fallout, they think nuclear Fallout, a post apocalyptic wasteland where raiders, slavers, and other types, roam around looking to take control this way or that, or just cause trouble. People fighting to get by however they can, and not some fully civilized lands where nothing interesting happens.

Hopefully Fallout won't just do the same thing over and over again, hopefully Beth and whoever they might hire out to in future titles, will make something new and fresh. And when there's been enough titles (which I don't know what that number is,) Fallout will feel complete and not just a rehash of the same old thing for the past five or six games. Fallout 3 almost made that a reality with how it played out, but hopefully they've learned from what New Vegas brought, and make something new each time, somewhere new in the US. Then people won't get bored, and Fallout can continue on being as it's supposed to be. When people get bored, I think that's a good sign to stop anything, because it obviously means that the person is unable to come up with something new or refreshing.
User avatar
Arrogant SId
 
Posts: 3366
Joined: Sat May 19, 2007 11:39 am

Post » Thu May 03, 2012 3:45 pm

co-op sounds good, nothing better then have a friend with me scavenging ruins and exploring, if that feature is available ill buy second copy for someone to play with me, however, co-op should be more of playing throughout the main game together not some single mission, also if having friend by your side it means cant have all 2 followers with you or other way around, otherwise that would make the game too easy. And to be hones its cool feature but i adopted not to crave for it, its just so many people talking about.

No desert like environment, may be a little, hmm forest-swamp like maybe "point lookout". Anyway, i love new Vegas but its boring, reason i still play fallout 3 because of city ruins, even if i saw same building twenty times, i like to re-explore just in case i miss something, or just satisfaction of role-playing post apocalyptic environment. In the dessert it did not feel like nukes fallen here, all it was exploring caves, ill play skyrim for that, at least their caves are all "unique".

Better graphics, well honestly i do not care about that, make it big, i want to live in this world lol. And keep it in America, who knows if other countries had vaults :smile: may be caves, but like i said in previous paragraph.

Make sure there are scares ammunitions, guns, aid etc. Give the feeling this is survival/scavenging environment, every shot counts, every decision matter, in both games i played with good karma because i had so much stuff i was just handing things out. "would you spare some water for me?" sure have it all i have 300 stimpacks its useless to me. Same goes for guns, may be instead of killing someone then taking their gun and repair it on the spot, How about decision making, -well i can take his/her gun and take it back to nearest workbench, use tools to take it apart and fix same gun i have on me, OR it weights too much, its a long way till workbench and i do not have extra tools (extra items required to use similar gun to repair current one) to fix this one. Some people might hate that, so may be in hardcoe mode :smile:.

Quests/Dialog. I am ok with current quest system a spatially multiple choices to make "Pint tower quest in fallout 3", investigation/mystery quests are most enjoyable "point lookout secret communist agent". Dialog has to be less nice, more cursing plz, this is post apocalyptia guys, there are not proper education in the waist land. And plz not magical, alien stuff. Talking tree in fallout 3 ? like WTF, is that what radiation does? i hope i was high on mentas or something.

No driving cars, i hate those suggestion, if you decide to make something like that it better be no more then a broken tricycle.

More old school communism propaganda poster, i love them.

Ghouls are cool, i want to play one, or have a ghoul mask at least.

Freerome after finishing the game.

Game starting not too far from when nukes fell, seeing throughout the game clans and groups forming, may be i take part in it, and my decisions determines the future for them. Oo yea no life start to flourish and happy bs setting plz, every game this days has that, that's what final fantasy for, it has plenty wimpy crap in it.

I like the idea of being born somewhere, does not have to be in the vault, rather then being shot in the head.

Crazy, stupid or lunatics are awesome to mess with. No-bark Noonan, i wish there was a quest to his conspiracy just for fun to go along with it. "Come fly with me" was quite funny. "The Superhuman Gambit" i can see that happening, people do loose their $#!%.


Companions. Let them bee more involved in your game play. lets say i just got out of vault and do not know whats going on or location and my companion with me on a quest "listen we can take two routes, one long boring walk on highway with nice scenery, or we can go through 'name' with lots of traps and bandits and exciting loot" something like in lonesome road, however, not annoying, dragon age origins has pretty cool companion conversation between each other. Also in Vats tell my companion where to shoot.

Jesus wall of text, i wonder if anyone bother reading all of it. But that's all i got to rant about. ty
User avatar
Abel Vazquez
 
Posts: 3334
Joined: Tue Aug 14, 2007 12:25 am

Post » Thu May 03, 2012 6:45 am

So you want the no fun, bled of all joy fallout that no one wants to play... well okay i guess I, like some people, want to enjoy my games

No, I want a game that is more than a watered down FPS/"RPG-wannabe" cloning it's design values and principles from an Elder Scrolls game, and stuffed chock full of useless [censored] to cover up the lack of real focus. I want the game to be more of an RPG - to find a middle ground between Fallout and Fallout-FPS since there's obviously no going back to it being a full blown RPG. If you read my whole suggestion instead of just the don't do's, you'd know what I mean

I'm sorry sir you make sick and i'm sure you play fallout 3 and new vegas in third-person which makes me laugh a bit old fallout is pretty well gone and this is the new so get either onboard or step off the tracks.

Eh? :lmao: Sometimes, more frequently than not, reading this forum makes me wonder... ah, never mind that.
With a fanbase consisting of people like you, I'm sure the next game will be just a repaint of Skyrim/Fallout 3. So no worries, I'm sure you'll get your fix of FPS twitching with random uselessness and general lack point.
User avatar
Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Thu May 03, 2012 10:55 am

i feel bethesda has done a great job at the gameplay mechanics (except for some out dated animations) i feel most of the improvements needed would be related to character creation/customization ,enemy and AI/NPC's ,environmental upgrades ( rain,snow,overcast,etc..), and NEW CREATURES/ ENEMYS.

first off i would love to see them expand on there character creation/customization. i would love to have more control of how my character would look. I feel the biggest problem was that each sider affected each other (ex. if i would change the depth of my chin it would get smaller as a result) . also i would like o see a larger variety of hair styles/facial hair ( guys have long hair to..lol) .

as for customization i would like things to go back to the way they were in oblivion ( shirt,pants,hands,feet) with the option to have ammo belts/holster.i hope i'm not the only person who has a problem with a floating gun or pressing a hotkey and it teleporting out of nowhere. personally i think it would be cool to have the option of holster,slings,back straps, ammo belts,etc... on your person which adds a hint of realism + a bit of roleplaying(not to mention you'll fell like a badass :biggrin: ) for example: a regular tee like the one for the merc grunt outfit with a pair of cargos,leg holster, ammo sling thrown over the shoulder withe a rifle sling for your main weapon,and a small side sling for nades, throwing knifes,or any other small hand-held throwing weapon. not unlike uncharted, red dead redemption, assassin's creed. im not that big of a fan of having a preset out-fit. i often felt my character was lacking due to him not being able to look the part. i mean if you play like a BAD-ASS you should look like a BAD-ASS, that being said most of the outfits didnt really have any flair to it besides the heavier armors and any out-fit i felt did look cool was ruined by the pip-boy

somebody also mentioned scraping the pip-boy .. i feel it would be ok to lose the pip-boy due to it being a eye-sore and a hand held device is much more realistic plus opens up new story plots to chose from ( main character being a former raider/slaver/merc, regular adventurer,etc.... )

secondly it would be nice to see more lively NPC's .. i cant help but feel like everyone of them i find in to is static and dull. give them more routes to take, jobs to do, more emotions . theres rarely any thing going on in the big towns unless your the one causing the trouble. like it would be cool to walk into a slaver town and find two of the slavers argueing until one of them kills the other, or somebody getting arrested by the local law enforcement's because he stole to feed his family... much like the randomized quest form skyrim, fallout 4 could have all this as random unscripted events it would make the game feel like he world had its own personality even when your not around. maybe some of these could start quest. introduce more love interest, i mean the marriage system in skyrim was unsatisfying at best , there was no real reason to get married ..but it was a cool add on anyway.


third there should DEFINITELY BE MORE GUNS!!! :swear: . not a massive amount but just enough to have a decent variety. one of my favrote things to do in new vegas was to buy mods for my guns.


forth i dont know were this game should be based but it would be nice to see a more urban environment like in F3 the buildings were fun to explore and metro stations gave there fare share of scares :biggrin: . it had the perfect blend of nature and urban environments.plus havin environments that change in real time would be awsome
User avatar
sam smith
 
Posts: 3386
Joined: Sun Aug 05, 2007 3:55 am

Post » Thu May 03, 2012 4:29 pm

CO-OP AND VEHICLES SHOULD NOT BE BROUGHT INTO THIS GAME :swear:
User avatar
Cat Haines
 
Posts: 3385
Joined: Fri Oct 27, 2006 9:27 am

Post » Thu May 03, 2012 1:42 pm

Eh? :lmao: Sometimes, more frequently than not, reading this forum makes me wonder... ah, never mind that.

I've been wondering why I even came back here again. Will the Devs even read any of this anyway?, it's already page 58 of just 1 thread, and no word at all of an announcement of Fallout 4 yet.
User avatar
Dustin Brown
 
Posts: 3307
Joined: Sun Sep 30, 2007 6:55 am

Post » Thu May 03, 2012 9:52 am

I've been wondering why I even came back here again. Will the Devs even read any of this anyway?, it's already page 58 of just 1 thread, and no word at all of an announcement of Fallout 4 yet.

I'm not too anxious about the announcement just yet. But what makes wary is - seeing what some people suggest/demand and if Beth'll skim through any of this stuff at all - what kinds of suggestions will they pay attention to.

It's quite clear I'm in the minority in wanting a more focused story- and characterdriven RPG in tight package rather scattered and disjointed randomness and a multitude of side-distractions with no real point or effects on anything, so yeah, it kinda makes me worried about the possible direction (more so now after New Vegas than before it).

I've been following this series since the beginning, and it's the only game series I've given this much attention to. I'd hate to see all the potential go to waste (more than it already has).
User avatar
Ownie Zuliana
 
Posts: 3375
Joined: Thu Jun 15, 2006 4:31 am

PreviousNext

Return to Fallout Series Discussion