Fallout 4 Speculations and Suggestions

Post » Sat May 28, 2011 7:33 am

This.

I'd like something like that to be called Modified Light Power Armor, that the BoS and the Enclave Do Not Have, allow another faction of heavy troops to have a some who give it to either elite troops of their own or highly respected civilians (help them out and they give you one suit, kill them all and you get over a dozen).

That's an excelent idea, a smaller version of my favorite rifle! Maybe they could have a sort of Gauss Minigun too (although it has a fairly low fire rate, the main advantage would be that you don't have to reload every shot)!


WOW! You have really good ideas, I really like th idea of having a gunsmith or a mechanic work in your safehouse, and your safehouse feels more like a home.

I'd also like for your house to be able to be robbed (and you could hunt down the guy, kill him, and then people start talking about how you slaughtered the guy who robbed you so you're chance of getting robbed greatly decreases).



Thanks. But, unless I did way too much boozing in the 90's I'm pretty sure gauss pistol was in fo2, I just want it to return, but a gauss machine gun would be cool.

But yeah, I'm writer, so I can generally come up with some kind of fairly decent ideas. Usually they on the more dark side of the spectrum. Maybe beth or obsid will gimme job. Just kidding.
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Racheal Robertson
 
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Post » Sat May 28, 2011 10:13 am

That's an excelent idea, a smaller version of my favorite rifle! Maybe they could have a sort of Gauss Minigun too

Those guns are in Fallout 2, i am not sure about Fallout 1 but maybe.
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Nick Tyler
 
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Post » Sat May 28, 2011 2:07 pm

Sorry, never played them but I've been trying to buy them and praying that when I do my PC will handle it.
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A Boy called Marilyn
 
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Post » Sat May 28, 2011 1:15 pm

Sorry, never played them but I've been trying to buy them and praying that when I do my PC will handle it.

They are amazing, i have been stuck in Fallout 1 for two or three weeks now, the combat is really fun, you hardly notice its turn based because you are actually excited in the fight, trying to strategize and the like, the huge map is another plus, and i personally like the isometric view, it helps the idea of how big the world is and is really quite useful.
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Rachel Cafferty
 
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Post » Sat May 28, 2011 7:47 am

Ok, something I really like in post-apoc movies are the post-apoc vehicles. Showing what great creativity, imagination and a little tech skill can do to create a way of wasteland transportation and attack vehicles. I'm one of those that want ways of transportation (vehicles and mounts) other than your own feet. If done RIGHT of course. I don't want it to be a racing game. I don't want it to be like how cars work in like GTA or Borderlands (or Rage from what I've seen with desert racing and whatnot). I constantly sit and come up with vehicle ideas and how wastelanders would mod cars and whatnot, and I draw it up even though I'm no good at that. Just now I've been googling alot to find a lot of beautiful wasteland cars, even though I didn't find as much as I wanted to, I still found alot.
http://digital-art-gallery.com/oid/0/r169_457x256_593_Cats_Paw_Car_2d_fan_art_car_automotive_auto_fallout_post_apocalyptic_picture_image_digital_art.jpg
http://digital-art-gallery.com/oid/0/r169_457x256_232_Attack_car_2d_fan_art_post_apocalyptic_car_truck_fallout_picture_image_digital_art.jpg
http://images56.fotki.com/v773/photos/1/1307707/5991696/57deathmachine002-vi.jpg
http://surbrook.devermore.net/original/vehicles/postapoccar.jpg
http://www.sghi.info/img/Wasteland.Style/Art_from_The.Computer.Graphics.Society/set1b/Post.Apocalyptic.Vehicle_by_sigma.jpg
http://i579.photobucket.com/albums/ss239/Bowie360/medium_3389255141_9fff8c06d6_o.jpg
http://2475-streetlegaltv.voxcdn.com/files/2011/01/18.jpg
http://pictures.topspeed.com/IMG/crop/201011/marek-denko-buggy-2_800x0w.jpg
http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs314.ash2/59447_110699512324827_100001543367810_84600_5633492_n.jpg
http://thereifixedit.files.wordpress.com/2010/10/10c51b40-a93a-44c2-ad96-c8a301514b0a.jpg

Of course, shooting from the car/companions shooting from the car/mounted turrets etc. are not needed at all, I know that many that could imagine vehicles in Fallout 4 don't want the ability to shoot from the car or to drive over people. I'd still like it but not make it too easy. Driving over people would damage the vehicle, slow it down, maybe even nudge the car and damaging yourself, and the bigger the critter (deathclaw, mutie) the bigger these penalties. I don't mind if there is some road warrior raider gang that attack settlements with cars, shooting from them and from turrets that are placed on the roof or on the bed of a pickup truck. Thing is, you can shoot the gunners down of course. And in VATS you would be able to target parts of the car like the tires and the engine.

I would also like cars that act like carts pulled by brahmin, bighorners, horses, yao guais, giant mole rats, whatever. And cars that are melded together to give more storage space, like a sedan that has had its back part modified to have a huge bed and some extra support wheels and what not. Could be like a family that has built a wagon out of a car, has it pulled by their brahmin, has all the belongings in the car-wagon and that's also where they sit. I'd also like to ride the animals that I mentioned, tame ones. They'd of course be more fragile to attacks than vehicles, but they'd handle the terrain better.


Hope the Skyrim engine can handle this, though :)
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Zach Hunter
 
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Post » Sat May 28, 2011 6:36 am

i love all of the car ideas especially number 4 and it would be so funny to see like 6 giant mole rats pulling a wagon
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Ronald
 
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Post » Sat May 28, 2011 8:24 am

I like your ideas, I can imagine caravans being made up of the back of a pick up truck being pulled by brahmin with four guards around it with two or three merchants sitting on the edge instead of a merchant with one guard followed by a pack-brahmin.



Edit: 5 is my favorite.
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Matthew Barrows
 
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Post » Sat May 28, 2011 5:41 pm

Monsters
catfish mirelurk
There just as strong as the Super mutant overlord How ever they only attack if you attack first. Rarely alone as they hunt in packs of 4. You first see them when fighting a mirelurk and it runs off after seeing one of these beast right behind you.

Talking deathclaw
These creatures are strait from the west. They live in a small village out side Atlanta. They unlike most deathclaws are nice and only eat Brahmin. They are the biggest farmers of these creatures in the eastern part of the U.S. of A. You will see that most of there meat stock is only 1 headed. They milk the ones with 2 heads.

Hounds
While most dogs in the waist land are radiated and very mean the hound dogs of the south were protected for hunting purposes in case the vaults opened.


Factions

The Reapers
A group that came from Vault 66 (a Vault where only Grave diggers, Farmers, and Crafts men. and were placed ) turned into warriors. The Reapers were made after Vault 66 opened as a way to protect the Vault from creatures. There only weapon at the time were farming scythes that oddly anuf did great damage to most monsters. After exploring they discovered an old Enclave military base that was closed down. This base had many guns but the only ones with ammunition were Shot guns, sniper rifles, and Machine guns. while exploring the base they found a factory with many robotic suits. They modified it with a dark cloak and made the eye holes glow red.
The suits were given to there strongest members making a small military power in the group they called Hell Raisers This part of the group only used Scythes and Automatic cross bows (made by the Crafts men). They are know by the seer power as its been seen that they can kill a super mutant with nothing but there bare fist.
The next of there ranks are Deaths Touch who only use sniper Rifles and Shot guns They work directly under hell raiser and are used as scouts.
All low level fighters in the group were given Machine guns and called Banshees. They work under the government power of The Reapers as simple grunts. Doing mundane task or protecting the vault.
while the Reapers are young and have no anger tord the other factions in the area (they only want to protect there home) Some factions are already seeing them as a threat as there Hell Raiser unit is filled with people who could mach the strength of a super mutant.
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kitten maciver
 
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Post » Sat May 28, 2011 10:19 am

Bebor you should look up the "real" gauss weapons, they should junk the crappy FO3 version it makes mo sense in the universe. Tactics had a Gauss minigun.
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Arnold Wet
 
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Post » Sat May 28, 2011 9:19 pm

I like your ideas, I can imagine caravans being made up of the back of a pick up truck being pulled by brahmin with four guards around it with two or three merchants sitting on the edge instead of a merchant with one guard followed by a pack-brahmin.



Edit: 5 is my favorite.

You just described the Caravans of the original games.
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Heather Dawson
 
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Post » Sat May 28, 2011 7:50 pm

You just described the Caravans of the original games.

Indeed..

http://www.beamdog.com/assets/products/1555/original/Caravan_Traders.jpg?1278105131
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CxvIII
 
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Post » Sat May 28, 2011 10:31 am

I would like Talon Company to be in Fallout 4, but not like they were in Fallout 3, I want it to be like the factions of New Vegas, with interaction and reputation. My logic is that, in a post-nuclear world like Fallout, an entity like the Talon Company would flourish into tremendous presence, even more so in areas where no large factions had developed to create order. I mean, the Talon Company is a perfect example of the perfect post-apocolyptic business model, a moderatly sized, well-equiped paramilitary force that would be deployed at the word and monetary expense of wealthy people or groups to vy for power. I dont understand how there are no other factions like them, the Talon Company should be in Fallout 4, it fits well in the setting and, frankly, the poor usage of a faction with such potential in Fallout 3 left a bad taste in my mouth, and, seeing how very well Obsidian did with factions in Fallout: New Vegas, really fleshing them out with backgrounds and interactions, I have no doubt that, if Bethesda takes some pointers from New Vegas's handling of factions, they could be a great faction in Fallout 4.

I posted ^this^ here earlier and i posted this on another thread:
Talon Company
Talon Company is an equal opportunity employer. Talon Company is a mercenary group who has almost no restrictions on contracts, making it one of the most effective, and therefore wealthiest and best equipped, mercenary group known to exist in the wasteland, it's Regional HQ's are usually pre-war military installations, and the technical department of Talon Company is known for achieving great technological discoveries, such as the activation of Highwater Trousers. The basic Talon Mercenary is equipped with a suit of Talon Company Combat Armor, a 5.56mm R91 Urban Assault Rifle, and a Combat Knife or Police Baton, mercenaries are allowed to use their pay to purchase other weapons from any Talon Company Armory, weapons available range from the 5.56mm Type-87 Chinese Assault Rifle to the AER9 Laser Rifle to the feared Missile Launcher.

Mercenaries that prove their mettle in battle stand a chance to be promoted to Squad Leader rank and given Reinforced Talon Company Combat Armor Mk. 1 and will be in charge of a squad of 5 basic Talon Mercenaries. Another great charactaristic of the Talon Company is its orginazation, 4 Mercs and a Squad Leader make up a squad, 5 squads are led by a Talon Company Veteran Mercenary, whom wear Reinforced Talon Company Combat Armor Mk. 2 with a stylish duster, and all Veteran Mercenaries report to their respective Regional Commander. An added benefit of being a part of the Talon Company is that the Company will pay off any bounty (up to 10000 caps) for a mercenary that proves that they are loyal and can pass the recruitment tests. The training process is specially administered to weed out the weak and instill loyalty in the strong, bringing out the best in your character, defeating the worst of it. Many rumors float about, saying that the Company is "evil" or "full of maniacs", this is simply not the case, the Talon Company just doesn't pass moral judgment on those who would wish to emply Talon Mercenaries, and who needs to bog down good business with morals in the wasteland? Dispite the rumors, Talon Company does in no way practice sixual discrimination, mercenary applicants are accepted from all walks of life if they can prove themselves.

Thanks to the BoS-Enclave War, Talon Company has come into possession of a large amount of Enclave equipment and have captured some researchers, you can bet we shot those fascists! But other than the killing of those that wanted to kill all of your friends and family, the experience has also created a new rank in the Talon Company, an alternative to becoming a Squad Leader, the Talon Company Shocktrooper wears specially customized Talon Company Advanced Power Armor Mk. 2 and comes equipped with a Minigun, Gatling Laser, or Heavy Incinerator!

The Talon Company has from then gained strength, called for an end to hostilities with the BoS, and is focusing on fighting the Super Mutants, once again fighting those who would kill your friends, pets, neighbors, and all of your family.

Join Talon Company, it's exciting, worthwhile, enriching (both in experience and monetarily), and the best way to truly broaden your horizon!


So yeah, Talon Company for Fallout 4.
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Natalie Harvey
 
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Post » Sat May 28, 2011 9:26 am

i agree on talon company not being evil but couldn't the enclave hire them
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stacy hamilton
 
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Post » Sat May 28, 2011 5:23 pm

i agree on talon company not being evil but couldn't the enclave hire them

Enclave does in fact hire people outside of the Enclave (Fallout 2) but i am not sure if this extends to paramilitary mercenary orginizations. We can only hope for :foodndrink: and not :starwars:
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Rachel Eloise Getoutofmyface
 
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Post » Sat May 28, 2011 5:12 am

Talking deathclaw
These creatures are strait from the west. They live in a small village out side Atlanta. They unlike most deathclaws are nice and only eat Brahmin. They are the biggest farmers of these creatures in the eastern part of the U.S. of A. You will see that most of there meat stock is only 1 headed. They milk the ones with 2 heads.

Those are the Intelligent Deathclaws, which are extinct, Talking Deathclaws are from theeee.... South... East... I think... They're where Tactics takes place.
I dunno if they are extinct but I see little reason for them to be on the east coast.
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Alexandra walker
 
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Post » Sat May 28, 2011 5:14 pm

I'd really love to see the http://fallout.wikia.com/wiki/Cafe_of_Broken_Dreams, showing up in Fallout 4 at random with people from previous games like a Harold who still is more ghoul than tree and other people who has seen their glory days and are now dead :) Also, http://www.wallpaperpimper.com/wallpaper/Art_&_3D/Fantasy/Cafe-Of-Broken-Dreams-1-1024x768.jpg is pretty beautiful and I think it kind of captures Fallout and the melancholy of the café and the world in general :P
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April
 
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Post » Sat May 28, 2011 7:44 am

It would be funny hearing "PC's" complain about how there players handled them, and see the "rejected player models" again. Would also be cool to talk to all the old guys from the originals again. Possibly begin about to recruit some.
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Angel Torres
 
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Post » Sat May 28, 2011 4:09 pm

Let's discuss who we would meet at the Café. Harold, still just having a tree in his head, is a must. Possibly the tree is pretty big with fruits growing from it, and he has dialogue concerning it (and you are allowed to pick a fruit from him).
It would also be funny to meet Ian :P
I dunno what other characters that would be fun to meet again, there are many interesting and memorable characters in the old games, but you can't have too many either. Harold is a obvious for me atleast, and everyone remembers Ian's way of handling an SMG. I would say Marcus if he wasn't in New Vegas which makes him "too fresh" so to speak :P
I think Harry for a mutant could be there. I would have said Lou but he seems to evil to be at such a place, and his voice actor is also dead so...
And Sergeant Dornan would be awesome! Don't disturb him when he's drinking, he will yell at you.
If Desmond the Ghoul won't show up again in a DLC or future Fallout as an important character, then he could be at the café. That way we have something from the newer games that still feels memorable and a bit old at least.

There's also an idea I heard long ago that I kinda liked. Around a round table sits the protagonist of every Fallout game (I'd also take the preset characters) - http://fallout.wikia.com/wiki/Albert, http://fallout.wikia.com/wiki/Narg, http://fallout.wikia.com/wiki/Wilma, http://fallout.wikia.com/wiki/Nadia, the Lone Wanderer (male), the Courier (female). Yes, I included the protagonists of both a semi-canon game, Tactics, and a non-canon game, which is not to be mentioned (or else I'm dipped in tar and rolled in feathers), but every character is there for fun and for easter egg. I also took three males and three females, and they shouldn't be all white either (why I picked Narg and Wilma, and Lone Wanderer or Courier could be black).
Ok, so they sit around this table. Maybe they drink whiskey or nuka-cola and play poker (or caravan) and talk about their glory days. Now, since no one likes F:BoS the game that should not be mentioned, the other protagonists could pick on Nadia, and she'd act like she thinks she's too cool for their [censored]. ^_^
They would argue who did the most heroic deeds. They could also make fun of each other in the way how fans see them. Like I just said about Nadia. And the Vault Dweller and the Chosen One could say to the Lone Wanderer's that his deeds sounds like their deeds, and they get suspicious.

There could also be http://fallout.wikia.com/wiki/Talius, the Vault Dweller sent out before you to find the water chip, but he failed in Necropolis and became an FEV ghoul, so now he sits in a corner and is grumpy because he didn't get to shine in the spotlight.
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Natalie J Webster
 
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Post » Sat May 28, 2011 12:55 pm

John Cassidy from is "younger days" of FO2, with special dialog with Cass if she's in your party when you go there. Vic the Trader, Sulik, Lenny and Goris playing cards with the Chosen One. Skynet making comments on his observations from wandering the wastes. Miria/Davon that you can Merry again. (that are still just as useless, and keep apologizing for it and saying thats just what the Chosen one said about them all the time.

I'd like to keep all the previous people in there too. So you'll see Set and stuff, and dog meat. Also Myron baby MYRON! he can make drugs for you. Miss Kitty perhaps? Frank Horrigan, complaining on the lore breaches with the FO3 Enclave's equipment and objectives. Maybe some of the special encounter guys liek the 4 horseman in tactics, and the pariah dog?
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Laura Wilson
 
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Post » Sat May 28, 2011 5:03 am

I'll copy what I posted in another thread:

Taking place in New York, Fallout 4 features multiple factions battling over the five boroughs and surrounding areas; however, the two primary factions are the Capital Wasteland nation (i.e. the BoS after having merged or incorporated the settlements in and around CW) and the Commonwealth. Groups from previous Fallout games appear; for example, the Enclave has a small bunker (similar to the BoS's situation in NV) on Manhattan Island. The Enclave forces there wouldn't just be fan-service, but have a logical explanation; they're Enclave soldiers who left the Capital Wasteland after the BoS began a "purge" of the Enclave in the region - the small contingent is lead by Autumn, one of his successors, or one of his confidants (depending on the game's year). The Metropolitan Wasteland (NY) wouldn't have super mutants (hopefully), save for another cameo by Uncle Leo, who has slightly more importance, can be recruited as a companion, and has two or three quests. Another returning faction would be a group of Pitt Raiders, who have set up a fortified camp in New Jersey, just across from Staten Island; they, like the Enclave, would not be a major faction, but would have a number of quests associated with them. Appearing, too, would be the Talon Company, but in an expanded role - they're not just default bad guys. They are headquartered in the ruins of the stock exchange. The Stock Exchange is very much still an exchange; a "Contract Exchange"...the Stock Market is one of the more populous and well defended places in the otherwise ruinous Manhattan Island...people come from all around to both place bounties and claim them. While the Talon Company isn't the only mercenary/bounty hunter group in the Exchange, they control the Exchange and are the most prestigious of the groups; the Talon Company gets a portion of all bounties claimed.

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Khamaji Taylor
 
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Post » Sat May 28, 2011 4:09 pm

Taking place in New York, Fallout 4 features multiple factions battling over the five boroughs and surrounding areas; however, the two primary factions are the Capital Wasteland nation (i.e. the BoS after having merged or incorporated the settlements in and around CW) and the Commonwealth. Groups from previous Fallout games appear; for example, the Enclave has a small bunker (similar to the BoS's situation in NV) on Manhattan Island. The Enclave forces there wouldn't just be fan-service, but have a logical explanation; they're Enclave soldiers who left the Capital Wasteland after the BoS began a "purge" of the Enclave in the region - the small contingent is lead by Autumn, one of his successors, or one of his confidants (depending on the game's year). The Metropolitan Wasteland (NY) wouldn't have super mutants (hopefully), save for another cameo by Uncle Leo, who has slightly more importance, can be recruited as a companion, and has two or three quests. Another returning faction would be a group of Pitt Raiders, who have set up a fortified camp in New Jersey, just across from Staten Island; they, like the Enclave, would not be a major faction, but would have a number of quests associated with them. Appearing, too, would be the Talon Company, but in an expanded role - they're not just default bad guys. They are headquartered in the ruins of the stock exchange. The Stock Exchange is very much still an exchange; a "Contract Exchange"...the Stock Market is one of the more populous and well defended places in the otherwise ruinous Manhattan Island...people come from all around to both place bounties and claim them. While the Talon Company isn't the only mercenary/bounty hunter group in the Exchange, they control the Exchange and are the most prestigious of the groups; the Talon Company gets a portion of all bounties claimed.

:foodndrink: Yeah
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Jessica Nash
 
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Post » Sat May 28, 2011 1:58 pm

Been mulling over the next game quite a bit...

Considering they will be using the new engine used in Skyrim, I can't wait to even hear about this game.

I would like to see a randomization system for certain enemies/NPCs, similar to God of War III and Bulletstorm. Random variations in features, like scars or little variations in armor.

Armor should consist of three layers - head wear, clothes, Coat/jacket. Also armor mods.

Was looking at Fallout 3 concept art and would like the http://media.photobucket.com/image/fallout%203%20concept%20art%20super%20mutans/muchasboobieslove/Image21-1.jpg to be put into the next game.

The PC should have a large increase in interactions, in and out of vats. Finishing moves is a must. I'm talking about climbing ladders, better 'climbing' animations, stealth animations, melee weapons animations.

Oh yeah...PLEASE WEAPON HOLSTERS!!!
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Skrapp Stephens
 
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Post » Sat May 28, 2011 4:27 pm

double post
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Rhysa Hughes
 
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Post » Sat May 28, 2011 4:08 pm

TRIPLE POST
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carley moss
 
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Post » Sat May 28, 2011 8:38 pm

I'll copy what I posted in another thread:
Taking place in New York, Fallout 4 features multiple factions battling over the five boroughs and surrounding areas; however, the two primary factions are the Capital Wasteland nation (i.e. the BoS after having merged or incorporated the settlements in and around CW) and the Commonwealth. Groups from previous Fallout games appear; for example, the Enclave has a small bunker (similar to the BoS's situation in NV) on Manhattan Island. The Enclave forces there wouldn't just be fan-service, but have a logical explanation; they're Enclave soldiers who left the Capital Wasteland after the BoS began a "purge" of the Enclave in the region - the small contingent is lead by Autumn, one of his successors, or one of his confidants (depending on the game's year). The Metropolitan Wasteland (NY) wouldn't have super mutants (hopefully), save for another cameo by Uncle Leo, who has slightly more importance, can be recruited as a companion, and has two or three quests. Another returning faction would be a group of Pitt Raiders, who have set up a fortified camp in New Jersey, just across from Staten Island; they, like the Enclave, would not be a major faction, but would have a number of quests associated with them. Appearing, too, would be the Talon Company, but in an expanded role - they're not just default bad guys. They are headquartered in the ruins of the stock exchange. The Stock Exchange is very much still an exchange; a "Contract Exchange"...the Stock Market is one of the more populous and well defended places in the otherwise ruinous Manhattan Island...people come from all around to both place bounties and claim them. While the Talon Company isn't the only mercenary/bounty hunter group in the Exchange, they control the Exchange and are the most prestigious of the groups; the Talon Company gets a portion of all bounties claimed.



I would play the hell out of this, and enjoy it. Two thumbs up.

All of the returning factions feel logically worked in and would be an absolute delight to see, the Capital Wasteland BoS state, Talon COmpany and Pitt Raiders in particular.
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Marine x
 
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