Fallout 4 Speculations and Suggestions

Post » Sat May 28, 2011 3:32 pm

I really hope its not in New York. It'd be like taking the worst parts of FO3 (Going through endless [censored] subway tunnels to get around conveniantley placed rubble) and making an entire game out of them.
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Dagan Wilkin
 
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Post » Sat May 28, 2011 2:13 pm

Was looking at Fallout 3 concept art and would like the http://media.photobucket.com/image/fallout%203%20concept%20art%20super%20mutans/muchasboobieslove/Image21-1.jpg to be put into the next game.

As long as it isn't a Behemoth, those huge super mutants were kind of ridiculous. They shouln't grow taller from age. So, just a big and extra muscular mutant using a flail.
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Dawn Porter
 
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Post » Sat May 28, 2011 5:41 pm

Let's discuss who we would meet at the Café. Harold, still just having a tree in his head, is a must. Possibly the tree is pretty big with fruits growing from it, and he has dialogue concerning it (and you are allowed to pick a fruit from him).
It would also be funny to meet Ian :P
I dunno what other characters that would be fun to meet again, there are many interesting and memorable characters in the old games, but you can't have too many either. Harold is a obvious for me atleast, and everyone remembers Ian's way of handling an SMG. I would say Marcus if he wasn't in New Vegas which makes him "too fresh" so to speak :P
I think Harry for a mutant could be there. I would have said Lou but he seems to evil to be at such a place, and his voice actor is also dead so...
And Sergeant Dornan would be awesome! Don't disturb him when he's drinking, he will yell at you.
If Desmond the Ghoul won't show up again in a DLC or future Fallout as an important character, then he could be at the café. That way we have something from the newer games that still feels memorable and a bit old at least.

There's also an idea I heard long ago that I kinda liked. Around a round table sits the protagonist of every Fallout game (I'd also take the preset characters) - http://fallout.wikia.com/wiki/Albert, http://fallout.wikia.com/wiki/Narg, http://fallout.wikia.com/wiki/Wilma, http://fallout.wikia.com/wiki/Nadia, the Lone Wanderer (male), the Courier (female). Yes, I included the protagonists of both a semi-canon game, Tactics, and a non-canon game, which is not to be mentioned (or else I'm dipped in tar and rolled in feathers), but every character is there for fun and for easter egg. I also took three males and three females, and they shouldn't be all white either (why I picked Narg and Wilma, and Lone Wanderer or Courier could be black).
Ok, so they sit around this table. Maybe they drink whiskey or nuka-cola and play poker (or caravan) and talk about their glory days. Now, since no one likes F:BoS the game that should not be mentioned, the other protagonists could pick on Nadia, and she'd act like she thinks she's too cool for their [censored]. ^_^
They would argue who did the most heroic deeds. They could also make fun of each other in the way how fans see them. Like I just said about Nadia. And the Vault Dweller and the Chosen One could say to the Lone Wanderer's that his deeds sounds like their deeds, and they get suspicious.

There could also be http://fallout.wikia.com/wiki/Talius, the Vault Dweller sent out before you to find the water chip, but he failed in Necropolis and became an FEV ghoul, so now he sits in a corner and is grumpy because he didn't get to shine in the spotlight.

And the Master growing out of the wall? :vaultboy:
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Suzie Dalziel
 
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Post » Sat May 28, 2011 3:27 pm

And the Master growing out of the wall? :vaultboy:

Haha! Great idea! I miss the Master! xD Though if Harold's in the same café he would have one or two things to say to him. And probably others aswell. Hey, what if he was similar to those clowns you throw pies at? :P There could be two kids throwing stuff at him, and the Master would be all sad :sadvaultboy: From now on he calls himself Richard Grey, his Master days are over. He'd still be attached to a computer helping him talk with a female voice sometimes.
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Euan
 
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Post » Sat May 28, 2011 5:12 pm

I really hope its not in New York. It'd be like taking the worst parts of FO3 (Going through endless [censored] subway tunnels to get around conveniantley placed rubble) and making an entire game out of them.


I hope its in New York! I loved the subway tunnels in Fallout 3 and missed them in New Vegas. I agree with you on the large amounts of rubble, but that is a design issue, not a location issue.


AMG FALLOUT4!!!11!!1! :fallout:
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Teghan Harris
 
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Post » Sat May 28, 2011 12:59 pm

As long as it isn't a Behemoth, those huge super mutants were kind of ridiculous. They shouln't grow taller from age. So, just a big and extra muscular mutant using a flail.


Yeah, I hope there is a very, very limited presence of them if it is on the East Coast. And that concept art looks interesting, but I would prefer it if it was just 1.5 times the size of a regular mutant.
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Neliel Kudoh
 
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Post » Sat May 28, 2011 6:33 pm

I just hope Marcus won't be in FO4 :cryvaultboy:
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Taylrea Teodor
 
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Post » Sat May 28, 2011 7:53 pm

You know how human characters have their sliders to personify each character?
Even if we can't use it I really hope that Ghouls, both normal and feral, Super Mutants, Trogs, Skags and other human mutations all have their own sliders and that every time we meet a generic one of those their slider settings are randomized.
I'm really annoyed about all mutants looking the same, especially super mutants and feral ghouls.
So instead of set models have their own slider system which is randomized for each generic mutant.
Named mutants should have pre-set face's which are built "outside" of the slider system, like Rotface or Marcus were in New Vegas.
And have normal ghouls look like actual ghouls and not burn victims.
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Natasha Callaghan
 
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Post » Sat May 28, 2011 6:58 am

Named mutants should have pre-set face's which are built "outside" of the slider system, like Rotface or Marcus were in New Vegas.

Rotface looked like any ghoul, don't you mean http://fallout.wikia.com/wiki/Grecks? That lazy eye feels so typical ghoul that it shouldn't be anything unique for him. But it was fun insulting him though.
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cosmo valerga
 
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Post » Sat May 28, 2011 11:12 am

Rotface looked like any ghoul, don't you mean http://fallout.wikia.com/wiki/Grecks? That lazy eye feels so typical ghoul that it shouldn't be anything unique for him. But it was fun insulting him though.

Oh, I mixed them up.
Yeah like Grecks then.
And hell, humans should also have their own quirks, like King has his tilted smile most of the time.
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Jason King
 
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Post » Sat May 28, 2011 7:15 pm

humans should also have their own quirks, like King has his tilted smile most of the time.

Yeah, I loved that smile. Something that makes characters even more likable in a game (except for cool dialogue and personality) is when they've got a special voice/not-so-used voice, a special outfit and an unique look, like the King and Cass.


I think you should be able to customize your looks alot more in Fallout 4, and a randomizer for NPC's aswell for things like:
- Scars on body
- Scars on face
- Tattoos on body
- Tattoos on face
- Piercings
- Freckles
- Moles
Et cetera...

Aswell as the age slider actually making your face wrinkled when you make an old character.

OR:
You chould be able to choose a race other than human, like a ghoul and a super mutant, with a set trait for your race, beside the two you can choose freely (also: More traits!) The story will alter after what race you choose but you can still finish the story in different ways. Thing is that some quests will be locked out from you, and some new ones will open. Kinda like if you mess up your reputation with a faction, then you have to do those quests on a different playthrough. So don't say it's unfair, because you couldn't do all quests in FNV on one playthrough either.

OR:
They do http://img35.imageshack.us/img35/3404/customization.jpg. 7 x 7 x 2 = 98 different body variations.

OR:
If they are really cool and have enough time to make it good, they'll do all three.
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Jessica White
 
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Post » Sat May 28, 2011 11:30 am

Oh, I mixed them up.
Yeah like Grecks then.
And hell, humans should also have their own quirks, like King has his tilted smile most of the time.

Dont ghould already have randomized faces? I'm pretty sure that Rotface has a different look than Jason Bright or Harland, if your talking about unnamed ghould i can talk about unnamed fiends, what with there two faces.
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no_excuse
 
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Post » Sat May 28, 2011 2:34 pm

Dont ghould already have randomized faces? I'm pretty sure that Rotface has a different look than Jason Bright or Harland, if your talking about unnamed ghould i can talk about unnamed fiends, what with there two faces.

It's still not as bad as super mutants or feral ghouls.
But yeah, all generic NPC's should have randomized faces and bodies.
But a wealthy woman in a financial district should not be walking around with a face tattoo or a tribal piercing.
So some of these randomizations are exclusive to what kind of generic NPC it is.
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Matthew Aaron Evans
 
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Post » Sat May 28, 2011 3:38 pm

I would like Talon Company to be in Fallout 4, but not like they were in Fallout 3, I want it to be like the factions of New Vegas, with interaction and reputation. My logic is that, in a post-nuclear world like Fallout, an entity like the Talon Company would flourish into tremendous presence, even more so in areas where no large factions had developed to create order. I mean, the Talon Company is a perfect example of the perfect post-apocolyptic business model, a moderatly sized, well-equiped paramilitary force that would be deployed at the word and monetary expense of wealthy people or groups to vy for power. I dont understand how there are no other factions like them, the Talon Company should be in Fallout 4, it fits well in the setting and, frankly, the poor usage of a faction with such potential in Fallout 3 left a bad taste in my mouth, and, seeing how very well Obsidian did with factions in Fallout: New Vegas, really fleshing them out with backgrounds and interactions, I have no doubt that, if Bethesda takes some pointers from New Vegas's handling of factions, they could be a great faction in Fallout 4.

Talon Company
Talon Company is an equal opportunity employer. Talon Company is a mercenary group who has almost no restrictions on contracts, making it one of the most effective, and therefore wealthiest and best equipped, mercenary group known to exist in the wasteland, it's Regional HQ's are usually pre-war military installations, and the technical department of Talon Company is known for achieving great technological discoveries, such as the activation of Highwater Trousers. The basic Talon Mercenary is equipped with a suit of Talon Company Combat Armor, a 5.56mm R91 Urban Assault Rifle, and a Combat Knife or Police Baton, mercenaries are allowed to use their pay to purchase other weapons from any Talon Company Armory, weapons available range from the 5.56mm Type-87 Chinese Assault Rifle to the AER9 Laser Rifle to the feared Missile Launcher.

Mercenaries that prove their mettle in battle stand a chance to be promoted to Squad Leader rank and given Reinforced Talon Company Combat Armor Mk. 1 and will be in charge of a squad of 5 basic Talon Mercenaries. Another great charactaristic of the Talon Company is its orginazation, 4 Mercs and a Squad Leader make up a squad, 5 squads are led by a Talon Company Veteran Mercenary, whom wear Reinforced Talon Company Combat Armor Mk. 2 with a stylish duster, and all Veteran Mercenaries report to their respective Regional Commander. An added benefit of being a part of the Talon Company is that the Company will pay off any bounty (up to 10000 caps) for a mercenary that proves that they are loyal and can pass the recruitment tests. The training process is specially administered to weed out the weak and instill loyalty in the strong, bringing out the best in your character, defeating the worst of it. Many rumors float about, saying that the Company is "evil" or "full of maniacs", this is simply not the case, the Talon Company just doesn't pass moral judgment on those who would wish to emply Talon Mercenaries, and who needs to bog down good business with morals in the wasteland? Dispite the rumors, Talon Company does in no way practice sixual discrimination, mercenary applicants are accepted from all walks of life if they can prove themselves.

Thanks to the BoS-Enclave War, Talon Company has come into possession of a large amount of Enclave equipment and have captured some researchers, you can bet we shot those fascists! But other than the killing of those that wanted to kill all of your friends and family, the experience has also created a new rank in the Talon Company, an alternative to becoming a Squad Leader, the Talon Company Shocktrooper wears specially customized Talon Company Advanced Power Armor Mk. 2 and comes equipped with a Minigun, Gatling Laser, or Heavy Incinerator!

The Talon Company has from then gained strength, called for an end to hostilities with the BoS, and is focusing on fighting the Super Mutants, once again fighting those who would kill your friends, pets, neighbors, and all of your family.

Join Talon Company, it's exciting, worthwhile, enriching (both in experience and monetarily), and the best way to truly broaden your horizon!


So yeah, Talon Company for Fallout 4,

Appearing, too, would be the Talon Company, but in an expanded role - they're not just default bad guys. They are headquartered in the ruins of the stock exchange. The Stock Exchange is very much still an exchange; a "Contract Exchange"...the Stock Market is one of the more populous and well defended places in the otherwise ruinous Manhattan Island...people come from all around to both place bounties and claim them. While the Talon Company isn't the only mercenary/bounty hunter group in the Exchange, they control the Exchange and are the most prestigious of the groups; the Talon Company gets a portion of all bounties claimed.


This is a satisfactory possibility that is supported by the Talon Company :D
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Steph
 
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Post » Sat May 28, 2011 11:59 am

It's still not as bad as super mutants or feral ghouls.
But yeah, all generic NPC's should have randomized faces and bodies.
But a wealthy woman in a financial district should not be walking around with a face tattoo or a tribal piercing.
So some of these randomizations are exclusive to what kind of generic NPC it is.


This is what I was talking about in my previous post, but I want to take it one step further.

Randomized weapon and armor features. I'm not saying randomly generated "generic armor #47" I mean like little subtleties. Imagine a hunting rifle, with a random color or random markings. Making each hunting rifle you pick up semi-unique (because it is possible that you come across one that is exactly the same as the one your using"
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Chica Cheve
 
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Post » Sat May 28, 2011 9:37 am

This is what I was talking about in my previous post, but I want to take it one step further.

Randomized weapon and armor features. I'm not saying randomly generated "generic armor #47" I mean like little subtleties. Imagine a hunting rifle, with a random color or random markings. Making each hunting rifle you pick up semi-unique (because it is possible that you come across one that is exactly the same as the one your using"

:foodndrink: I like this, randomized set of model skins, hopefully the new engine that Bethesda has will be able to handle it.
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Daniel Brown
 
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Post » Sat May 28, 2011 11:18 am

This is what I was talking about in my previous post, but I want to take it one step further.

Randomized weapon and armor features. I'm not saying randomly generated "generic armor #47" I mean like little subtleties. Imagine a hunting rifle, with a random color or random markings. Making each hunting rifle you pick up semi-unique (because it is possible that you come across one that is exactly the same as the one your using"

As long as it isn't as extreme as Borderlands randomization weapons then I say it's a great idea.
So each weapon would have their own "slider" function then? (Invisible to the player of course, only available at repair benches or GECK for customization options.)
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Natasha Callaghan
 
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Post » Sat May 28, 2011 8:04 am

As long as it isn't as extreme as Borderlands randomization weapons then I say it's a great idea.
So each weapon would have their own "slider" function then? (Invisible to the player of course, only available at repair benches or GECK for customization options.)


Exactly, and I agree that a borderlands type system would be too much.
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Hilm Music
 
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Post » Sat May 28, 2011 1:55 pm

I agree with all of the cosmetic ideas. Adding scars and a Mad Max-esque beard without the use of a custom texture would be wonderful. Depending on the Creation Engine, it would be nice if hair moved a bit when moving, unlike the static hair currently in Gamebryo.
Also, give us short hair options that don't make it look like our character stopped to stylize it.
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Ludivine Dupuy
 
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Post » Sat May 28, 2011 8:28 am

I agree with all of the cosmetic ideas. Adding scars and a Mad Max-esque beard without the use of a custom texture would be wonderful. Depending on the Creation Engine, it would be nice if hair moved a bit when moving, unlike the static hair currently in Gamebryo.
Also, give us short hair options that don't make it look like our character stopped to stylize it.

And long hair options because why prioritize cutting your hair and shaving when you're surviving in post-apocalyptika?

Hopefully, the Creation Engine will also handle things flowing in the wind, like a duster or trenchcoat (and the long hair) not being static and stuck to your body.
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Amelia Pritchard
 
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Post » Sat May 28, 2011 10:14 am

You guys know L4D, how they have the zombies as randomly scrambled skins? They could do something like that for generic enemies clothing, it just wouldnt be lootable, but it is wierd to see all the armor looking tha same.
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Ross Zombie
 
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Post » Sat May 28, 2011 11:55 am

You guys know L4D, how they have the zombies as randomly scrambled skins? They could do something like that for generic enemies clothing, it just wouldnt be lootable, but it is wierd to see all the armor looking tha same.


Keep all armor lootable. Do the randomization like this. Have variations in the already 'set in stone' armor like these - http://fallout.wikia.com/wiki/Raider_armor_(Fallout:_New_Vegas)
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Max Van Morrison
 
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Post » Sat May 28, 2011 5:15 pm

Knowing the video game industry these days, Fallout 4 will probably resemble Call of Duty more than anything else.

I bet $20 Fallout 4 will have regenerating health... I guarantee it.
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Justin Hankins
 
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Post » Sat May 28, 2011 10:41 am

I had daydreamed that Fallout 4 should be about how the area of the 13 colonies was under the BoS or another group, and some of the items on a proposed bill were the twisting of amendments from the constitution. These items would ensure that a government in power cannot be reformed by the people. The first amendment would be butchered in such a way that freedom of speech and press is by permission. Searching property without cause would be lawful for any extension of the government or military. Religion and government would be reintegrated. Streets would be camera enforced and every corner would have a snitch.

Congregation would require license, otherwise two people meeting calls for a search and interrogation. Education policies would be by approval of the church, as would be food regulation. Drugs of any pleasure type would be illegal, but there is a loophole for the upper class to obtain and use them. Prisons and law enforcement have much higher priority in spending and lie detector devices require no consent. Canada has become powerful and Americans are regarded as subordinate. Finally, a Canadian science team develops a machine that can detect different kinds of thought processes, and the BoS seeks to acquire it so that it can monitor its citizens.
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Angela Woods
 
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Post » Sat May 28, 2011 4:02 pm

Copypasta Companion idea!

I have an idea for a companion. Wu Jingwei, son of the honorable General Jingwei, he is an elite Chinese stealth commando, but does not attack the Courier. It is revealed that he never wanted to go to war, his father mandated that he would, being a strict Confucist, he obeyed. He speaks Chinese, but the PIPBOY has a translator, and Wu understands english. While he is an communist, he had spent much of his time "undercover" playing tourist, and he began to respect the Americans, whom had been misrepresented in Chinese propaganda.
To get him to follow you you must retrieve his dead-drop supplies. When you ask how he knows its still retrievable he informs you it is sealed and its lock is highly sophisticated. Go to Bootjack Cavern and retrieve Chinese Commando Supplies. With his supplies (Chinese Commando Combat armor [Identical to a chinese jumpsuit from FO3 but has 13 DT], Chinese Commando Headgear [Identical to the commando hat from FO3 but with shaded goggles, PER+2], Chinese Commando Sidearm Identical to the Chinese Pistol from FO3 but firing 12.7mm with an 8 shot clip, 20dmg, fire rate of a 10mm pistol], and a Shocksword [He gets sad because this means his father died at Anchorage, it's NOT Jingwei's Shocksword, but it's a hereditary thing, being part of an honorable family, basically a Shiskebab stat-wise])
And so he joins you, saying it's only to become informed on the state of the region. You get "points" for visiting certain locations.
Yangtze Memorial +1 (He gets sad and mournful for the Americans)
Red Rock Canyon +1 (He comments on how they act like ancient Mongolians)
Oh i forgot where you would find him, The General Store at Bonnie Springs.
Hoover Dam Offices, Radioactive Waste Room, if you take a Chinese Stealth Armor from the crate. +1 (He comments on how the Stealth circuitry corroded from radiation exposure)
Lucky 38, kill Mr. House +2 (When you enter he tells you part of his mission is the elimination of The Capitalist, you have the options: take him up to the Penthouse after killing Victor, remind him that the war is over, or head up to the penthouse and inform Mr House who will have Wu killed whilst he waits in the casino, or head up and NOT inform House, or kill House whilst Wu waits in the casino [Only get +1])
Camp McCarran, Colonel Hsu's office. +1 (Wu attempts to converse with Hsu in Chinese, Hsu does not understand, Wu sadface)
Once you have 3 "points" Wu tells you his mission details.
1: Kill The Capitalist. (If you don't/didn't want to, you have to convinced him to ignore this, if you didn't before.)
2: Discreetly sabotage Hoover Dams generators so another agent can rig them to blow.
3: Steal T-51b Power Armor schematic.
4: Report to secret Chinese HQ in Hidden Valley (OH THE DARK HUMOR)
The first two are done, you have to either become a BoS Paladin through the BoS quest or break in and steal it from the Armory Terminal, either of which you are stopped by two Paladins outside, Speech or kill them.you dont get BoS infamy if you are Idolized because your word means a lot to the Elder. Stroll across Hidden Valley (OH THE DARK HUMOR) and enter a Bunker, like Veronica, Wu will open the locked door with a password, The bunker is full of Chinese commando ghouls! After a short non-subtitled Chinese chat with the head-honcho when you enter, Wu kills him with the Eagle Claw guns down the guards. The alarm blares and Wu turns to you, telling you that he understands now: The old world is gone, and this piece of it must be swept from existence!
Now fight your way past commies down to the second level, Wu tells you this bunker had a self-destruct terminal, but it was destroyed, so "we" must sabotage the generator, and set it to explode from the Armory Terminal, fight down to the generator room, sabotage it, and head up to the Armory, grab some choice gear (Prototype Chinese Power Armor, working Chinese Stealth Armor, Chinese Commando Combat Armor, Chinese Commando Sidearm(s), , Chinese Commando Headgear, and the lovely Chinese Assault Rifle). After you got your haul, flip the switch and run like a Gecko out of there. Once your out and the ground stops shaking, talk to Wu. Wu thanks you for... ending all of this. Wu grabbed some gear from the Aory as well, and asks you how he should hone his training to be more effective while in your service. Tell him that precision is key, he equips Chinese Stealth Armor and a Sniper Rifle+; Tell him that you need a man who can take heat and give death, he equips Chinese Power Armor and a GMG; Tell him that the infantryman is the strongest soldier, he equips Chinese Commando Combat Armor and a Chinese Assault Rifle; Tell him that honorable fighting is up-close and personal, he equips Chinese Commando Combat Armor and his Shocksword; Tell him that the shadows are a sanctuary, he equips Chinese Stealth Armor and a Chinese Commando Sidearm.
Other info: Wu is a heterosixual male Chinese ghoul. He wont use This Machine or the Gobi, they have spilt his comrades blood. He has 75 Melee, 75 Sneak, 75 Guns, and 75 Explosives, and 100 Unarmed (1-2 [Besides Unarmed] will be maxed depending on your end-quest advice). If you give him Noodles, he gets excited and asks you if you what you want in return, [Unarmed 75] ask him how he killed that guy in the bunker, he will teach you the Eagle Claw (Power attack whilst sneaking/standing still??). I drew a blank on his companion perk, any ideas?

(Colonel Martyr, before you complain about him being a "pick a side" companion, it is shown you can talk him out of that, and completing his quest makes him unaffilated with his old life and mission.)

Next part is in spoiler because it is long, :D

Spoiler
I would like Talon Company to be in Fallout 4, but not like they were in Fallout 3, I want it to be like the factions of New Vegas, with interaction and reputation. My logic is that, in a post-nuclear world like Fallout, an entity like the Talon Company would flourish into tremendous presence, even more so in areas where no large factions had developed to create order. I mean, the Talon Company is a perfect example of the perfect post-apocolyptic business model, a moderatly sized, well-equiped paramilitary force that would be deployed at the word and monetary expense of wealthy people or groups to vy for power. I dont understand how there are no other factions like them, the Talon Company should be in Fallout 4, it fits well in the setting and, frankly, the poor usage of a faction with such potential in Fallout 3 left a bad taste in my mouth, and, seeing how very well Obsidian did with factions in Fallout: New Vegas, really fleshing them out with backgrounds and interactions, I have no doubt that, if Bethesda takes some pointers from New Vegas's handling of factions, they could be a great faction in Fallout 4.

Talon Company
Talon Company is an equal opportunity employer. Talon Company is a mercenary group who has almost no restrictions on contracts, making it one of the most effective, and therefore wealthiest and best equipped, mercenary group known to exist in the wasteland, it's Regional HQ's are usually pre-war military installations, and the technical department of Talon Company is known for achieving great technological discoveries, such as the activation of Highwater Trousers. The basic Talon Mercenary is equipped with a suit of Talon Company Combat Armor, a 5.56mm R91 Urban Assault Rifle, and a Combat Knife or Police Baton, mercenaries are allowed to use their pay to purchase other weapons from any Talon Company Armory, weapons available range from the 5.56mm Type-87 Chinese Assault Rifle to the AER9 Laser Rifle to the feared Missile Launcher.

Mercenaries that prove their mettle in battle stand a chance to be promoted to Squad Leader rank and given Reinforced Talon Company Combat Armor Mk. 1 and will be in charge of a squad of 5 basic Talon Mercenaries. Another great charactaristic of the Talon Company is its orginazation, 4 Mercs and a Squad Leader make up a squad, 5 squads are led by a Talon Company Veteran Mercenary, whom wear Reinforced Talon Company Combat Armor Mk. 2 with a stylish duster, and all Veteran Mercenaries report to their respective Regional Commander. An added benefit of being a part of the Talon Company is that the Company will pay off any bounty (up to 10000 caps) for a mercenary that proves that they are loyal and can pass the recruitment tests. The training process is specially administered to weed out the weak and instill loyalty in the strong, bringing out the best in your character, defeating the worst of it. Many rumors float about, saying that the Company is "evil" or "full of maniacs", this is simply not the case, the Talon Company just doesn't pass moral judgment on those who would wish to emply Talon Mercenaries, and who needs to bog down good business with morals in the wasteland? Dispite the rumors, Talon Company does in no way practice sixual discrimination, mercenary applicants are accepted from all walks of life if they can prove themselves.

Thanks to the BoS-Enclave War, Talon Company has come into possession of a large amount of Enclave equipment and have captured some researchers, you can bet we shot those fascists! But other than the killing of those that wanted to kill all of your friends and family, the experience has also created a new rank in the Talon Company, an alternative to becoming a Squad Leader, the Talon Company Shocktrooper wears specially customized Talon Company Advanced Power Armor Mk. 2 and comes equipped with a Minigun, Gatling Laser, or Heavy Incinerator!

The Talon Company has from then gained strength, called for an end to hostilities with the BoS, and is focusing on fighting the Super Mutants, once again fighting those who would kill your friends, pets, neighbors, and all of your family.

Join Talon Company, it's exciting, worthwhile, enriching (both in experience and monetarily), and the best way to truly broaden your horizon!


So yeah, Talon Company for Fallout 4,

Appearing, too, would be the Talon Company, but in an expanded role - they're not just default bad guys. They are headquartered in the ruins of the stock exchange. The Stock Exchange is very much still an exchange; a "Contract Exchange"...the Stock Market is one of the more populous and well defended places in the otherwise ruinous Manhattan Island...people come from all around to both place bounties and claim them. While the Talon Company isn't the only mercenary/bounty hunter group in the Exchange, they control the Exchange and are the most prestigious of the groups; the Talon Company gets a portion of all bounties claimed.


This is a satisfactory possibility that is supported by the Talon Company :D

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Vicky Keeler
 
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