Fallout 4 Speculations and Suggestions

Post » Sat May 28, 2011 12:59 pm

Ausir knows no more than we do, regardless of whether or not easier it's for him to contact Bethesda. The Vault wiki is a fan-made wiki, with no input from Bethesda.

That said, yeah, it's probably going to take place there, and there's a lot of reasons why people think that. But don't assume it will simply because Ausir and other people not associated with Bethesda think so. :shrug:


I pray it is not in the commonwealth. I would rather unite the west and east storyline with a game in the midwest. I just don't particularly care for androids. If they insist on going there, then I hope they deal with obsidian for another game set in the midwest.
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Peter lopez
 
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Post » Sat May 28, 2011 8:56 am

Some things I'd like more - more wildlife. And not the hostile version, either. I really like how they implemented Bighorners, not attacking you unless you attack them or get to close, and they will warn you first. But I'd like a bit more cowardly animals aswell, that will run away if they spot you and you're too close, or if you shoot at them. Stuff like rabbits (smallest rabbits found in Fallout should be the size of the http://www.neatorama.com/images/2007-01/giant-rabbit.jpg), deer and wildhorses.
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LADONA
 
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Post » Sat May 28, 2011 8:54 pm

i would like to the game in another east coast city, you have all kinds of areas in cities... industrial areas, commercial areas, residential, business, skyscraqers, apartment complexes, neighborhoods, etc, much more interesting than a desert like in new vegas, that environment didn't work for me.
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Ana Torrecilla Cabeza
 
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Post » Sat May 28, 2011 12:51 pm

Can't you disable the HUD in options (if you can't, you should be able to). Stimpacks work fine the way they are, but they could use a higher addiction chance. I agree about VATS, I currently only use it with grenades, for any other weapon I find it useless.



The way I understand is that every energy weapon and every gun (and possibly every chemical weapon, if included) is governed by 2 skills, one skill according to size and one according to weapon type and uses the highest skill only. So a laser rifle would be governed by small arms and energy weapons, the one with the highest skill would be used.

Chemical weapons would include acid, liquid nitrogen and fire based weapons. And I hope they have several weapons for each subclass, as well as some unique ones.

I'm thinking about a flame rifle (not sure why a flame weapon would have a rifled barrel) made from the organs (fuel gland+bladder+ducts) of a fire gecko/mutated fire beetle. Possibly with the organs still visible

VATS ain't going anywhere, just cause some people don't use it doesn't mean the rest of us don't, i use VATS a lot, its usefull for more than just shooting, scanning the environment, lining up shots, and of course for combat. so if you don't like it just don't use it.
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Elle H
 
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Post » Sat May 28, 2011 1:22 pm

I would like to see groin shots, eye shots. Targetting vital organs could be an option instead of just body.

Critical failures would be nice.

Scalping. Gambling. Seriously lower the price for repairs. Seeing how it is basically impossible to steal more than like 10 caps from a person, and repairs are so expensive, either let repair vendors gamble/play caravan, lower prices of repair, fix stealing, or even cooler, do all the above.

On subject of caravan, I don't think I have met a caravan merchant or mercenaey who plays. Seems kinda odd. And ringo seems to be the only crimson caravan guy who plays, unless of course like me, you killed him.

Please bring back mezmetron and enslaving people. There are soooooo many people I have wanted to enslave in fonv. Hopefully that is in a dlc, but I want in fo4 for sure.

Battle rifles.

Allow cannibalism as a personal choice, not a perk, that becomes a earned perk, with adv and disadvantage if you do it too much.

Maybe some kind of way to setup a vendor/shop where I drop off loot to sell and 2 or 3 days later I just pop in to collect my caps. Maybe more business opportunity of partnering up with stores and take a share of profiits. This kinda done in fonv but could be expanded on and more options of doing so.
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Isaac Saetern
 
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Post » Sat May 28, 2011 8:18 am

I think vats should be a bullet time thing instead. I don't really like vats I find it to break immersion and it is pretty boring.
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Daniel Holgate
 
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Post » Sat May 28, 2011 2:06 pm

I think vats should be a bullet time thing instead. I don't really like vats I find it to break immersion and it is pretty boring.

Then don't use it.


I'd acutally like more changes to VATS to make AP matter much more, aswell as your skills and stats. Make it, ha-ha, turn-based! ^_^
I'd like if you could place your shots (in eyes and groins aswell), cripple some limbs on your enemy/ies, then it was your enemy/ies turn to place shots on you and your companions. Of course it would be worked on so that you or you companions wouldn't die right away. It should be some action. And you'd also hope for their crippled limbs to really be a disadvantage to them, and that they get some critical failures while you get some critical hits.
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Danny Blight
 
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Post » Sat May 28, 2011 1:03 pm

I think vats should be a bullet time thing instead. I don't really like vats I find it to break immersion and it is pretty boring.


I'd like to have a slow movement sort of thing over a pause aim shoot.

Then don't use it.


I'd acutally like more changes to VATS to make AP matter much more, aswell as your skills and stats. Make it, ha-ha, turn-based! ^_^
I'd like if you could place your shots (in eyes and groins aswell), cripple some limbs on your enemy/ies, then it was your enemy/ies turn to place shots on you and your companions. Of course it would be worked on so that you or you companions wouldn't die right away. It should be some action. And you'd also hope for their crippled limbs to really be a disadvantage to them, and that they get some critical failures while you get some critical hits.


I find that to be far more boring than VATS. Things being turn based won't hold up in a world full of FPS.

I don't want Fallout to die, and it might if it goes back to turn based games.
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Jade MacSpade
 
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Post » Sat May 28, 2011 6:48 am

I find that to be far more boring than VATS. Things being turn based won't hold up in a world full of FPS.

I don't want Fallout to die, and it might if it goes back to turn based games.

Did I say you would have to use it?
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JaNnatul Naimah
 
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Post » Sat May 28, 2011 7:22 pm

Things being turn based won't hold up in a world full of FPS.


We don't know that since none of the studios, big or small (aside from a couple of indie devs like Double Bear and Iron Tower) make western TB RPG's. There's nothing to compare to. I'd say a well made TB (even if optional) game could actually have a nice chance when backed up by a big name (like Beth, for example) and it's more than overhyping marketing scheme, since, as you said, the world is already full of FPS games.
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Floor Punch
 
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Post » Sat May 28, 2011 5:50 am

I want a ghoul as the main antagonist. I mean, they're the only race we haven't had a major villain from (Unless you're counting POS, and if you are... god help you).

Fallout we had super mutants as the main threat, and whilst the Master wasn't exactly a super mutant, he was still a mutant made through FEV.
Fallout 2 we had the Enclave led by a human president.
Tactics we had a computer.
Fallout 3 we had a computer.
New vegas we had a human as the main antagonist no matter which side the courier chose.

So yeah. I think a Ghoul villain could be very interesting.
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Shelby Huffman
 
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Post » Sat May 28, 2011 2:47 pm

I'd like to have a slow movement sort of thing over a pause aim shoot.



I find that to be far more boring than VATS. Things being turn based won't hold up in a world full of FPS.

I don't want Fallout to die, and it might if it goes back to turn based games.

I don't think it would die even if it goes back to turn based. It may not sell as good as 3 and NV, but there are still a lot of fans of the originals and other people out there who would definetely buy it. but we'll never know. :meh:
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Austin England
 
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Post » Sat May 28, 2011 10:30 am

I want a game that needs 3 disks as its so huge. Like 3 New Vegas size, Part 1 Part 2 Part 3.

If i was the designer with time and cash, the game would last 1000 hours, thats before DLC
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TASTY TRACY
 
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Post » Sat May 28, 2011 7:43 pm

And for those of us who have lives?
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vanuza
 
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Post » Sat May 28, 2011 9:08 am

If Fallout 4 is to be in the East I want

Great writing like New Vegas and the Originals
A hardcoe mode
A Reputation System
Multiple Endings based on my actions
Iron Sites
I don't want to be railroaded into helping anyone faction
I want things to be as advanced as things were in FO1, working economy, farming of animals and plants, rebuilding, trees and plants and so on.
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DeeD
 
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Post » Sat May 28, 2011 8:10 am

Then don't use it.

:facepalm:
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Stefanny Cardona
 
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Post » Sat May 28, 2011 4:38 pm

Basically, the situation between Reilly's Rangers and Talon Company (if there even is one) shouldn't be "Talon Company bad, kill plz" or "Reilly's Rangers good, kill plz".

While i know this isnt what you meant but why do people consider Talon Company "bad"? If you look at it logically, they are True Neutral, they will do good if hired to do so, evil if hired to do so, but evil tends to hire mercs more, but does that make mercs evil? No. Talon Company mercs are disciplined and obediant, Talon Company has no ulterior motives for good or evil, just making a living and accumulating wealth and power in the wastes through mercenary contracts, no more evil than a plumber hired to fix a felon's toilet.
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sarah taylor
 
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Post » Sat May 28, 2011 11:58 am

If Fallout 4 is to be in the East I want

Great writing like New Vegas and the Originals
A hardcoe mode
A Reputation System
Multiple Endings based on my actions
Iron Sites
I don't want to be railroaded into helping anyone faction
I want things to be as advanced as things were in FO1, working economy, farming of animals and plants, rebuilding, trees and plants and so on.




Took the words rite out of my mouth, but that should be how Fallout 4 is no matter where it takes place.
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Jade Payton
 
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Post » Sat May 28, 2011 12:00 pm

Fallout: Manhattan

Main Antagonist: Chiniese Army

Character: Scavanger

Factions: China (Invaders who have secured most of the city)
BOS (From DC in searh for new tech)
Commonwealth (Androids)
Raiders (you know em)
LIberty Ghouls (Ghouls who lives on liberty island and their boss had an office in the head of the statue)
And some more factions

And some funny things I thought on the Liberty Ghouls is that their boss calles himself Mr. Liberty.
He wears a plastic gift shop crown, A toga made from newspaper. And a torch wich is made from an iron pipe, a tin can, and som paper in the top to like a torch. And all those Ghouls are very stupid. Like the boss thinks hes the King of Manhattan. And that you can mess with them alot.

But thats what I think had been cool for Fallout 4.
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nath
 
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Post » Sat May 28, 2011 8:16 am

While i know this isnt what you meant but why do people consider Talon Company "bad"? If you look at it logically, they are True Neutral, they will do good if hired to do so, evil if hired to do so, but evil tends to hire mercs more, but does that make mercs evil? No. Talon Company mercs are disciplined and obediant, Talon Company has no ulterior motives for good or evil, just making a living and accumulating wealth and power in the wastes through mercenary contracts, no more evil than a plumber hired to fix a felon's toilet.


Yeah, but they are very much characterized in Fallout 3 to be "bwahahaha" evil people. I agree, that the faction is neutral, but the game portrayed them as "bad guys". I would hope that any game that has them in the future shows them to be more calm and more of a "just doing my job" type attitude. Also, get a different voice actor and use multiples for Talon Company mercs. The voice for Talon Company mercs was one of the most obnoxious in the game.
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Danger Mouse
 
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Post » Sat May 28, 2011 9:04 am

Yeah, but they are very much characterized in Fallout 3 to be "bwahahaha" evil people. I agree, that the faction is neutral, but the game portrayed them as "bad guys". I would hope that any game that has them in the future shows them to be more calm and more of a "just doing my job" type attitude. Also, get a different voice actor and use multiples for Talon Company mercs. The voice for Talon Company mercs was one of the most obnoxious in the game.

Talon Company Fame gained! Good to see people who see it the way i do.
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Laura Ellaby
 
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Post » Sat May 28, 2011 7:02 am

There will probably be the same amount or less skills.
There will likely be level 50 cap or more + perks every level.
SPECIAL will likely not get an improvement.
More FPS'y.
No map node system what so ever.
More lore contradictions.
More "epic" moments.
More enemies.
Fail design on towns in an "attempt" to make them more realistic than they were in FO3.

/speculation (I'm very very cynical about FO4, will continue to be or become more until after I've played through it once.)
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Justin Hankins
 
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Post » Sat May 28, 2011 10:48 am

Revamp power armor. I haven't worn power armor since fo 2. Somebody out in the wasteland, and current factions as well, you would think, would be upgrading this armor. It heavy, bulky, and badly needs to be streamlined.

Lighter models that offer better protection than combat armor but not as much as heavier models would be an idea.

Gauss pistol.

Would be kind of uber if you could say, buy slaves, or hire employees(or both) who would work in your safehouse. Say, a mechanic/gunsmith for repairs, tinkerer who made stuff, doctor who would patch you up, etc etc.

Even better, you can enslave people and send them to your safehouse to work. So, for example, you run across a wasteland doc, collar him, and now you have your own personal physician.
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jodie
 
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Post » Sat May 28, 2011 5:13 am

There will probably be the same amount or less skills.
There will likely be level 50 cap or more + perks every level.
SPECIAL will likely not get an improvement.
More FPS'y.
No map node system what so ever.
More lore contradictions.
More "epic" moments.
More enemies.
Fail design on towns in an "attempt" to make them more realistic than they were in FO3.

/speculation (I'm very very cynical about FO4, will continue to be or become more until after I've played through it once.)


Likely.

On a sidenote, one probably gets a good speculative picture on what Fallout 4 will be like by looking at what Skyrim does.
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Jordyn Youngman
 
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Post » Sat May 28, 2011 1:19 pm

Revamp power armor. I haven't worn power armor since fo 2. Somebody out in the wasteland, and current factions as well, you would think, would be upgrading this armor. It heavy, bulky, and badly needs to be streamlined.

Lighter models that offer better protection than combat armor but not as much as heavier models would be an idea.

This.

I'd like something like that to be called Modified Light Power Armor, that the BoS and the Enclave Do Not Have, allow another faction of heavy troops to have a some who give it to either elite troops of their own or highly respected civilians (help them out and they give you one suit, kill them all and you get over a dozen).

Gauss pistol.

That's an excelent idea, a smaller version of my favorite rifle! Maybe they could have a sort of Gauss Minigun too (although it has a fairly low fire rate, the main advantage would be that you don't have to reload every shot)!

Would be kind of uber if you could say, buy slaves, or hire employees(or both) who would work in your safehouse. Say, a mechanic/gunsmith for repairs, tinkerer who made stuff, doctor who would patch you up, etc etc.

Even better, you can enslave people and send them to your safehouse to work. So, for example, you run across a wasteland doc, collar him, and now you have your own personal physician.


WOW! You have really good ideas, I really like th idea of having a gunsmith or a mechanic work in your safehouse, and your safehouse feels more like a home.

I'd also like for your house to be able to be robbed (and you could hunt down the guy, kill him, and then people start talking about how you slaughtered the guy who robbed you so you're chance of getting robbed greatly decreases).
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Richard
 
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