Fallout 4 Speculations, Suggestions and Ideas

Post » Tue May 17, 2011 1:16 am

why is there no zoo in fallout

does any one know


Because Zoos are not something people care about when the world goes to complete nuclear hell. Plus the animals make good eating. Also what Animals would you put into a Zoo in the Fallout universe? "Look kids mole rats and bramin :thumbsup:"

Red Lucy has something like a Zoo..
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Thema
 
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Post » Tue May 17, 2011 12:14 pm

Nodes did it better :whistling:


Inspired by the nodes, of course.
I liked random encounters on the big map in Fallout, except that time I ended up with a couple floating thingies that killed me in about 3 rounds. What the hell were they?

If I recall correctly, there were some skills or Perks that affected random encounters?
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Claire Vaux
 
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Post » Tue May 17, 2011 9:29 am

My point is, debating about Node maps is nice and dandy, but seriously, i would like a compromise, but i doubt it will happen, so i have to go with Sandboxes, Nodes worked in FO and FO2, but they will not work anymore, i wish they could, but it's not possible in this day and age in the world of FPS/RPG's. Wishing for Talon Company, this Knight Sergeant (yes, i got my first star, so i feel i deserve a promotion) will support you to hell and back, but when it comes to map nodes, unless there the next game is going to be offered as a optional system, and i mean optional, then i am on the Sandbox side, as i like exploration and random wandering encounters like that, it means a lot more to me in the end.)


I pretty much agree; I can see how nodes could be made to work but I like the single map. I wouldn't be all that upset if they went to a node system, but I'd prefer if they don't.
I've never had a problem with the fact that the sandbox map isn't meant to be taken as a 1:1 scale representation of the world. Doesn't affect my fun at all.
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Andrea Pratt
 
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Post » Mon May 16, 2011 10:46 pm

Nodes worked in FO and FO2, but they will not work anymore, i wish they could, but it's not possible in this day and age in the world of FPS/RPG's.


It's not possible and won't work for you, or technically?

I'd say one big sandoboxmap has lived its time, and should the next game be made with it (which is more than possible), already gives it a bit stale taste as you can expect it being cramped and inconsistent and lacking variety due to the downscaling and forcing every "isolated" community with their "isolated" problems aa eachothers neighbor - and generally, catering to a TES crowd again where the main focus is on random dungeondiving and little else. Exploration - that you lot seem to so like above everything else - can be done with nodes. In and outside of them. And with nodes you can have a far lager variety almost everything without the map looking like a rainbow, or a mardi gras banner, or a puddle of dog puke after a candysupper. :shrug:

And the point of showing the comparison map (if I am talking about the same map as you) was not to show that "ay, lookee here, 'tis bigger" but to show that using one with correctly sized nodes would create a swell compromise between 1 big sandox and nodes with several smaller sandboxes. That's how I viewed it anyway.
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Rodney C
 
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Post » Tue May 17, 2011 10:48 am

Just an idea I'd like to throw out there, I think any/a future Fallout should have Mannequins or displays for our Armor, I've seen a few people enjoy being able to display their armor in a museum style doll mannequin way. Even if only the ritziest homes are given this or we have to scavenge Mannequins, please consider this idea Developers, Mods have already proven this can work.
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Kayleigh Williams
 
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Post » Tue May 17, 2011 1:19 am

Just an idea I'd like to throw out there, I think any/a future Fallout should have Mannequins or displays for our Armor, I've seen a few people enjoy being able to display their armor in a museum style doll mannequin way. Even if only the ritziest homes are given this or we have to scavenge Mannequins, please consider this idea Developers, Mods have already proven this can work.


I was just going to post something similar. It's clear from the F3 & NV forums that the game, especially in replay, appeals to people who like to collect things and customise their safe houses. F3 pandered to this a little with it's house themes but what we really want is the ability to display loot and personalise. I'd like the merchants to carry posters, furniture and the like, I want to be able buy a carpet, point to a place holder in a safe house and see it appear.

I agree with the carry limit idea, a simple scale of little weight = faster movement, high = slower as well as an upper limit would work for me.
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Elizabeth Falvey
 
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Post » Tue May 17, 2011 1:03 am

I would like that in Fallout 4, individual body parts would have separate DT/DR, depending on armor/helmet.
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Ann Church
 
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Post » Mon May 16, 2011 11:03 pm

It's not possible and won't work for you, or technically?

I'd say one big sandoboxmap has lived its time, and should the next game be made with it (which is more than possible), already gives it a bit stale taste as you can expect it being cramped and inconsistent and lacking variety due to the downscaling and forcing every "isolated" community with their "isolated" problems aa eachothers neighbor - and generally, catering to a TES crowd again where the main focus is on random dungeondiving and little else. Exploration - that you lot seem to so like above everything else - can be done with nodes. In and outside of them. And with nodes you can have a far lager variety almost everything without the map looking like a rainbow, or a mardi gras banner, or a puddle of dog puke after a candysupper. :shrug:

And the point of showing the comparison map (if I am talking about the same map as you) was not to show that "ay, lookee here, 'tis bigger" but to show that using one with correctly sized nodes would create a swell compromise between 1 big sandox and nodes with several smaller sandboxes. That's how I viewed it anyway.


Just to enhance your point, don't KOTOR and Dragon Age use their own version of map nodes, and aren't they better games for it? Essentially Dragon Age is what I have in mind with a map node system.

I was just going to post something similar. It's clear from the F3 & NV forums that the game, especially in replay, appeals to people who like to collect things and customise their safe houses. F3 pandered to this a little with it's house themes but what we really want is the ability to display loot and personalise. I'd like the merchants to carry posters, furniture and the like, I want to be able buy a carpet, point to a place holder in a safe house and see it appear.

I agree with the carry limit idea, a simple scale of little weight = faster movement, high = slower as well as an upper limit would work for me.


Maybe shops could set them up to show the armor they're selling, maybe the owner even takes a few shots at it, just to show you how effective it is. About carry limit, I like the way it currently is, it works fine for me and I see no reason to change it. The only thing that could be done better is to allow you to drop quest items (but still with a warning up front that it's a quest item, possibly with the quest name mentioned, even if you haven't started the quest yet).
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RObert loVes MOmmy
 
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Post » Tue May 17, 2011 9:23 am

Yeah. Make the player think his trips in advance and also think about what to pick up and what to drop if something that's found doesn't fit in ones inventory. It would be kinda cool to notice at some point, that I have my pockets full of "phat l00t" and then I find a power armor which I can't yet wear and which takes the majority of my inventoryspace (which I'm yet to expanded in any way)... Should I drop (and lose for good) my other stuff in order to get this thing or not? What's more valuable to my style of playing and my character?

Now, I do think there could be a size and condition based stacking ability (so and so amount of certain ammo/small items and from there upwards with ever dimishing stacks the bigger the item is, like 1-5 pistols and similiar items, 1-3 rifles etc, 1 PA or any "big" item - and stuff along those lines) within reasonable limits.





I would like that in Fallout 4, individual body parts would have separate DT/DR, depending on armor/helmet.


One word (well three) Arwen's realism mod :P
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Jarrett Willis
 
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Post » Tue May 17, 2011 4:28 am

Continuing the "choose your race" list:

* Android
Androids does not have real blood or anything like that so stimpacks does not work on them, neither does food, water or other chems. Instead they have to repair themselves with the Mechanics and/or Electronics skill, they do get a bonus of 5 initial DT with +20% resistance to Lasers and Fire though.
There are healing items for androids but they are far rarer and more expensive than regular chems and aids.
They can also go to certain NPC's to repair themselves but the cost for that is very very high.
They get a +3 to initial PER, +1 to initial STR and +2 to initial INT. This means that PER cannot be lower than 4, STR can't be lower than 2 and INT can't be lower than 3.
They are immune to radiation, poison, cold, heat and gas.
On hardcoe they don't need FOD, H20 or SLP.
The big trade-off here is that they cannot heal themselves during combat and are very reliant on Mechanics/Electronics, but the + with them is far more stat points and immunity to all radiation, poison, FOD, H20 et cetera.
Androids does have problems though, a lot of people don't like androids cause previous models have malfunctioned and then we have the collectors from Institute who hunts down escaped androids to bring them back.
So there will be a couple of quests and a faction or two that you cannot interact with as an Android.

[edit]

Androids are on the other hand vulnerable to pulse weapons and electricity based weapons so those do +80% more damage to androids.
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Scott Clemmons
 
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Post » Tue May 17, 2011 3:00 pm

Continuing the "choose your race" list:

* Android
Androids does not have real blood or anything like that so stimpacks does not work on them, neither does food, water or other chems. Instead they have to repair themselves with the Mechanics and/or Electronics skill, they do get a bonus of 5 initial DT with +20% resistance to Lasers and Fire though.
There are healing items for androids but they are far rarer and more expensive than regular chems and aids.
They get a +3 to initial PER, +1 to initial STR and +2 to initial INT. This means that PER cannot be lower than 4, STR can't be lower than 2 and INT can't be lower than 3.
They are immune to radiation, poison, cold, heat and gas.
On hardcoe they don't need FOD, H20 or SLP.
The big trade-off here is that they cannot heal themselves during combat and are very reliant on Mechanics/Electronics, but the + with them is far more stat points and immunity to all radiation, poison, FOD, H20 et cetera.
Androids does have problems though, a lot of people don't like androids cause previous models have malfunctioned and then we have the collectors from Institute who hunts down escaped androids to bring them back.
So there will be a couple of quests and a faction or two that you cannot interact with as an Android.


That sound very neat but how come we haven't heard of them in previous games? It isn't canon unless some lame excuse is made up :sadvaultboy:
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Joe Bonney
 
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Post » Tue May 17, 2011 1:24 pm

That sound very neat but how come we haven't heard of them in previous games? It isn't canon unless some lame excuse is made up :sadvaultboy:

In Fallout 3 there is entire quest about an android from Commonwealth.
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JaNnatul Naimah
 
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Post » Tue May 17, 2011 1:43 pm

That sound very neat but how come we haven't heard of them in previous games? It isn't canon unless some lame excuse is made up :sadvaultboy:

Here ya go: http://fallout.wikia.com/wiki/Android ;)
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The Time Car
 
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Post » Tue May 17, 2011 5:00 am

Here ya go: http://fallout.wikia.com/wiki/Android ;)


Oh sorry, is that from tactis or fallout 1 because I haven't played those.
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Carlos Vazquez
 
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Post » Tue May 17, 2011 1:21 am

Oh sorry, is that from tactis or fallout 1 because I haven't played those.

FALLOUT 3!!!
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Dylan Markese
 
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Post » Tue May 17, 2011 8:28 am

FALLOUT 3!!!


What seriously? Have to replay it :S
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FirDaus LOVe farhana
 
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Post » Tue May 17, 2011 7:06 am

What seriously? Have to replay it :S

Harkness was an android, despite his red blood. (Or I guess he's just so advanced that he's almost human. :bonk: )
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Anthony Rand
 
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Post » Tue May 17, 2011 2:57 am

I know its very soon but are the devs gonna give us any news on the next Fallout? Im not expecting it to release this year or early next year but can we atleast know if we are actually getting a Fallout 4? And another question, are the devs listening to our ideas? Some people here have really great ideas, haven't read most of them but the ones I have read are pretty sweet! Long Live Fallout! :fallout:
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Jack
 
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Post » Tue May 17, 2011 10:06 am

I know its very soon but are the devs gonna give us any news on the next Fallout? Im not expecting it to release this year or early next year but can we atleast know if we are actually getting a Fallout 4? And another question, are the devs listening to our ideas? Some people here have really great ideas, haven't read most of them but the ones I have read are pretty sweet! Long Live Fallout! :fallout:

Skyrim was quite late in it's developement before it was announced so I think we can likely assume the same for Fallout 4 - and as such it will likely be ages before we hear anything from them,

Back in August Todd did mention that they'd recently begun work on a second title and many people suspect this is Fallout 4. Bethesda has said that they want to make multiple Fallout titles (even before they aquired the IP outright they had licensed the series for three titles). However we have no evidence solid or otherwise that this new title is Fallout 4, just suspicions and speculation.
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Jack Moves
 
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Post » Tue May 17, 2011 12:57 am

No idea when they're gonna release any confirmation of FO4.
And I dunno if they do listen to our ideas really, what they want to design they'll design, so I think our suggestions come in second hand if at all even noticed.
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Stu Clarke
 
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Post » Tue May 17, 2011 6:12 am

The devs do listen to our ideas although I believe they pay more attention to comments about specific games rather than isolated ideas. So a feature that received a lot of praise is likely to be expanded upon while one heavily criticized will probably be changed. Of course it's also easier to see such changes, if someone has an isolated idea that inspires a dev it's unlikely anyone will be able to tell.
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Andrew Tarango
 
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Post » Tue May 17, 2011 2:57 pm

Honestly if there's any time they're going to be reading suggestions, it'll be around now. As Hungry Donner said, Todd mentioned they were in pre-production of another game at QuakeCon last August, and I suspect that, like how they went into full production of Skyrim when Fallout 3 went gold, they went into pre-production of Fallout 4 at the same time. Skyrim was in pre-production for a really long time (from March 2006, when Oblivion was released, to October 2008, when Todd confirmed that the team that wasn't working on DLC went onto their next big project), so it's likely that Fallout 4 will also be in pre-production for a long time, probably until Skyrim is released. So if they're still planning out the game before starting full development at this point, this is definitely the time they'd be looking at your suggestions. Once Skyrim is released and they go into full production I think we can safely say the opportunity for our suggestions to really be heard will be gone, though of course that wont stop people from suggesting things until the day it's announced.

For those who aren't aware, pre-production for Bethesda means working on the beginnings of the game with a small team (<10 people) while the rest of the team works on full production of their other game. This is what they did when they started work on Fallout 3 in 2004 while still developing Oblivion. Remember that Bethesda only has a team of about 90-100 people right now, they can't focus on two games at once at their current size.

My personal prediction for when Bethesda will announce Fallout 4 (or whatever they're working on) is sometime in 2013, probably very late 2013. That is assuming 2012 will be a year of relative silence from Bethesda like we experienced in 2009. I'd be happy to be proven wrong and have them announce it earlier though.

I think Bethesda needing to develop games in two different series with a small team is a good thing. This means they have to take longer with the pre-production of their games, because they have to wait until they finish one to really start on another. While this means we'll have to wait longer, hopefully this also means we'll get a more planned-out game.
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Clea Jamerson
 
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Post » Tue May 17, 2011 7:55 am

This would be a typical wasteland style thing, I don't know why they didnt do it before: When you kill all the occupant of a building or town, allow new occupants to enter and take over.
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Emma Louise Adams
 
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Post » Tue May 17, 2011 7:29 am

This would be a typical wasteland style thing, I don't know why they didnt do it before: When you kill all the occupant of a building or town, allow new occupants to enter and take over.


Yes. Dynamic wasteland. This is the most lacking aspect of New Vegas, and though it is strong enough without it, it would still greatly benefit. I'd like to see more effects of your actions through change in landscape, and they can be miniscule and just have a script to activate them, but it would be great if they were present. For example, in New Vegas, if your were to kill a certain fiend leader, Westside would expand their territory to the abandoned buildings to the direct East. Just little things like that.
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Adam Baumgartner
 
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Post » Tue May 17, 2011 11:03 am

This would be a typical wasteland style thing, I don't know why they didnt do it before: When you kill all the occupant of a building or town, allow new occupants to enter and take over.

There was this cave in NV that got settled by prospectors if you killed the raiders inside.
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Beast Attire
 
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