Fallout 4 Speculations, Suggestions and Ideas

Post » Tue May 17, 2011 7:41 am

This game needs to be big. Like really big. Like really, really, really, really big.
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Kristina Campbell
 
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Post » Tue May 17, 2011 11:27 am

This game needs to be big. Like really big. Like really, really, really, really big.


Look at this :)

Spoiler
For fallout 4 there is one element I want beyond all other. I've been thinking a lot about this so stay with me.

The biggest problem I've had with the two latest games is how tightly packed they are, people complain that new vegas is far to empty but I disagree. If you think about how barren the world really would be. I hate that there is towns within shouting distance from eachother raiders, traders, creatures and so on every ten meters. What I would really enjoy and love for the next fallout is a huge sandbox, I mean huge almost to big. This huge wasteland/desert should pretty empty (Empty not uninterseting) With towns atleast a in-game week away from eachother. Im not saying that inbetween the towns there should be nothing, it should be lot's of stuff, from raiders to cazador nests, between but it wouldn't feel to packed. This should please both sides of the fallout fanbase where as there would be random encounters and loots of exploration and the dinosaurs would like that it was similar to mad nods and more attention could be cared to settelments and dungoens seeing how they don't have to place stuff everywhere in the huge sandbox.

Ofcourse travel between the diffrent places would be a terrible chore they could somehow implement that there is maps and such that NPC can give you which unlocks the location thus allowing you to fast travel there much like the older games. Also seeing how fallout 4 is most likely is going to take place later in the timeline some industry (other than weapon) may have begun again there might be small amounts of cars and trucks, maybe not nukelear powered but steam or coal perhaps. And so the player could get a car. But the car shouldn't be a god gift but would require regular maintence and maybe even fuel making it useful but not overpowered. If you don't want to use a car then fast travel and if you want to explore use it

Also to me hardcoe mode seemed a bit to softcoe If this wasteland is as big as I am talking about food and water would become a problem while traveling actully making hardcoe make you think before leaving a town.

Please give feedback to this idea because I want to see if there is interest for something like this. Also for someone saying "the enginen can't handle it" im assuming it could, either because it will be awesome ( ) or because there wouldn't be stuff everywhere clogging the game.


Im reposting this from thread fifteen, hope it's okay
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Jennie Skeletons
 
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Post » Tue May 17, 2011 11:24 am

Look at this :)

Spoiler
For fallout 4 there is one element I want beyond all other. I've been thinking a lot about this so stay with me.

The biggest problem I've had with the two latest games is how tightly packed they are, people complain that new vegas is far to empty but I disagree. If you think about how barren the world really would be. I hate that there is towns within shouting distance from eachother raiders, traders, creatures and so on every ten meters. What I would really enjoy and love for the next fallout is a huge sandbox, I mean huge almost to big. This huge wasteland/desert should pretty empty (Empty not uninterseting) With towns atleast a in-game week away from eachother. Im not saying that inbetween the towns there should be nothing, it should be lot's of stuff, from raiders to cazador nests, between but it wouldn't feel to packed. This should please both sides of the fallout fanbase where as there would be random encounters and loots of exploration and the dinosaurs would like that it was similar to mad nods and more attention could be cared to settelments and dungoens seeing how they don't have to place stuff everywhere in the huge sandbox.

Ofcourse travel between the diffrent places would be a terrible chore they could somehow implement that there is maps and such that NPC can give you which unlocks the location thus allowing you to fast travel there much like the older games. Also seeing how fallout 4 is most likely is going to take place later in the timeline some industry (other than weapon) may have begun again there might be small amounts of cars and trucks, maybe not nukelear powered but steam or coal perhaps. And so the player could get a car. But the car shouldn't be a god gift but would require regular maintence and maybe even fuel making it useful but not overpowered. If you don't want to use a car then fast travel and if you want to explore use it

Also to me hardcoe mode seemed a bit to softcoe If this wasteland is as big as I am talking about food and water would become a problem while traveling actully making hardcoe make you think before leaving a town.

Please give feedback to this idea because I want to see if there is interest for something like this. Also for someone saying "the enginen can't handle it" im assuming it could, either because it will be awesome ( ) or because there wouldn't be stuff everywhere clogging the game.


Im reposting this from thread fifteen, hope it's okay

I like it but I hope the game kinda follows New Vegas in that it focuses on having a good story and not completely focused on exploration like FO3. A good balance of both would be great.
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phillip crookes
 
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Post » Tue May 17, 2011 4:57 am

I like it but I hope the game kinda follows New Vegas in that it focuses on having a good story and not completely focused on exploration like FO3. A good balance of both would be great.


Yes ofcourse! I would prefer story to exploration, hear that bethesda/obsidian? Fallout 4 should focus on story!
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Chantel Hopkin
 
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Post » Tue May 17, 2011 2:29 pm

Because Zoos are not something people care about when the world goes to complete nuclear hell. Plus the animals make good eating. Also what Animals would you put into a Zoo in the Fallout universe? "Look kids mole rats and bramin :thumbsup:"

Red Lucy has something like a Zoo..

well what about the bears they transformed right s why wouldnt zoo animals transform.
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Spaceman
 
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Post » Tue May 17, 2011 4:03 am

More insect enemies and more poisonous enemies.
I'm thinking of a giant centipede that's called an Antworm (due to the ignorance of wastelanders).
Has around 20 DT, 300 HP is half-fast, like, not Yao Guai or Cazador Speed, more like vicious dog speed.
When it attacks you you have have a certain % chance from your END stat to avoid the poisonous effect, 1 END = 2% 10 END = 20% (Perk later on gives x3 the current amount so END1=6 while END10=60% Rank 2 gives another 3x but the max effect is 90%, can't go above that.).
If your poison resistance fails in resisting the poison then you have 10 seconds to use an anti-venom or you're paralyzed for 30 seconds.
If you fail to use an anti-venom or have crap poison resistance then you are sure to die from an encounter with them.
Antworms hunt in packs of 2 to 7 always.

I know this might sound overpowered but I really don't give a damn, in the old games the tough enemies were to be feared, Centaurs and Deathclaws were brutal in their encounters and in the newer games they aren't as dangerous anymore, sure, if you charge into a deathclaw zone in NV then you're gonna die but still, not as many enemies to fear.
So I want these to be incredibly powerful, because this would make the poison resistance worth a damn, it would make anti-venom worth a damn and we would have an enemy that is truly fearsome to meet.

There are so many insects that you could just give gigantism to to make for new fearsome enemies, use them.
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Romy Welsch
 
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Post » Tue May 17, 2011 12:44 pm

The Antworm sounds cool, dangerous, but only in packs. A single antworm on it's own sounds like frag mine fodder.

Insects should be used more often. There are so many of them and they will outlive us all. If anything is guaranteed to survive nuclear fallout, it's insects. So a logical choice for fearsome enemies.
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Matt Bigelow
 
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Post » Tue May 17, 2011 4:35 am

yaaaaaaaaaaaaaaaaaaaaaaaaaaa but i hate bugs like that and it always takes me a while to get up the courage to go into bug infested place (i still wont go into ant caves EVER!!!!)
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Hannah Barnard
 
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Post » Tue May 17, 2011 2:00 am

Continuing the "choose your race" list:

* Android
Androids does not have real blood or anything like that so stimpacks does not work on them, neither does food, water or other chems. Instead they have to repair themselves with the Mechanics and/or Electronics skill, they do get a bonus of 5 initial DT with +20% resistance to Lasers and Fire though.
There are healing items for androids but they are far rarer and more expensive than regular chems and aids.
They get a +3 to initial PER, +1 to initial STR and +2 to initial INT. This means that PER cannot be lower than 4, STR can't be lower than 2 and INT can't be lower than 3.
They are immune to radiation, poison, cold, heat and gas.
On hardcoe they don't need FOD, H20 or SLP.
The big trade-off here is that they cannot heal themselves during combat and are very reliant on Mechanics/Electronics, but the + with them is far more stat points and immunity to all radiation, poison, FOD, H20 et cetera.
Androids does have problems though, a lot of people don't like androids cause previous models have malfunctioned and then we have the collectors from Institute who hunts down escaped androids to bring them back.
So there will be a couple of quests and a faction or two that you cannot interact with as an Android.


Hmmm hmmm hmmm... sounds abit overpowered imo :o compare it to the cons and pros of other races. I mean, a ghoul would also not be affected by radiation and would be looked down upon by humans, but he would also not get any good pros like increased DT or better starting stats? Or would he?
And how would people know you are an android in the first place? No one ever knew Harkness was one. I think there should be another con (or cons) for androids like... vulnerable to pulse weapons? Because the android would be the ultimate fighter class, good players never (or rarely) have to heal in combat anyways.
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Emma Copeland
 
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Post » Tue May 17, 2011 2:23 am

I think they should have bug enemies that look more like the Enclave soldiers, because the enclave power armor had to be based off something, right? They should also add in more makeshift armors. It's been 200 years, yet nobody decides to make Post War formal wear? I want a changing wasteland, civilization is back, but war, war never changes. We shouldn't have a little petty squable like the battle of Hoover Dam, We should have troops falling off the damn because theres so many damn people on it. Make power struggles, make it dynamic, and allow more or less followers based on charisma. Like for the final battle, if i side with the NCR, Cass & Boone should both want to be there for the NCR? And the two non human followers wouldn't care, like rex and ED-E.
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Chris Ellis
 
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Post » Tue May 17, 2011 11:27 am

1. Hmmm hmmm hmmm... sounds abit overpowered imo :o compare it to the cons and pros of other races. I mean, a ghoul would also not be affected by radiation and would be looked down upon by humans, but he would also not get any good pros like increased DT or better starting stats? Or would he?

2. And how would people know you are an android in the first place? No one ever knew Harkness was one.

3. I think there should be another con (or cons) for androids like... vulnerable to pulse weapons? Because the android would be the ultimate fighter class, good players never (or rarely) have to heal in combat anyways.

1. The races are not meant to be balanced like in Elder Scrolls, in Fallout some are better than others and an android (if advanced) is pretty superior to most others.

2. The model the player character gets to choose is not as advanced as Harkness which is why Zimmerman was so hellbent on getting it back, so people who know what androids are like will spot you and depending on their previous history with androids they might treat you well, try to kill you or just discriminate towards you.

3. Good idea, need more pulse and/or electricity based weapons. I want to see more shockswords in FO4, always loved Jingweis sword.
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Noely Ulloa
 
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Post » Tue May 17, 2011 9:57 am

1. The races are not meant to be balanced like in Elder Scrolls, in Fallout some are better than others and an android (if advanced) is pretty superior to most others.


Not wanting to argue or dispute your idea, just out of curiosity, shouldn't the choices like this be always balanced - otherwise, what's the gameplayincentive of picking anything else but the best (not concerning looks or things like that, but looking purely at the gameplay side of things)? Wouldn't it kinda feel like cheat race and lower the value of the others, if it offered inherently more than them?
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Roisan Sweeney
 
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Post » Tue May 17, 2011 3:36 am

Wouldn't it kinda feel like cheat race and lower the value of the others, if it offered inherently more than them?

Sure, but it depends on if you want to choose this race or not, I'd choose a race and roleplay with it, not choose the same one over and over and over because it's the best.
Besides, Androids will be more limited with skills since Electronics and Mechanics are incredibly important to their survival. (Since buying reparations at NPC's will cost a lot)
And with them not being able to heal during battle or maybe not even after battle (depending on the players inventory and skills) means that combat can be deadlier for them and that most of their money will go towards healing themselves.
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Sam Parker
 
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Post » Tue May 17, 2011 6:27 am

Sure, but it depends on if you want to choose this race or not, I'd choose a race and roleplay with it, not choose the same one over and over and over because it's the best.
Besides, Androids will be more limited with skills since Electronics and Mechanics are incredibly important to their survival. (Since buying reparations at NPC's will cost a lot)
And with them not being able to heal during battle or maybe not even after battle (depending on the players inventory and skills) means that combat can be deadlier for them and that most of their money will go towards healing themselves.


True, personal taste and all that. However, if thinking purely with the games terms in mind, what incentive do I have to pick human or ghoul or any other if android does everything better and with less cost? What would the other races then offer which I couldn't already do better with the android? The limited healing is good, but it doesn't really cover the other benefits.

Anyways, I'm just the "functionality" type of guy. I wouldn't do a "one best choice" of anything, because it would trivialise the other choices. And despite those other choices being there, their triviality affects their functionality and enjoyablity - at least if one is not for roleplaying "concept characters".
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Nicole Coucopoulos
 
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Post » Tue May 17, 2011 7:35 am

True, personal taste and all that. However, if thinking purely with the games terms in mind, what incentive do I have to pick human or ghoul or any other if android does everything better and with less cost? What would the other races then offer which I couldn't already do better with the android? The limited healing is good, but it doesn't really cover the other benefits.

Anyways, I'm just the "functionality" type of guy. I wouldn't do a "one best choice" of anything, because it would trivialise the other choices. And despite those other choices being there, their triviality affects their functionality and enjoyablity - at least if one is not for roleplaying "concept characters".

Then how does one balance an android?
FOD/H2O/SLP/RAD/Poison/stims/chems can't affect them since they're not human.
I guess we could scrap the +1 STR but I believe that the +3 INT should stay since I believe that androids are kinda like walking computers and +2 PER is for that their eyes can easily calculate things that humans and mutants cannot.
Maybe give them a -3 CHA since they aren't exactly gonna be too good at emotions. (Remember that the player character model is not as advanced as Harkness.)
+5 DT should stay since their healing drawback is massive.

So I dunno, how would you balance an android?

The original pro's and con's I listed works well with their immense drawback to healing
Repairing themselves with Electronics and/or Mechanics can't be done without special items specifically designed for repairing androids and those are rare to scavenge and have quite a high price at merchants.
(Synthetic Skin Regen costs around 800 caps and fully heals an android very slowly, cannot be used under battle)
(Scrap metal heals 1HP:10Mechanics (200=30hp a piece) (Can get perk that increases it by 50% for both scrap metal and scrap electronics) (Takes 2 ingame hours during a fade to black screen.)
(Scrap electronics heals 3:20Electronics (200=30HP a piece) (Can get perk that increases it by 50% for both scrap metal and scrap electronics) (Takes 2 ingame hours during a fade to black screen.)

And going to an NPC to repair oneself is costly like hell, arms and legs cost 1500 caps separately (limb damage), torso costs 2000 caps and head costs 3000 caps.
With the healing drawback they have, believe me, they're worth all the pro's they get.

So their "functionality" is debatable, sure it might seem like they are the top dogs at first but they might just be the hardest race to play as unless you try to avoid as much combat as possible.

[edit]
Got another con!
While androids, ghouls and super mutants cannot be hurt by radiation they still receive it, so if you get 1000rads in your system and walk into a friendly town and start talking with someone they might die from being irradiated from you.
This means that while it does not hurt you as any of these three races it can hurt others.
This backlash of radiation starts to work at 800rads so if you're at 801+ then it's best to use a radaway before entering a friendly area.
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Dina Boudreau
 
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Post » Tue May 17, 2011 4:23 am

Machines have limits that humanoids don't have. If we're not talking about hi-hi-tech here, the contraption can be pretty crude. Limited mobility (AGI less than 10), max intelligence 8 (due to memorycapacity), higher natural resistances (DR/DT) but more fragile limbs, weakness to EMP grenades and pulse weapons, higher strenght but lower charisma, more HP but harder healing (in a game like this, the amount of caps anything costs, isn't really an issue in the long run since the game doesn't run out of loot), higher endurance, but I'd actually put a lower perception there (maybe higher for enemycompass purposes only). For example. There are multiple way to... well, humanize the synthetic a bit to make it more inline choice with the otheres. Sure, every race should have abilities (advantages and disadvantages) that other races don't, but none should be clearly better than the others, imo, and making it a balanced act isn't necessarily an easy chore.

Anyways, just a quick idea.
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LuCY sCoTT
 
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Post » Tue May 17, 2011 2:34 am

Okay, edited this original one somewhat, how does it sound now?

Edited:

* Android
  • Androids does not have real blood or anything like that so stimpacks does not work on them, neither does food, water or other chems. Instead they have to repair themselves with the Mechanics and/or Electronics skill, they do get a bonus of 5 initial DT with +20% resistance to Lasers and Fire though and +85 HP.
  • There are healing items for androids but they are far rarer and more expensive than regular chems and aids.
  • They can also go to certain NPC's to repair themselves but the cost for that is very very high.
  • They get a +3 to hidden PER (for enemy radar only), +1 to initial STR and +2 to initial INT. This means that STR can't be lower than 2 and INT can't be lower than 3.
  • They get -3 CHA and -1 to AGI.
  • Their AGI can't be higher than 7 and INT can't be higher than 8.
  • They are immune to radiation, poison, cold, heat and gas.
  • On hardcoe they don't need FOD, H20 or SLP.
  • On the other hand they do require an item called Synthetic Juice (Basically their blood (They need to recharge the old with new since it wears out)) and they need Energy (Microfusion/Energy Cells, ECP or fission batteries can be used to charge them up, the effect is depending on their Electronics skill) they show up as SYN and ENRG.
  • The big trade-off here is that they cannot heal themselves during combat and are very reliant on Mechanics/Electronics, but the + with them is far more stat points and immunity to all radiation, poison, FOD, H20 et cetera.
  • Androids does have problems though, a lot of people don't like androids cause previous models have malfunctioned and then we have the collectors from Institute who hunts down escaped androids to bring them back.
  • So there will be a couple of quests and a faction or two that you cannot interact with as an Android.
  • Androids are on the other hand vulnerable to pulse weapons and electricity based weapons so those do +80% more damage to androids.


Examples of healing costs:
(Synthetic Skin Regen costs around 800 caps and fully heals an android very slowly, cannot be used under battle)
(Scrap metal heals 1HP:10Mechanics (200=30hp a piece) (Can get perk that increases it by 50% for both scrap metal and scrap electronics) (Takes 2 ingame hours during a fade to black screen.)
(Scrap electronics heals 3:20Electronics (200=30HP a piece) (Can get perk that increases it by 50% for both scrap metal and scrap electronics) (Takes 2 ingame hours during a fade to black screen.)

And going to an NPC to repair oneself is costly like hell, arms and legs cost 1500 caps separately (limb damage), torso costs 2000 caps and head costs 3000 caps.

On radiation:
While androids, ghouls and super mutants cannot be hurt by radiation they still receive it, so if you get 1000rads in your system and walk into a friendly town and start talking with someone they might die from being irradiated from you.
This means that while it does not hurt you as any of these three races it can hurt others.
This backlash of radiation starts to work at 800rads so if you're at 801+ then it's best to use a radaway before entering a friendly area.
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Rhiannon Jones
 
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Post » Mon May 16, 2011 11:34 pm

Hey Gab, radiation may not affect them the same way as humans, but if they have sophisticated electronics, the radiation will mess that up by corrupting the sensitive materials, so the radiation could have a -PER or -INT effect do to corrupted electronics, needing scrap electronics or sensor modules to repair.
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KIng James
 
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Post » Tue May 17, 2011 1:05 am

snip

I like this but androids should keep the +1 STR.
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Matt Bigelow
 
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Post » Tue May 17, 2011 4:32 am

Okay, edited this original one somewhat, how does it sound now?
snip


Much better. I like it. Although, I would make the vulnerable to fire.

I had a bit more simple idea in mind last night, when I gave it a bit more than a minute of thoght:

Android pros
- Base HP (before endurance effect) x1.5
- Double effects from endurance
- +1 to Str, End and Per (changed my mind with the perception)
- Higher Natural DT and resistances than humans, but lower than supermutants'

cons
- Base skillpoint gain halved (if the formula is 10+(intx0.5), it would be 5+(intx0.5) for androids)
- Perks one level later than others (if normal rate is 1:2, for android it'd be 1:3)
- -2 to max int and cha
- When lit on fire, it lasts twice aslong as with others, though fire does not do more damage than normally
- The healing hardships you posed

The cons to the skillpoints and and perks due to an android not being as good intuitive learner as human. So, android is initially better, but closer to equal in the end, or that's what I was going for.

But I do think that should be expanded upon.
Btw, check out Arcanums races and their differences, if you like to see a well made system (not perfect, but well made).
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Amanda savory
 
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Post » Mon May 16, 2011 10:57 pm

snip


I'd actually make them vulnerable to laser and possibly other EW (I'd do the same with other electronic armor/creatures). They can have a higher DT vs laser, but after it punches through, laser damage can cause the electronic systems to melt/fuse together.

Another way to do this is to create a different meter that measures system damage. It would work similar to the rad meter and each stage would decrease some stats (and possibly skills). I hope the stats reduces can be completely random. After your system is damaged far enough, you start sparking and everybody would know you're an android. Every point of damage sustained (after DT and DR) would add to this, you can lower it only by replacing the fused wires. There's also a critical point, and once reached you die in a violent nuclear explosion.

Also, I think that once your health goes below 30% there's a small chance of damage (any damage after DT) causing your reactor to go boom, the chance gets greater as your health gets lower. If you, or any other android, dies because of this, they will once again die in a violent nuclear explosion.

Androids can get the holes status after sustaining enough normal damage. Once holed, swimming will cause severe damage to your electronics, causing them to short-circuit. This can only be cured with metal.

I'm also curious how an android heals crippled limbs.

I like the idea of androids gaining less skill points once they level up, maybe this could be slightly offset by allowing androids to select software upgrades (similar to perks). They can also purchase hardware upgrades (replaces implants).
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Zualett
 
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Post » Tue May 17, 2011 3:05 pm

I'd actually make them vulnerable to laser and possibly other EW (I'd do the same with other electronic armor/creatures). They can have a higher DT vs laser, but after it punches through, laser damage can cause the electronic systems to melt/fuse together.

Another way to do this is to create a different meter that measures system damage. It would work similar to the rad meter and each stage would decrease some stats (and possibly skills). I hope the stats reduces can be completely random. After your system is damaged far enough, you start sparking and everybody would know you're an android. Every point of damage sustained (after DT and DR) would add to this, you can lower it only by replacing the fused wires. There's also a critical point, and once reached you die in a violent nuclear explosion.

Also, I think that once your health goes below 30% there's a small chance of damage (any damage after DT) causing your reactor to go boom, the chance gets greater as your health gets lower. If you, or any other android, dies because of this, they will once again die in a violent nuclear explosion.

Androids can get the holes status after sustaining enough normal damage. Once holed, swimming will cause severe damage to your electronics, causing them to short-circuit. This can only be cured with metal.

I'm also curious how an android heals crippled limbs.

I like the idea of androids gaining less skill points once they level up, maybe this could be slightly offset by allowing androids to select software upgrades (similar to perks). They can also purchase hardware upgrades (replaces implants).


Some fun ideas there. Gotta love the short circuiting in water and sudden reactor combustion. :P
Actually, both of those could be used (quite downscaled, though) as critical failures while repairing injuries. Causing malfunctions and HP loss to other parts. A stabwould to the leg can, with careless use, turn you into a walking trainwreck.

I gotta say it though... All this android and synthetic stuff is giving me a bit too big http://rippingozziereads.files.wordpress.com/2010/06/bladerunner-roy.jpg and http://www.cyberpunkreview.com/images/alien30.jpg/http://sharedrobotics.com/wordpress/wp-content/uploads/2009/07/1249227623aliens-bishop.jpg vibe. Fun to speculate and tinker with different ideas and how to implement them the best way, but all in all more suitable for titles like Deus Ex, ME and such.
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Ray
 
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Post » Tue May 17, 2011 8:40 am

Some fun ideas there. Gotta love the short circuiting in water and sudden reactor combustion. :P
Actually, both of those could be used (quite downscaled, though) as critical failures while repairing injuries. Causing malfunctions and HP loss to other parts. A stabwould to the leg can, with careless use, turn you into a walking trainwreck.

I gotta say it though... All this android and synthetic stuff is giving me a bit too big http://rippingozziereads.files.wordpress.com/2010/06/bladerunner-roy.jpg and http://www.cyberpunkreview.com/images/alien30.jpg/http://sharedrobotics.com/wordpress/wp-content/uploads/2009/07/1249227623aliens-bishop.jpg vibe. Fun to speculate and tinker with different ideas and how to implement them the best way, but all in all more suitable for titles like Deus Ex, ME and such.


As far as the explosions go, I was thinking about something similar to what some cars produce. As a critical fail, the effect would be much smaller. I agree this android synthetic thing is more suitable to Deus Ex, but I don't really think androids fit in with Fallout in the first place, considering what brain bots and protectrons are like, as well as pacifiers and behemoths.
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Emily Martell
 
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Post » Tue May 17, 2011 10:25 am

If android or Robot NPC's come into contact with radiation, realistically, they would radiate themselves, causing those who came into contact with them to be exposed to radiation.. 'Specially if they have any gold in thier circuitry.

I agree with what some have said, though, I don't think Andriods are a really good fit in big numbers. A few here and there to keep yo on your toes, or as a twist or whatever.. For me, having a lot of androids would suggest a civilization that is pretty advanced and not trying to get back on its feet. Know what I mean?
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KIng James
 
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Post » Tue May 17, 2011 9:24 am

I also think that androids feel out of place in Fallout, like having http://www.computer50.org/kgill/mark1/mark1.jpg coexisting with http://www.luffarn.com/wp-content/uploads/2009/01/iphone.jpg. But now since Bethesda has implemented them in Fallout lore, and since we are discussing the option of different playable races, we shouldn't exclude the android, especially not if Fallout 4 will take place near the Commonwealth where they are from, and if races might be playable.

I say we should focus on Humans, Super Mutants and Ghouls as the main races though, as they are plentiful and has already been in Fallout since the beginning. Maybe the android race could be an unlockable race if finishing the main quest in a certain way?
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Jesus Duran
 
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