Fallout 4 Speculations, Suggestions & Ideas, #28

Post » Tue Jul 26, 2011 11:58 am

Fallout 4: Speculation, Suggestions and Ideas

Thread #28

This topic is for ideas and suggestions for Fallout 4 so that we can keep all the discussion in one thread. Other very general idea/suggestion topics for a future Fallout game will either be closed, or moved to this one.

This thread should be used to discuss items you'd like to see in a future game, gameplay tweaks, quest ideas, things you hope are not in the next game and so on. If you want to discuss major issues, use a separate topic - such as the discussion about adding multi-player or co-op play, which already has a thread. Please search first to see if there is an active/recent thread on a particular topic.

Previous Threads

http://www.gamesas.com/index.php?/topic/1094022-fallout-4-speculations-suggestions/
http://www.gamesas.com/index.php?/topic/1139612-fallout-4-speculations-suggestions/
http://www.gamesas.com/index.php?/topic/1155353-fallout-4-speculations-suggestions/
http://www.gamesas.com/index.php?/topic/1164088-fallout-4-speculations-and-suggestions/
http://www.gamesas.com/index.php?/topic/1167677-fallout-4-speculations-and-suggestions/
http://www.gamesas.com/index.php?/topic/1170927-fallout-4-speculations-and-suggestions/
http://www.gamesas.com/index.php?/topic/1172666-fallout-4-speculations-suggestions-and-ideas/
http://www.gamesas.com/index.php?/topic/1175207-fallout-4-speculations-suggestions-and-ideas/
http://www.gamesas.com/index.php?/topic/1178163-fallout-4-speculations-suggestions-and-ideas/
http://www.gamesas.com/index.php?/topic/1184923-fallout-4-speculations-suggestions-and-ideas/
http://www.gamesas.com/index.php?/topic/1194408-fallout-4-speculations-suggestions-and-ideas-20/
http://www.gamesas.com/index.php?/topic/1198327-fallout-4-speculations-suggestions-and-ideas-21/
http://www.gamesas.com/index.php?/topic/1202938-fallout-4-speculations-suggestions-and-ideas-22/
http://www.gamesas.com/index.php?/topic/1205578-fallout-4-speculations-suggestions-ideas-23/
http://www.gamesas.com/index.php?/topic/1206720-fallout-4-speculations-suggestions-ideas-24/
http://www.gamesas.com/index.php?/topic/1207575-fallout-4-speculations-suggestions-ideas-25/
http://www.gamesas.com/index.php?/topic/1208461-fallout-4-speculations-suggestions-ideas-26/
http://www.gamesas.com/index.php?/topic/1211654-fallout-4-speculations-suggestions-ideas-27/
User avatar
sharon
 
Posts: 3449
Joined: Wed Nov 22, 2006 4:59 am

Post » Tue Jul 26, 2011 7:49 am

I wonder how many of these threads we can fill before they say anything about/release the next FO.

I got my money on atleast 150.
User avatar
Petr Jordy Zugar
 
Posts: 3497
Joined: Tue Jul 03, 2007 10:10 pm

Post » Tue Jul 26, 2011 11:57 am

Fallout 4: Philadelphia

Content
1. Basic Info
2. Multiplayer
3. Locations 1
4. Weapons

Spoiler


1 Fallout 4 featuring Philidelphia

Obviuosly located in Philidelphia, now called Philly

A few reasons it should be considered
-5th most populated city in the U.S.
-Home to some historical sites
-Home to historical monuments
-Next to a river

Plot-Lyon's BoS, now lead by Maxson's ancestor (he was a squire in Fallout 3), are expanding ever so slowly as it is roughly 20 years from Fallout 3. They reach Philidelphia to find many problems just like the Capital Wasteland. Maxson (insert correct number here) decides to help reorganize the communities. The neighboring factions don't want to ally with the Brother hood or the others, making the protagnoist side with one and destroy the others.

Factions

Lyons BoS - They will obviously play a major role. They have discovered T-51b power armor in facilities in Baltimore while they were traveling to Philly. Only some Paladins wear it though. After hearing how Philidelphia has large amounts of technology and a good amount of people they decide to investigate. They are met by three other factions trying to capture Philly for themselves. The PC can decide to side with them or get rid of their presence or destroy them.

Red coats - They do not take after the British redcoats, but their oppsing faction has used the name and it has influenced their armor.. They seek to control Philly just for the sole fact to not let their opposing faction have control of it. They use conventional weapons ranging from R91 assault rifles to swords. There main quests are to destroy the Revolutionairy's and to get rid of the presence of the Brotherhood of Steel and get rid of the presence of Pitt slavers. They only control Philidelphia

Revolutionairy's - A faction that takes after the American rebels in the 1770's. They wear crude armor and clothing and use weapons that can be easily scavenged. They want to control Philly for reasons to expand their army substantially. They basically created the redcoats and who they are today. They also want to destroy the redcoats. Their quests have you destroy the redcoats and get rid of the presence oof BoS and Pitt Raiders, in more barbaric way than the redcoats.

Pitt Raiders/Slavers - Sent out by Ashur from the Piit. In search of more resources and to gain more land to make the Pitt look more menacing. Though that is their mission they have set up an HQ that enslaves people, and they tend to wreak havoc on the surrounding land. The PC when sided with will have the moest challenging quests to destroy all three other opposing factions in complete barbaric means.

Talon Company - Their HQ is based NW of Philly. Not a major faction but has a lot of quests. As of 2298 their main purpose is being hired by the redcoats to sabotage and slaughter Pitt Raiders/Slavers. Most quests involve sabotaging the Pitt Raiders/Slavers. The rest of the wasteland views them as saviors, but the BoS and revolutionairy's want to have no part to do with them, resulting in if you side with BoS or Rev's they are hostile.

Red Foxes - (Raiders) After over 200 years of living in hostile tribes, one group lead by "The Fox" is determined to unite all the raider tribes into one large group. They are a less violent group of raiders that pillages shacks and towns for their own fate and survival. "The Fox" though still enjoys the thoughts of senseless killing, and doesn't want to leave it all behind, you can either help him, or remove him from power.
Fort Washington - Only large community of people that is not conquered by other large factions. They are a main target of the Revolutionary's. They continuously fail because they cannot get through the defenses. The locals have found a secret underground facility equip with prototype laser technology and prototype power armor which is larger than taditional and has less DR/DT.

Locations

Philly - the Main city that the main factions are fighting for Owned by the redcoats. It is equiped with amazing technology and structual buildings that can support a larger population, at least a fallout population.
Washington Castle - (not to be mistaken with Fort Washington) The ravolutionairy'e place of Operations located in present day New Jersey.
Talon Company HQ- HQ of the Talon Company
Large faction bases - spread out throughout the wasteland. Rev's East, BoS South, Pitt West.
Fort Washington - largest free city in the Wastes, it is based in the North. Present day Fort Washington
Vault 76 - West of Philly, unknown
Vault 83 - North of Philly, unknown
Vault 95 - Southeast - unknown, was going to be in FO 3
Vault 100 South - unknown, was going to be in FO 3
Military Industrial Supply - Red coats own this, it still has years worth of supplies stocked inside, enough to feed a whole city.
Fox River - A portion of the Delaware river that the red foxes call their own.
Stealers HQ - Pitt Raiders HQ and a nice play on words.

That's about all I got for now, will probally add on later. I am also working on a map, the first will only have places of importance.




2 Fallout 4 Multiplayer

I think if they were to happen to make an online mode they would sort of go towards a red dead redemption style. If you haven't played it then I'm sorry, but it is the whole entire map. There are only a few things to do such as gang shootouts, so for Fallout maybe you could do the dungeons. Then you can wander around and kill opposing players. In RDR you can also join each others posse's, so for Fallout you could join a faction from the game. Then there are things you can do outside the free roam, such as a multiplayer gang shoutout, basically a team deathmatch.

So here would be multiplayer

Free Roam

The entire map is open for exploration. All of the maps locations are open to explore. There are less NPC in the free roam, but you can still take their stuff, and their difficulty is dramatically increased. You gain exp. when you kill people for 50 levels. You unlock weapons and only weapons when you level up, and you can choose 4 from when you respawn and it gives you a limited amount of ammo. You can customize your character's appearence and armor color. You are able to join a faction, but you must get to their HQ to join. (maybe more to come)

Team Deathmatch

8 vs 8 matches where two teams are paired up against each other. First team to get 100 kills wins. You can choose 4 guns with limited ammo and are able to switch throughout the match.

Multi-team Deathmatch

4 vs 4 vs 4 vs 4. Same rules apply with team deathmatch.


I may think of more and repost them along with my other post.




3 Fallout 4 location ideas 1

Vault 83 - A very simple vault experiment. The "researchers" wanted to see how the community would react when they handed out a reverse Vault-Tec jumpsuit, main color being Yellow and smaller being Blue. The different suit was to be given randomly to a citizen every 50 years, it was handed out 3 times before Vault 83 opened. The vault opened in 2231 and a small town appeared next to the Vault after the reacotr leaked massive amounts of radiation.

Vault 76 - A control vault designed to open after only 20 years. After 20 years passed in 2097 the original overseer had died of a heart attack, and the new overseer was smarter than most. He sent out a party of 5 people to see how the world had changed. The detonated warheads left the surrounding area highly radioactive. 3 of the men died and the other two began to turn into ghouls. When the two returned with some of their skin falling off and their hair, the overseer was scared that "zombies" now ruled the Earth and then locked the Vault. The two then moved to Philly to see if the city had any survivors.

Vault 100 - A Vault-Tec experiment. Out of 1000 people 500 were hardcoe criminals, and the other 500 strict cops. All members had their memory wiped. There was also an extreme amount of money and a large amount of civilian weapons put into the vault. Only several years after the war, flaws of the memory wiped emerged and some of the people started to regain their memory. A group of criminals took other members not knowing whether they were fellow criminals or not. They ran away from the vault and settled their own town - guntown. When the player enters the Vault they find it destroyed with guns and corpes all over the place.

Vault 95 - To see how the easiest means of communication could be accomplished Vault-Tec made Vault 95. They had 250 people come from over the world and the U.S. who had no idea how to speak English, but the Overseer could speak English. There where no books or holotapes to teach English or the other languages. The Overseer was then given two list a short and east list full of simple minded tasks, and a very complicated one which had jobs that were necesarry to live. The Vault was raided by the Patriots and only remains of the different languages are there.

Abandoned Camp - A camp that was used for people trying to get into Vault 76, it is seemingly abondoned, but rumor is that the campers collectively dug a small underground shelter of their own in a matter of a few years.

Yellow City - The city built by the remnants of Vault 83. They worship the Yellow Vault jumpsuit and believe that a being will come to them and them as their leader and wear the jumpsuit and lead their people to salvation.

Guntown - A very strict to the code town where there is practically no crime whatsoever. There is an excess amount of civilian guns, such as pistols and hunting rifles. One man wants to raid the armory and capture the town for himself. The town itself is controlled by the Patriots. Each officer was then trained to be more strict than what they already were.





4 Fallout 4: Philly Weapons

Guns

Pistols

9mm pistol
10mm pistol
.22 pistol
.357 magnum
.44 magnum
12.7mm/14mm pistol
9mm Mauser
.45 auto pistol (maybe)
Hunting Revolver
New Pistols
Luger
7.62 mm pistol

Rifles

R91 assault rifle
Chinese Assault Rifle
AK-112
Hunting Rifle
Cowboy Repeater
Trail Carbine
Assault Carbine
Marksman Carbine
BB gun
Sniper Rifle
FN FAL
Brush Gun
Anti-Materiel Rifle
New Rifles
7.62mm Rifle - AK 47 / 74
Bolt Action Rifle - 1903 Springfield
.30 Wooden rifle - M1 Carbine
Service Rifle - now an M14 design
Assault Rifle - M16 design
Automatic Rifle - now an actual rifle STG 44 (trying to keep away from WWII guns, but couldn't resist)
M199 Assault Rifle - In Fallout 3 mentions as being reliable last M series guns.

Shotguns

Combat Shotgun - FO 3 design
Hunting Shotgun
Lever-Action Shotgun
Single Shotgun
Sawed-Off shotgun
New Shotguns
Double Barrel Shotgun - unless you count Point Lookout
Trench Gun - Model 1987
Blunderbuss
Semi-Auto Shotgun - Browning 5 auto

Submachine Guns

9mm submachine gun
10mm submachine gun
.45 mm submachine gun
.22 sub machine gun
H&K G11
12.7mm submachine gun
New Submachine Guns
H&K MP5 - don't have name yet
H&K UMP - again no name yet

Heavy Guns

Light Machine Gun
Minigun
Bozar

Explosives

Projectile

Missle Launcher
Fat Man
Grenade Rifle
Grenade Launcher
Grenade Machine Gun
New Projectiles
Crossbow - similar to Call of Duty explosive only
RPG-7 - comes with its own rare ammo

Thrown/Mines

Frag Grenade
Plasma Grenade
Pulse Grenade
Incendiary Grenade
Dynamite
C4
Frag Mine
Plasma Mine
Pulse Mine
New Thrown/Mines
Explosive Grenade - powerful grenade
M80 - basically a toy in FO combat people get scared then mad at you when thrown
Land Mine - bigger and stronger than Frag

Energy Weapons

Pistols

Plasma Pistol
Plasma Defender
Laser Pistol
Wattz 1000 Laser Pistol
Pulse Gun
Recharger Pistol
Gauss Pistol
New Pistols
Tesla Pistol - Shoots a lightning bolt type shot

Rifles/Not Heavy

Laser Rifle
Wattz 2000 Laser Sniper - had to change it
Plasma Rifle
Multiplas Rifle
Recharger Rifle
Tri-Beam Laser Rifle
Gauss Rifle
Laser RCW
New Rifles/Not Heavy
Laser Assault Rifle - hold 30 rounds more accurate than RCW with Iron sights
Tesla Rifle - Again shoots lightning basically
Some kind of Plasma Gun

Heavy Weapons

Gatling Laser
Plasma Caster
Tesla Cannon
Flamer
(heavy) Incinerator
New Heavy Weapons
Plasma Launcher - basically will shoot a plasma Grenade

Unarmed

Unarmed

Brass Knuckles
Spiked Knuckles
Power Fist
Zap Glove
Displacer Glove
Ballistic Fist
Boxing Glove
New Unarmed
Tape and Glass - tape with glass on it
Iron Fist - a glove with Iron on the outside

Melee

Bladed

Machete
Ripper
Chainsaw
Combat Knife
Knife
Fire Axe
Hatchet
Straight Razor
Switch Blade
Thermic Lance
Chinese Officer sword
New Bladed
Pocket Knife - a 7 inch kind of blade
Sword - one hand sword one that collectors would get
Katana/ whatever it could be called - again something a collector would have had

Blunt

Baseball Bat
9-Iron
Cane
Lead Pipe
Tire Iron
Nail Board
Sledge Hammer
Super Sledge
Rebar Club
Shovel
Police Baton
Crowbar
New Blunt
Frying Pan
Nightstick
Fire Place Stick - seems like a creative idea
Shock Stick - like Jingwei's sword but a police Baton, would have been to calm riots
Staff - basically a long stick

Thrown

Throwing Knife
Throwinf Hatchet/Tomahawk
Throwing Spear
New Thrown
Ninja Star/Shuriken
Ninja Throwing Knife


User avatar
Jeffrey Lawson
 
Posts: 3485
Joined: Tue Oct 16, 2007 5:36 pm

Post » Tue Jul 26, 2011 3:56 pm

Here are my ideas for a game I think should be named Fallout 4: Chicago.

Spoiler

From my forum that got closed:

Note that these ideas are for a game that ALSO features Detroit and St. Louis, Chicago is just the focus.

I have been playing around with some faction ideas for a Chicago game but they keep getting buried in the suggestions thread.

The Syndicate-
After the Great War dozens of gangs took control of Chicago and in 2254 the Enclave Chicago outpost managed to unite them under the Treaty of Chicago, forming the Syndicate. They had decided there symbol would be a crow rising into the air. The Syndicate is one of the most rich and powerful groups in the MW, they are never attacked or challenged by any other faction. That is except the Radiation...

The Radiation-
When the Brotherhood (The name of exBoS members in Van Buren, I thought it would suit the MWBoS) began killing mutants (Barnaky Ending) a large number of ghouls band together to form the Radiation. There symbol is the symbol for radiation. They believe that the Great War was humanities next step in evolution and ghouls were meant to take over the planet. The Radiation also has managed to make born ghouls (also from Van Buren) and they use captured humans as slaves. They have one major base in a lab near Chicago called the Reservation (I know it’s copied from Van Buren), and another in the ruins of the Wright and Patterson Air Force Base.

The Mutant Liberation Army-
A group of mutants who banded together to fight the fascist Brotherhood. Over the years they have grown from a resistance to a powerful faction. They are based out of St. Louis where an actual government is being formed.

The Brotherhood-
The MWBoS after the Barnaky Ending, they would have had absolute control over the MW if the MLA and the Radiation hadn't been formed. They once had such large numbers that they could regularly patrol most of their territory but now almost all of their troops are pinned down in bunkers and settelments. Their symbol is a steel ring with two BoS symbol swords through it in an X formation.

Talon Company-
With Talon Company gaining very negative reputation from their gruesome work in the Capital Wasteland (Known by Talon Company as the Capital Incident) they decided to spread west. Along the way they became rivals with the Red Hands, a large mercenary group from the MidWest similar to Talon Company. Although they still fight from time to time they have decided to make Chicago mark the borders of their turf.


(EDIT)- Adding in others ideas.

Caesar's Legion- (Meghan and I)
They wouldn't have a large presence in the game, only having outposts in the southwest corner of the map but everybody is becoming more and more worried about a full scale invasion.

Sons of Odin- (Mercman)
A large raider group that originated in the Great Lake Area, but their sites are now set on Chicago.


RMS Tribe- (Gabriel177dan)
The RMS tribe is a modern-esque slaver/tribal band of women.
They enslave men and force them to work in their mines and on their fields to gather as much materials as possible which they sell to other settlements in exchange for weapons.
No one really knows about their slavery.
The most outsiders know is that men are not allowed into their lands, and the women which enter always join them.
The name comes from a robot they worship, named Robotic Memories Storage, but it's acronym is what they took their name as.
The robot has the memories of a very influential writer in pre-war politics, though he did have great plans for how to exploit resources to their full potential he was a... Erm... Well... Man [censored]... A true sixist which considers women nothing more but [censored] toys.
But he isn't stupid; he knows that his charm and wits can win over any woman just like in the old world.
He uses these women for his own pleasure and for his grander goal: To tap out any and all resources.
They will be a fairly large faction (size-wise) and have a great deal of land.
They will use mid-high tier weapons, come in good numbers and have great tactics.
They mostly use their own customized leather armors. (Several variations)

If you're male, you will be enslaved and get a quest to get out.
If you're female, you can join up with them.

They are not the opposite of Caesar's Legion, those are the Daughters Of Hecate.

Vault 98
Due to Chicago's high crime rate. this vault was made up of strict cops, reformed criminals, "good" cops and violent criminals. after some time the violent criminals started a war with the strict cops and after the battle reformed crooks and good cops made a deal to never take sides no matter how good they are. they are also a successful trading town, think of polis from metro 2033.

Bound by Strength
No one knows how they were formed. But they do know they are deadly, their code 'survival of the fittest' means a lot to them they usually attack factions, towns, merchants anybody but if they win the battle instead of the BBS they leave them alone and even try to befriend them. How do they do all this you ask? They found one of the few working factories and made a power armor type armor just without the tech(Agi -2) and use only unarmed type weapons.

The Hooded Foxes
Formed by Canadians and Americans they fought as a terrorist group or freedom fighters depending on who you ask before the great war. they survived by their hideout before the great war payed for by a wealthy Canadian before the annexation. Now they fight any would-be dictator,raider or slaver to make sure people have the choice to be independent.They are a stealthy group mostly with light armor some with medium armor. p.s. they look like badasses think of desert rangers.


The Red Hand- (Niceman Candy and I)
An elite outfit of organized and well-equipped mercenaries who follow the strict orders of an omnipresent leader. Even as far as mercenaries go, they are the most vicious and merciless mercenary group known to exist in the Midwest.

The Red Hand and Talon Company are rivals, with Talon Company controlling almost every contract east of Chicago and the Red Hand controlling everything west. But both factions strike fear into both their targets and employers.


Vault 71 had been composed of 500 happily married couples between the ages of 28-32. Each Vault Dweller was required to take the Standard Vault Citizen Test (SVCT) every year after they reached the age of eighteen (and they were also required to take it before entering the Vault) and they had to receive the Standard Vault Citizen Disease Vaccine, which prevented that person from catching most diseases. At least that was all the Vault Dwellers were told, for 10% of the first generation of them that was completely true but the other 90%s was tampered with so it sterilized them. On the SVCT one question asked whether or not they planned to have two children, only people who answered yes to that and the question of whether or not they were happily married were allowed within the Vault. So everybody who could have a child had two, their annual vaccine was given the chemical that sterilizes them after their second child was born.

So the second generation was only made up of 100 people, the Overseers (Ten people who worked for Vault-Tec's brains were put into robots who ruled the Vault) said this was a state of emergency and claimed to come up with (it was actually all planned, the following was in their instructions) Spouse Week, when the youngest person of that generation turned 18 they all had one week to find a spouse, those who didn't would've been kicked out of the Vault in a time where they were still told it was too dangerous (everybody foudn a spouse), then they were all required to have three children before they turned 32. Nobody could have more or less than four children; everybody was sterilized after the birth of their fourth child.

So the third generation was made up of 200 people, given the same rules. Everybody was in their early forties or late thirties when the Vault was open (it was required to stay shut for 100 years) and they had children that were about ten years old. Their Vault was directly below the townhall of a town near Chicago called Wheaton, after those one-hundred years the front signs W and N faded so (starting as a joke among caravans) they came to be known as HEATO (also because the sign had the name in all capital letters).

They had been given a G.E.C.K. which they used on the large farm next to their town, farming wheat and corn and selling those to caravans for weapons and other needs. For one-hundred and fifteen years it was like that until the Radiation (a large group of ghouls who felt that they have inherited the planet and any humans they find should be punished for their ancestors destroying the planet (dropping the bombs) through slavery) enslaved the entire town.

I was thinking that F4 should have you being a former resident of that town, starting with you being kidnapped by the Radiation and then your escape to a MWBoS controlled town that is soon attacked by the MLA. Then you can chose what you want to do, try and free the citizens of HEATO (which would be a very long quest), help the MWBoS fight the MLA and the Radiation (which gives you the chance to attack the Radiation base with the help of the MWBoS) help the MLA (which also ends up giving you the chance to attack the Radiation), or you can help ghoul activist groups throughout the wasteland and can become an Honorary Ghoul and be allied with the Radiation (that you can chose to exploit and free the people of your town, or not).

By the way, I think the character should be called the Escaped Slave


OK, here's some background information on the locations I put (link to the map is in my sig.)

The Crater-
Use to be the city Madison, it was directly hit by four nuclear bombs. After the Great War all that was left of it was eight blocks to the west, two blocks to the east, three blocks to the north, and four blocks to the south. Everything else is just rubble (but after the war it was brimming with good loot, now only the well hidden stuff is left).

The Ruined City-
Used to be the city of Cincinnati, three nuclear bombs were set to fall on it but one's timer was off and it detonated in the center of the city 150 stories up. The bomber was killed in the explosion, the second and the third bomber's planes crashed in the middle of the countryside. The second's detonated with him in it but the third bomb was a dud and the occupant survived. He became a ghoul, living in small camps, moving every three days and scavenging (finding a dictionary and teaching himself English). When the heavily populated Vault 69 opened (as part of the pun of what it was made for anyway) The Bomber became a legend. He is still around in 2294 (when I hope the game takes place) and you can meet him. He has a special Chinese Pistol that has been modified to cause more damage than the average hunting rifle, but it only holds six shots. There are four ways to get it, convince the Radiation to allow the Bomber to live out his days among them, convince the people of the Ruined City to allow him to live there, kill him, or steal it from him.

As said in the first sentence (I got a little off track) the bomb exploded 150 stories up, destroying everything at that height and above. The people who lived there had decided to call it the Ruined City because of how creepy almost all of the buildings in the downtown area where the same height or shorter. It is the third most populated settlement (behind Chicago and Detroit).

Old World Borders-
Before the Great War 60% of all science labs in the MW moved to a new bunker placed right on the border between West Virginia, Ohio, and Kentucky, it was called the Three Borders Facility (now referred to as Old World Borders). Most of them were very devoted to their work and had agreed to having their brains put into robots so they could continue researching long after they were supposed to die. In the year 2294 they are still working, develpoing newer technologies. Soon after the Great War they had realized the dangers of the waste and most of them had spent 20 years researching newer and better weapons (such as turrets) to improve the facilities protection. If you manage to get inside you will find a ton of powerful technology, but that is nearly impossible.

Vendetta-
The MWBoS had been defeating the MLA, pushing close to their capital (St. Louis) and had made a large camp where thousands of mutants were executed. Within three years the MLA pushed them back and had decided to make the camp a base they called Vendetta, to symbolize their need to avenge those who were murdered there.

Brahmin City-
The main base of caravans trading among one another, named for all of the pack brahmin parked around it. You are more likely to find a good deal here than anywhere else in the wasteland.

Edgeland-
The northern edge of known life. The MWBoS has scouted far north of there and has not found a single settlement or even a living creature. Everything north of there is called the Deadland.

Chicago-
A city completely controlled by the Syndicate, a large number of tribe gangs that are (unknowingly) united under the former members of the Enclave Outpost.

St. Louis-
The capital for the MLA, well protected and where many mutants are trying to form a government.

Champion-
A wealthy town that is well known for its fighting arenas. There are four, the Scrayper (named after Thomas Scrayper, the founder of the first fighting arena in Champion, the only one to offer every form of fighting (melee, unarmed, small guns, and all weapons), the Bloody Blade (a melee fighting arena), the Iron Fist (the unarmed fighting arena), and Weapon's Free (offers a free for all fighting arena, meaning you can use any kind of weapon). The only things in Champion are clinics, weapon dealers, drug dealers (although drugs are illegal in Champion) and, of course, the arenas.

Gale-
A large town that used to be a tribal village, it's enemy was the tribe to the north, now the town of Clinto. They were at war for decades; until the MWBoS showed up and forcibly turned Gale and Clinto into normal towns so their caravans from Napers could have a route to Lance and Vendetta (Vendetta was under the MWBoS control for another seven years after that). They still despise one another, even in 2294 (the year I think the game should take lace).

Clinto-
Founded by a man who changed his name to Clinto after founding the town. He said the people of Gale were brutal, cannibalistic savages (he once lived in Gale but was outcasted for stealing) and he gathered much support over his campaign in eliminating Gale (he holds a pretty big grudge). Generations after he died they still hated Gale, and when it was made into a normal town by the MWBoS they still despised Gale, their parents telling tales of Gale tribals kidnapping children for cultic ceremonies.

Westown-
Brahmin City is the headquarters for all caravan companies but Westown is where many of the smaller ones have warehouses full of their stock (Brahmin City is very expensive, triple what you have to pay in Westown). Westown also is as the "Route to the North" because it is the most direct route to all northern settlements.

Spring-
Once three raider gang lived in that area, the MWBoS captured all of those raiders and forced them to become a town so their caravan route to Lance and Vendetta would be complete. Things have fallen apart without the MWBoS had stopped guarding the town it has fallen into slums ruled by five gangs, the largest gang before the MWBoS had broken down into three smaller gangs. It's one of the mot unsafe settlements in the MW.




I was thinking, maybe there could be a place that worships a Vault that has not opened.

The reason for the Vault not opening could be that the had a teacher that taught them suicide is the way to heaven. And sixteen years after learning that the last of the second generation of Vault Dwellers committed suicide. The first generation was to old to have kids so they all just died, and this cult is worshipping the Vault that would never open (but you can gain access to it and tell them that everybody's dead.


The Iron Lines-
http://fallout.wikia...wiki/Iron_Lines Basically what the wiki says but they live in the area south east of Chicago instead, they are not very open to outsiders but if you approach their village and tell them you are a refugee from the HEATO tribe they will take you in as if you were on of their own.

The Furs-
Crazed tribals who kill desendants of grizzly bears (grizzly bears are called Beasts, Yao Gui are black bears) and wear their fur, which is how they got their name. They are cannibalistic, eating the bodies of the dead so that their souls can escape to heaven, they only eat people that don't die of natural causes when they are a fallen comrad or a fallen enemy. When any of a father's sons or man's brother reach the age of fifteen they must duel to decide who is the head of the family. If you tell them that you are a refugee from the HEATO tribe they will allow you to become a member of their tribe, which will automatically give you the Cannibal trait (which I think should be a trait picked at the beginning of the game instead of a perk given later) if you don't have it already.

The Twisted-
http://fallout.wikia...ki/Twisted_Hair Out of those who were crucified by Caesar only nine managed to escape alive, heading east. They grounded themselves southwest of the Ruined City, annexing a small tribe that lived there. They changed there name to the Twisted instead of the Twisted Hair due to what they did to any CL scout to come into their territory (eleven have, one is still being tortured when you show up). You can tell CL about them (due to none of their scouts returning to tell of the Twisted) and recieve a large reward and the chance to join in the fight against them. They will be eliminated by CL no matter your choice and their village is turned into another outpost.

The Norse-
A large raider group who worship Norse Gods and go around slaughtering and taking from those who do not worship the Norse Gods. All raiding parties that run into you are hostile but if you approach their village they will allow you to join them, causing the raiding parties to become neutral. They are very unliked by all other tribals and basically everybody else. If you help Caesar's Legion expand and take over every settlement between their Eastern HQ and the area where the Isolated Tribals live the Norse will allow themselves to be annexed, abandoning their religion in a second. The Iron Lines-
http://fallout.wikia...wiki/Iron_Lines Basically what the wiki says but they live in the area south east of Chicago instead, they are not very open to outsiders but if you approach their village and tell them you are a refugee from the HEATO tribe they will take you in as if you were on of their own.

The Rusty Hooks-
http://fallout.wikia...iki/Rusty_Hooks They are one of the largest raider gangs in the MW, numbering well into the 200s and having many villages. They are up to the standards of most tribes, although they are well ahead where weaponry is concerned. They possess a large amount of assault rifles, submachine guns, and munitions from a large shipment that crashed the day the bombs fell on the highway near where their raider gang would eventually call their home.

Far Go Traders-
http://fallout.wikia.../Far_Go_Traders Once a trading company in California, once the Crimson Caravan drove them to near bankruptcy they signed a contract with the Legion and worked for them for many years. However once the Legion reached the MW the Far Go Traders branched off, still trading a lot within the Legion but also in the war torn, rich MW. In Brahmin City about 60% of all of those caravans are employed by the Far Go Traders.
In a quest you can secure all trade under the Far Go Traders.

Scorpion’s Bite-
http://fallout.wikia...orpion%27s_Bite A deadly gang of chemists who use their knowledge to make the most powerful and addicting drugs in the MW but also to create the deadliest poisons possible, which they use in dart guns.
Their drugs such as Tranquil, Acro, and Burn (will go into further detail at a later date) are popularly used across the MW. They do not allow any outsiders near their base but are friendly to those they meet in the wasteland or in other settlements.



I had an idea a while ago of the Enclave Remnants in Chicago (who rule the Syndicate) have been testing FEV and are starting to make other monstrous soldiers like Frank Horrigan (which they named them after) but field testing went wrong 80% of the time due to the Enclave trying to make Horrigans so you might come across monstrous supermutants in PA labeled Horrigan MK1, Horrigan MK2, and Horrigan MK3. However towards the end of the game (no matter who you decide to help) The Enclave will have mastered creating them and will have an army of fifty Horrigan MK4s.

I think this, this, and this weapon should be in Fallout 4.

And I think this (as a water based creature), this (I think Savage Beatings would really like this), this, and this (AWESOME!!!) creatures to be in Fallout 4.

And I think that in the Old World Border Facility (bottom right corner of the map in my sig.) should have this, this (should be a robot that patrols around the facility and alert others if they are attacked), this (they're really awesome and can be the remaining scientists current form), this (could be patroling the Old World Border Facility's many vents, unable to alert others though), this (but even more advanced), and this (they seem pretty cool).


Creatures in Fallout 4:
Brahmin
-Baby Brahmin
-Pack Brahmin
-Giant Brahmin
-Giant Pack Brahmin
-Mad Brahmin
-Bull Brahmin
Bighorn
-Baby Bighorn
-Giant Bighorn
Radroach
-Giant Radroach
Radiscorpion
-Giant Radiscorpion
-Baby Radiscorpion
Ghoul
-Feral Ghoul
-Glowing One
-Feral Ghoul Roamer
-Swamp Ghoul
-Desert Ghoul
Supermutant
-Supermutant Brute
-Supermutant Master
-Nightkin
-Nightkin Master
Centaur
-Giant Centaur
Deathclaw
-Giant Deathclaw
-Baby Deathclaw
Gecko
-Baby Gecko
-Giant Gecko
-Sand Gecko
Lakelurk
-Giant Lakelurk
-Baby Lakelurk
-Lakelurk King
Crow
-Giant Crow
Raven
Beast
-Giant Beast
-Baby Beast
Dog
-Vicious Dog
Bull Elk
-Giant Bull Elk
-Baby Bull Elk
Mount Lion
-Giant Mount Lion
-Baby Mount Lion
Giant Ant
-Giant Work Ant
Bloatfly
-Giant Bloatfly


Here's my robot list:

Cyberdog
-Giant Cyberdog
-Feral Cyberdog
Floating Eye
Mr. Gutsy
Mr. Handy
Protectron
-Modified Protectron
Security Bot (Like the Security Robots from Tactics)
Agricola Bot
Scurry Bot

I have decided to come up with 'Wasteland Legends' for a MW Fallout game. Wasteland Legends should also be an in game book which your character can buy and read. It should also list there canon for what each character from each Fallout game did (Vault Dweller, Chosen One, Lone Wanderer, Courier, and the Warrior) along with a bunch of new characters.
Here's the first couple, and I will add more soon:

Vince the Butcher-
A legend that the MLA, the Radiation, raiders, and even the MWBoS fear. A man who walks around wearing a wastehound hood and grimy pre war business wear wielding nothing but a Unique Cleaver (called the Butcher's Cleaver). He cuts all of the limbs off of his victims as he travels the wasteland with a former member of the MWBoS who deserted after killing seven other soldiers for unknown reasons. (his friend is also a wasteland legend)
There is a four thousand cap bounty for him dead. However your character has the option to persuade him that the two of you need eachother to be able to cause some real havoc in the wasteland (in a random encounter with a karma check, he will then become your companion).

The Deserter-
Vince the Butcher's one and only ally, he was the champion of a small tribe until the MWBoS recruited him. In the short time he was there he climbed the ranks until one day he killed seven of his commanding officers and fled into the wasteland with nothing but an assault rifle, a power armor helmet, a duster, and reinforced leather armor. Since then he has seen with a modified version of the helmet, with the leather armor under that duster.
There is a three thousand cap bounty on him dead and a four thousand cap bounty for him alive. If the player cannot recruit Vince the Butcher unless the Deserter enters his party aswell.

Ken the Peacemaker-
Ken's family was killed in front of him when he was seventeen for being unfit to work in Caesar's Legion. He was enslaved but one day he fled slavery and found himself in the town called Champion. After spending three years there he went back into Caesar's Legion territory and help to liberate a few small settlements, causing a full scale revolution in some areas. But after six months of doing that he was attacked by assassin's who permenantly crippled his left leg. He then returned to Champion to live out his days.
Caesar's Legion will offer you a large bounty for him dead which the Red Hands will also accept, coming after him every once and a while. If you worn him about it and/or heal his leg (due to him being pretty poor and unable to afford a doctor's treatment) he will become a companion. He will leave if you help Caesar's Legion.



EDIT- And WONDERWOMBAT I think that Lyon's BoS would change their name to either the Capital or the United Regions of the Capital (I like the second better).
User avatar
CHANONE
 
Posts: 3377
Joined: Fri Mar 30, 2007 10:04 am

Post » Tue Jul 26, 2011 3:51 pm

EDIT- And WONDERWOMBAT I think that Lyon's BoS would change their name to either the Capital or the United Regions of the Capital (I like the second better).


I'll think of something.
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Nims
 
Posts: 3352
Joined: Thu Jun 07, 2007 3:29 pm

Post » Tue Jul 26, 2011 1:10 pm

Cool, do you think I should add any more tribals (I now there are a lot but I feel like something's missing)?
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Scott
 
Posts: 3385
Joined: Fri Nov 30, 2007 2:59 am

Post » Tue Jul 26, 2011 12:47 pm

Cool, do you think I should add any more tribals (I now there are a lot but I feel like something's missing)?


No, you should make more story for the radiation and the MWBoS, unless you already have loads of info.
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Katharine Newton
 
Posts: 3318
Joined: Tue Jun 13, 2006 12:33 pm

Post » Tue Jul 26, 2011 7:58 am

No, you should make more story for the radiation and the MWBoS, unless you already have loads of info.


For the Radiation I think I have a pretty good amount of information (I'm also planning on adding a MW Origins about the founder) but I don't think I have enough background on the MWBoS.

They did after all shape what the MW is like now through their failures and abandoning their projects (such as Gale and Clinto).

Even though they share the spotlight of major factions with a few others they're the creator of most of them, whether they like it or not.
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Benji
 
Posts: 3447
Joined: Tue May 15, 2007 11:58 pm

Post » Tue Jul 26, 2011 7:55 pm

Wouldn't it be great if te radiation was started by a normal guy who thinks he's a ghould, like the guy in New Vegas.
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stevie critchley
 
Posts: 3404
Joined: Sat Oct 28, 2006 4:36 pm

Post » Tue Jul 26, 2011 4:54 pm

Wouldn't it be great if te radiation was started by a normal guy who thinks he's a ghould, like the guy in New Vegas.


That would've been pretty funny. But I again decided to borrow from the Reservation and have a man named Willem Clarke be the leader. He was a scientist Pre-War but after the Great War he took command over the ghoulified scientists.

They didn't become a military force until they made a few bases (five) and the MWBoS told them to leave one called Radiation so they could make a bunker there. They refued and the MWBoS slaughtered them at Radiation. In responce all of them united into a military force, they named themselves after the destroyed base, powerful enough to take over the region with a little help. They enslaved people and gathered ghouls for decades before the game starts.

Yet anoher group spawned by the MWBoS...
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djimi
 
Posts: 3519
Joined: Mon Oct 23, 2006 6:44 am

Post » Tue Jul 26, 2011 6:42 am

For when I do make that armor list, should I organize it like this

Armor

Clothing

Light

Medium

Heavy

Hat

Helmet

This faction

this faction

this faction

and so on?
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Allison Sizemore
 
Posts: 3492
Joined: Wed Jul 19, 2006 6:09 am

Post » Tue Jul 26, 2011 6:53 am

This repost is a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost.


I would like Talon Company to be in Fallout 4, but not like they were in Fallout 3, I want it to be like the factions of New Vegas, with interaction and reputation. My logic is that, in a post-nuclear world like Fallout, an entity like the Talon Company would flourish into tremendous presence, even more so in areas where no large factions had developed to create order. I mean, the Talon Company is a perfect example of the perfect post-apocolyptic business model, a moderatly sized, well-equiped paramilitary force that would be deployed at the word and monetary expense of wealthy people or groups to vy for power. I dont understand how there are no other factions like them, the Talon Company should be in Fallout 4, it fits well in the setting and, frankly, the poor usage of a faction with such potential in Fallout 3 left a bad taste in my mouth, and, seeing how very well Obsidian did with factions in Fallout: New Vegas, really fleshing them out with backgrounds and interactions, I have no doubt that, if Bethesda takes some pointers from New Vegas's handling of factions, they could be a great faction in Fallout 4.

Talon Company

Talon Company is an equal opportunity employer. Talon Company is a mercenary group who has almost no restrictions on contracts, making it one of the most effective, and therefore wealthiest and best equipped, mercenary group known to exist in the wasteland, it's Regional HQ's are usually pre-war military installations, and the technical department of Talon Company is known for achieving great technological discoveries, such as the activation of Highwater Trousers. The basic Talon Mercenary is equipped with a suit of Talon Company Combat Armor, a 5.56mm R91 Urban Assault Rifle, and a Combat Knife or Police Baton, mercenaries are allowed to use their pay to purchase other weapons from any Talon Company Armory, weapons available range from the 5.56mm Type-93 Chinese Assault Rifle to the AER9 Laser Rifle to the feared Missile Launcher.

Mercenaries that prove their mettle in battle stand a chance to be promoted to Squad Leader rank and given Reinforced Talon Company Combat Armor Mk. 1 and will be in charge of a squad of 5 basic Talon Mercenaries. Another great charactaristic of the Talon Company is its orginazation, 5 Mercs and a Squad Leader make up a squad, 5 squads are led by a Talon Company Veteran Mercenary, whom wear Reinforced Talon Company Combat Armor Mk. 2 with a stylish duster, and all Veteran Mercenaries report to their respective Regional Commander. An added benefit of being a part of the Talon Company is that the Company will pay off any bounty (up to 10000 caps) for a mercenary that proves that they are loyal and can pass the recruitment tests. The training process is specially administered to weed out the weak and instill loyalty in the strong, bringing out the best in your character, defeating the worst of it. Many rumors float about, saying that the Company is "evil" or "full of maniacs", this is simply not the case, the Talon Company just doesn't pass moral judgment on those who would wish to emply Talon Mercenaries, and who needs to bog down good business with morals in the wasteland? Dispite the rumors, Talon Company does in no way practice sixual discrimination, mercenary applicants are accepted from all walks of life if they can prove themselves.

Thanks to the BoS-Enclave War, Talon Company has come into possession of a large amount of Enclave equipment and have captured some researchers, you can bet we shot those fascists! But other than the killing of those that wanted to kill all of your friends and family, the experience has also created a new rank in the Talon Company, an alternative to becoming a Squad Leader, the Talon Company Shocktrooper wears specially customized Talon Company Advanced Power Armor Mk. 2 and comes equipped with a Minigun, Gatling Laser, or Heavy Incinerator!

The Talon Company has from then gained strength, called for an end to hostilities with the BoS, and is focusing on fighting the Super Mutants, once again fighting those who would kill your friends, pets, neighbors, and all of your family.

Join Talon Company, it's exciting, worthwhile, enriching (both in experience and monetarily), and the best way to truly broaden your horizon!

Any person who wishes to join Talon Company only has to speak to your local Talon Company representative, from them you can negotiate on the purchase of mercenary contracts, or speak to them about joining Talon Company.








Mako Vlazkov
Talon Company Veteran Mercenary and acting Midwestern Regional Commander
User avatar
kelly thomson
 
Posts: 3380
Joined: Thu Jun 22, 2006 12:18 pm

Post » Tue Jul 26, 2011 4:49 pm

Figured I should put this in:

Patriots of America (formerly revolutionairies if you read my ideas post)

General Washington

A boy, named Thomas and his parents who were poor and starving wondered the ruins of D.C. in the years around 2252 endlessly each and every day. When the three of them were in the area of the national mall they were attacked by a group of super mutants who had plans to capture them. The mutants unable to capture them quickly made the decision to kill them. Thomas ran to the Washington Monument and climbed all the stairs to the very top. There he made a small camp and would scavenge for food and water each day during the safety of the night, slowly gaining skills that would inevitablly help him in the future. Eventually Thomas' scavenging trips became longer and longer until one trip he got caught at the Arlington Library. Interested that day he looked up the history of America. His favorite subject was the Revolution which inspired his name Washington. His dream then became to re-establish the 13 original colonies to their former glory. At the beginning of 2272 (wiki's date) he set forth to the North. When he arrived at his home he saw men in huge suits of armor setting up a huge barrier around the monument. There he met a crazy man who told him about the good fight. Thomas took this personally as restoring America, to do this he would destroy everything "evil" that in his eyes was anti-american. Knowing how D.C. was in ruins he set his sights on Baltimore one of the nations old capitals. In 2273 when he arrived in Baltimore he found it in ruins also, he also found hundreds of people suffering from radiation poisoning and the countless raiders around. For five years he taught them what he learned how to scavenge and hide. During these years he also learned much more skills in combat and trained the wastelanders as much as he knew. In 2278 he left Baltimore on his own. Within days the wastelanders he had trained followed began to follow him as their leader, thus he named his tribe/group the Patriots of America. After discovering that Philadelphia was overrun with ghouls he decided he needed to wipe them out as they were "evil" and keeping America from being a great country again. He lead the group to New Jersey to an Air Force base. He had the group spend hours building thorough defenses. At the same time he set up a government/leadership in the visions of the Constitution. The people unanimously voted him into office as the president where he would enact a Marshall Law and control everything as a dictator. In 2296 he finally sets his sights on the his capital of America, Philadelphia.

The Patriots of America

Scavengers and Wastelanders from Baltimore were in terrible shape. They were starving and thirsty and each day was a struggle for life. In 2273 when Thomas Washington came they were suprised that anyone would come out of their way to their slice of hell. For the five years they were taught to survive by Tom they came to look at him as a leader. Finally when he left the people came together and followed him out of the city to wherever he may have gone. In 2279 when they arrived at the military base the began to scavenge immediately. They found large amounts of munitions in the base, but they could only see with binoculars. Eventually they made a team which prepared to go into the bunker. They found hundreds of skeletons crowded around one small door. Inside the first room was the luggage and and food of the hundreds of dead civilians trying to gain safety inside the bunker, unfortunately it was all highly irradiated. On the other hand their luck was still in their favor as the bunkers door has fallen apart from years of neglect. They found even more skeletons and some feral ghouls. After a couple days of fighting they found the dark recesses of the bunker which was full of food untouched by the war and guns to supply a small army. With their new weapons they set their goal to expand to take Philadelphia. They spent a decade destroying towns forcing raiders and other wastelanders to join there nation. With a growing population they had to set up a real government modeling old America as in new Constitution. They smartest men and women of the settlements came togethers and created their own Constitution. With Marshall Law enacted almost immeadiately, Washington promised his people that they could be free and finally enjoy life once they were able to set up America's new capital in Philly. To do this they needed to destroy the vast amount of ghouls in the ruins of Philly which remained largely entact. With their main goal to conquer Philly they needed to expand their armies with a proper training and soldiers.

What's New?

Washington Castle - Current day McGuire Air Force Base. I have said mostly everything in the above posts. It is used as the main base for the Patriots, and it surrounded by three walls, first concrete, second concrete, third forcefield like Fallout 3 found on the base. There is one main entrance, and an emergency exit that leads out from a sewer. There is plenty of weapons and armor. Population: 359

Adamsville - Named after Samuel Adams, other argue John Adams, only thee educated. It is the Patriots second largest city/town. This area is the main town for civilians of the faction. It is mainly a farming village to feed all the people, but there is still an armor and gun dealer in town. There are almost no military personel in the town, but it is of no interest of any place.

Fort Greene - Named after the General Nathaniel Greene, it is the second base for the military close to the front lines. It houses more men than Washington Castle, but they are mostly infantry and no specialists (not rank). It is a very simple square building surrounded by a concrete wall. It sits a couple miles away from the Delaware River and is an important role to take Philly.
User avatar
Susan
 
Posts: 3536
Joined: Sun Jun 25, 2006 2:46 am

Post » Tue Jul 26, 2011 2:14 pm

Figured I should put this in:

Patriots of America (formerly revolutionairies if you read my ideas post)

General Washington

A boy, named Thomas and his parents who were poor and starving wondered the ruins of D.C. in the years around 2252 endlessly each and every day. When the three of them were in the area of the national mall they were attacked by a group of super mutants who had plans to capture them. The mutants unable to capture them quickly made the decision to kill them. Thomas ran to the Washington Monument and climbed all the stairs to the very top. There he made a small camp and would scavenge for food and water each day during the safety of the night, slowly gaining skills that would inevitablly help him in the future. Eventually Thomas' scavenging trips became longer and longer until one trip he got caught at the Arlington Library. Interested that day he looked up the history of America. His favorite subject was the Revolution which inspired his name Washington. His dream then became to re-establish the 13 original colonies to their former glory. At the beginning of 2272 (wiki's date) he set forth to the North. When he arrived at his home he saw men in huge suits of armor setting up a huge barrier around the monument. There he met a crazy man who told him about the good fight. Thomas took this personally as restoring America, to do this he would destroy everything "evil" that in his eyes was anti-american. Knowing how D.C. was in ruins he set his sights on Baltimore one of the nations old capitals. In 2273 when he arrived in Baltimore he found it in ruins also, he also found hundreds of people suffering from radiation poisoning and the countless raiders around. For five years he taught them what he learned how to scavenge and hide. During these years he also learned much more skills in combat and trained the wastelanders as much as he knew. In 2278 he left Baltimore on his own. Within days the wastelanders he had trained followed began to follow him as their leader, thus he named his tribe/group the Patriots of America. After discovering that Philadelphia was overrun with ghouls he decided he needed to wipe them out as they were "evil" and keeping America from being a great country again. He lead the group to New Jersey to an Air Force base. He had the group spend hours building thorough defenses. At the same time he set up a government/leadership in the visions of the Constitution. The people unanimously voted him into office as the president where he would enact a Marshall Law and control everything as a dictator. In 2296 he finally sets his sights on the his capital of America, Philadelphia.

The Patriots of America

Scavengers and Wastelanders from Baltimore were in terrible shape. They were starving and thirsty and each day was a struggle for life. In 2273 when Thomas Washington came they were suprised that anyone would come out of their way to their slice of hell. For the five years they were taught to survive by Tom they came to look at him as a leader. Finally when he left the people came together and followed him out of the city to wherever he may have gone. In 2279 when they arrived at the military base the began to scavenge immediately. They found large amounts of munitions in the base, but they could only see with binoculars. Eventually they made a team which prepared to go into the bunker. They found hundreds of skeletons crowded around one small door. Inside the first room was the luggage and and food of the hundreds of dead civilians trying to gain safety inside the bunker, unfortunately it was all highly irradiated. On the other hand their luck was still in their favor as the bunkers door has fallen apart from years of neglect. They found even more skeletons and some feral ghouls. After a couple days of fighting they found the dark recesses of the bunker which was full of food untouched by the war and guns to supply a small army. With their new weapons they set their goal to expand to take Philadelphia. They spent a decade destroying towns forcing raiders and other wastelanders to join there nation. With a growing population they had to set up a real government modeling old America as in new Constitution. They smartest men and women of the settlements came togethers and created their own Constitution. With Marshall Law enacted almost immeadiately, Washington promised his people that they could be free and finally enjoy life once they were able to set up America's new capital in Philly. To do this they needed to destroy the vast amount of ghouls in the ruins of Philly which remained largely entact. With their main goal to conquer Philly they needed to expand their armies with a proper training and soldiers.

What's New?

Washington Castle - Current day McGuire Air Force Base. I have said mostly everything in the above posts. It is used as the main base for the Patriots, and it surrounded by three walls, first concrete, second concrete, third forcefield like Fallout 3 found on the base. There is one main entrance, and an emergency exit that leads out from a sewer. There is plenty of weapons and armor. Population: 359

Adamsville - Named after Samuel Adams, other argue John Adams, only thee educated. It is the Patriots second largest city/town. This area is the main town for civilians of the faction. It is mainly a farming village to feed all the people, but there is still an armor and gun dealer in town. There are almost no military personel in the town, but it is of no interest of any place.

Fort Greene - Named after the General Nathaniel Greene, it is the second base for the military close to the front lines. It houses more men than Washington Castle, but they are mostly infantry and no specialists (not rank). It is a very simple square building surrounded by a concrete wall. It sits a couple miles away from the Delaware River and is an important role to take Philly.


That was a very awesome paragraph.

The Patriots seemed kind of odd to me when I didn't know their full backstory but know they seem really awesome.

Perhaps that could be the URCs enemies and could be calling them British Knights or something along those lines.
User avatar
Haley Merkley
 
Posts: 3356
Joined: Sat Jan 13, 2007 12:53 pm

Post » Tue Jul 26, 2011 12:54 pm

That was a very awesome paragraph.

The Patriots seemed kind of odd to me when I didn't know their full backstory but know they seem really awesome.

Perhaps that could be the URCs enemies and could be calling them British Knights or something along those lines.

Thank you again

I don't think they should be the BoS enemy, (lol you said URC from that other thread). They are instead more of a neutral relation until the end.

I'd say if they happened to cross somewhere they would just say some crude remarks to each other. In the end regardless of who you choose, all the main factions are hostile to each other, otherwise it is basically a circle//square with no friendship
:(, nvm don't like the idea

Arrow mean hostility

Lyon's BoS vs Pitt Raiders
Redcoats vs Patriots

along those lines, opposites are neutral

Again in the end enemeies all try to take Philly's resources, cept Patriots they want the city and redcoats want a home.

Just realized I should expand on the idea of the Pitt's people, maybe they will actually change to something like "The United Federation of Pittsburgh"
User avatar
Dark Mogul
 
Posts: 3438
Joined: Tue Feb 20, 2007 11:51 am

Post » Tue Jul 26, 2011 6:01 am

Thank you again

I don't think they should be the BoS enemy, (lol you said URC from that other thread). They are instead more of a neutral relation until the end.

I'd say if they happened to cross somewhere they would just say some crude remarks to each other. In the end regardless of who you choose, all the main factions are hostile to each other, otherwise it is basically a circle//square with no friendship
:(, nvm don't like the idea

Arrow mean hostility

Lyon's BoS vs Pitt Raiders
Redcoats vs Patriots

along those lines, opposites are neutral

Again in the end enemeies all try to take Philly's resources, cept Patriots they want the city and redcoats want a home.

Just realized I should expand on the idea of the Pitt's people, maybe they will actually change to something like "The United Federation of Pittsburgh"


You're welcome.

I'm getting to use to calling them that...

I see now.

I think they should still be called the Pitt, whether they're a republic, deomcracy, dictatorship, or communist the Pitt is a great name fo them.
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casey macmillan
 
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Joined: Fri Feb 09, 2007 7:37 pm

Post » Tue Jul 26, 2011 7:07 pm


I think they should still be called the Pitt, whether they're a republic, deomcracy, dictatorship, or communist the Pitt is a great name fo them.

Here is the simple version:

Ashur won in the end, and killed Werner the worm (lol). I listened to his long speech and it sounded like an actualy solution oppoes to the other guy, so. Ashur and his wide succesfully made the cure for the radiation stopping any more trogs, and other deformitites. The slaves were happy, and so were the raiders/soldiers sort of. In 2280ish Ashur slowly began freeing slaves, and turning them into workers, who were paid. He also started to trade massive amounts of ammo. Soldiers were paid less due to workers being paid. They revolted, failed to layalists and ran away. Ashur decided he needed resources so he moved East, decided he would finally make the pitt a country - The United Federation of Pittsburgh, the place is still called the Pitt. The army can be called, Pittsburgh National Army.

...the short version, more to come about the Pitt, also I love pittsburgh so they will be a well built faction, not an excuse for an antagnoist group like Caesar's legion was made.

Main reason they are considered "Evil" They are killing people for their resources, and raid towns. BoS doesn't like them because their intel said Ashur was alive, and he wanted the BoS to be eliminated.
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Megan Stabler
 
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Post » Tue Jul 26, 2011 5:28 pm

More background information:

Lenta-
A city that is one of the many marks of the border between MLA and MWBoS. Half of the city belongs to the MWBoS, where people are exicuted daily, believed to be working with the MLA and th other half of the city is preparing for war, but mostly crime free (Got the idea from East Germany and West Germany, where Berlin was split in half during the Cold War).

Bedland-
The very southern point of the MWBoS's control, this city is full of gun and bullet factories, which are mostly sent to Lenta.

EDIT-@WONDERWOMBAT
Sounds good, Caesar's Legion is in my game, but they're not the evil jerks across the river like they were in New Vegas. They just more a militaristic orderly faction now.
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My blood
 
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Joined: Fri Jun 16, 2006 8:09 am

Post » Tue Jul 26, 2011 7:06 pm

More background information:

Lenta-
A city that is one of the many marks of the border between MLA and MWBoS. Half of the city belongs to the MWBoS, where people are exicuted daily, believed to be working with the MLA and th other half of the city is preparing for war, but mostly crime free (Got the idea from East Germany and West Germany, where Berlin was split in half during the Cold War).

Bedland-
The very southern point of the MWBoS's control, this city is full of gun and bullet factories, which are mostly sent to Lenta.

EDIT-@WONDERWOMBAT
Sounds good, Caesar's Legion is in my game, but they're not the evil jerks across the river like they were in New Vegas. They just more a militaristic orderly faction now.

Curse you MW brotherhood... :sadvaultboy: Now being like Soviets... Good idea though, the MLA better win that city.

EDIT: This may seem stupid, but what are the plots of the factions, I honestly don't feel like looking through your mega-post
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Rex Help
 
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Post » Tue Jul 26, 2011 1:04 pm

Curse you MW brotherhood... :sadvaultboy: Now being like Soviets... Good idea though, the MLA better win that city.


Thanks.
I was thinking that Lenta would just be horrible, people only live their because they have nowhere better to go.

There would be drivebys done by anti-mutant gangs, mutants being attacked on the street, and buildings burned down by them too. These are just teenagers who hate mutants, the actual battles are even worse and almost as frequent.

EDIT: This may seem stupid, but what are the plots of the factions, I honestly don't feel like looking through your mega-post


What do you mean?
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Tyrone Haywood
 
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Post » Tue Jul 26, 2011 4:22 pm

Thanks.
I was thinking that Lenta would just be horrible, people only live their because they have nowhere better to go.

There would be drivebys done by anti-mutant gangs, mutants being attacked on the street, and buildings burned down by them too. These are just teenagers who hate mutants, the actual battles are even worse and almost as frequent.



What do you mean?


1. How about they can't leave Lenta instead.

2. Sounds like an interesting idea

3. I mean, who can you side with in the end, and what do those sides want to accomplish, it seems obvious, but I would like to know exactly what the radiation plans to do or something like that.
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Antonio Gigliotta
 
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Post » Tue Jul 26, 2011 3:16 pm

Well the MWBoS wants to return to their former glory, if you side with them then all mutants in the region are hunted down and exicuted.

The MLA wants to establish freedom for all races, however they'll become the mutant version of the MWBoS, hunting down all humans in vengance.

The Radiation believe that ghouls were meant to take back the planet and will keep all humans who don't mutate when given a certain amount of radiation that will turn them into a ghoul if they have the proper gene and won't kill them if they don't. If your character is human than they will be named an Honorary Ghoul and become the second in command of the Radiation. (It was originally a cult that was popular among ghouls until the MWBoS attacked the settlement called Radiation, you know the rest)

Caesar's Legion wants to take over this new, interesting land. They think that there's enough resources here for them to attack Independant Vegas and then the NCR.

Talon Company wants to begin again, taking over all business in the MW.

The Red Hands want to get rid of Talon Company and take over all busiess in the MW like they once did.

Also, you can get the Tech Hub to ake over if you give them the technology from the Ancient Border Facility.

EDIT- Forgot about the Enclave, right now they're fine with having mutated humans among their ranks, as long as their considered second class citizens. If you help the Syndicate take over and you don't expose the Enclave then once they have absolute, unquestionable control over Chicago (EDIT (again) They already have Chicago, meant the MW) they'll reveal themsleves and begin taking over the areas to the east and west, for vengance over Lyon's BoS and the NCR.


So yeah, none of the factions are really perfect.
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Alba Casas
 
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Post » Tue Jul 26, 2011 5:38 am

So... This threadchain is quickly becoming the Wonderwombat-Sebor13 show. :P
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BlackaneseB
 
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Post » Tue Jul 26, 2011 2:15 pm

So... This threadchain is quickly becoming the Wonderwombat-Sebor13 show. :P

:rofl:
Yeah, I don't know why others aren't post.
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Dan Wright
 
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Joined: Mon Jul 16, 2007 8:40 am

Post » Tue Jul 26, 2011 2:17 pm

So... This threadchain is quickly becoming the Wonderwombat-Sebor13 show. :P

Basically, no one else ever posts, and if they do they stick around for one other post then leave.
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Rachel Hall
 
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