Fallout 4: Speculations & Suggestions

Post » Thu Dec 01, 2011 6:59 pm

For the record I also think that Bethesda should not change their maps to a 'node' system, but rather to take a step back and build a map as detailed as Morrowind's - with carefully laid out paths, various recognizable 'regions' etc... Morrowind's map was a masterpiece, miles ahead of the one of FO3 and light years ahead of Oblivion's and that's a shame.
Nevertheless I would much prefer a node system instead of a huge open world if it's going to be dull with bits and pieces randomly thrown around. (that's more like Oblivion not FO3 though)

Also: cultural differences are a pretty interesting thing nu_clear_day... I had to google 'PB&J sandwich' because I had no idea what it was... and after looking at the photos in wikipedia my true mediterranean stomach declares that it will happily accept ten truckloads of the worlds blandest ice creams before getting near to one of those! :biglaugh:
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Ricky Rayner
 
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Post » Thu Dec 01, 2011 6:32 pm

Not to mention it's probably better to have a company stick with what they know, and what they do best. Bethesda does the big "wide-open world" thingy. They might not be terribly experienced with a different system of representing their world - and it could possibly lead to a lower-quality game if they were to do poorly making a "node" system of travel.


I think they should try something new with different franchises - I mean how will they ever learn to make anything else well, but the one thing, if they never try (or at least explore the possibilities). Because now the trend looks to be like fixing some of Oblivions problems in Fallout 3 - see how it goes - and no doubt fixing some of Fallout 3 problems in TES V (or Fallout 4, which ever comes first) and so on and so on; practically giving every time the same game with different coating and some tweaks (and of course switching between the settings) - which is not necesserely a bad thing, but it soon starts to wear off with repetition (a good example is how much of Oblivion Fallout 3 feels).

I agree that there is no particular need to change the map system, but I for one would consider it a welcome departure (on of them) of the ES gameplaystyle.
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Allison Sizemore
 
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Post » Thu Dec 01, 2011 7:10 am

I'd like Fallout 4 to include the Fallout 3 world and grow on it in the future a few decades so the old quests/stories/NPCs have progressed on their own. Maybe the old lady with the violin is dead, the trees have started to sprout outside the sanctuary and some vaults still have functioning societies inside them. Lack of content was an issue with Fallout 3 so it'd be nice if the old content was re-used but beefed up enough where it was new and exciting again.
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Svenja Hedrich
 
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Post » Thu Dec 01, 2011 5:41 am

I like the idea of finding out what happend with oasis, for sure..
but, it cant be held true that everyone didnt kill harold in F3, so it would seem to pose an issue...
perhaps some hints dropped at terminals or in dialogues in the next game as to hwat happened to some of the CW plights would be cool.. but they would have to be things that could hold true to any of the ways you could decide to play a F3 character..


I'm still really on the fance if it should even be in the CW area.. theres a lot close to there, expecially witht he new england area being so jumbled up.... but then again, the US is a big place with lots that could be done
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BRAD MONTGOMERY
 
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Post » Thu Dec 01, 2011 12:42 pm

I like the idea of finding out what happend with oasis, for sure..
but, it cant be held true that everyone didnt kill harold in F3, so it would seem to pose an issue...
perhaps some hints dropped at terminals or in dialogues in the next game as to hwat happened to some of the CW plights would be cool.. but they would have to be things that could hold true to any of the ways you could decide to play a F3 character..


Actually, if Fallout 4 holds true to the traditions of previous Fallouts, specifics regarding the protagonist's choices are iterated in the new game. I don't necessarily mean the choices you made, but instead what could be considered the "true" path. Some choices will be glossed over and vague, others completely unmentioned, while still others are very clearly stated. How you played the previous game will likely be entirely irrelevant in the sequal.
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Gaelle Courant
 
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Post » Thu Dec 01, 2011 2:13 pm

Actually, if Fallout 4 holds true to the traditions of previous Fallouts, specifics regarding the protagonist's choices are iterated in the new game. I don't necessarily mean the choices you made, but instead what could be considered the "true" path. Some choices will be glossed over and vague, others completely unmentioned, while still others are very clearly stated. How you played the previous game will likely be entirely irrelevant in the sequal.

I reckon thats true for some things.. perhaps i should say i hope they stay away from those sorts of things.
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Trista Jim
 
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Post » Thu Dec 01, 2011 8:26 pm

I reckon thats true for some things.. perhaps i should say i hope they stay away from those sorts of things.

Tbh, that never really bothered me, although I know a few people who it did. Well, if the ending clips of Fallout 3 are any indication of how future installments will reference it, the operative will be "vague". So long as Fallout 4 gets away from the black n' white choices of ham fisted altruism vs. comical evil, stops with the cheesy hollywood style bible quote mining, and stops retconning established lore to make it more dramatic (such as the geck) it'll be in a better place thematically. If that happens, I'll glady accept the vagueness when future Fallouts reflect on the choices of previous protagonists.
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vicki kitterman
 
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Post » Thu Dec 01, 2011 3:45 pm

Tbh, that never really bothered me, although I know a few people who it did. Well, if the ending clips of Fallout 3 are any indication of how future installments will reference it, the operative will be "vague". So long as Fallout 4 gets away from the black n' white choices of ham fisted altruism vs. comical evil, stops with the cheesy hollywood style bible quote mining, and stops retconning established lore to make it more dramatic (such as the geck) it'll be in a better place thematically. If that happens, I'll glady accept the vagueness when future Fallouts reflect on the choices of previous protagonists.

well, as others have mentioned, i would like to see a better ending-theres your place to leave out the vagueness..

but as far as a new game referencing older games, things that arent hard lore should be left out i think..
gamesas has got a lot of feedback from fans, so i'll try and keep that in mind to see how that effects the next game.
i am also be interestd to see what they take from the changes oblivion is making with NV....
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Stay-C
 
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Post » Thu Dec 01, 2011 6:56 am

well, as others have mentioned, i would like to see a better ending-theres your place to leave out the vagueness..

but as far as a new game referencing older games, things that arent hard lore should be left out i think..
gamesas has got a lot of feedback from fans, so i'll try and keep that in mind to see how that effects the next game.
i am also be interestd to see what they take from the changes oblivion is making with NV....

I think I agree with your position for the most part, although I didn't at first glance. Hopefully FO4 makes both of us happy.
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Robert Jr
 
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Post » Thu Dec 01, 2011 12:31 pm

Instead of lazy fast travel there should be an armoured bus you have to pay to ride to different stations, each time has a certain percent chance of being attacked by raiders/slavers. When you arrive at the station, if your not the fighting type there would be differnet mercenaries to choose from to esscort you directly to your location, for a price of course.

A better pick up system system so you can decorate your digs easier. I mean at present a task as simple as placing a few books on a shelf is a very frustrating exercise. :banghead:

Joinable raider gangs, with raider missions on settlements for evil characters.
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ONLY ME!!!!
 
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Post » Thu Dec 01, 2011 8:09 am

If it ain't broke, don't fix it, I say on the subject of fast travel. I'm not a big fan of the whole bus idea, but during fast travel, a random encounter, whether it is a battle or dialogue for some side quest, I say go for it.

I also would like a better pick up system, and more options for altering your house. Perhaps a gun rack to put up all your toys? Or a wall where you can put dismembered heads of prey you have hunted during your travels? Maybe a few more choices in houses? (OK, I know the house market doesn't fare well with the whole post apocalypse and all, but a few more choices couldn't hurt...)

Mini, I totally agree about the raiders... Definitely need more bad guy quests and to be able to join a raider squad or faction or whatever. That would be cool.
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Danii Brown
 
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Post » Thu Dec 01, 2011 10:19 am

I also would like a better pick up system, and more options for altering your house. Perhaps a gun rack to put up all your toys? Or a wall where you can put dismembered heads of prey you have hunted during your travels? Maybe a few more choices in houses? (OK, I know the house market doesn't fare well with the whole post apocalypse and all, but a few more choices couldn't hurt...)

Im down for these ideas.. a taxedermist to take your kills to


Perhpas some quests with towns warring with eachother ofver proterty disputes.. something like the hatfields and mccoys, where you can pick a side or watch it all unfold-with drastic consequences for each scenario that could play out...
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Ebony Lawson
 
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Post » Thu Dec 01, 2011 8:23 pm

Ah yes, I'am likeing the wall mounted heads idea, and gun racks. :foodndrink:

More clothes aswell.
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ILy- Forver
 
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Post » Thu Dec 01, 2011 6:59 pm

I'm fresh here - I've had a quick glance over these forums, and I think gamesas can safely ignore 99.5% of the suggestions that occur here. I do get very tired of all these so-called "improvements" that people offer up - I've lost count of how many times these suggestions detract from the very essence, or the best parts, of the game. Why would anyone want such a wonderful thing to turn into some glitchy multiplayer mess full of turds who are just looking to ruin everyone else's fun? Or take away the jaw-dropping open-ended world in favour of some bland linear 1-dimensional affair?
Many of the suggestions seem to want Fallout to become just "another game" by diluting it, and turning it into something that's already being done, when what it is now is something quite special. Just filter any glitches, and add more of the good bits, refine, evolve, etc. You guys make the best freakin games gamesas, Fallout 3 and Oblivion are the best games ever - don't take your creative cues from a few know-it-alls on the net. Nothing good ever came about from design by committee (that excludes camels).
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kiss my weasel
 
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Post » Thu Dec 01, 2011 11:59 am

I hope they do a competition to come up with a perk that would be fun. ;)
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Josh Lozier
 
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Post » Thu Dec 01, 2011 11:48 am

I'm fresh here - I've had a quick glance over these forums, and I think gamesas can safely ignore 99.5% of the suggestions that occur here. I do get very tired of all these so-called "improvements" that people offer up - I've lost count of how many times these suggestions detract from the very essence, or the best parts, of the game. Why would anyone want such a wonderful thing to turn into some glitchy multiplayer mess full of turds who are just looking to ruin everyone else's fun? Or take away the jaw-dropping open-ended world in favour of some bland linear 1-dimensional affair?
Many of the suggestions seem to want Fallout to become just "another game" by diluting it, and turning it into something that's already being done, when what it is now is something quite special. Just filter any glitches, and add more of the good bits, refine, evolve, etc. You guys make the best freakin games gamesas, Fallout 3 and Oblivion are the best games ever - don't take your creative cues from a few know-it-alls on the net. Nothing good ever came about from design by committee (that excludes camels).



Agreed; well, on everything except the Oblivion bit because I've never played the game.
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k a t e
 
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Post » Thu Dec 01, 2011 2:41 pm

I'm fresh here - I've had a quick glance over these forums, and I think gamesas can safely ignore 99.5% of the suggestions that occur here. I do get very tired of all these so-called "improvements" that people offer up - I've lost count of how many times these suggestions detract from the very essence, or the best parts, of the game. Why would anyone want such a wonderful thing to turn into some glitchy multiplayer mess full of turds who are just looking to ruin everyone else's fun? Or take away the jaw-dropping open-ended world in favour of some bland linear 1-dimensional affair?


99.5%? That's a SWEEPING generalization. If you can be a bit more specific, it would be appreciated. I also read some of these ideas, and while some were predictable and not well thought out, some were pretty good. It's consumers like you that make crappy, "same old crap" sequels feasible today. Some of the ideas, I admit, want to rock the boat, and some are flat out ridiculous but the fact is, we "know-it-alls" are the fans/consumers, and guess what, the developers make games for US so we buy them; they should atleast read the boards every once in a while if they are as great as you say.

The developers aren't idiots, they aren't going to get great inspiration from posts like "zomg online multiplayer plz." You provide no real input by saying "refine" the gameplay. Obviously the developers don't want glitches in their game, if thats what you mean. Evolve? Can you elaborate? More details?
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Antonio Gigliotta
 
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Post » Thu Dec 01, 2011 4:44 pm

99.5%? That's a SWEEPING generalization. If you can be a bit more specific, it would be appreciated. I also read some of these ideas, and while some were predictable and not well thought out, some were pretty good. It's consumers like you that make crappy, "same old crap" sequels feasible today. Some of the ideas, I admit, want to rock the boat, and some are flat out ridiculous but the fact is, we "know-it-alls" are the fans/consumers, and guess what, the developers make games for US so we buy them; they should atleast read the boards every once in a while if they are as great as you say.

The developers aren't idiots, they aren't going to get great inspiration from posts like "zomg online multiplayer plz." You provide no real input by saying "refine" the gameplay. Obviously the developers don't want glitches in their game, if thats what you mean. Evolve? Can you elaborate? More details?


I think he was getting at the fact that the subforums are flooded with lots of gamers who primarily just hate on Bethesda and F3 because F3 isn't like their coveted F1 and F2 and most of their suggestions include plugging in awkward elements to make the game more like the F1 and F2; and these gamers most likely represent a very small minority of Fallout 3 players but have almost a majority opinion in these subforums; almost like a lobby group.

If Bethesda were to mistake these subforums for a good sample representation of the population, implementing some of the ideas discussed here would make the minority happy but the majority of Fallout 3 gamers would probably be turned off by the "new" elements and it would harm Bethesda's Fallout franchise (Fallout 3, New Vegas, Fallout 4, ect). I think that's the concern.

If you want to criticize my assumptions then you should probably first read more reviews of the Fallout 3 and see what a lot of people actually enjoy about the game and compare it to the elements that many people in this subforum wants to change; there's a lot of overlap, trust me.

Of course I want the game to improve but a lot of the suggestions here can basically be paraphrased into "make Fallout 4 more like 1 and 2", and no one seems to be asking themselves: "Will making F4 more like Fallout 1 and 2 make the game more enjoyable as a whole for a lot of people, or will it just make the game more like Fallout 1 and 2 so that a small niche of people can enjoy it?"
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Hussnein Amin
 
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Post » Thu Dec 01, 2011 3:25 pm

My suggestion is they don't worry about it and work on Elder Scrolls 5.
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Adrian Morales
 
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Post » Thu Dec 01, 2011 3:18 pm

99.5%? That's a SWEEPING generalization. If you can be a bit more specific, it would be appreciated. I also read some of these ideas, and while some were predictable and not well thought out, some were pretty good. It's consumers like you that make crappy, "same old crap" sequels feasible today. Some of the ideas, I admit, want to rock the boat, and some are flat out ridiculous but the fact is, we "know-it-alls" are the fans/consumers, and guess what, the developers make games for US so we buy them; they should atleast read the boards every once in a while if they are as great as you say.

The developers aren't idiots, they aren't going to get great inspiration from posts like "zomg online multiplayer plz." You provide no real input by saying "refine" the gameplay. Obviously the developers don't want glitches in their game, if thats what you mean. Evolve? Can you elaborate? More details?


I won't defend the 99% part, but I do agree with his general premise. There are a lot of folks here who would turn the Beth style sandbox game into a Bioware storytelling game. It's not going to happen, and it shouldn't happen.
So in this case, evolution means enhancing the game without changing it to the point that it doesn't play like a Beth game.
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Bee Baby
 
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Post » Thu Dec 01, 2011 6:42 pm

I don't think that Fallout 3 should be like a Bioware game (big fan of Mass Effect/KoToR), and I'll be honest, Fallout 3 is the only Fallout game I've played, the other games are just a tad before my time. I think we should just get back to the ideas here, and judge them case by case rather than clumping them together into a giant thread of bad ideas, because that's a bit ignorant.
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Kristian Perez
 
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Post » Thu Dec 01, 2011 10:22 am

I'm cool with it. Not sure from his track record if Pasha will be, but I'm cool.
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Tikarma Vodicka-McPherson
 
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Post » Thu Dec 01, 2011 6:22 pm

Of course I want the game to improve but a lot of the suggestions here can basically be paraphrased into "make Fallout 4 more like 1 and 2", and no one seems to be asking themselves: "Will making F4 more like Fallout 1 and 2 make the game more enjoyable as a whole for a lot of people, or will it just make the game more like Fallout 1 and 2 so that a small niche of people can enjoy it?"


I don't think expecting a Fallout sequel to play like its predecessors is that unreasonable. There certainly is a very vocal, and oft condescending traditional Fallout fan base and I don't agree with many of their points, but they do raise some good ones as well. Who are we to say that Fallout 1/2 wouldn't be enjoyable for the average gamer though? We don't know that. BioWare's games are enjoyable to the average gamer, and Fallout 1/2 resemble those by a significant margin. This makes sense since BioWare's first RPG (and some of their RPGs since as a result) are based on the formula created by Fallout (albeit with less freedom).

If Bethesda were to mistake these subforums for a good sample representation of the population, implementing some of the ideas discussed here would make the minority happy but the majority of Fallout 3 gamers would probably be turned off by the "new" elements and it would harm Bethesda's Fallout franchise (Fallout 3, New Vegas, Fallout 4, ect). I think that's the concern.


Bethesda's fanbase is actually a minority in itself. Bethesda is actually not very popular with the general RPG demographic. I've noticed that a lot of those guys are actually very nasty towards Bethesda, and many more don't consider Bethesda's games (post-Morrowind anyway) RPGs. Now since Bethesda is supposed to be an RPG developer; shouldn't they be trying to appeal to that demographic? That makes sense to me.

Anyway the stereotypical NMA "extremist" shouldn't be ignored any more than the stereotypical Bethesda "fanatic". Both sides of the spectrum can contribute ideas of merit just like the folks in the middle can.

As for me; I'd like to see a more sensible game world (no nonsensical gimmicks like New Reno, Megaton or Little Lamplight), a meaningful SPECIAL and skill system, and decent writing. If nothing else for the love of God and all that is holy hire real writers for the storyline and dialogue of Fallout 4.
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Kahli St Dennis
 
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Post » Thu Dec 01, 2011 10:08 am

And one last-last thing, dont make the game too hard or complicated , like keep the easy - hard option,
and i like how every thing is in fallout 3 , like the pip boy and all , but in oblivion i had very hard time to under
stand things because it was very hard english and hard ''storage system'' for people who learnd english off tv (me)
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Darren Chandler
 
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Post » Thu Dec 01, 2011 8:55 am

And one last-last thing, dont make the game too hard or complicated , like keep the easy - hard option,
and i like how every thing is in fallout 3 , like the pip boy and all , but in oblivion i had very hard time to under
stand things because it was very hard english and hard ''storage system'' for people who learnd english off tv (me)


It wasn't "very hard english" It was normal and easy to understand.
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BEl J
 
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